Liste Bruce

Bruce, Tyranids, GDL4 (Warhammer 40,000 9th Edition) [98 PL, 1CP, 2,000pts]

  • Spearhead Detachment -3CP (Tyranids) [98 PL, 2,000pts, 1CP]

    • Configuration [3CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Hive Fleet

        Selections: Adaptive, Leviathan

        Categories: Configuration, Leviathan

        Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control


        Abilities Description
        Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
        Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLERY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.

        If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.
        Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61.
        Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you.
        Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
        • Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.
    • Stratagems [-1CP]

      • Relic [-1CP]

        Categories: Stratagems

        Abilities: Relic


        Abilities Description
        Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once.
    • HQ [14 PL, 300pts, -1CP]

      • Hive Tyrant [9 PL, 200pts, -1CP]

        Selections: Heavy Venom Cannon [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Relic: Shardgullet, Stratagem: Warlord Trait [-1CP], Toxin Sacs [5pts], Warlord, Warlord Trait: Perfectly Adapted

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, HQ, Lash Whip, Warlord, Leviathan, Toxin Sacs

        Abilities: Death Throes (6"/D3), Lash Whip, Perfectly Adapted, Psychic Barrier, Shadow in the Warp (Aura), Shardgullet, Stratagem: Warlord Trait, Synapse (Aura), Toxin Sacs, Will of the Hive Mind, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Hive Tyrant, Unit: Hive Tyrant [1] (7+ wounds), Hive Tyrant [2] (4-6 wounds), Hive Tyrant [3] (1-3 wounds), Weapon: Heavy Venom Cannon, Monstrous Bonesword, Shardgullet


        Abilities Description
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Perfectly Adapted Once per battle round, you can re-roll one of the following rolls made for this WARLORD: hit roll; wound roll; damage roll; Advance roll; charge roll; Psychic test; saving throw.
        Psychic Barrier This model has a 4+ invulnerable save.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Shardgullet Model equipped with heavy venom cannon only. This Relic replaces a heavy venom cannon.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Toxin Sacs The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
        Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails
        Catalyst 6Synaptic LinkBlessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
        • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another.
        Onslaught 6Synaptic LinkBlessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        • That unit is eligible to declare a charge in a turn in which it Advanced.
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Hive Tyrant 21Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave
        Hive Tyrant [1] (7+ wounds) 9"2+2+78125102+
        Hive Tyrant [2] (4-6 wounds) 8"3+3+78N/A5102+
        Hive Tyrant [3] (1-3 wounds) 6"4+4+78N/A5102+
        Weapon RangeTypeSAPDAbilities
        Heavy Venom Cannon 36"Heavy 39-34-
        Monstrous Bonesword MeleeMelee+3-43-
        Shardgullet 36"Assault 312-55-
      • Neurothrope [5 PL, 100pts]

        Selections: Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Power: Smite

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ, Leviathan

        Abilities: Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse (Aura), Warp Field (Neurothrope), Warp Siphon, Psychic Power: Hive Nexus, Paroxysm, Psychic Scream, Smite, Psyker: Neurothrope, Unit: Neurothrope


        Abilities Description
        Neurothrope Add 1 to Psychic tests taken for this model.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Spirit Leech In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly <HIVE FLEET> NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase).
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warp Field (Neurothrope) This model has a 3+ invulneravle save.
        Warp Siphon In your Command phase, select one friendly <HIVE FLEET> PSYKER unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice.
        Psychic Power Warp ChargeRangeDetails
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another.
        Paroxysm 7Synaptic Link or 18"Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
        • That unit cannot fire Overwatch or Set to Defend.
        • Each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll.
        Psychic Scream 518"Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power.
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Neurothrope 22Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave
        Neurothrope 6"5+3+5562105+
    • Troops [8 PL, 180pts]

      • Tyranid Warriors [4 PL, 90pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse (Aura), Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer


        Abilities Description
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Tyranid Warrior 6"3+3+553394+
        Weapon RangeTypeSAPDAbilities
        Bonesword MeleeMelee+2-22-
        Devourer 18"Assault 5401-
      • Tyranid Warriors [4 PL, 90pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse (Aura), Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer

        • Tyranid Warrior [30pts]

          Selections: Devourer, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Devourer


        Abilities Description
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Tyranid Warrior 6"3+3+553394+
        Weapon RangeTypeSAPDAbilities
        Bonesword MeleeMelee+2-22-
        Devourer 18"Assault 5401-
    • Elites [12 PL, 255pts]

      • Venomthropes [5 PL, 105pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Core, Sporecaster, Toxic Lashes, Feeder Tendrils, Elites

        Abilities: Foul Spores (Aura), Grasping Tendrils, Toxic Miasma

        • 3x Venomthrope [105pts]

          Selections: 3x Toxic Lashes

          Unit: Venomthrope, Weapon: Toxic Lashes (Melee)


