Fabian Hayn Liga Rückrunde Imperial Knight (Warhammer 40,000 9th Edition) [101 PL, 8CP, 2,000pts]

  • Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [101 PL, 8CP, 2,000pts]

    Rules: Knight Lance

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Household Choice

        Selections: House <Custom>, Household Tradition: Defiant Fury, Household Tradition: Glorified History, Household Traditions (Engine War), Questor Mechanicus

        Categories: Configuration

        Allegiance Oath: Sacristan Pledge, Household Tradition: Defiant Fury, Glorified History


        Allegiance Oath Description Ref
        Sacristan Pledge At the start of your turn, a model with this Questor Allegiance Oath regains 1 lost wound. Psychic Awakening VII: Engine War p62
        Household Tradition Description Ref
        Defiant Fury Whilst a model with this tradition has lost half or more of its wounds, increase its Attacks characteristic by 1. When resolving an attack made with a melee weapon by a model with this tradition that has lost half or more of its wounds, add 1 to the hit roll. Psychic Awakening VII: Engine War p60
        Glorified History When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model. Psychic Awakening VII: Engine War p60
    • Stratagems [-4CP]

      • Exalted Court [-3CP]

        Selections: Exalted Court: 2 Extra Warlord Traits [-3CP]

        Categories: Stratagems

      • Heirlooms of the Household [-1CP]

        Selections: Heirlooms of the Household: 1 Extra Heirloom [-1CP]

        Categories: Stratagems

    • Lord of War [101 PL, 2,000pts]

      • Armiger Warglaives [21 PL, 420pts]

        Categories: Lord of War

        • Armiger Warglaive [7 PL, 140pts]

          Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights

          Rules: Objective Secured

          Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear

        • Armiger Warglaive [7 PL, 140pts]

          Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights

          Rules: Objective Secured

          Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear

        • Armiger Warglaive [7 PL, 140pts]

          Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights

          Rules: Objective Secured

          Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear


        Abilities Description Ref
        Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92
        Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ
        Vehicle Squadron When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. Codex: Imperial Knights p91
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Armiger) 6+6"D3 Codex: Imperial Knights p91
        Unit MWSBSSTWALdSave Ref
        Armiger Warglaive [1] (7+ Wounds Remaining) 14"3+3+6712483+ Codex: Imperial Knights p91
        Armiger Warglaive [2] (4-6 Wounds Remaining) 10"4+4+6712483+ Codex: Imperial Knights p91
        Armiger Warglaive [3] (1-3 Wounds Remaining) 7"5+5+6712483+ Codex: Imperial Knights p91
        Weapon RangeTypeSAPDAbilities Ref
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Reaper Chain-Cleaver (Strike) MeleeMeleex2-33- Codex: Imperial Knights p103
        Reaper Chain-Cleaver (Sweep) MeleeMeleeUser-21Make 2 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103
        Thermal Spear 30"Assault D38-4D6If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Blast. Codex: Imperial Knights p102
      • Knight Castellan [32 PL, 635pts]

        Selections: Character (Knight Lance), Heirloom: Cawl's Wrath, Plasma Decimator, Titanic Feet, 2x Twin Meltagun, Volcano Lance, Warlord, Warlord Trait (Mechanicus): Cold Eradication

        Categories: Faction: <Household>, Faction: <Questor Allegiance>, Faction: Imperium, Dominus Class, Titanic, Vehicle, Knight Castellan, Faction: Imperial Knights, Lord of War, Warlord, Titanic Warlord, Character

        Abilities: Ion Shield, Super-Heavy Walker, Towering Foe, Explosion (Details): Dual Plasma Core Explosion, Unit: Knight Castellan [1] (15+ Wounds Remaining), Knight Castellan [2] (8-14 Wounds Remaining), Knight Castellan [3] (1-7 Wounds Remaining), Warlord Trait: Cold Eradication, Weapon: Cawl's Wrath (Standard), Cawl's Wrath (Supercharge), Plasma Decimator (Standard), Plasma Decimator (Supercharge), Titanic Feet, Twin Meltagun, Volcano Lance

        • Two Siegebreaker Cannons and Two Shieldbreaker Missiles [30pts]

          Selections: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon [30pts]

          Weapon: Shieldbreaker Missile, Twin Siegebreaker Cannon


        Abilities Description Ref
        Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92
        Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Codex: Imperial Knights p92
        Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ
        Explosion (Details) Dice RollDistanceMortal WoundsDescription Ref
        Dual Plasma Core Explosion 6+2D6"/3D6"D6If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. Codex: Imperial Knights p99
        Unit MWSBSSTWALdSave Ref
        Knight Castellan [1] (15+ Wounds Remaining) 10"4+3+8828493+ Codex: Imperial Knights p99
        Knight Castellan [2] (8-14 Wounds Remaining) 7"5+4+8828493+ Codex: Imperial Knights p99
        Knight Castellan [3] (1-7 Wounds Remaining) 4"6+5+8828493+ Codex: Imperial Knights p99
        Warlord Trait Description Ref
        Cold Eradication When determining the number of attacks this Warlord makes with a weapon that has a random number of attacks (e.g. Heavy D6), roll one additional dice and discard one of the dice. Psychic Awakening VII: Engine War p63
        Weapon RangeTypeSAPDAbilities Ref
        Cawl's Wrath (Standard) 48"Heavy 2D68-42Blast. Replaces the bearer's Plasma Decimator. Codex: Imperial Knights p116
        Cawl's Wrath (Supercharge) 48"Heavy 2D69-43Blast. When firing the supercharge profile, for each unmodified hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. Replaces the bearer's Plasma Decimator. Codex: Imperial Knights p116
        Plasma Decimator (Standard) 48"Heavy 2D67-31Blast Codex: Imperial Knights p102
        Plasma Decimator (Supercharge) 48"Heavy 2D68-32Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Codex: Imperial Knights p102
        Shieldbreaker Missile 48"Heavy 110-4D6Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by this weapon. Codex: Imperial Knights p102
        Titanic Feet MeleeMeleeUser-2D3Make 3 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103
        Twin Meltagun 12"Assault 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102
        Twin Siegebreaker Cannon 48"Heavy 2D37-1D3Blast Codex: Imperial Knights p102
        Volcano Lance 80"Heavy D614-53D3You can re-roll failed wound rolls when targeting TITANIC units with this weapon. Blast. Codex: Imperial Knights p102
      • Knight Moiraxes [24 PL, 465pts]

