Grey knights gt Liga (Warhammer 40,000 9th Edition) [104 PL, 10CP, 1,995pts]
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Battalion Detachment 0CP (Imperium - Grey Knights) [104 PL, 10CP, 1,995pts]
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Brotherhood
Selections: Prescient Brethren
Categories: Configuration
Psychic Power: Fatal Precognition
Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. -
Detachment Command Cost
Categories: Configuration
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HQ [28 PL, -2CP, 565pts]
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Brotherhood Librarian [8 PL, -1CP, 140pts]
Selections: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Foretelling of Locus [2 PL, 30pts], Frag & Krak grenades, Shield of Humanity [-1CP]
Categories: Faction: Grey Knights, HQ, Psyker, Terminator, Character, Infantry, Brotherhood Librarian, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades
Rules: Crux Terminatus, Knights of Titan, Psychic Hood, Teleport Strike
Abilities: 6: Psychic Epitome, Foretelling of Locus, Psychic Power: Fatal Precognition, Purifying Flame, Smite, Vortex of Doom, Psyker: Psyker, Unit: Brotherhood Librarian, Weapon: Frag grenades, Krak grenades
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Nemesis Warding Stave
Selections: Nemesis Warding Stave
Weapon: Nemesis Warding Stave
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Storm Bolter [5pts]
Selections: Storm Bolter
Weapon: Storm bolter
Abilities Description Ref 6: Psychic Epitome At the start of each of your Psychic phases, select one friendly Grey Knights Psyker unit within 6"of this Warlord. Unitl the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any mortal wounds, that enemy unit suffers 1 additional mortal wounds. Foretelling of Locus After both player have deployed their armies, select up to three Grey Knights Core units from your army and redeploy them. If the mission uses Strategic Reserves rules, any of those units can be placed in Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Vortex of Doom 7 12" Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 moral wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 2 Smite Unit M WS BS S T W A Ld Save Ref Brotherhood Librarian 5" 3+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Grand Master in Nemesis Dreadknight [11 PL, -1CP, 245pts]
Selections: 2: Empyric Amplification, 3: Unyielding Anvil, 4: First to the Fray, 5: Warp Shaping, Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter [10pts], Exemplar of the Silver Host [-1CP], Gatling Psilencer [20pts], Grand Master Chapter, Heavy Psycannon [20pts], Nemesis Greatsword [15pts], Servant of the Throne [1 PL, 20pts], Sigil of Exigence, Warlord
Categories: Vehicle, Faction: Grey Knights, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Precient Brethern Grand Master, Teleporter, Warlord
Rules: Force Shielding, Knights of Titan, Rites of Battle (Aura), Sigil of Exigence, Teleport Strike
Abilities: 3: Unyielding Anvil, 4: First to the Fray, Servant of the Throne, Psychic Power: Empyric Amplification, Fatal Precognition, Smite, Warp Shaping, Psyker: Psyker, Unit: GMNDK 1 (7+ Wounds Remaining), GMNDK 2 (4-6 Wounds Remaining), GMNDK 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Abilities Description Ref 3: Unyielding Anvil While a friendly Grey Knight Core or Grey Knights Character unit it within 6" of this Warlord, that unit has the objective secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. 4: First to the Fray - Add 1 to the advance and charge rolls made of this Warlord
- If this Warlord has made a charge move this turn, then until the end of the turn, each time a friendly Grey Knight Core unit declares a charge against an emeny that is within Engagement Rage of this Warlord, add 1 to the charge roll make for that unitServant of the Throne Once per battle, when the bearer is selected as the target of an attack, it can use this gift. If it does, then until the end of the turn, the bearer has a 3+ invulnerable save Psychic Power Warp Charge Range Details Ref Empyric Amplification 7 12" Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attack Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Warp Shaping 4 - Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71 Psyker Cast Deny Powers Known Other Ref Psyker 1 1 2 from Dominus Discipline Smite Unit M WS BS S T W A Ld Save Ref GMNDK 1 (7+ Wounds Remaining) 9" 2+ 2+ 6 6 13 6 9 2+ GMNDK 2 (4-6 Wounds Remaining) 7" 2+ 3+ 6 6 N/A 5 9 2+ GMNDK 3 (1-3 Wounds Remaining) 5" 2+ 4+ 6 6 N/A 4 9 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1 -
Kaldor Draigo [9 PL, 180pts]
Selections: 1: Gate of Infinity, 3: Sanctuary, Frag & Krak grenades, Master-crafted storm bolter, The Titansword
Categories: HQ, Faction: Grey Knights, Psyker, Infantry, Terminator, Lord Kaldor Draigo, Character, Faction: Imperium, Honoured Knight, Psyk-out Grenades
Rules: Knights of Titan, Rites of Battle (Aura), Supreme Grand Master, Teleport Strike
Abilities: Sanctum Sigilum, Psychic Power: Gate of Infinity, Sanctuary, Smite, Psyker: Psyker, Unit: Lord Kaldor Draigo, Weapon: Frag grenades, Krak grenades, Master-crafted storm bolter, The Titansword
Abilities Description Ref Sanctum Sigilum This model has a 3+ invulnerable save Psychic Power Warp Charge Range Details Ref Gate of Infinity 7 18" Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models. Sanctuary 6 18" Blessing: If manifested, select one friendly Grey Knights unit within 18" of this Psyker. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 3 Smite Unit M WS BS S T W A Ld Save Ref Lord Kaldor Draigo 5" 2+ 2+ 4 4 7 6 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted storm bolter 24" Rapid Fire 2 4 -1 2 The Titansword Melee Melee +4 -4 3
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Troops [18 PL, 330pts]
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Halberd) [88pts]
Selections: 4x Nemesis Force Halberd, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Halberd) [88pts]
