Chris; Grey Knights; RR (Warhammer 40,000 9th Edition) [110 PL, 11CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Grey Knights) [110 PL, 11CP, 2,000pts]
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Brotherhood
Selections: Rapiers
Categories: Configuration
Psychic Power: Symphonic Strike
Psychic Power Warp Charge Range Details Ref Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. -
Detachment Command Cost
Categories: Configuration
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HQ [23 PL, -1CP, 425pts]
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Brotherhood Chaplain [6 PL, 110pts]
Selections: 1. Words of Power, 3: Sanctuary, Brotherhood Psyker Power, Crozius Arcanum, Frag & Krak grenades, Storm Bolter
Categories: Faction: Grey Knights, Infantry, Character, Brotherhood Chaplain, Terminator, HQ, Psyker, Priest, Faction: Sanctic Astartes, Psyk-out Grenades, <Brotherhood>
Rules: Knights of Titan, Rosarius, Spiritual Leaders (Aura), Teleport Strike
Abilities: Litany of Expulsion (Aura), Rosarius, Words of Power, Psychic Power: Sanctuary, Smite, Symphonic Strike, Psyker: Psyker, Unit: Grey Knight Chaplain, Weapon: Crozius arcanum, Frag grenades, Krak grenades, Storm bolter
Abilities Description Ref Litany of Expulsion (Aura) If this litany is inspiring, then while a friendly Grey Knights Core or Grey Knights Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Rosarius This model has a 4+ invulnerable save. Codex: Grey Knights Words of Power If this litany if inspiring, select one friendly Grey Knights Core or Grey Knights Character unit within 6" of this Priest. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time and, if the Tide of Convergence if dominant for your army, the target also suffers 1 mortal wound. Psychic Power Warp Charge Range Details Ref Sanctuary 6 18" Blessing: If manifested, select one friendly Grey Knights unit within 18" of this Psyker. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight Chaplain 5" 2+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Brotherhood Librarian [8 PL, 135pts]
Selections: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Foretelling of Locus [2 PL, 30pts], Frag & Krak grenades, Sigil of Exigence, Warlord
Categories: Faction: Grey Knights, HQ, Psyker, Terminator, Character, Infantry, Brotherhood Librarian, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Warlord
Rules: Crux Terminatus, Knights of Titan, Psychic Hood, Sigil of Exigence, Teleport Strike
Abilities: 6: Psychic Epitome, Foretelling of Locus, Psychic Power: Purifying Flame, Smite, Symphonic Strike, Vortex of Doom, Psyker: Psyker, Unit: Brotherhood Librarian, Weapon: Frag grenades, Krak grenades
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Abilities Description Ref 6: Psychic Epitome At the start of each of your Psychic phases, select one friendly Grey Knights Psyker unit within 6"of this Warlord. Unitl the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any mortal wounds, that enemy unit suffers 1 additional mortal wounds. Foretelling of Locus After both player have deployed their armies, select up to three Grey Knights Core units from your army and redeploy them. If the mission uses Strategic Reserves rules, any of those units can be placed in Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first Psychic Power Warp Charge Range Details Ref Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Vortex of Doom 7 12" Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 moral wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 2 Smite Unit M WS BS S T W A Ld Save Ref Brotherhood Librarian 5" 3+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - -
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Kaldor Draigo [9 PL, -1CP, 180pts]
Selections: 1: Daemon Slayer, 1: Gate of Infinity, 2: Empyric Amplification, 5: Warp Shaping, Frag & Krak grenades, Master-crafted storm bolter, Shield of Humanity [-1CP], The Titansword
Categories: HQ, Faction: Grey Knights, Psyker, Infantry, Terminator, Lord Kaldor Draigo, Character, Faction: Imperium, Honoured Knight, Psyk-out Grenades
Rules: Knights of Titan, Rites of Battle (Aura), Supreme Grand Master, Teleport Strike
Abilities: 1: Daemon Slayer, Sanctum Sigilum, Psychic Power: Empyric Amplification, Gate of Infinity, Smite, Warp Shaping, Psyker: Psyker, Unit: Lord Kaldor Draigo, Weapon: Frag grenades, Krak grenades, Master-crafted storm bolter, The Titansword
Abilities Description Ref 1: Daemon Slayer - Each time this Warlord fights, if it made a charge move this turn, the until the fight is resolved, add 1 to its Attacks characteristic
