Chris; Grey Knights; RR (Warhammer 40,000 9th Edition) [110 PL, 11CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Grey Knights) [110 PL, 11CP, 2,000pts]

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Brotherhood

        Selections: Rapiers

        Categories: Configuration

        Psychic Power: Symphonic Strike


        Psychic Power Warp ChargeRangeDetails Ref
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
      • Detachment Command Cost

        Categories: Configuration

    • HQ [23 PL, -1CP, 425pts]

      • Brotherhood Chaplain [6 PL, 110pts]

        Selections: 1. Words of Power, 3: Sanctuary, Brotherhood Psyker Power, Crozius Arcanum, Frag & Krak grenades, Storm Bolter

        Categories: Faction: Grey Knights, Infantry, Character, Brotherhood Chaplain, Terminator, HQ, Psyker, Priest, Faction: Sanctic Astartes, Psyk-out Grenades, <Brotherhood>

        Rules: Knights of Titan, Rosarius, Spiritual Leaders (Aura), Teleport Strike

        Abilities: Litany of Expulsion (Aura), Rosarius, Words of Power, Psychic Power: Sanctuary, Smite, Symphonic Strike, Psyker: Psyker, Unit: Grey Knight Chaplain, Weapon: Crozius arcanum, Frag grenades, Krak grenades, Storm bolter


        Abilities Description Ref
        Litany of Expulsion (Aura) If this litany is inspiring, then while a friendly Grey Knights Core or Grey Knights Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Rosarius This model has a 4+ invulnerable save. Codex: Grey Knights
        Words of Power If this litany if inspiring, select one friendly Grey Knights Core or Grey Knights Character unit within 6" of this Priest. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time and, if the Tide of Convergence if dominant for your army, the target also suffers 1 mortal wound.
        Psychic Power Warp ChargeRangeDetails Ref
        Sanctuary 618"Blessing: If manifested, select one friendly Grey Knights unit within 18" of this Psyker. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Grey Knight Chaplain 5"2+3+445492+
        Weapon RangeTypeSAPDAbilities Ref
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Storm bolter 24"Rapid Fire 2401-
      • Brotherhood Librarian [8 PL, 135pts]

        Selections: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Foretelling of Locus [2 PL, 30pts], Frag & Krak grenades, Sigil of Exigence, Warlord

        Categories: Faction: Grey Knights, HQ, Psyker, Terminator, Character, Infantry, Brotherhood Librarian, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Warlord

        Rules: Crux Terminatus, Knights of Titan, Psychic Hood, Sigil of Exigence, Teleport Strike

        Abilities: 6: Psychic Epitome, Foretelling of Locus, Psychic Power: Purifying Flame, Smite, Symphonic Strike, Vortex of Doom, Psyker: Psyker, Unit: Brotherhood Librarian, Weapon: Frag grenades, Krak grenades

        • Nemesis Force Sword

          Selections: Nemesis Force Sword

          Weapon: Nemesis Force Sword


        Abilities Description Ref
        6: Psychic Epitome At the start of each of your Psychic phases, select one friendly Grey Knights Psyker unit within 6"of this Warlord. Unitl the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any mortal wounds, that enemy unit suffers 1 additional mortal wounds.
        Foretelling of Locus After both player have deployed their armies, select up to three Grey Knights Core units from your army and redeploy them. If the mission uses Strategic Reserves rules, any of those units can be placed in Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first
        Psychic Power Warp ChargeRangeDetails Ref
        Purifying Flame 59"Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Vortex of Doom 712"Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 moral wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 222Smite
        Unit MWSBSSTWALdSave Ref
        Brotherhood Librarian 5"3+3+445492+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
      • Kaldor Draigo [9 PL, -1CP, 180pts]

        Selections: 1: Daemon Slayer, 1: Gate of Infinity, 2: Empyric Amplification, 5: Warp Shaping, Frag & Krak grenades, Master-crafted storm bolter, Shield of Humanity [-1CP], The Titansword

        Categories: HQ, Faction: Grey Knights, Psyker, Infantry, Terminator, Lord Kaldor Draigo, Character, Faction: Imperium, Honoured Knight, Psyk-out Grenades

        Rules: Knights of Titan, Rites of Battle (Aura), Supreme Grand Master, Teleport Strike