        Abilities Description
        Foul Spores (Aura) While a friendly <HIVE FLEET> unit (excluding TITANIC units) is within 6" of this unit, each time a ranged attack is made against that friendly unit, subtract 1 from that attack's hit roll.
        Grasping Tendrils Once per turn, when an enemy unit (excluding MONSTER and VEHICLE units) within Engagement Range of this unit is selected to Fall Back, this unit can use this ability. If it does so, roll one D6: on a 4+, that unit cannot Fall Back and must Remain Stationary instead.
        Toxic Miasma At the start of the Fight phase, you can select one enemy unit within 3" of this unit. Roll one D6: on a 3+, that unit suffers 1 mortal wound and is not eligible to fight this phase until after all eligible units from your army have done so.
        Unit MWSBSSTWALdSave
        Venomthrope 8"3+3+554554+
        Weapon RangeTypeSAPDAbilities
        Toxic Lashes (Melee) MeleeMeleeUser-11Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful.
      • Zoanthropes [7 PL, 150pts]

        Selections: Power: Hive Nexus, Power: Smite, Power: The Horror, 3x Zoanthrope [150pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, Elites, Leviathan

        Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse (Aura), Warp Blast, Warp Field (Zoanthropes), Psychic Power: Hive Nexus, Smite, The Horror, Psyker: Zoanthropes, Unit: Zoanthrope


        Abilities Description
        Psybrood Coterie If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE FLEET> ZOANTHROPE unit can be included in that Detachment without taking up a Battlefield Role slot.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warp Blast Each time this unit attempts to manifest Smite or a Witchfire psychic power, add 1 to the Psychic test for each model in this unit. Each time this unit manifests the Smite psychic power, add 1 to the number of mortal wounds suffered by the enemy unit for each model in this unit (to a maximum of +3 mortal wounds).
        Warp Field (Zoanthropes) Models in this unit have a 4+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another.
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        The Horror 5Synaptic Link or 24"Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase:
        • Subtract 2 from the Leadership characteristic of models in that unit.
        • Subtract 1 from Combat Attrition tests taken for that unit.
        Psyker CastDenyPowers KnownOther
        Zoanthropes 11Smite + 1 Hive Mind-
        Unit MWSBSSTWALdSave
        Zoanthrope 6"5+3+554295+
    • Fast Attack [16 PL, 305pts]

      • Dimachaeron [16 PL, 305pts]

        Selections: Adaptive Physiology: Dermic Symbiosis [2 PL, 25pts], Massive Scything Sickle-talons, Scything Tail

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Fast Attack

        Abilities: Death Throes (3"/3), Dermic Symbiosis, Digestion Spine, Leaper-killer, Thorax Spine-maw, Unit: Dimachaeron [1] (10+ wounds), Dimachaeron [2] (5-9 wounds), Dimachaeron [3] (1-4 wounds), Weapon: Massive Scything Sickle-talons, Scything Tail


        Abilities Description
        Death Throes (3"/3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 3 mortal wounds.
        Dermic Symbiosis This model has a 4+ invulnerable save.
        Digestion Spine If any enemy models are destroyed as a result of this model's Thorax Spine-maw ability, at the end of the turn this model gains the following ability until the end of the battle: 'Regenerative Physiology: Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.'
        Leaper-killer This model has a 5+ invulnerable save. In addition, each time this model makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, it can move vertically and horizontally through models and terrain features (it cannot finish a move on top of another model, or its base).
        Thorax Spine-maw After this model has made close combat attacks, before it consolidates, select one enemy model within Engagement Range (excluding AIRCRAFT). That model's player rolls one D6 and adds their model's Strength characteristic. If the result is equal to or less than this model's Strength characteristic, that model's unit suffers D6 mortal wounds.
        Unit MWSBSSTWALdSave
        Dimachaeron [1] (10+ wounds) 12"3+3+7718683+
        Dimachaeron [2] (5-9 wounds) 9"4+4+77N/A683+
        Dimachaeron [3] (1-4 wounds) 6"5+5+77N/A683+
        Weapon RangeTypeSAPDAbilities
        Massive Scything Sickle-talons MeleeMelee+1-3D3+3Each time an attack is made with this weapon, you can re-roll the hit roll.
        Scything Tail MeleeMeleeUser-32Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
    • Heavy Support [48 PL, 960pts]

      • Biovores [9 PL, 135pts]

        Selections: Show Spore Mine Rules

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Heavy Support

        Abilities: Drone Bioform (Spore Mine), Floating Death (Spore Mine), Seed Spore Mines, Unit: Spore Mine

        • 3x Biovore [9 PL, 135pts]