- Each time this Warlord makes a melee attack against a Daemon unit, invulnerable saving throws cannot be made against that attackSanctum Sigilum This model has a 3+ invulnerable save Psychic Power Warp Charge Range Details Ref Empyric Amplification 7 12" Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attack Gate of Infinity 7 18" Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Warp Shaping 4 - Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71 Psyker Cast Deny Powers Known Other Ref Psyker 2 2 3 Smite Unit M WS BS S T W A Ld Save Ref Lord Kaldor Draigo 5" 2+ 2+ 4 4 7 6 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted storm bolter 24" Rapid Fire 2 4 -1 2 The Titansword Melee Melee +4 -4 3
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Troops [24 PL, 450pts]
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Strike Squad [12 PL, 230pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Halberd) [88pts]
Selections: 4x Nemesis Force Halberd, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight (Warding Stave) [22pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Warding Stave, Storm bolter
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Grey Knight Justicar [32pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Daemon Hammer [10pts]
Selections: Nemesis Daemon Hammer [10pts]
Weapon: Nemesis Daemon Hammer
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Psychic Power Warp Charge Range Details Ref Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Daemon Hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Force Sword Melee Melee +1 -3 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Elites [9 PL, 145pts]
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Purifier Squad [7 PL, 115pts]
Selections: Frag & Krak grenades
Categories: Faction: Grey Knights, Elites, Infantry, Psyker, Purifier Squad, Faction: Imperium, Faction: Sanctic Astartes, Honoured Knight, Purifier, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan
Abilities: Cleansing Flame, Psychic Power: Purifying Flame, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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Knight of the Flame [23pts]
Selections: Storm Bolter
Unit: Knight of the Flame, Weapon: Storm bolter
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Nemesis Warding Stave
Selections: Nemesis Warding Stave
Weapon: Nemesis Warding Stave
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4x Purifier (Sword) [92pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Purifier, Weapon: Nemesis Force Sword, Storm bolter
Abilities Description Ref Cleansing Flame Each time this unit attempts to manifest the Purifying Flame psychc power, add 1 to that attempt's psychic test Psychic Power Warp Charge Range Details Ref Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Knight of the Flame 6" 3+ 3+ 4 4 2 4 9 3+ Purifier 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Servitors [2 PL, 30pts]
Categories: Infantry, Faction: Grey Knights, Servitors, Faction: Imperium, Faction: Sanctic Astartes, <Brotherhood>, Elites
Rules: Mindlock
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4x Servitor
Selections: 4x Servo-Arm
Unit: Servitor, Weapon: Servo-arm
Unit M WS BS S T W A Ld Save Ref Servitor 5" 5+ 5+ 3 3 1 1 6 4+ Weapon Range Type S AP D Abilities Ref Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm. -
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Fast Attack [42 PL, 760pts]
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Interceptor Squad [14 PL, 270pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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2x Interceptor (Daemon Hammer) [68pts]
Selections: 2x Nemesis Daemon Hammer [20pts], 2x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Daemon Hammer, Storm bolter
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6x Interceptor (Halberd) [144pts]
Selections: 6x Nemesis Force Halberd, 6x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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Interceptor (Warding Stave) [24pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [34pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Daemon Hammer [10pts]
Selections: Nemesis Daemon Hammer [10pts]
Weapon: Nemesis Daemon Hammer
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Daemon Hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Interceptor Squad [14 PL, 250pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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8x Interceptor (Sword) [192pts]
Selections: 8x Nemesis Force Sword, 8x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter
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Interceptor (Warding Stave) [24pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [34pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Daemon Hammer [10pts]
Selections: Nemesis Daemon Hammer [10pts]
Weapon: Nemesis Daemon Hammer
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Daemon Hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll Nemesis Force Sword Melee Melee +1 -3 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Interceptor Squad [14 PL, 240pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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9x Interceptor (Falchions) [216pts]
