Domme Drukari Liste (Warhammer 40,000 9th Edition) [61 PL, 999pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [61 PL, 999pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Kabal of the Obsidian Rose: Flawless Workmanship
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Obsidian Rose: Flawless Workmanship
Abilities Description Ref Kabal of the Obsidian Rose: Flawless Workmanship Add 6" to the Range characteristics of all Assault, Rapid Fire and Heavy weapons (excluding Relics) models with this Obsession are equipped with.
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.
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HQ [12 PL, 220pts]
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Archon [4 PL, 75pts]
Selections: As Detachment (Kabal), Hatred Eternal, Huskblade [5pts], Overlord, Splinter Pistol, The Djin Blade, Warlord
Categories: Character, HQ, Infantry, Faction: Drukhari, Archon, Drukhari Warlord, Kabal of the Obsidian Rose Warlord, Warlord, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Hatred Eternal, Overlord (Aura), Shadowfield, Unit: Archon, Weapon: Huskblade, Splinter Pistol, The Djin Blade
Abilities Description Ref Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Overlord (Aura) While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. Unit M WS BS S T W A Ld Save Ref Archon 8" 2+ 2+ 3 3 5 5 9 4+ Weapon Range Type S AP D Abilities Ref Huskblade Melee Melee User -2 2 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) The Djin Blade Melee Melee +1 -3 3 Each time the bearer fights, it makes 2 additional attacks with this weapon. At the end of the Fight phase, roll one D6 if the bearer made any attacks with this weapon: on a 1, the bearer suffers 1 mortal wound. -
Drazhar [8 PL, 145pts]
Selections: The Executioner's Demiklaives
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [17 PL, 234pts]
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Kabalite Trueborn [8 PL, 125pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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7x Kabalite Trueborn [77pts]
Selections: 7x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [16pts]
Selections: Shredder [5pts]
Weapon: Shredder
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Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Ref Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Ref Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Shredder 18" Assault D6 6 -1 1 Blast Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Kabalite Warriors [6 PL, 69pts]
Selections: As Detachment (Kabal)
Categories: Infantry, Kabalite Warriors, Troops, Core, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Objective Secured, Power From Pain
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6x Kabalite Warrior [48pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter Rifle
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Kabalite Warrior w/ Special Weapon [13pts]
Selections: Shredder [5pts]
Weapon: Shredder
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Sybarite [8pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter Rifle
Unit M WS BS S T W A Ld Save Ref Kabalite Warrior 7" 3+ 3+ 3 3 1 2 7 4+ Sybarite 7" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Ref Shredder 18" Assault D6 6 -1 1 Blast Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: <Haemonculus Coven>
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Elites [4 PL, 75pts]
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Mandrakes [4 PL, 75pts]
Categories: Elites, Infantry, Mandrakes, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Fade Away, From Out of the Shadows, Shadow Creatures, Shrouded From Sight
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4x Mandrake [60pts]
Selections: 4x Baleblast, 4x Glimmersteel Blade
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
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Nightfiend [15pts]
Selections: Baleblast, Glimmersteel Blade
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
Abilities Description Ref Fade Away Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcement step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. From Out of the Shadows During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Shadow Creatures Models in this unit have a 5+ invulnerable save. Shrouded From Sight Each time an attack targets this unit, subtract 1 from that attack's hit roll. Unit M WS BS S T W A Ld Save Ref Mandrake 8" 3+ 3+ 4 3 1 3 7 7+ Nightfiend 8" 3+ 3+ 4 3 1 4 8 7+ Weapon Range Type S AP D Abilities Ref Baleblast 18" Assault 2 4 -1 1 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any additional damage. Glimmersteel Blade Melee Melee User -1 1 - -
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Heavy Support [16 PL, 260pts]
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Ravager [8 PL, 130pts]
Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance
Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager 1 (6+ wounds remaining), Ravager 2 (3-5 wounds remaining), Ravager 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Unit M WS BS S T W A Ld Save Ref Ravager 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 11 3 7 4+ Ravager 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Ravager 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Ravager [8 PL, 130pts]
Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance
Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Unit: Ravager 1 (6+ wounds remaining), Ravager 2 (3-5 wounds remaining), Ravager 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Unit M WS BS S T W A Ld Save Ref Ravager 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 11 3 7 4+ Ravager 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Ravager 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Dedicated Transport [12 PL, 210pts]
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Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
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