🪲 (Warhammer 40,000 9th Edition) [17 Cabal Points, 97 PL, 7CP, 1,998pts]

  • Battalion Detachment 0CP (Chaos - Thousand Sons) [17 Cabal Points, 97 PL, 1,998pts, 7CP]

    Rules: Brotherhood of Sorcerers

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Cults of the Legion

        Selections: Cult of Duplicity

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-1CP]

      • Sorcerous Arcana [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems

    • HQ [8 Cabal Points, 23 PL, 435pts, -1CP]

      • Ahriman [3 Cabal Points, 8 PL, 160pts, -1CP]

        Selections: 12. Twist of Fate, 22. Weaver of Fates, 23. Baleful Devolution, 5. Otherworldly Prescience, Black Staff of Ahriman, Frag & Krak grenades, High Acolytes [-1CP], Inferno Bolt Pistol, Smite

        Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman, Faction: Chaos, Infantry, Faction: Arcana Astartes, Exalted Sorcerer

        Rules: Cabbalistic Rituals, Malicious Volleys

        Abilities: Arch-Sorcerer of Tzeentch, Lord of the Thousand Sons (Aura) - Ahriman, Otherworldly Prescience, Sigil of Corruption, Psychic Power: Baleful Devolution, Smite, Twist of Fate, Weaver of Fates, Psyker: Ahriman, Unit: Ahriman, Weapon: Black Staff of Ahriman, Frag grenades, Inferno Bolt Pistol, Krak grenades


        Abilities Description
        Arch-Sorcerer of Tzeentch Each time a Psychic test is taken for this model, you can re-roll that test.
        Lord of the Thousand Sons (Aura) - Ahriman While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Otherworldly Prescience Once per battle, before making a saving throw for this WARLORD, empyric entities can grant him visions of fate. If they do, until the end of the turn, this WARLORD has a 3+ invulnerable save.
        Sigil of Corruption This model has a 4+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails
        Baleful Devolution 818"Witchfire: If manifested, select one enemy unit within 18" of and visible to this PSYKER that contains 6 or more models. Roll a number of D6 equal to the result of the Psychic test: for each roll of 6, that enemy unit suffers D3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Twist of Fate 812"Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
        Weaver of Fates 718"Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.
        Psyker CastDenyPowers KnownOther
        Ahriman 33Smite and three powers from the Discipline of Change and/or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave
        Ahriman 6"2+2+446593+
        Weapon RangeTypeSAPDAbilities
        Black Staff of Ahriman MeleeMelee+3-13-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
      • Infernal Master [2 Cabal Points, 5 PL, 90pts]

        Selections: 13. Doombolt, 4. Diabolic Savant, 5. Glimpse of Eternity, Egleighen's Orrery, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite

        Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Cult of Duplicity, Cult of Duplicity Warlord

        Rules: Cabbalistic Rituals

        Abilities: Egleighen's Orrery, Infernal Master, Infernal Pacts: Diabolic Savant, Glimpse of Eternity, Psychic Power: Doombolt, Smite, Sorcerous Facade, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades


        Abilities Description
        Egleighen's Orrery At the start of each of your Command phases, you can select one enemy unit that is visible to the bearer. if you do, then until the end of the turn the bearer has the following ability: 'Fated Doom (Aura): While a friendly THOUSAND SONS CORE unit is within 6" of the bearer, each time a model in that unit makes an attack against the enemy unit you just selected, you can ignore any or all Weapon Skill modifiers, Ballistic Skill modifiers, hit roll modifiers, wound roll modifiers and abilities that reduce the Damage characteristic of that attack'
        Infernal Master This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make one pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful.
        Infernal Pacts Ability
        Diabolic Savant If this pact is successful:
        - At the start of your next Psychic phase, if your army is a Cabal of Sorcerers, you generate one additonal Cabal point.
        - In your next Psychic phase, you can re-roll Psychic tests taken for this INFERNAL MASTER.
        Glimpse of Eternity If this pact is successful, until the start of your next Command phase you can re-roll one dice you have rolled. You cannot re-roll any rolls related to the mission.
        Psychic Power Warp ChargeRangeDetails
        Doombolt 618"Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther
        Infernal Master 11Smite and one from the Discipline of Change or the Discipline of Vengeance.
        Unit MWSBSSTWALdSave
        Infernal Master 6"3+3+444493+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
      • Thousand Sons Daemon Prince [3 Cabal Points, 10 PL, 185pts]