        Abilities: 1: Daemon Slayer, Sanctum Sigilum, Psychic Power: Empyric Amplification, Gate of Infinity, Smite, Warp Shaping, Psyker: Psyker, Unit: Lord Kaldor Draigo, Weapon: Frag grenades, Krak grenades, Master-crafted storm bolter, The Titansword


        Abilities Description Ref
        1: Daemon Slayer - Each time this Warlord fights, if it made a charge move this turn, the until the fight is resolved, add 1 to its Attacks characteristic
        - Each time this Warlord makes a melee attack against a Daemon unit, invulnerable saving throws cannot be made against that attack
        Sanctum Sigilum This model has a 3+ invulnerable save
        Psychic Power Warp ChargeRangeDetails Ref
        Empyric Amplification 712"Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attack
        Gate of Infinity 718"Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Warp Shaping 4-Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71
        Psyker CastDenyPowers KnownOther Ref
        Psyker 223Smite
        Unit MWSBSSTWALdSave Ref
        Lord Kaldor Draigo 5"2+2+447692+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted storm bolter 24"Rapid Fire 24-12
        The Titansword MeleeMelee+4-43
    • Troops [24 PL, 450pts]

      • Strike Squad [12 PL, 230pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades

        Rules: Combat Squads, Knights of Titan, Teleport Strike

        Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 4x Grey Knight (Halberd) [88pts]

          Selections: 4x Nemesis Force Halberd, 4x Storm Bolter

          Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter

        • 4x Grey Knight (Sword) [88pts]

          Selections: 4x Nemesis Force Sword, 4x Storm Bolter

          Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter

        • Grey Knight (Warding Stave) [22pts]

          Selections: Nemesis Warding Stave, Storm Bolter

          Unit: Grey Knight, Weapon: Nemesis Warding Stave, Storm bolter

        • Grey Knight Justicar [32pts]

          Selections: Storm Bolter

          Unit: Grey Knight Justicar, Weapon: Storm bolter

          • Nemesis Daemon Hammer [10pts]

            Selections: Nemesis Daemon Hammer [10pts]

            Weapon: Nemesis Daemon Hammer


        Psychic Power Warp ChargeRangeDetails Ref
        Hammerhand 512"Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Grey Knight 6"3+3+442373+
        Grey Knight Justicar 6"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Daemon Hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll
        Nemesis Force Halberd MeleeMelee+2-22-
        Nemesis Force Sword MeleeMelee+1-32-
        Nemesis Warding Stave MeleeMelee+3-12-
        Storm bolter 24"Rapid Fire 2401-
      • Strike Squad [6 PL, 110pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades

        Rules: Combat Squads, Knights of Titan, Teleport Strike

        Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 4x Grey Knight (Sword) [88pts]

          Selections: 4x Nemesis Force Sword, 4x Storm Bolter

          Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter

        • Grey Knight Justicar [22pts]

          Selections: Storm Bolter

          Unit: Grey Knight Justicar, Weapon: Storm bolter

          • Nemesis Force Sword

            Selections: Nemesis Force Sword

            Weapon: Nemesis Force Sword


        Psychic Power Warp ChargeRangeDetails Ref
        Hammerhand 512"Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Grey Knight 6"3+3+442373+
        Grey Knight Justicar 6"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
        Storm bolter 24"Rapid Fire 2401-
      • Strike Squad [6 PL, 110pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades

        Rules: Combat Squads, Knights of Titan, Teleport Strike

        Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 4x Grey Knight (Sword) [88pts]

          Selections: 4x Nemesis Force Sword, 4x Storm Bolter

          Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter

        • Grey Knight Justicar [22pts]

          Selections: Storm Bolter

          Unit: Grey Knight Justicar, Weapon: Storm bolter

          • Nemesis Force Sword

            Selections: Nemesis Force Sword

            Weapon: Nemesis Force Sword


        Psychic Power Warp ChargeRangeDetails Ref
        Hammerhand 512"Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Grey Knight 6"3+3+442373+
        Grey Knight Justicar 6"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
        Storm bolter 24"Rapid Fire 2401-
    • Elites [9 PL, 145pts]

      • Purifier Squad [7 PL, 115pts]

        Selections: Frag & Krak grenades

        Categories: Faction: Grey Knights, Elites, Infantry, Psyker, Purifier Squad, Faction: Imperium, Faction: Sanctic Astartes, Honoured Knight, Purifier, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan

