Liga Rückrunde (Warhammer 40,000 9th Edition) [97 PL, 9CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [97 PL, 9CP, 2,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Iron Hands

        Categories: PC: IH, Configuration

        Rules: The Flesh Is Weak

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • HQ [20 PL, 400pts]

      • Chapter Master [8 PL, 165pts]

        Selections: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw [5pts], Storm shield [10pts], The Imperium's Sword, The Shield Eternal, Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Chapter Master, Warlord

        Rules: Angels of Death, Death from Above

        Abilities: Chapter Master, Iron Halo, Rites of Battle, Storm shield, The Imperium's Sword, The Shield Eternal, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Iron Halo This model has a 4+ invulnerable save.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        The Imperium's Sword You can re-roll charge rolls made for this WARLORD
        Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristics
        The Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
        - The bearer has a 4+ invulnerable save
        - Add 1 to armour saving throws made for the bearer
        - Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.
        Unit MWSBSSTWALdSave Ref
        Captain (Jump Pack) 12"2+2+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
      • Iron Father Feirros [8 PL, 160pts]

        Selections: Bolt pistol, Gorgon's Wrath, Harrowhand, 2x Servo-arm

        Categories: Faction: Adeptus Astartes, Faction: Imperium, HQ, Iron Hands, Mk X Gravis, Primaris, Techmarine, Master of the Forge

        Rules: Angels of Death

        Abilities: Artificer Bionics, Blessing of the Omnissiah, Rites of Tempering, Signum Array, Unit: Iron Father Feirros, Weapon: Bolt pistol, Gorgon's Wrath, Harrowhand, Servo-arm


        Abilities Description Ref
        Artificer Bionics When this model would lose a wound, roll one D6; on a 5+ that wound is not lost.
        Blessing of the Omnissiah At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 3" of it. That VEHICLE model regains up to 3 lost wounds. Each model can only be repaired once per turn.
        Rites of Tempering INFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model.
        Signum Array In your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll.
        Unit MWSBSSTWALdSave Ref
        Iron Father Feirros 5"3+2+457592+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Gorgon's Wrath 36"Heavy 35-22
        Harrowhand MeleeMelee+3-22
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
      • Lieutenants [4 PL, 75pts]

        Categories: HQ

        • Primaris Lieutenant [4 PL, 75pts]

          Selections: Bolt pistol, Frag & Krak grenades, Master-crafted auto bolt rifle

          Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Lieutenant

          Rules: Angels of Death

          Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Master-crafted auto bolt rifle


        Abilities Description Ref
        Company Heroes If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot.
        Tactical Precision While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1
        Unit MWSBSSTWALdSave Ref
        Primaris Lieutenant 6"2+2+445483+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted auto bolt rifle 24"Assault 3402-
    • Troops [20 PL, 410pts]

      • Intercessor Squad [10 PL, 210pts]

        Selections: 2x Astartes Grenade Launcher [10pts], Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads

        Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Bolt rifle

        • 9x Intercessor [180pts]

          Selections: 9x Bolt pistol, 9x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Grenade Launcher (Frag) 30"Assault D6301Blast
        Astartes Grenade Launcher (Krak) 30"Assault 16-1D3-
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [40 PL, -3CP, 835pts]

      • Redemptor Dreadnought [9 PL, 180pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Redemptor Dreadnought [9 PL, 180pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Relic Contemptor Dreadnought [8 PL, -3CP, 175pts]

        Selections: Cyclone missile launcher [25pts], Merciless Logic, Stratagem: Hero of the Chapter [-1CP], Stratagem: March of the Ancients [-1CP], 2x Twin volkite culverin [10pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Character

        Rules: Angels of Death, Explodes (3"/1), Martial Legacy

        Abilities: Atomantic Shielding, Duty Eternal, Merciless Logic, Unit: Relic Contemptor Dreadnought (Stratagem: March of the Ancients), Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin


        Abilities Description Ref
        Atomantic Shielding This model has a 5+ invulnerable save.
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Merciless Logic When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack.
        Unit MWSBSSTWALdSave Ref
        Relic Contemptor Dreadnought (Stratagem: March of the Ancients) 8"3+3+779* +193+
        Weapon RangeTypeSAPDAbilities Ref
        Cyclone missile launcher, Frag missile 36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile 36"Heavy 28-2D6-
        Twin volkite culverin 45"Heavy 8602Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage
      • Vanguard Veteran Squad [7 PL, 150pts]

        Selections: Jump Pack [1 PL, 15pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Vanguard Veteran (Jump Pack) 12"3+3+442283+
        Vanguard Veteran Sergeant (Jump Pack) 12"3+3+442393+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
      • Vanguard Veteran Squad [7 PL, 150pts]

        Selections: Jump Pack [1 PL, 15pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Vanguard Veteran (Jump Pack) 12"3+3+442283+
        Vanguard Veteran Sergeant (Jump Pack) 12"3+3+442393+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
    • Fast Attack [7 PL, 180pts]

      • Inceptor Squad [7 PL, 180pts]

        Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]

        Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack

        Rules: Angels of Death, Combat Squads, Death from Above

        Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged


        Unit MWSBSSTWALdSave Ref
        Inceptor 10"3+3+453273+
        Inceptor Sergeant 10"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Plasma Exterminator, Standard 18"Assault D37-31Blast
        Plasma Exterminator, Supercharged 18"Assault D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Heavy Support [10 PL, 175pts]

      • Vindicator Laser Destroyer [10 PL, 175pts]

        Selections: Laser volley cannon, Storm bolter

        Categories: Faction: Adeptus Astartes, Deimos Vindicator Laser Destroyer, Faction: Imperium, Vehicle, Vindicator, Heavy Support, Faction: <Chapter>, Smokescreen

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Vindicator Laser Destroyer [1] (6+ wounds remaining), Vindicator Laser Destroyer [2] (3-5 wounds remaining), Vindicator Laser Destroyer [3] (1-2 wounds remaining), Weapon: Laser volley cannon, Overcharge fire, Laser volley cannon, Volley fire, Storm bolter


        Unit MWSBSSTWALdSave Ref
        Vindicator Laser Destroyer [1] (6+ wounds remaining) 10"6+3+6811383+
        Vindicator Laser Destroyer [2] (3-5 wounds remaining) 5"6+4+68N/AD383+
        Vindicator Laser Destroyer [3] (1-2 wounds remaining) 3"6+5+68N/A183+
        Weapon RangeTypeSAPDAbilities Ref
        Laser volley cannon, Overcharge fire 36"Heavy 310-46Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous movement phase, it suffers 1 mortal wound after shooting with this weapon.
        Laser volley cannon, Volley fire 36"Heavy 39-3D3+3-
        Storm bolter 24"Rapid Fire 2401-

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP ()

The Flesh Is Weak: - Each time a model with this tactic would lose a wound, roll one D6: on a 6, that wound is not lost.
- Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are. ()


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