        Selections: 12. Twist of Fate, 21. Temporal Manipulation, 3. Undying Form, Conniving Plate, Daemonic axe [10pts], Malefic talon, Smite, Warlord, Wings [2 PL, 35pts]

        Categories: HQ, Character, Daemon, Monster, Faction: Heretic Astartes, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Daemon Prince, Faction: Chaos, Faction: Arcana Astartes, Cult of Duplicity, Cult of Duplicity Warlord, Warlord, Fly

        Rules: Cabbalistic Rituals, Jealous Tyrant

        Abilities: Chosen of Tzeentch, Conniving Plate, Lord of the Thousand Sons (Aura), Undying Form, Psychic Power: Smite, Sorcerous Facade, Temporal Manipulation, Twist of Fate, Psyker: Thousand Sons Daemon Prince, Unit: Thousand Sons Daemon Prince (Wings), Weapon: Daemonic axe, Malefic talon


        Abilities Description
        Chosen of Tzeentch This model has a 4+ invulnerable save.
        Conniving Plate - The bearer has a Save characteristic of 2+.
        - In the Fight phase, each time an enemy model within Engagement Range of the bearer selects targets for its attacks, it can only allocate up to half of its close combat attacks against the bearer (rounding up).
        Lord of the Thousand Sons (Aura) While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Undying Form Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a mimimum of 1).
        Psychic Power Warp ChargeRangeDetails
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Temporal Manipulation 512"Blessing: If manifested, select one friendly THOUSAND SONS model (excluding VEHICLES) within 12" of this PSYKER. That model is healed and regains up to D3 lost wounds. Each model can only be healed once per turn.
        Twist of Fate 812"Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
        Psyker CastDenyPowers KnownOther
        Thousand Sons Daemon Prince 21Smite and two powers from the Discipline of Change and/or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave
        Thousand Sons Daemon Prince (Wings) 12"2+2+7685103+
        Weapon RangeTypeSAPDAbilities
        Daemonic axe MeleeMelee+2-23-
        Malefic talon MeleeMeleeUser-12Each time this model fights, it makes 1 additional attack with this weapon.
    • Troops [8 Cabal Points, 24 PL, 500pts]

      • Rubric Marines [2 Cabal Points, 6 PL, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 33. Desecration of Worlds, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Desecration of Worlds, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails
        Desecration of Worlds 724"Malediction: If manifested, select one enemy unit with 24" of and visible to this PSYKER. Until the start of your next Psychic phase, each time that unit makes a Normal Move, Advances, Falls Back or makes a charge move, roll one D6 for each model in that unit. For each result of 6, that unit suffers 1 mortal wound.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [2 Cabal Points, 6 PL, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 33. Desecration of Worlds, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Desecration of Worlds, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails
        Desecration of Worlds 724"Malediction: If manifested, select one enemy unit with 24" of and visible to this PSYKER. Until the start of your next Psychic phase, each time that unit makes a Normal Move, Advances, Falls Back or makes a charge move, roll one D6 for each model in that unit. For each result of 6, that unit suffers 1 mortal wound.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [2 Cabal Points, 6 PL, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 33. Desecration of Worlds, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Desecration of Worlds, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails
        Desecration of Worlds 724"Malediction: If manifested, select one enemy unit with 24" of and visible to this PSYKER. Until the start of your next Psychic phase, each time that unit makes a Normal Move, Advances, Falls Back or makes a charge move, roll one D6 for each model in that unit. For each result of 6, that unit suffers 1 mortal wound.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [2 Cabal Points, 6 PL, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 33. Desecration of Worlds, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Desecration of Worlds, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails
        Desecration of Worlds 724"Malediction: If manifested, select one enemy unit with 24" of and visible to this PSYKER. Until the start of your next Psychic phase, each time that unit makes a Normal Move, Advances, Falls Back or makes a charge move, roll one D6 for each model in that unit. For each result of 6, that unit suffers 1 mortal wound.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
    • Elites [1 Cabal Points, 37 PL, 810pts, -3CP]

