Ultra Simon RR (Warhammer 40,000 9th Edition) [95 PL, 14CP, 2,000pts]

  • Battalion Detachment -3CP (Imperium - Adeptus Astartes - Ultramarines) [76 PL, 8CP, 1,620pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [9CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

    • Stratagems [-1CP]

      • Strategem: Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [11 PL, 205pts]

      • Primaris Chaplain [6 PL, 110pts]

        Selections: 3. Exhortation of Rage, 4. Mantra of Strength, Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Infantry, Primaris, Priest, HQ, Master of Sanctity

        Rules: Angels of Death

        Abilities: 3. Exhortation of Rage, 4. Mantra of Strength, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades


        Abilities Description Ref
        3. Exhortation of Rage If this litany is inspiring, select one friendly CORE or CHARACTER unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
        4. Mantra of Strength If this litany is inspiring:
        - Add 1 to this PRIEST'S Attacks and Strength characteristics.
        - Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain 6"2+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Benediction of Fury MeleeMelee+2-23Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Primaris Librarian [5 PL, 95pts]

        Selections: 2) Might of Heroes, 6) Psychic Fortress (Aura), Bolt pistol, Force sword, Frag & Krak grenades

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Primaris, Psyker, HQ

        Rules: Angels of Death

        Abilities: Psychic Hood, Psychic Power: 2) Might of Heroes, 6) Psychic Fortress (Aura), Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades


        Abilities Description Ref
        Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Psychic Power Warp ChargeRangeDetails Ref
        2) Might of Heroes 612"Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules).
        6) Psychic Fortress (Aura) 618"Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Primaris Librarian 21Smite, 2 Librarius-
        Unit MWSBSSTWALdSave Ref
        Primaris Librarian 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Force sword MeleeMelee+1-3D3-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [22 PL, 450pts]

      • Assault Intercessor Squad [5 PL, 100pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        • 4x Assault Intercessor [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Assault Intercessor Sgt [24pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power sword [5pts]

          Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power sword


        Unit MWSBSSTWALdSave Ref
        Assault Intercessor 6"3+3+442273+
        Assault Intercessor Sgt 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
      • Assault Intercessor Squad [5 PL, 100pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        • 4x Assault Intercessor [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Assault Intercessor Sgt [24pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power sword [5pts]

          Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power sword


        Unit MWSBSSTWALdSave Ref
        Assault Intercessor 6"3+3+442273+
        Assault Intercessor Sgt 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
      • Infiltrator Squad [6 PL, 125pts]

        Selections: Infiltrator comms array [5pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Infiltrator comms array, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Infiltrator comms array The bearer's unit is always considered to be within range of the following aura abilities of any friendly <CHAPTER> PHOBOS units that are on the battelfield; Rites of Battle, Tactical Precision.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Infiltrator Squad [6 PL, 125pts]

        Selections: Infiltrator comms array [5pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Infiltrator comms array, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Infiltrator comms array The bearer's unit is always considered to be within range of the following aura abilities of any friendly <CHAPTER> PHOBOS units that are on the battelfield; Rites of Battle, Tactical Precision.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
    • Elites [13 PL, 295pts]

      • Bladeguard Veteran Squad [5 PL, 110pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads

        • 2x Bladeguard Veteran [70pts]

          Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [40pts]

          Selections: Frag & Krak grenades, Master-crafted power sword, Plasma pistol [5pts], Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Krak grenades, Master-crafted power sword, Plasma pistol, Standard, Plasma pistol, Supercharge


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Primaris Apothecary [5 PL, 115pts]

        Selections: Absolver Bolt pistol, Acquittal, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Reductor Pistol

        Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites, Chief Apothecary

        Rules: Angels of Death

        Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Acquittal, Frag grenades, Krak grenades, Reductor Pistol


        Abilities Description Ref
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Unit MWSBSSTWALdSave Ref
        Primaris Apothecary 6"3+3+445483+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Acquittal 18"Pistol 15-32Each time and attack is made with this weapon against an INFANTRY unit, that attack always wounds on an unmodified roll of 2+ and has a damage characteristic of 4
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Reductor Pistol 3"Pistol 14-42-
      • Victrix Honour Guard [3 PL, 70pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Faction: Ultramarines, Victrix Honour Guard, Elites, Core

        Rules: And They Shall Know No Fear, Angels of Death

        Abilities: Calgar's Honour Guard, Heroes of Ultramar, Honour Guard of Macragge

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Calgar's Honour Guard If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR.
        Heroes of Ultramar This unit can perform Heroic Intervention as if they were a CHARACTER.
        Honour Guard of Macragge While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Ultima Storm Shield This model has a 3+ invulnerable save
        Unit MWSBSSTWALdSave Ref
        Victrix Honour Guard 6"2+3+443492+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [30 PL, 670pts]