        Abilities: Cleansing Flame, Psychic Power: Purifying Flame, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • Knight of the Flame [23pts]

          Selections: Storm Bolter

          Unit: Knight of the Flame, Weapon: Storm bolter

          • Nemesis Warding Stave

            Selections: Nemesis Warding Stave

            Weapon: Nemesis Warding Stave

        • 4x Purifier (Sword) [92pts]

          Selections: 4x Nemesis Force Sword, 4x Storm Bolter

          Unit: Purifier, Weapon: Nemesis Force Sword, Storm bolter


        Abilities Description Ref
        Cleansing Flame Each time this unit attempts to manifest the Purifying Flame psychc power, add 1 to that attempt's psychic test
        Psychic Power Warp ChargeRangeDetails Ref
        Purifying Flame 59"Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Knight of the Flame 6"3+3+442493+
        Purifier 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
        Nemesis Warding Stave MeleeMelee+3-12-
        Storm bolter 24"Rapid Fire 2401-
      • Servitors [2 PL, 30pts]

        Categories: Infantry, Faction: Grey Knights, Servitors, Faction: Imperium, Faction: Sanctic Astartes, <Brotherhood>, Elites

        Rules: Mindlock

        • 4x Servitor

          Selections: 4x Servo-Arm

          Unit: Servitor, Weapon: Servo-arm


        Unit MWSBSSTWALdSave Ref
        Servitor 5"5+5+331164+
        Weapon RangeTypeSAPDAbilities Ref
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Fast Attack [42 PL, 760pts]

      • Interceptor Squad [14 PL, 270pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike

        Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 2x Interceptor (Daemon Hammer) [68pts]

          Selections: 2x Nemesis Daemon Hammer [20pts], 2x Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Daemon Hammer, Storm bolter

        • 6x Interceptor (Halberd) [144pts]

          Selections: 6x Nemesis Force Halberd, 6x Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter

        • Interceptor (Warding Stave) [24pts]

          Selections: Nemesis Warding Stave, Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter

        • Interceptor Justicar [34pts]

          Selections: Frag & Krak grenades, Storm Bolter

          Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter

          • Nemesis Daemon Hammer [10pts]

            Selections: Nemesis Daemon Hammer [10pts]

            Weapon: Nemesis Daemon Hammer


        Psychic Power Warp ChargeRangeDetails Ref
        Ethereal Castigation 6SelfBlessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Interceptor 12"3+3+442373+
        Interceptor Justicar 12"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Daemon Hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll
        Nemesis Force Halberd MeleeMelee+2-22-
        Nemesis Warding Stave MeleeMelee+3-12-
        Storm bolter 24"Rapid Fire 2401-
      • Interceptor Squad [14 PL, 250pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike

        Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 8x Interceptor (Sword) [192pts]

          Selections: 8x Nemesis Force Sword, 8x Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter

        • Interceptor (Warding Stave) [24pts]

          Selections: Nemesis Warding Stave, Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter

        • Interceptor Justicar [34pts]

          Selections: Frag & Krak grenades, Storm Bolter

          Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter

          • Nemesis Daemon Hammer [10pts]

            Selections: Nemesis Daemon Hammer [10pts]

            Weapon: Nemesis Daemon Hammer


        Psychic Power Warp ChargeRangeDetails Ref
        Ethereal Castigation 6SelfBlessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Interceptor 12"3+3+442373+
        Interceptor Justicar 12"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Daemon Hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll
        Nemesis Force Sword MeleeMelee+1-32-
        Nemesis Warding Stave MeleeMelee+3-12-
        Storm bolter 24"Rapid Fire 2401-
      • Interceptor Squad [14 PL, 240pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike

        Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 9x Interceptor (Falchions) [216pts]

          Selections: 18x Nemesis Falchion, 9x Storm Bolter

          Unit: Interceptor, Weapon: Nemesis Falchion, Storm bolter

        • Interceptor Justicar [24pts]

          Selections: Frag & Krak grenades, Storm Bolter

          Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter

          • Nemesis Falchions

            Selections: 2x Nemesis Falchion

            Weapon: Nemesis Falchion


        Psychic Power Warp ChargeRangeDetails Ref
        Ethereal Castigation 6SelfBlessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot.
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Interceptor 12"3+3+442373+
        Interceptor Justicar 12"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Falchion MeleeMeleeUser-21Each time the bearer fights, if it is equipped with one or more Nemesis flachions, it makes 1 additional attack using this profile
        Storm bolter 24"Rapid Fire 2401-
    • Heavy Support [12 PL, 220pts]