        Categories: Lord of War

        • Knight Moirax [8 PL, 155pts]

          Selections: Lightning Lock, Volkite Veuglaire

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax

          Rules: Objective Secured

          Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire

        • Knight Moirax [8 PL, 155pts]

          Selections: Lightning Lock, Volkite Veuglaire

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax

          Rules: Objective Secured

          Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire

        • Knight Moirax [8 PL, 155pts]

          Selections: Lightning Lock, Volkite Veuglaire

          Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax

          Rules: Objective Secured

          Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire


        Abilities Description Ref
        Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92
        Protection Protocols Whilst this model is within 6" of any friendly <HOUSEHOLD> TITANIC models, it can perform Heroic Interventions as if it were a CHARACTER. This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit. Each time this model makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply. Imperial Armour: Compendium p104
        Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ
        Vehicle Squadron When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. Codex: Imperial Knights p91
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Armiger) 6+6"D3 Codex: Imperial Knights p91
        Unit MWSBSSTWALdSave Ref
        Knight Moirax [1] (7+ Wounds Remaining) 12"3+3+6712483+ Imperial Armour: Compendium p104
        Knight Moirax [2] (4-6 Wounds Remaining) 10"4+4+6712483+ Imperial Armour: Compendium p104
        Knight Moirax [3] (1-3 Wounds Remaining) 8"5+5+6712483+ Imperial Armour: Compendium p104
        Weapon RangeTypeSAPDAbilities Ref
        Lightning Lock 36"Heavy 66-21Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Imperial Armour: Compendium p104
        Volkite Veuglaire 36"Heavy 56-12Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Imperial Armour: Compendium p104
      • Questoris Knight Magaera [24 PL, 480pts]

        Selections: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Armour of the Sainted Ion, Lightning Cannon, Phased Plasma-Fusil, Titanic Feet, Warlord Trait: Knight Seneschal

        Categories: Faction: <Household>, Faction: Imperium, Titanic, Vehicle, Knight Magaera, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Lord of War, Character

        Abilities: Armour of the Sainted Ion, Empyreal Preysight, Ionic Flare Shield, Super-Heavy Walker, Towering Foe, Explosion: Explodes, Unit: Questoris Knight Magaera [1] (13+ Wounds Remaining), Questoris Knight Magaera [2] (7-12 Wounds Remaining), Questoris Knight Magaera [3] (1-6 Wounds Remaining), Warlord Trait: Knight Seneschal, Weapon: Lightning Cannon, Phased Plasma-Fusil, Titanic Feet

        • Hekaton Siege Claw and Twin Rad-Cleanser

          Selections: Hekaton Siege Claw, Twin Rad-Cleanser

          Weapon: Hekaton Siege Claw (Crush), Hekaton Siege Claw (Smash), Twin Rad-Cleanser


        Abilities Description Ref
        Armour of the Sainted Ion The wearer's Knight has a Save characteristic of 2+ Codex: Imperial Knights p114
        Empyreal Preysight Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack. Imperial Armour: Compendium p102
        Ionic Flare Shield This model has a 5+ invulnerable save. Imperial Armour: Compendium p102
        Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Codex: Imperial Knights p92
        Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes 6+2D6"D6 Codex: Imperial Knights p92
        Unit MWSBSSTWALdSave Ref
        Questoris Knight Magaera [1] (13+ Wounds Remaining) 12"3+3+8824493+ Imperial Armour: Compendium p102
        Questoris Knight Magaera [2] (7-12 Wounds Remaining) 9"4+4+8824493+ Imperial Armour: Compendium p102
        Questoris Knight Magaera [3] (1-6 Wounds Remaining) 6"5+5+8824493+ Imperial Armour: Compendium p102
        Warlord Trait Description Ref
        Knight Seneschal Add 1 to your Warlord's Attacks characteristic. Codex: Imperial Knights p112
        Weapon RangeTypeSAPDAbilities Ref
        Hekaton Siege Claw (Crush) MeleeMeleex2-46Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic. Imperial Armour: Compendium p105
        Hekaton Siege Claw (Smash) MeleeMeleeUser-23Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. Imperial Armour: Compendium p105
        Lightning Cannon 48"Heavy 87-23Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Imperial Armour: Compendium p102
        Phased Plasma-Fusil 24"Rapid Fire 27-32- Imperial Armour: Compendium p102
        Titanic Feet MeleeMeleeUser-2D3Make 3 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103
        Twin Rad-Cleanser 12"Assault 2D6203Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. Imperial Armour: Compendium p105

Force Rules

Knight Lance: If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. If your WARLORD has the IMPERIAL KNIGHTS keyword, IMPERIAL KNIGHTS Super-heavy Detachments in your army gain the following Command Benefits: ‘Select one of the following: +3 Command Points if your WARLORD is part of this Detachment; +6 Command Points if your WARLORD is part of this Detachment and has the TITANIC keyword. (Codex: Imperial Knights)

Selection Rules

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)


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