Liste Benni

Benni-Space Wolfs Successor (Warhammer 40,000 9th Edition) [98 PL, 3CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [98 PL, 3CP, 2,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [6CP]

      • **Chapter Selector**

        Selections: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage

        Categories: Configuration, PC: SW

        Abilities: Born Heroes , Whirlwind of Rage


        Abilities Description Ref
        Born Heroes Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.
        Whirlwind of Rage Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores an additional hit.

        You cannot select this tactic if you have already selected the Duellists tactic.
      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [20 PL, -3CP, 390pts]

      • Primaris Chaplain on Bike [8 PL, -1CP, 150pts]

        Selections: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Twin Bolt rifle, Wise Orator

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Wolf Priest, Master of Sanctity

        Rules: Angels of Death

        Abilities: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Savage Fury, Spiritual Leaders, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        Abilities Description Ref
        1. Litany of Faith (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit is within 6" of this PRIEST, each time a model that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
        Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain on Bike 14"2+3+457493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
      • Primaris Techmarine [5 PL, 100pts]

        Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Savage Fury, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description Ref
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities Ref
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
      • Wolf Lord on Thunderwolf [7 PL, -2CP, 140pts]

        Selections: Adamantine Mantle, Frag & Krak grenades, Storm shield [10pts], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], The Imperium's Sword, Thunder hammer [20pts], Thunderwolf, Warlord

        Categories: Faction: Adeptus Astartes, Cavalry, Character, HQ, Faction: Space Wolves, Wolf Lord, Faction: Imperium, Captain, Warlord

        Rules: Angels of Death

        Abilities: Adamantine Mantle, Belt of Russ, Rites of Battle (Aura), Savage Fury, Storm shield, Stratagem: Relic, Stratagem: Warlord Trait, Swift Hunters, The Imperium's Sword, Unit: Wolf Lord on Thunderwolf, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Adamantine Mantle When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.
        Belt of Russ This model has a 4+ invulnerable save.
        Rites of Battle (Aura) While a friendly Space Wolves Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        The Imperium's Sword You can re-roll charge rolls made for this WARLORD
        Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristics
        Unit MWSBSSTWALdSave Ref
        Wolf Lord on Thunderwolf 10"2+2+457493+
        Weapon RangeTypeSAPDAbilities Ref
        Crushing teeth and claws MeleeMelee+1-21Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
    • Troops [16 PL, 325pts]

      • Assault Intercessor Squad [5 PL, 100pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads, Objective Secured

        Abilities: Savage Fury

        • 4x Assault Intercessor [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Assault Intercessor Sgt [24pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Plasma pistol [5pts]

          Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Assault Intercessor 6"3+3+442273+
        Assault Intercessor Sgt 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Infiltrator Squad [6 PL, 120pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured

        Abilities: Omni-scramblers, Savage Fury

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Intercessor Squad [5 PL, 105pts]

        Selections: Auto Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads, Objective Secured

        Abilities: Savage Fury, Weapon: Auto Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [25pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts]

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Auto Bolt Rifle 24"Assault 3401-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Elites [29 PL, 575pts]

      • Redemptor Dreadnought [10 PL, 195pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Savage Fury, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [10 PL, 195pts]

        Selections: 2x Fragstorm Grenade Launchers, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Savage Fury, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Wolf Guard Terminators [9 PL, 185pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites, Core

        Rules: Angels of Death, Teleport Strike

        Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard in Terminator Armour

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Chainfist [5pts], Storm bolter

          Weapon: Chainfist, Storm bolter

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Chainfist [5pts], Storm bolter

          Weapon: Chainfist, Storm bolter

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Chainfist [5pts], Storm bolter

          Weapon: Chainfist, Storm bolter

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Chainfist [5pts], Storm bolter

          Weapon: Chainfist, Storm bolter

        • Wolf Guard Terminator Pack Leader [33pts]

          Selections: Power sword, Storm bolter

          Categories: Infantry, Core, Terminator, Wolf Guard

          Rules: Angels of Death

          Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard Terminator Pack Leader (Wolf Guard), Weapon: Power sword, Storm bolter


