New Roster (Warhammer 40,000 9th Edition) [51 PL, 6CP, 1,000pts]
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Patrol Detachment 0CP (Tyranids) [51 PL, 6CP, 1,000pts]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Hive Fleet
Selections: Leviathan
Categories: Configuration, Leviathan
Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control
Abilities Description Ref Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. Codex: Tyranids p55 Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.
If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.Codex: Tyranids p51 Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. Codex: Tyranids p55 Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you. Codex: Tyranids p51 Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
• Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.Codex: Tyranids p55
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HQ [14 PL, 290pts]
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Hive Tyrant [9 PL, 190pts]
Selections: Adrenal Glands [15pts], Heavy Venom Cannon [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Relic: Shardgullet, Warlord, Warlord Trait: Heightened Senses
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, HQ, Adrenal Glands, Warlord, Lash Whip, Leviathan
Abilities: Adrenal Glands, Death Throes (6"/D3), Heightened Senses, Lash Whip, Psychic Barrier, Shadow in the Warp (Aura), Shardgullet, Synapse, Will of the Hive Mind, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Hive Tyrant, Unit: Hive Tyrant [1] (7+), Hive Tyrant [2] (4-6), Hive Tyrant [3] (1-3), Weapon: Heavy Venom Cannon, Monstrous Bonesword, Shardgullet
Abilities Description Ref Adrenal Glands The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. Codex: Tyranids pOthArm Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p90 Heightened Senses • At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.
• Each time this WARLORD makes an attack, you can re-roll the hit roll.Codex: Tyranids p68 Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. Codex: Tyranids pOthArm Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p90 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Shardgullet Model equipped with heavy venom cannon only. This Relic replaces a heavy venom cannon. Codex: Tyranids p71 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Tyranids p90 Psychic Power Warp Charge Range Details Ref Catalyst 6 Synaptic Link Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
• Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.Codex: Tyranids p69 Hive Nexus 7 Synaptic Link Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Onslaught 6 Synaptic Link Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in which it Advanced.Codex: Tyranids p69 Smite 5 18" The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178 Psyker Cast Deny Powers Known Other Ref Hive Tyrant 2 1 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Hive Tyrant [1] (7+) 9" 2+ 2+ 7 8 12 5 10 2+ Codex: Tyranids p90 Hive Tyrant [2] (4-6) 8" 3+ 3+ 7 8 N/A 5 10 2+ Codex: Tyranids p90 Hive Tyrant [3] (1-3) 6" 4+ 4+ 7 8 N/A 5 10 2+ Codex: Tyranids p90 Weapon Range Type S AP D Abilities Ref Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm Monstrous Bonesword Melee Melee +3 -4 3 - Codex: Tyranids pMelArm Shardgullet 36" Assault 3 12 -5 5 - Codex: Tyranids p71 -
Neurothrope [5 PL, 100pts]
Selections: Power: Catalyst, Power: Psychic Scream, Power: Smite
Categories: Faction: Tyranids, Faction: <Hive Fleet>, Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ
Abilities: Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse, Warp Field (Neurothrope), Warp Siphon, Psychic Power: Catalyst, Psychic Scream, Smite, Psyker: Neurothrope, Unit: Neurothrope
Abilities Description Ref Neurothrope Add 1 to Psychic tests taken for this model. Codex: Tyranids p92 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Spirit Leech In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly <HIVE FLEET> NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Codex: Tyranids p92 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warp Field (Neurothrope) This model has a 3+ invulneravle save. Codex: Tyranids p92 Warp Siphon In your Command phase, select one friendly <HIVE FLEET> PSYKER unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice. Codex: Tyranids p92 Psychic Power Warp Charge Range Details Ref Catalyst 6 Synaptic Link Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
• Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.Codex: Tyranids p69 Psychic Scream 5 18" Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. Codex: Tyranids p69 Smite 5 18" The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178 Psyker Cast Deny Powers Known Other Ref Neurothrope 2 1 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Neurothrope 6" 5+ 3+ 5 5 6 2 10 5+ Codex: Tyranids p92
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Troops [12 PL, 240pts]
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Tyranid Warriors [4 PL, 80pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops
Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities Description Ref Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97 Unit M WS BS S T W A Ld Save Ref Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97 Weapon Range Type S AP D Abilities Ref Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Dual Boneswords Melee Melee +2 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm -
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Tyranid Warriors [4 PL, 80pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops
Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities Description Ref Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97 Unit M WS BS S T W A Ld Save Ref Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97 Weapon Range Type S AP D Abilities Ref Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Dual Boneswords Melee Melee +2 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm -
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Tyranid Warriors [4 PL, 80pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops
Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities Description Ref Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97 Unit M WS BS S T W A Ld Save Ref Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97 Weapon Range Type S AP D Abilities Ref Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Dual Boneswords Melee Melee +2 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm -
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Elites [16 PL, 320pts]
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Maleceptor [9 PL, 170pts]
Selections: Massive Scything Talons, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Psyker, Synapse, Horned Chitin, Elites, Leviathan
Abilities: Death Throes (6"/D3), Encephalic Diffusion, Psychic Barrier, Psychic Overload, Shadow in the Warp (Aura), Synapse, Psychic Overload: (1) 8+ Wounds, (2) 5-7 Wounds, (3) 1-4 Wounds, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Maleceptor, Unit: Maleceptor [1] (8+), Maleceptor [2] (5-7), Maleceptor [3] (1-4), Weapon: Massive Scything Talons (Strike), Massive Scything Talons (Sweep)
Abilities Description Ref Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p103 Encephalic Diffusion This unit can attempt to perform the following psychic action:
Encephalic Diffusion (Psychic Action - Warp Charge 6): In your Psychic phase, this PSYKER can attempt to perform this psychic action. If completed, until the start of your next Psychic phase, this PSYKER gains the following ability:
Diffusion Field (Aura): While a friendly <HIVE FLEET> unit is within 6" of this PSYKER, each time a ranged attack is made against that unit, subtract 1 from the Strength characteristic of that attack.Codex: Tyranids p103 Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p103 Psychic Overload Each time this model successfully manifests a psychic power or completes a psychic action, if the result of the Psychic test was 7 or more, after resolving that psychic power, the closest enemy unit within 12" suffers the number of mortal wounds shown in the table below. Codex: Tyranids p103 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Psychic Overload MWs Ref (1) 8+ Wounds 3 (2) 5-7 Wounds 2 (3) 1-4 Wounds 1 Psychic Power Warp Charge Range Details Ref Catalyst 6 Synaptic Link Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
• Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.Codex: Tyranids p69 Hive Nexus 7 Synaptic Link Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Onslaught 6 Synaptic Link Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in which it Advanced.Codex: Tyranids p69 Smite 5 18" The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178 Psyker Cast Deny Powers Known Other Ref Maleceptor 2 2 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Maleceptor [1] (8+) 8" 3+ 3+ 7 8 15 3 10 3+ Codex: Tyranids p103 Maleceptor [2] (5-7) 7" 4+ 4+ 7 8 N/A 3 10 3+ Codex: Tyranids p103 Maleceptor [3] (1-4) 5" 5+ 5+ 7 8 N/A 3 10 3+ Codex: Tyranids p103 Weapon Range Type S AP D Abilities Ref Massive Scything Talons (Strike) Melee Melee +3 -4 2D3 - Codex: Tyranids pMelArm Massive Scything Talons (Sweep) Melee Melee User -3 2 Each time an attack is made with this profile, make 2 hit rolls instead of 1. Codex: Tyranids pMelArm -
Zoanthropes [7 PL, 150pts]
Selections: Power: Hive Nexus, Power: Onslaught, Power: Smite, 3x Zoanthrope [150pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, Elites, Leviathan
Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse, Warp Blast, Warp Field (Zoanthropes), Psychic Power: Hive Nexus, Onslaught, Smite, Psyker: Zoanthropes, Unit: Zoanthrope
Abilities Description Ref Psybrood Coterie If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE FLEET> ZOANTHROPE unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p105 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warp Blast Each time this unit attempts to manifest Smite or a Witchfire psychic power, add 1 to the Psychic test for each model in this unit. Each time this unit manifests the Smite psychic power, add 1 to the number of mortal wounds suffered by the enemy unit for each model in this unit (to a maximum of +3 mortal wounds). Codex: Tyranids p105 Warp Field (Zoanthropes) Models in this unit have a 4+ invulnerable save. Codex: Tyranids p105 Psychic Power Warp Charge Range Details Ref Hive Nexus 7 Synaptic Link Blessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Onslaught 6 Synaptic Link Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in which it Advanced.Codex: Tyranids p69 Smite 5 18" The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178 Psyker Cast Deny Powers Known Other Ref Zoanthropes 1 1 Smite + 1 Hive Mind - Unit M WS BS S T W A Ld Save Ref Zoanthrope 6" 5+ 3+ 5 5 4 2 9 5+ Codex: Tyranids p105
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Heavy Support [9 PL, 150pts]
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Carnifexes [9 PL, 150pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support
Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood
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Carnifex [9 PL, 150pts]
Selections: Adaptive Physiology: Dermic Symbiosis [2 PL, 25pts], Bone Mace [5pts], Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
Abilities: Dermic Symbiosis, Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Bone Mace, Carnifex Scything Talon, Heavy Venom Cannon
Abilities Description Ref Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack. Codex: Tyranids p113 Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model. Codex: Tyranids p113 Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound. Codex: Tyranids p113 Dermic Symbiosis This model has a 4+ invulnerable save. Codex: Tyranids p67 Enhanced Senses The bearer has a Balistic Skill of 3+. Codex: Tyranids pOthArm Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. Codex: Tyranids p113 Unit M WS BS S T W A Ld Save Ref Carnifex (Enhanced Senses) 8" 3+ 3+ 6 7 9 4 6 2+ Codex: Tyranids p113 Weapon Range Type S AP D Abilities Ref Bone Mace Melee Melee +1 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon, and no more than 1 attack can be made with this weapon while resolving that fight. Codex: Tyranids pMelArm Carnifex Scything Talon Melee Melee User -3 3 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm -
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