Selections: 18x Nemesis Falchion, 9x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Falchion, Storm bolter
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Interceptor Justicar [24pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Falchions
Selections: 2x Nemesis Falchion
Weapon: Nemesis Falchion
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Falchion Melee Melee User -2 1 Each time the bearer fights, if it is equipped with one or more Nemesis flachions, it makes 1 additional attack using this profile Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Heavy Support [12 PL, 220pts]
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Purgation Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Heavy Support, Infantry, Psyker, Purgation Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Astral Aim, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Purgator (Incinerator) [88pts]
Selections: 4x Incinerator
Unit: Purgator, Weapon: Incinerator
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Purgator Justicar [22pts]
Selections: Storm Bolter
Unit: Purgator Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Astral Aim 6 - Blessing: If manifested, until the start of the next Psychic phase:
- Each time this Psykers unit is selected to shoot, you can re-roll one hit roll when resolving that units attacks
- Each time a model in this Psyker's unit makes a ranged attack, the targest does not receive the benefits of cover against that attackSmite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Purgator 6" 3+ 3+ 4 4 2 3 7 3+ Purgator Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Incinerator 12" Heavy D6 6 -1 1 This weapon automatically hits its targets. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Purgation Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Heavy Support, Infantry, Psyker, Purgation Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Astral Aim, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Purgator (Incinerator) [88pts]
Selections: 4x Incinerator
Unit: Purgator, Weapon: Incinerator
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Purgator Justicar [22pts]
Selections: Storm Bolter
Unit: Purgator Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Astral Aim 6 - Blessing: If manifested, until the start of the next Psychic phase:
- Each time this Psykers unit is selected to shoot, you can re-roll one hit roll when resolving that units attacks
- Each time a model in this Psyker's unit makes a ranged attack, the targest does not receive the benefits of cover against that attackSmite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Purgator 6" 3+ 3+ 4 4 2 3 7 3+ Purgator Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Incinerator 12" Heavy D6 6 -1 1 This weapon automatically hits its targets. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Selection Rules
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Crux Terminatus: All models in this unit have a 5+ invulnerable save. ()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Mindlock: While this unit is within 6" of any friendly Grey Knights Techmarine units, models in this unit have Weapon Skill and Ballistic Skull characteristics of 4+ and a Leadership characteristic of 9. In addition, if you army is Battleforged then for each <Brotherhood> Techmarine included in a Detachment, one <Brotherhood> Servitors unit can be included in that Detachment without taking up a Battlefield Role slot ()
Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()
Psychic Hood: Each time a Deny The Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to Deny The Witch test ()
Rites of Battle (Aura): While a friendly Grey Knights Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 ()
Rosarius: This model has a 4+ invulnerable save. ()
Sigil of Exigence: Once per battle, in your opponents Shooting phase, when the bearer is selected as the target of a ranged attacks it can activate this relic. If it does, remove the bearer from the battlefield and then set it back up on the battlefield, anywhere this is more than 9" away from an enemy model. If the beaerer is no longer an eligible target, your opponent can then select new eligible targets for the ranged attacks. ()
Spiritual Leaders (Aura): While a friendly Grey Knights CORE unit is withing 6" of thid model, models in that unit can use this model's leadership instead of their own (Psychic Awakening IV: Ritual of the Damned p67)
Supreme Grand Master: In your Command phase, select one friendly Grey Knight Core or Grey Knight Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll ()
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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