      • Chaos Contemptor Dreadnought [8 PL, 180pts, -1CP]

        Selections: Combi-bolter, Hellforged cyclone missile launcher [25pts], Hellforged Dreadnought chainfist [5pts], Multi-melta [10pts]

        Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys, Martial Legacy

        Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Combi-bolter, Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Hellforged Dreadnought chainfist, Multi-melta


        Abilities Description
        Atomantic Shielding This model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
        Relentless Hatred Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1)
        Unit MWSBSSTWALdSave
        Chaos Contemptor Dreadnought 8"3+3+779483+
        Weapon RangeTypeSAPDAbilities
        Combi-bolter 24"Rapid Fire 2401-
        Hellforged cyclone missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        Hellforged cyclone missile launcher - frag missile 36"Heavy 2D6401Blast
        Hellforged cyclone missile launcher - krak missile 36"Heavy 28-2D6-
        Hellforged Dreadnought chainfist MeleeMeleex2-42D3Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Chaos Contemptor Dreadnought [8 PL, 185pts, -1CP]

        Selections: Combi-bolter, Hellforged cyclone missile launcher [25pts], Hellforged Dreadnought chainfist [5pts], Twin volkite culverin [15pts]

        Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys, Martial Legacy

        Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Combi-bolter, Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Hellforged Dreadnought chainfist, Twin volkite culverin


        Abilities Description
        Atomantic Shielding This model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
        Relentless Hatred Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1)
        Unit MWSBSSTWALdSave
        Chaos Contemptor Dreadnought 8"3+3+779483+
        Weapon RangeTypeSAPDAbilities
        Combi-bolter 24"Rapid Fire 2401-
        Hellforged cyclone missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        Hellforged cyclone missile launcher - frag missile 36"Heavy 2D6401Blast
        Hellforged cyclone missile launcher - krak missile 36"Heavy 28-2D6-
        Hellforged Dreadnought chainfist MeleeMeleex2-42D3Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6.
        Twin volkite culverin 45"Heavy 8602Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
      • Scarab Occult Terminators [1 Cabal Points, 21 PL, 445pts, -1CP]

        Selections: 2x Hellfyre missile rack [20pts]

        Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Malicious Volleys

        Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack

        • Scarab Occult Sorcerer [1 Cabal Points, 1 PL, 55pts, -1CP]

          Selections: 12. Twist of Fate, Aspiring Magister [-1CP], Force stave, Prosperine khopesh, Rites of Coalescence [1 PL, 15pts], Skaeloch's Talon, Smite

          Abilities: Rites of Coalescence, Skaeloch's Talon, Psychic Power: Smite, Twist of Fate, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Prosperine khopesh, Skaeloch's Talon

        • 7x Terminator [280pts]

          Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh

          Weapon: Inferno combi-bolter, Prosperine khopesh

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon


        Abilities Description
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Rites of Coalescence In your Command phase, another model in this model's unit regains all lost wounds.
        Skaeloch's Talon Model equipped with a force stave only. This Relic replaces a force stave.
        Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Terminator Armour This model has a 5+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Twist of Fate 812"Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
        Psyker CastDenyPowers KnownOther
        Scarab Occult Sorcerer 11Smite and one power from the Discipline of Change or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave
        Scarab Occult Sorcerer 5"3+3+443392+
        Scarab Occult Terminator 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities
        Force stave MeleeMelee+3-1D3-
        Hellfyre missile rack 36"Heavy 28-2D3-
        Inferno combi-bolter 24"Rapid Fire 24-21-
        Prosperine khopesh MeleeMelee+1-32-
        Skaeloch's Talon MeleeMeleex202D3-
        Soulreaper cannon 24"Heavy 56-31-
    • Fast Attack [13 PL, 253pts]