        Abilities Description Ref
        Crux Terminatus This model has a 5+ invulnerable save.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Wolf Guard in Terminator Armour 5"3+3+443282+
        Wolf Guard Terminator Pack Leader (Wolf Guard) 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities Ref
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
    • Fast Attack [19 PL, 440pts]

      • Suppressor Squad [5 PL, 100pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack, Core, Smokescreen

        Rules: Angels of Death, Death from Above

        Abilities: Savage Fury, Suppressing Fire

        • 2x Suppressor

          Selections: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

          Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

        • Suppressor Sergeant

          Selections: Accelerator autocannon, Bolt pistol, Frag & Krak grenades

          Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Suppressing Fire Each time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire overwatch this turn.
        Unit MWSBSSTWALdSave Ref
        Suppressor 12"3+3+442273+
        Suppressor Sergeant 12"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Accelerator autocannon 48"Heavy 37-12-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Thunderwolf Cavalry [7 PL, 170pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Cavalry, Wolf Guard, Thunderwolf Cavalry, Fast Attack, Core

        Rules: Angels of Death

        Abilities: Savage Fury, Swift Hunters

        • Thunderwolf Cavalry [60pts]

          Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [15pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Thunder hammer

        • Thunderwolf Cavalry [50pts]

          Selections: Frag & Krak grenades, Lightning Claw [5pts], Storm shield [5pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Lightning claw

        • Thunderwolf Cavalry Pack Leader [60pts]

          Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [15pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry Pack Leader, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Thunderwolf Cavalry 10"3+3+454283+
        Thunderwolf Cavalry Pack Leader 10"3+3+454383+
        Weapon RangeTypeSAPDAbilities Ref
        Crushing teeth and claws MeleeMelee+1-21Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Thunderwolf Cavalry [7 PL, 170pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Cavalry, Wolf Guard, Thunderwolf Cavalry, Fast Attack, Core

        Rules: Angels of Death

        Abilities: Savage Fury, Swift Hunters

        • Thunderwolf Cavalry [60pts]

          Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [15pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Thunder hammer

        • Thunderwolf Cavalry [50pts]

          Selections: Frag & Krak grenades, Lightning Claw [5pts], Storm shield [5pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Lightning claw

        • Thunderwolf Cavalry Pack Leader [60pts]

          Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [15pts], Thunderwolf

          Abilities: Storm shield, Unit: Thunderwolf Cavalry Pack Leader, Weapon: Crushing teeth and claws, Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Thunderwolf Cavalry 10"3+3+454283+
        Thunderwolf Cavalry Pack Leader 10"3+3+454383+
        Weapon RangeTypeSAPDAbilities Ref
        Crushing teeth and claws MeleeMelee+1-21Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
    • Heavy Support [14 PL, 270pts]

      • Eradicator Squad [7 PL, 135pts]

        Selections: Melta rifle

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Savage Fury, Total Obliteration, Weapon: Melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Melta rifle 24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
      • Whirlwind [7 PL, 135pts]

        Selections: Hunter-killer missile [5pts], Storm bolter [5pts], Whirlwind castellan launcher

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Whirlwind, Vehicle, Smokescreen, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Savage Fury, Unit: Whirlwind [1] (6+ wounds remaining), Whirlwind [2] (3-5 wounds remaining), Whirlwind [3] (1-2 wounds remaining), Weapon: Hunter-killer missile, Storm bolter, Whirlwind castellan launcher


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Whirlwind [1] (6+ wounds remaining) 12"6+3+6711383+
        Whirlwind [2] (3-5 wounds remaining) 6"6+4+6711D383+
        Whirlwind [3] (1-2 wounds remaining) 3"6+5+6711183+
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Storm bolter 24"Rapid Fire 2401-
        Whirlwind castellan launcher 72"Heavy 2D6601Blast. This weapon can target units that are not visible to the bearer.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Objective Secured: Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective marker as usual. ()

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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