      • Purgation Squad [6 PL, 110pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Faction: Grey Knights, Heavy Support, Infantry, Psyker, Purgation Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan, Teleport Strike

        Psychic Power: Astral Aim, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 4x Purgator (Incinerator) [88pts]

          Selections: 4x Incinerator

          Unit: Purgator, Weapon: Incinerator

        • Purgator Justicar [22pts]

          Selections: Storm Bolter

          Unit: Purgator Justicar, Weapon: Storm bolter

          • Nemesis Force Sword

            Selections: Nemesis Force Sword

            Weapon: Nemesis Force Sword


        Psychic Power Warp ChargeRangeDetails Ref
        Astral Aim 6-Blessing: If manifested, until the start of the next Psychic phase:

        - Each time this Psykers unit is selected to shoot, you can re-roll one hit roll when resolving that units attacks
        - Each time a model in this Psyker's unit makes a ranged attack, the targest does not receive the benefits of cover against that attack
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Purgator 6"3+3+442373+
        Purgator Justicar 6"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Incinerator 12"Heavy D66-11This weapon automatically hits its targets.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
        Storm bolter 24"Rapid Fire 2401-
      • Purgation Squad [6 PL, 110pts]

        Selections: Brotherhood Psyker Power, Frag & Krak grenades

        Categories: Faction: Grey Knights, Heavy Support, Infantry, Psyker, Purgation Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Core

        Rules: Combat Squads, Knights of Titan, Teleport Strike

        Psychic Power: Astral Aim, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades

        • 4x Purgator (Incinerator) [88pts]

          Selections: 4x Incinerator

          Unit: Purgator, Weapon: Incinerator

        • Purgator Justicar [22pts]

          Selections: Storm Bolter

          Unit: Purgator Justicar, Weapon: Storm bolter

          • Nemesis Force Sword

            Selections: Nemesis Force Sword

            Weapon: Nemesis Force Sword


        Psychic Power Warp ChargeRangeDetails Ref
        Astral Aim 6-Blessing: If manifested, until the start of the next Psychic phase:

        - Each time this Psykers unit is selected to shoot, you can re-roll one hit roll when resolving that units attacks
        - Each time a model in this Psyker's unit makes a ranged attack, the targest does not receive the benefits of cover against that attack
        Smite 518"If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
        Symphonic Strike 6SelfBlessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 111Smite
        Unit MWSBSSTWALdSave Ref
        Purgator 6"3+3+442373+
        Purgator Justicar 6"3+3+442483+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Incinerator 12"Heavy D66-11This weapon automatically hits its targets.
        Krak grenades 6"Grenade 16-1D3-
        Nemesis Force Sword MeleeMelee+1-32-
        Storm bolter 24"Rapid Fire 2401-

Selection Rules

Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()

Crux Terminatus: All models in this unit have a 5+ invulnerable save. ()

Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)

Mindlock: While this unit is within 6" of any friendly Grey Knights Techmarine units, models in this unit have Weapon Skill and Ballistic Skull characteristics of 4+ and a Leadership characteristic of 9. In addition, if you army is Battleforged then for each <Brotherhood> Techmarine included in a Detachment, one <Brotherhood> Servitors unit can be included in that Detachment without taking up a Battlefield Role slot ()

Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()

Psychic Hood: Each time a Deny The Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to Deny The Witch test ()

Rites of Battle (Aura): While a friendly Grey Knights Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 ()

Rosarius: This model has a 4+ invulnerable save. ()

Sigil of Exigence: Once per battle, in your opponents Shooting phase, when the bearer is selected as the target of a ranged attacks it can activate this relic. If it does, remove the bearer from the battlefield and then set it back up on the battlefield, anywhere this is more than 9" away from an enemy model. If the beaerer is no longer an eligible target, your opponent can then select new eligible targets for the ranged attacks. ()

Spiritual Leaders (Aura): While a friendly Grey Knights CORE unit is withing 6" of thid model, models in that unit can use this model's leadership instead of their own (Psychic Awakening IV: Ritual of the Damned p67)

Supreme Grand Master: In your Command phase, select one friendly Grey Knight Core or Grey Knight Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll ()

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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