      • Chaos Spawn [1 PL, 23pts]

        Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn

        Abilities: Fearsome (Aura), Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage

        • Chaos Spawn [1 PL, 23pts]

          Selections: Hideous mutations

          Unit: Chaos Spawn, Weapon: Hideous mutations


        Abilities Description
        Fearsome (Aura) While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
        Mutated Beyond Reason The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below.
        Mutated Beyond Reason Effect
        1 - Razor Claws Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this unit are equipped with is changed to -4.
        2 - Grasping Pseudopods Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.
        3 - Toxic Haemorrhage Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll.
        Unit MWSBSSTWALdSave
        Chaos Spawn 7"4+-5542D395+
        Weapon RangeTypeSAPDAbilities
        Hideous mutations MeleeMeleeUser-22-
      • Dreadclaw Drop Pod [6 PL, 115pts]

        Selections: Blade struts, Thermal jets

        Categories: Faction: Chaos, Fly, Fast Attack, Transport, Vehicle, Dreadclaw Drop Pod, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Drop Pod Assault, Explodes, Hover Transport, Thermal jets, Transport: Dreadclaw Drop Pod, Unit: Dreadclaw Drop Pod, Weapon: Blade struts


        Abilities Description
        Drop Pod Assault During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked upon it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement points you can have in your army. In the Reinforcements step of any of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Hover Transport Distances are measured to and from either this model’s hull or its base, whichever is the closest.
        Thermal jets After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword; on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
        Transport Capacity
        Dreadclaw Drop Pod This model has one of the following transport capacities:
        - 10 <LEGION> INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two models and each CULT OF DESTRUCTION model takes up the space of 3 models.
        - 1 <LEGION> CHAOS CONTEMPTOR DREADNOUGHT model.
        - 1 <LEGION> HELBRUTE model.
        Unit MWSBSSTWALdSave
        Dreadclaw Drop Pod 12"4+-669483+
        Weapon RangeTypeSAPDAbilities
        Blade struts MeleeMeleex2-43-
      • Dreadclaw Drop Pod [6 PL, 115pts]

        Selections: Blade struts, Thermal jets

        Categories: Faction: Chaos, Fly, Fast Attack, Transport, Vehicle, Dreadclaw Drop Pod, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Drop Pod Assault, Explodes, Hover Transport, Thermal jets, Transport: Dreadclaw Drop Pod, Unit: Dreadclaw Drop Pod, Weapon: Blade struts


        Abilities Description
        Drop Pod Assault During deployment, you must set up this unit high in the skies instead of setting it up on the battlefield, but neither it, nor any units embarked upon it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement points you can have in your army. In the Reinforcements step of any of your first, second or third Movement phase, regardless of any mission rules, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked within this transport can immediately disembark after it has been set up on the battlefield for the first time, and if they do so, they must be set up more than 9" away from any enemy models.
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Hover Transport Distances are measured to and from either this model’s hull or its base, whichever is the closest.
        Thermal jets After the bearer has moved, you can select one unit the bearer moved across and roll one D6, subtracting 2 from the roll if that unit has the CHARACTER keyword; on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.
        Transport Capacity
        Dreadclaw Drop Pod This model has one of the following transport capacities:
        - 10 <LEGION> INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two models and each CULT OF DESTRUCTION model takes up the space of 3 models.
        - 1 <LEGION> CHAOS CONTEMPTOR DREADNOUGHT model.
        - 1 <LEGION> HELBRUTE model.
        Unit MWSBSSTWALdSave
        Dreadclaw Drop Pod 12"4+-669483+
        Weapon RangeTypeSAPDAbilities
        Blade struts MeleeMeleex2-43-

Force Rules

Brotherhood of Sorcerers: If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.

Selection Rules

Cabbalistic Rituals: If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.

In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.

Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Jealous Tyrant: You can include a maximum of one DAEMON PRINCE unit in each THOUSAND SONS Detachment in your army.

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.

Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model.


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