Selections: 4x Nemesis Force Halberd, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Elites [2 PL, 30pts]
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Servitors [2 PL, 30pts]
Categories: Infantry, Faction: Grey Knights, Servitors, Faction: Imperium, Faction: Sanctic Astartes, <Brotherhood>, Elites
Rules: Mindlock
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4x Servitor
Selections: 4x Servo-Arm
Unit: Servitor, Weapon: Servo-arm
Unit M WS BS S T W A Ld Save Ref Servitor 5" 5+ 5+ 3 3 1 1 6 4+ Weapon Range Type S AP D Abilities Ref Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm. -
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Fast Attack [32 PL, 520pts]
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Interceptor Squad [16 PL, 260pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Fatal Precognition, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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7x Interceptor (Halberd) [182pts]
Selections: 7x Nemesis Force Halberd, 7x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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2x Interceptor (Warding Stave) [52pts]
Selections: 2x Nemesis Warding Stave, 2x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Interceptor Squad [16 PL, 260pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Fatal Precognition, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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2x Interceptor (Halberd) [52pts]
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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5x Interceptor (Sword) [130pts]
Selections: 5x Nemesis Force Sword, 5x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter
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2x Interceptor (Warding Stave) [52pts]
Selections: 2x Nemesis Warding Stave, 2x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Force Sword Melee Melee +1 -3 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Heavy Support [24 PL, 550pts]
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Nemesis Dreadknight [8 PL, 185pts]
Selections: Brotherhood Psyker Power, Dreadfist, Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts]
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 Hammerhand Smite Unit M WS BS S T W A Ld Save Ref Nemesis Dreadknight 1 (7+ Wounds Remaining) 9" 3+ 3+ 6 6 13 5 8 2+ Nemesis Dreadknight 2 (4-6 Wounds Remaining) 7" 3+ 4+ 6 6 N/A 4 8 2+ Nemesis Dreadknight 3 (1-3 Wounds Remaining) 5" 3+ 5+ 6 6 N/A 3 8 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1 -
Nemesis Dreadknight [8 PL, 180pts]
Selections: Brotherhood Psyker Power, Dreadfist, Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Daemon Greathammer [10pts]
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer
Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 Hammerhand Smite Unit M WS BS S T W A Ld Save Ref Nemesis Dreadknight 1 (7+ Wounds Remaining) 9" 3+ 3+ 6 6 13 5 8 2+ Nemesis Dreadknight 2 (4-6 Wounds Remaining) 7" 3+ 4+ 6 6 N/A 4 8 2+ Nemesis Dreadknight 3 (1-3 Wounds Remaining) 5" 3+ 5+ 6 6 N/A 3 8 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Nemesis Daemon Greathammer Melee Melee x2 -4 D3+3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll -
Nemesis Dreadknight [8 PL, 185pts]
Selections: Brotherhood Psyker Power, Dreadfist, Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts]
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Fatal Precognition, Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Psychic Power Warp Charge Range Details Ref Fatal Precognition 5 12 Malediction: If manifested, select one enemy unit within 12" of this Psyker. Until the start of your next Psychic phase, each time that enemy unit makes a Normal Move, Advances, Falls Back, or makes a charge move, roll one D6: on a 4-5 that enemy unit suffers D3 moral wounds; on a 6, that enemt unit suffers 3 mortal woulds. A unit can only be slected for this psychic power once per phase. Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 Hammerhand Smite Unit M WS BS S T W A Ld Save Ref Nemesis Dreadknight 1 (7+ Wounds Remaining) 9" 3+ 3+ 6 6 13 5 8 2+ Nemesis Dreadknight 2 (4-6 Wounds Remaining) 7" 3+ 4+ 6 6 N/A 4 8 2+ Nemesis Dreadknight 3 (1-3 Wounds Remaining) 5" 3+ 5+ 6 6 N/A 3 8 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1
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Selection Rules
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Crux Terminatus: All models in this unit have a 5+ invulnerable save. ()
Force Shielding: This model has a 4+ invulnerable save. ()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Mindlock: While this unit is within 6" of any friendly Grey Knights Techmarine units, models in this unit have Weapon Skill and Ballistic Skull characteristics of 4+ and a Leadership characteristic of 9. In addition, if you army is Battleforged then for each <Brotherhood> Techmarine included in a Detachment, one <Brotherhood> Servitors unit can be included in that Detachment without taking up a Battlefield Role slot ()
Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()
Psychic Hood: Each time a Deny The Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to Deny The Witch test ()
Rites of Battle (Aura): While a friendly Grey Knights Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 ()
Sigil of Exigence: Once per battle, in your opponents Shooting phase, when the bearer is selected as the target of a ranged attacks it can activate this relic. If it does, remove the bearer from the battlefield and then set it back up on the battlefield, anywhere this is more than 9" away from an enemy model. If the beaerer is no longer an eligible target, your opponent can then select new eligible targets for the ranged attacks. ()
Supreme Grand Master: In your Command phase, select one friendly Grey Knight Core or Grey Knight Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll ()
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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