Raffas rückrunden orks (Warhammer 40,000 9th Edition) [110 PL, 9CP, 2,000pts]

  • Patrol Detachment -2CP (Orks) [32 PL, 9CP, 575pts]

    Rules: Ork Detachment Abilities, Waaagh!

    • Configuration [10CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Clan Kultur

        Selections: Snakebites

        Categories: Configuration

        Abilities: Snakebites


        Abilities Description Ref
        Snakebites - Each time an attack is made against a unit with this kultur, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
        - Each time a SQUIG model with this kultur makes a melee attack, if that model's unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack's woud roll.
      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [9 PL, -1CP, 170pts]

      • Mozrog Skragbad [9 PL, -1CP, 170pts]

        Selections: Big Chompa's Jaws, Gutrippa, Thump Gun

        Categories: Faction: Orks, Faction: Snakebite, HQ, Squig, Cavalry, Character, Warboss, Beast Snagga, Beastboss, Mozrog Skragbad

        Rules: 'Ere We Go!

        Abilities: Beast Snagga, Beastboss (Aura), Thick Hide, Tougher than a Rok Squig, Unit: Mozrog Skragbad, Weapon: Big Chompa's Jaws, Gutrippa, Thump Gun

        • Stratagem: Big Boss [-1CP]

          Selections: Surly as a Squiggoth (Snakebites)

          Abilities: Stratagem: Big Boss, Surly as a Squiggoth


        Abilities Description Ref
        Beast Snagga - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll.
        - Every model in this unit has a 6+ invulnerable save.
        Beastboss (Aura) While a friendly <CLAN> BEAST SNAGGA CORE or <CLAN> BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll.
        Stratagem: Big Boss Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ORKS keyword. Select one ORKS CHARACTER from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they could have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Orks 2021 p63
        Surly as a Squiggoth The first time this WARLORD is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Orks is Never Beaten Strategem, page 63). If you do so, then on a 4+, set this WARLORD back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models with D3 wounds remaining. Codex: Orks 2021 p133
        Thick Hide Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Orks 2021 p92
        Tougher than a Rok Squig This model has a 4+ invulnerable save. Codex: Orks 2021 p92
        Unit MWSBSSTWALdSave Ref
        Mozrog Skragbad 10"2+5+679683+ Codex: Orks 2021 p92
        Weapon RangeTypeSAPDAbilities Ref
        Big Chompa's Jaws MeleeMelee7-33Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 4 mortal wounds on the target and the attack sequence ends. Codex: Orks 2021 p92
        Gutrippa MeleeMelee+1-23- Codex: Orks 2021 p92
        Thump Gun 18"Assault D36-1D3Blast
    • Troops [5 PL, 110pts]

      • Beast Snagga Boyz [5 PL, 110pts]

        Categories: Faction: <Clan>, Faction: Orks, Infantry, Mob, Core, Beast Snagga, Beast Snagga Boyz, Troops

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Beast Snagga

        • 9x Beast Snagga Boy [99pts]

          Selections: 9x Choppa, 9x Slugga

          Unit: Beast Snagga Boy, Weapon: Choppa, Slugga

        • Beast Snagga Nob [11pts]

          Selections: Power Snappa, Slugga

          Unit: Beast Snagga Nob, Weapon: Power Snappa, Slugga


        Abilities Description Ref
        Beast Snagga - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll.
        - Every model in this unit has a 6+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Beast Snagga Boy 5"3+5+551266+
        Beast Snagga Nob 5"3+5+552376+
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Power Snappa MeleeMelee+2-22
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
    • Elites [8 PL, 105pts]

      • Kommandos [4 PL, 50pts]

        Categories: Infantry, Faction: Orks, Faction: <Clan>, Elites, Kommando, Mob, Tankbusta Bombs, Core

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Kunnin' Infiltrators, Sneaky Gits, Throat Slittas

        • Boss Nob [10pts]

          Selections: Choppa, Slugga, Stikkbombs

          Unit: Boss Nob (Kommandos), Weapon: Choppa, Slugga, Stikkbomb

        • 4x Kommando [40pts]

          Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs

          Unit: Kommando, Weapon: Choppa, Slugga, Stikkbomb


        Abilities Description Ref
        Kunnin' Infiltrators During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Orks 2021 p87,100
        Sneaky Gits Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Codex: Orks 2021 p87,100
        Throat Slittas Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack's wound roll. Codex: Orks 2021 p87,100
        Unit MWSBSSTWALdSave Ref
        Boss Nob (Kommandos) 6"3+5+552376+ Codex: Orks 2021 p100
        Kommando 6"3+5+451266+ Codex: Orks 2021 p100
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Kommandos [4 PL, 55pts]

        Categories: Infantry, Faction: Orks, Faction: <Clan>, Elites, Kommando, Mob, Tankbusta Bombs, Core

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Kunnin' Infiltrators, Sneaky Gits, Throat Slittas

        • Boss Nob [15pts]

          Selections: Power Klaw [5pts], Slugga, Stikkbombs

          Unit: Boss Nob (Kommandos), Weapon: Power Klaw, Slugga, Stikkbomb

        • 4x Kommando [40pts]

          Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs

          Unit: Kommando, Weapon: Choppa, Slugga, Stikkbomb


        Abilities Description Ref
        Kunnin' Infiltrators During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Orks 2021 p87,100
        Sneaky Gits Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Codex: Orks 2021 p87,100
        Throat Slittas Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack's wound roll. Codex: Orks 2021 p87,100
        Unit MWSBSSTWALdSave Ref
        Boss Nob (Kommandos) 6"3+5+552376+ Codex: Orks 2021 p100
        Kommando 6"3+5+451266+ Codex: Orks 2021 p100
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Power Klaw MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Heavy Support [10 PL, 190pts]

      • Kill Rig [10 PL, 190pts]

        Selections: 'Eavy Lobba, 3. Bitin' Jawz, 6. Squiggly Curse, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Scorched Gitbonez, Stikka Kannon, Wurrtower

        Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Heavy Support, Beast Snagga, Kill Rig, Character, Psyker, Weirdboy

        Rules: 'Ere We Go!

        Abilities: Beast Snagga, Explodes, Open-Topped, Ramshackle, Scorched Gitbonez, Snagged, Psychic Power: Bitin' Jawz, Squiggly Curse, Psyker: Psyker, Transport: Kill Rig, Unit: Kill Rig [1] (9+ Wounds), Kill Rig [2] (5-8 Wounds), Kill Rig [3] (1-4 Wounds), Weapon: 'Eavy Lobba, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower


        Abilities Description Ref
        Beast Snagga - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll.
        - Every model in this unit has a 6+ invulnerable save.
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.
        Open-Topped In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Scorched Gitbonez PSYKER model only. This Relic can be taken by a PSYKER VEHICLE model.
        - Each time the bearer attempts to manifest a Witchfire psychic power, add 1 to the Psychic test.
        - Each time the bearer would lose a wound as a result of suffering Perils of the Warp, roll one D6: on a 4+, that wound is not lost.
        Snagged Each time this model makes an attack with its stikka kannon, if an enemy VEHICLE or MONSTER model (excluding TITANIC or AIRCRAFT models) loses any wounds as a result of that attack, roll one D6: on a 4+, that enemy model cannot finish any type of move more than 12" from this model until the start of your next turn. If this model moves for any reason, or is destroyed, this effect ends.
        Psychic Power Warp ChargeRangeDetails Ref
        Bitin' Jawz 618"WITCHFIRE: Bitin' Jawz has a warp charge value of 6. If manifested, select one enemy model that is within 18" of and visible to this PSYKER. Draw a line between any part this PSYKER's base and any part of the selected model's base (or hull); the selected model's unit, and every other enemy unit that this line passes over or through, suffers 1 mortal wound.
        Squiggly Curse 712"WITCHFIRE: Squiggly Curse has a warp charge value of 7. If manifested, select one enemy unit within 12" of this PSYKER and roll one D6 for each model in that unit (to a maximum of 6 dice). For each result of 4+, that unit suffers 1 mortal wound. If any models in that unit are destroyed by this psychic power, every other enemy unit within 6" of that unit suffers 1 mortal wound.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 21Smite + 2 Powers from Beasthead discipline
        Transport Capacity Ref
        Kill Rig This model has a transport capacity of 10 <CLAN> BEAST SNAGGA INFANTRY models.
        Unit MWSBSSTWALdSave Ref
        Kill Rig [1] (9+ Wounds) 12"3+5+6816673+ Codex: Orks 2021 p106
        Kill Rig [2] (5-8 Wounds) 9"3+5+58N/AD673+ Codex: Orks 2021 p106
        Kill Rig [3] (1-4 Wounds) 6"3+5+48N/AD373+ Codex: Orks 2021 p106
        Weapon RangeTypeSAPDAbilities Ref
        'Eavy Lobba 48"Heavy D66-12Blast, This weapon can target units that are not visible to the bearer.
        Butcha Boyz MeleeMelee5-11Each time the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
        Savage Horns and Hooves MeleeMelee+1-23Each time the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
        Saw Blades MeleeMelee+2-22
        Stikka Kannon 12"Heavy 18-23Each time the bearer makes an attack with this weapon, if that attack targets a MONSTER or VEHICLE unit, you can re-roll the hit roll.
        Wurrtower 24"Assault 19-3D6Each time this weapon is selected to shoot with, if the bearer successfully manifested any psychic powers this turn, change this weapon's Type to Assault D3. Each time an attack is made with this weapon, that attack automatically hits the target.
  • Patrol Detachment -2CP (Orks) [63 PL, -2CP, 1,125pts]

    Rules: Ork Detachment Abilities, Waaagh!

    • Configuration [-2CP]

      • Clan Kultur

        Selections: Goffs

        Categories: Configuration

        Abilities: Goffs


        Abilities Description Ref
        Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
        - Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [4 PL, 70pts]

      • Weirdboy [4 PL, 70pts]

        Selections: 2. Warpath, 3. Da Jump, Weirdboy Staff

        Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy

        Rules: 'Ere We Go!

        Abilities: Waaagh! Energy, Psychic Power: Da Jump, Smite, Warpath, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff


        Abilities Description Ref
        Waaagh! Energy While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase. Codex: Orks 2021 p85
        Psychic Power Warp ChargeRangeDetails Ref
        Da Jump 712"BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN> CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield more than 9" from any enemy models.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Warpath 618"Blessing: Warpath has a warp charge value of 6. If manifested, select one friendly <CLAN> CORE or <CLAN> CHARACTER unit that is within 18" of this PSYKER. Unti the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
        Psyker CastDenyPowers KnownOther Ref
        Weirdboy 11Smite + 2 PotWSee Waaagh! Energy
        Unit MWSBSSTWALdSave Ref
        Weirdboy 5"3+5+555366+ Codex: Orks 2021 p85
        Weapon RangeTypeSAPDAbilities Ref
        Weirdboy Staff MeleeMelee+3-1D3- Codex: Orks 2021 p85
    • Troops [30 PL, 555pts]

      • Boyz [10 PL, 185pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [14pts]

          Selections: Big Choppa [5pts], Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbomb

        • 19x Ork Boy w/ Slugga & Choppa [171pts]

          Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Big Choppa MeleeMelee+2-12- Codex: Orks 2021 p121
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Boyz [10 PL, 185pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [14pts]

          Selections: Big Choppa [5pts], Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbomb

        • 19x Ork Boy w/ Slugga & Choppa [171pts]

          Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Big Choppa MeleeMelee+2-12- Codex: Orks 2021 p121
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Boyz [10 PL, 185pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [14pts]

          Selections: Big Choppa [5pts], Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Big Choppa, Slugga, Stikkbomb

        • 19x Ork Boy w/ Slugga & Choppa [171pts]

          Selections: 19x Choppa, 19x Slugga, 19x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Big Choppa MeleeMelee+2-12- Codex: Orks 2021 p121
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Elites [12 PL, 175pts]

      • Meganobz [12 PL, 175pts]

        Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Meganobz, Nobz, Core, Mega Armour, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Meganob [35pts]

          Selections: Kustom Shoota, Power Klaw, Stikkbombs

          Unit: Boss Meganob, Weapon: Kustom Shoota, Power Klaw, Stikkbomb

        • Meganob [35pts]

          Selections: Kustom Shoota, Power Klaw, Stikkbombs

          Unit: Meganob, Weapon: Kustom Shoota, Power Klaw, Stikkbomb

        • Meganob [35pts]

          Selections: Kustom Shoota, Power Klaw, Stikkbombs

          Unit: Meganob, Weapon: Kustom Shoota, Power Klaw, Stikkbomb

        • Meganob [35pts]

          Selections: Kustom Shoota, Power Klaw, Stikkbombs

          Unit: Meganob, Weapon: Kustom Shoota, Power Klaw, Stikkbomb

        • Meganob [35pts]

          Selections: Kustom Shoota, Power Klaw, Stikkbombs

          Unit: Meganob, Weapon: Kustom Shoota, Power Klaw, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Meganob 5"3+5+553372+ Codex: Orks 2021 p101
        Meganob 5"3+5+553372+ Codex: Orks 2021 p101
        Weapon RangeTypeSAPDAbilities Ref
        Kustom Shoota 18"Dakka 6/4401- Codex: Orks 2021 p120
        Power Klaw MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Fast Attack [6 PL, 130pts]

      • Stormboyz [3 PL, 65pts]

        Categories: Faction: Orks, Faction: <Clan>, Fast Attack, Stormboyz, Infantry, Jump Pack, Fly, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Full Throttle, Stormboyz Strike

        • Boss Nob [21pts]

          Selections: Power Klaw [10pts], Slugga, Stikkbombs

          Unit: Boss Nob (Stormboyz), Weapon: Power Klaw, Slugga, Stikkbomb

        • 4x Stormboy [44pts]

          Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs

          Unit: Stormboy, Weapon: Choppa, Slugga, Stikkbomb


        Abilities Description Ref
        Full Throttle Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model's in this unit and roll one D6; on a 4+, this unit suffers 1 mortal wound. Codex: Orks 2021 p106
        Stormboyz Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Orks 2021 p106
        Unit MWSBSSTWALdSave Ref
        Boss Nob (Stormboyz) 12"3+5+552376+ Codex: Orks 2021 p106
        Stormboy 12"3+5+451266+ Codex: Orks 2021 p106
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Power Klaw MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Stormboyz [3 PL, 65pts]

        Categories: Faction: Orks, Faction: <Clan>, Fast Attack, Stormboyz, Infantry, Jump Pack, Fly, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Full Throttle, Stormboyz Strike

        • Boss Nob [21pts]

          Selections: Power Klaw [10pts], Slugga, Stikkbombs

          Unit: Boss Nob (Stormboyz), Weapon: Power Klaw, Slugga, Stikkbomb

        • 4x Stormboy [44pts]

          Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs

          Unit: Stormboy, Weapon: Choppa, Slugga, Stikkbomb


        Abilities Description Ref
        Full Throttle Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of model's in this unit and roll one D6; on a 4+, this unit suffers 1 mortal wound. Codex: Orks 2021 p106
        Stormboyz Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Orks 2021 p106
        Unit MWSBSSTWALdSave Ref
        Boss Nob (Stormboyz) 12"3+5+552376+ Codex: Orks 2021 p106
        Stormboy 12"3+5+451266+ Codex: Orks 2021 p106
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Power Klaw MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Heavy Support [11 PL, 195pts]

      • Bonebreaka [11 PL, 195pts]

        Selections: Bonebreaker Ram, Deff Rolla, Fortress on Wheels [1 PL, 20pts]

        Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Heavy Support, Bonebreaker, Wagon

        Rules: 'Ere We Go!

