New Roster (Warhammer 40,000 9th Edition) [51 PL, 6CP, 1,000pts]

  • Patrol Detachment 0CP (Tyranids) [51 PL, 6CP, 1,000pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Hive Fleet

        Selections: Leviathan

        Categories: Configuration, Leviathan

        Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control


        Abilities Description Ref
        Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. Codex: Tyranids p55
        Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.

        If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.
        Codex: Tyranids p51
        Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. Codex: Tyranids p55
        Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you. Codex: Tyranids p51
        Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
        • Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.
        Codex: Tyranids p55
    • HQ [14 PL, 290pts]

      • Hive Tyrant [9 PL, 190pts]

        Selections: Adrenal Glands [15pts], Heavy Venom Cannon [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Relic: Shardgullet, Warlord, Warlord Trait: Heightened Senses

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, HQ, Adrenal Glands, Warlord, Lash Whip, Leviathan

        Abilities: Adrenal Glands, Death Throes (6"/D3), Heightened Senses, Lash Whip, Psychic Barrier, Shadow in the Warp (Aura), Shardgullet, Synapse, Will of the Hive Mind, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Hive Tyrant, Unit: Hive Tyrant [1] (7+), Hive Tyrant [2] (4-6), Hive Tyrant [3] (1-3), Weapon: Heavy Venom Cannon, Monstrous Bonesword, Shardgullet


        Abilities Description Ref
        Adrenal Glands The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. Codex: Tyranids pOthArm
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p90
        Heightened Senses • At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.
        • Each time this WARLORD makes an attack, you can re-roll the hit roll.
        Codex: Tyranids p68
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. Codex: Tyranids pOthArm
        Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p90
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Shardgullet Model equipped with heavy venom cannon only. This Relic replaces a heavy venom cannon. Codex: Tyranids p71
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Tyranids p90
        Psychic Power Warp ChargeRangeDetails Ref
        Catalyst 6Synaptic LinkBlessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
        • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Codex: Tyranids p69
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55
        Onslaught 6Synaptic LinkBlessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        • That unit is eligible to declare a charge in a turn in which it Advanced.
        Codex: Tyranids p69
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Hive Tyrant 21Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave Ref
        Hive Tyrant [1] (7+) 9"2+2+78125102+ Codex: Tyranids p90
        Hive Tyrant [2] (4-6) 8"3+3+78N/A5102+ Codex: Tyranids p90
        Hive Tyrant [3] (1-3) 6"4+4+78N/A5102+ Codex: Tyranids p90
        Weapon RangeTypeSAPDAbilities Ref
        Heavy Venom Cannon 36"Heavy 39-34- Codex: Tyranids pRanArm
        Monstrous Bonesword MeleeMelee+3-43- Codex: Tyranids pMelArm
        Shardgullet 36"Assault 312-55- Codex: Tyranids p71
      • Neurothrope [5 PL, 100pts]

        Selections: Power: Catalyst, Power: Psychic Scream, Power: Smite

        Categories: Faction: Tyranids, Faction: <Hive Fleet>, Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ

        Abilities: Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse, Warp Field (Neurothrope), Warp Siphon, Psychic Power: Catalyst, Psychic Scream, Smite, Psyker: Neurothrope, Unit: Neurothrope


        Abilities Description Ref
        Neurothrope Add 1 to Psychic tests taken for this model. Codex: Tyranids p92
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Spirit Leech In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly <HIVE FLEET> NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Codex: Tyranids p92
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Warp Field (Neurothrope) This model has a 3+ invulneravle save. Codex: Tyranids p92
        Warp Siphon In your Command phase, select one friendly <HIVE FLEET> PSYKER unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice. Codex: Tyranids p92
        Psychic Power Warp ChargeRangeDetails Ref
        Catalyst 6Synaptic LinkBlessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
        • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Codex: Tyranids p69
        Psychic Scream 518"Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. Codex: Tyranids p69
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Neurothrope 21Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave Ref
        Neurothrope 6"5+3+5562105+ Codex: Tyranids p92
    • Troops [12 PL, 240pts]

      • Tyranid Warriors [4 PL, 80pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Dual Boneswords, Venom Cannon [5pts]

          Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords


        Abilities Description Ref
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+3+553394+ Codex: Tyranids p97
        Weapon RangeTypeSAPDAbilities Ref
        Deathspitter 24"Assault 35-21- Codex: Tyranids pRanArm
        Dual Boneswords MeleeMelee+2-22Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm
        Venom Cannon 36"Assault D38-32Blast Codex: Tyranids pRanArm
      • Tyranid Warriors [4 PL, 80pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Dual Boneswords, Venom Cannon [5pts]

          Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords


        Abilities Description Ref
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+3+553394+ Codex: Tyranids p97
        Weapon RangeTypeSAPDAbilities Ref
        Deathspitter 24"Assault 35-21- Codex: Tyranids pRanArm
        Dual Boneswords MeleeMelee+2-22Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm
        Venom Cannon 36"Assault D38-32Blast Codex: Tyranids pRanArm
      • Tyranid Warriors [4 PL, 80pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Dual Boneswords, Venom Cannon [5pts]

          Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Dual Boneswords

          Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords


        Abilities Description Ref
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+3+553394+ Codex: Tyranids p97
        Weapon RangeTypeSAPDAbilities Ref
        Deathspitter 24"Assault 35-21- Codex: Tyranids pRanArm
        Dual Boneswords MeleeMelee+2-22Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm
        Venom Cannon 36"Assault D38-32Blast Codex: Tyranids pRanArm
    • Elites [16 PL, 320pts]