      • Centurion Devastator Squad [14 PL, 300pts]

        Categories: Faction: Adeptus Astartes, Centurion, Faction: Imperium, Centurion Devastator Squad, Infantry, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Decimator Protocols, Omniscope, Unit: Devastator Centurion, Devastator Centurion Sergeant

        • Centurion [100pts]

          Selections: Hurricane bolter, Two Heavy Bolters [30pts]

          Weapon: Heavy bolter, Hurricane bolter

        • Centurion [100pts]

          Selections: Hurricane bolter, Two Heavy Bolters [30pts]

          Weapon: Heavy bolter, Hurricane bolter

        • Centurion Sergeant [100pts]

          Selections: Hurricane bolter, Two Heavy Bolters [30pts]

          Weapon: Heavy bolter, Hurricane bolter


        Abilities Description Ref
        Decimator Protocols Models in this unit do not suffer the penalty to hit rolls for moving and firing Heavy Weapons.
        Omniscope Each time a model in this unit makes a ranged attack, if this unit contains a Centurion Sergeant, then the target does not receive the benefits of cover against that attack
        Unit MWSBSSTWALdSave Ref
        Devastator Centurion 5"3+3+554372+
        Devastator Centurion Sergeant 5"3+3+554482+
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Hurricane bolter 24"Rapid Fire 6401-
      • Predator Destructor [8 PL, 185pts]

        Selections: Hunter-killer missile [5pts], Predator autocannon, Two Lascannons [40pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Predator, Predator Destructor, Smokescreen, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Predator Destructor [1] (6+ wounds remaining), Predator Destructor [2] (3-5 wounds remaining), Predator Destructor [3] (1-2 wounds remaining), Weapon: Hunter-killer missile, Lascannon, Predator autocannon


        Unit MWSBSSTWALdSave Ref
        Predator Destructor [1] (6+ wounds remaining) 12"6+3+6711383+
        Predator Destructor [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Predator Destructor [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
        Predator autocannon 48"Heavy 2D37-13-
      • Predator Destructor [8 PL, 185pts]

        Selections: Hunter-killer missile [5pts], Predator autocannon, Two Lascannons [40pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Predator, Predator Destructor, Smokescreen, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Predator Destructor [1] (6+ wounds remaining), Predator Destructor [2] (3-5 wounds remaining), Predator Destructor [3] (1-2 wounds remaining), Weapon: Hunter-killer missile, Lascannon, Predator autocannon


        Unit MWSBSSTWALdSave Ref
        Predator Destructor [1] (6+ wounds remaining) 12"6+3+6711383+
        Predator Destructor [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Predator Destructor [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
        Predator autocannon 48"Heavy 2D37-13-
  • Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 6CP, 380pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [3CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Detachment Command Cost [3CP]

        Categories: Configuration

    • Primarch | Daemon Primarch | Supreme Commander [19 PL, 3CP, 380pts]

      • Roboute Guilliman [19 PL, 3CP, 380pts]

        Selections: Hand of Dominion, Nobility Made Manifest, The Emperor's Sword, Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Monster, Roboute Guilliman, Faction: Ultramarines, Primarch, Primarch | Daemon Primarch | Supreme Commander, Warlord

        Rules: Angels of Death

        Abilities: Armour of Fate, Author of the Codex, Master of Battle (Aura), Nobility Made Manifest (Aura), The Avenging Son, XIII Primarch (Aura), Unit: Roboute Guilliman, Weapon: Hand of Dominion (Melee), Hand of Dominion (Shooting), The Emperor's Sword


        Abilities Description Ref
        Armour of Fate This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D6 wounds remaining.
        Author of the Codex If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord.
        Master of Battle (Aura) Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman.
        Nobility Made Manifest (Aura) Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord.
        The Avenging Son If your army is Battle-forged, this model must be your army’s Warlord, even if another model in your army has a rule to this effect.
        XIII Primarch (Aura) You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES CORE and ULTRAMARINES CHARACTER units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES CORE units whilst their unit is within 6" of this model.
        Unit MWSBSSTWALdSave Ref
        Roboute Guilliman 8"2+2+6696102+
        Weapon RangeTypeSAPDAbilities Ref
        Hand of Dominion (Melee) MeleeMeleex2-34-
        Hand of Dominion (Shooting) 24"Rapid Fire 36-12-
        The Emperor's Sword MeleeMelee+2-43If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds in addition to its normal damage.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()


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