        Abilities: Bonebreaker Ram, Explodes, Fortress on Wheels, Ramshackle, Transport: Bonebreaka, Unit: Bonebreaka [1] (9+ Wounds), Bonebreaka [2] (5-8 Wounds), Bonebreaka [3] (1-4 Wounds), Weapon: Deff Rolla


        Abilities Description Ref
        Bonebreaker Ram Each time this model fights, if it made a charge move this turn, then until that fight is resolved, add D6 to the Attacks characteristic of this model.
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.
        Fortress on Wheels TRUKK or WAGON model only. This model has a 5+ invulnerable save.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Transport Capacity Ref
        Bonebreaka This model has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.
        Unit MWSBSSTWALdSave Ref
        Bonebreaka [1] (9+ Wounds) 12"5+5+8816673+ Codex: Orks 2021 p108
        Bonebreaka [2] (5-8 Wounds) 9"5+5+68N/AD673+ Codex: Orks 2021 p108
        Bonebreaka [3] (1-4 Wounds) 6"5+5+48N/AD373+ Codex: Orks 2021 p108
        Weapon RangeTypeSAPDAbilities Ref
        Deff Rolla MeleeMelee+1-22Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+ Codex: Orks 2021 p121
  • Supreme Command Detachment +2CP (Orks) [15 PL, 2CP, 300pts]

    Rules: Ork Detachment Abilities, Waaagh!

    • Configuration [2CP]

      • Clan Kultur

        Selections: Goffs

        Categories: Configuration

        Abilities: Goffs


        Abilities Description Ref
        Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
        - Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
      • Detachment Command Cost [2CP]

        Categories: Configuration

    • Primarch | Daemon Primarch | Supreme Commander [15 PL, 300pts]

      • Ghazghkull Thraka [15 PL, 300pts]

        Selections: Gork's Klaw, Mork's Roar, Stikkbombs

        Categories: Character, Warboss, Faction: Orks, Mega Armour, Ghazghkull Thraka, Faction: Goff, Monster, Primarch | Daemon Primarch | Supreme Commander

        Rules: 'Ere We Go!

        Abilities: Goffs is da Best, Grand Warlord, Prophet of Gork and Mork, The Boss is Watchin' (Aura), Unit: Ghazghkull Thraka [1] (7+ Wounds), Ghazghkull Thraka [2] (4-6 Wounds), Ghazghkull Thraka [3] (1-3 Wounds), Weapon: Gork's Klaw, Mork's Roar, Stikkbomb

        • Warlord

          Selections: Proper Killy (Goffs)

          Categories: Warlord, Warlord - Goffs

          Abilities: Proper Killy


        Abilities Description Ref
        Goffs is da Best While a friendly GOFF CORE or GOFF CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
        Grand Warlord If this model is included in your army, it must be your WARLORD.
        Proper Killy - Add 1 to your Warlord’s Attacks characteristic
        - Each time this WARLORD makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
        Codex: Orks 2021 p133
        Prophet of Gork and Mork This model has a 4+ invulnerable save, in addition, this model can only lose a maximum of 4 wounds in each phase. Codex: Orks 2021 p84
        The Boss is Watchin' (Aura) While a friendly ORKS unit is within 6" of this model, each time a combat Attrition test is taken for that unit, ignore any or all modifiers. Codex: Orks 2021 p84
        Unit MWSBSSTWALdSave Ref
        Ghazghkull Thraka [1] (7+ Wounds) 7"2+5+7712582+ Codex: Orks 2021 p84
        Ghazghkull Thraka [2] (4-6 Wounds) 6"2+5+67N/A682+ Codex: Orks 2021 p84
        Ghazghkull Thraka [3] (1-3 Wounds) 5"2+5+57N/A782+ Codex: Orks 2021 p84
        Weapon RangeTypeSAPDAbilities Ref
        Gork's Klaw MeleeMeleex2-44-
        Mork's Roar 36Dakka 16/125-11-
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129

Force Rules

Ork Detachment Abilities: - <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book). ()

Waaagh!: If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.

To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.

A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.

WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.

Stage 2: Get Stuck In!
- Add 1 to the Attacks characteristic of ORKS models from your army.

SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.

Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1. (Codex: Orks 2021 p81)

Selection Rules

'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)

Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)


Created with BattleScribe