      • Maleceptor [9 PL, 170pts]

        Selections: Massive Scything Talons, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Psyker, Synapse, Horned Chitin, Elites, Leviathan

        Abilities: Death Throes (6"/D3), Encephalic Diffusion, Psychic Barrier, Psychic Overload, Shadow in the Warp (Aura), Synapse, Psychic Overload: (1) 8+ Wounds, (2) 5-7 Wounds, (3) 1-4 Wounds, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Maleceptor, Unit: Maleceptor [1] (8+), Maleceptor [2] (5-7), Maleceptor [3] (1-4), Weapon: Massive Scything Talons (Strike), Massive Scything Talons (Sweep)


        Abilities Description Ref
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p103
        Encephalic Diffusion This unit can attempt to perform the following psychic action:

        Encephalic Diffusion (Psychic Action - Warp Charge 6): In your Psychic phase, this PSYKER can attempt to perform this psychic action. If completed, until the start of your next Psychic phase, this PSYKER gains the following ability:

        Diffusion Field (Aura): While a friendly <HIVE FLEET> unit is within 6" of this PSYKER, each time a ranged attack is made against that unit, subtract 1 from the Strength characteristic of that attack.
        Codex: Tyranids p103
        Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p103
        Psychic Overload Each time this model successfully manifests a psychic power or completes a psychic action, if the result of the Psychic test was 7 or more, after resolving that psychic power, the closest enemy unit within 12" suffers the number of mortal wounds shown in the table below. Codex: Tyranids p103
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Psychic Overload MWs Ref
        (1) 8+ Wounds 3
        (2) 5-7 Wounds 2
        (3) 1-4 Wounds 1
        Psychic Power Warp ChargeRangeDetails Ref
        Catalyst 6Synaptic LinkBlessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
        • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Codex: Tyranids p69
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55
        Onslaught 6Synaptic LinkBlessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        • That unit is eligible to declare a charge in a turn in which it Advanced.
        Codex: Tyranids p69
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Maleceptor 22Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave Ref
        Maleceptor [1] (8+) 8"3+3+78153103+ Codex: Tyranids p103
        Maleceptor [2] (5-7) 7"4+4+78N/A3103+ Codex: Tyranids p103
        Maleceptor [3] (1-4) 5"5+5+78N/A3103+ Codex: Tyranids p103
        Weapon RangeTypeSAPDAbilities Ref
        Massive Scything Talons (Strike) MeleeMelee+3-42D3- Codex: Tyranids pMelArm
        Massive Scything Talons (Sweep) MeleeMeleeUser-32Each time an attack is made with this profile, make 2 hit rolls instead of 1. Codex: Tyranids pMelArm
      • Zoanthropes [7 PL, 150pts]

        Selections: Power: Hive Nexus, Power: Onslaught, Power: Smite, 3x Zoanthrope [150pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, Elites, Leviathan

        Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse, Warp Blast, Warp Field (Zoanthropes), Psychic Power: Hive Nexus, Onslaught, Smite, Psyker: Zoanthropes, Unit: Zoanthrope


        Abilities Description Ref
        Psybrood Coterie If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE FLEET> ZOANTHROPE unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p105
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Codex: Tyranids p86
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86
        Warp Blast Each time this unit attempts to manifest Smite or a Witchfire psychic power, add 1 to the Psychic test for each model in this unit. Each time this unit manifests the Smite psychic power, add 1 to the number of mortal wounds suffered by the enemy unit for each model in this unit (to a maximum of +3 mortal wounds). Codex: Tyranids p105
        Warp Field (Zoanthropes) Models in this unit have a 4+ invulnerable save. Codex: Tyranids p105
        Psychic Power Warp ChargeRangeDetails Ref
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55
        Onslaught 6Synaptic LinkBlessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        • That unit is eligible to declare a charge in a turn in which it Advanced.
        Codex: Tyranids p69
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Zoanthropes 11Smite + 1 Hive Mind-
        Unit MWSBSSTWALdSave Ref
        Zoanthrope 6"5+3+554295+ Codex: Tyranids p105
    • Heavy Support [9 PL, 150pts]

      • Carnifexes [9 PL, 150pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support

        Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood

        • Carnifex [9 PL, 150pts]

          Selections: Adaptive Physiology: Dermic Symbiosis [2 PL, 25pts], Bone Mace [5pts], Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons

          Abilities: Dermic Symbiosis, Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Bone Mace, Carnifex Scything Talon, Heavy Venom Cannon


        Abilities Description Ref
        Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack. Codex: Tyranids p113
        Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model. Codex: Tyranids p113
        Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound. Codex: Tyranids p113
        Dermic Symbiosis This model has a 4+ invulnerable save. Codex: Tyranids p67
        Enhanced Senses The bearer has a Balistic Skill of 3+. Codex: Tyranids pOthArm
        Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. Codex: Tyranids p113
        Unit MWSBSSTWALdSave Ref
        Carnifex (Enhanced Senses) 8"3+3+679462+ Codex: Tyranids p113
        Weapon RangeTypeSAPDAbilities Ref
        Bone Mace MeleeMelee+1-22Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight. Codex: Tyranids pMelArm
        Carnifex Scything Talon MeleeMeleeUser-33Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm
        Heavy Venom Cannon 36"Heavy 39-34- Codex: Tyranids pRanArm

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