          Selections: 3x Chitin-barbed Fists, 3x Spore Mine Launcher

          Unit: Biovore, Weapon: Chitin-barbed Fists, Spore Mine Launcher


        Abilities Description
        Drone Bioform (Spore Mine) • This unit automatically passes Morale tests.
        • This unit cannot perform actions.
        • This unit cannot declare a charge.
        • This unit, and any models within it, are ignored for the purpose of scoring any mission objectives or Agendas.
        • Each time an enemy unit is set up on the battlefield, this unit, and any models within it, are ignored for the purposes of any rules specifying where that enemy unit can be set up.
        • Each time an enemy unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in that unit can move horizontally through models in this unit (they cannot finish a move on top of another model, or its base).
        • This unit is ignored for the purpose of the Look Out, Sir rule.
        Floating Death (Spore Mine) Each time a model in this unit ends a move within " of any enemy units, or an enemy unit ends a move during which any of its models moved within 3" of a model in this unit, that model can explode. That model is destroyed. Select one of those enemy units and roll one D6: on a 2-4, the selected enemy unit suffers 1 mortal wound; on a 5+, the selected enemy unit suffers D3 mortal wounds.
        Seed Spore Mines This unit can perform the following action:

        Seed Spore Mines (Action): At the start of your Shooting phase, one BIOVORES unit from your army can start to perform this action. The action is completed at the end of that phase. When it is completed, set up a new friendly SPORE MINES unit on the battlefield more than 6" away from any enemy units and wholly within 48" of this unit. That SPORE MINES unit contains D3 models for each BIOVORES model in this unit, and, if you are playing a game that uses a points limit, does not cost any Reinforcement points.
        Unit MWSBSSTWALdSave
        Biovore 5"4+4+554254+
        Spore Mine 4"6+6+131-106+
        Weapon RangeTypeSAPDAbilities
        Chitin-barbed Fists MeleeMelee+1-11-
        Spore Mine Launcher 48"Heavy D3***This weapon can target units that are not visible to the bearer, as long as they are visible to a friendly <HIVE FLEET> SYNAPSE model. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
      • Carnifexes [14 PL, 280pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support

        Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood

        • Carnifex [7 PL, 140pts]

          Selections: Chitin Thorns [5pts], Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons

          Abilities: Chitin Thorns, Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex Scything Talon, Heavy Venom Cannon

        • Carnifex [7 PL, 140pts]

          Selections: Chitin Thorns [5pts], Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons

          Abilities: Chitin Thorns, Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex Scything Talon, Heavy Venom Cannon


        Abilities Description
        Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack.
        Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
        Chitin Thorns Each time this model makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
        Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound.
        Enhanced Senses The bearer has a Balistic Skill of 3+.
        Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.
        Unit MWSBSSTWALdSave
        Carnifex (Enhanced Senses) 8"3+3+679462+
        Weapon RangeTypeSAPDAbilities
        Carnifex Scything Talon MeleeMeleeUser-33Each time the bearer fights, it makes 1 additional attack with this weapon.
        Heavy Venom Cannon 36"Heavy 39-34-
      • Exocrine [10 PL, 215pts]

        Selections: Adaptive Physiology: Voracious Ammunition [1 PL, 15pts], Bio-plasmic Cannon, Powerful Limbs

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Heavy Support

        Abilities: Death Throes (6"/D3), Symbiotic Targeting, Voracious Ammunition, Unit: Exocrine [1] (8+ wounds), Exocrine [2] (5-7 wounds), Exocrine [3] (1-4 wounds), Weapon: Bio-plasmic Cannon, Powerful Limbs


        Abilities Description
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.
        Symbiotic Targeting In your Movement phase, if this model Remains Stationary or moves a total distance of less than half its Move characteristic, until the end of the turn, each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.
        Voracious Ammunition Each time this model shoots, after it has finished making its attacks, select one unit that was hit by one or more of those attacks. Roll one D6: on a 2+, that unit suffers D3 mortal wounds.
        Unit MWSBSSTWALdSave
        Exocrine [1] (8+ wounds) 8"3+3+7815372+
        Exocrine [2] (5-7 wounds) 7"4+4+78N/A372+
        Exocrine [3] (1-4 wounds) 5"5+5+78N/A372+
        Weapon RangeTypeSAPDAbilities
        Bio-plasmic Cannon 36"Heavy D3+68-43Blast
        Powerful Limbs MeleeMeleeUser-12-
      • Screamer-Killers [15 PL, 330pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Carnifex, Core, Heavy Support

        Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood, Terrifying

        • Screamer-Killer [8 PL, 170pts]

          Selections: Adaptive Physiology: Synaptic Enhancement [1 PL, 10pts], Adrenal Glands [10pts], Bio-plasmic Scream, Screamer-killer Talons, Spore Cysts [15pts], Toxin Sacs [5pts]

          Categories: Adrenal Glands, Toxin Sacs, Synapse

          Abilities: Adrenal Glands, Shadow in the Warp (Aura), Spore Cysts, Synapse (Aura), Synaptic Enhancement, Toxin Sacs, Unit: Screamer-Killer, Weapon: Bio-plasmic Scream, Screamer-killer Talons

        • Screamer-Killer [7 PL, 160pts]

          Selections: Adrenal Glands [10pts], Bio-plasmic Scream, Screamer-killer Talons, Spore Cysts [15pts], Toxin Sacs [5pts]

          Categories: Adrenal Glands, Toxin Sacs

          Abilities: Adrenal Glands, Spore Cysts, Toxin Sacs, Unit: Screamer-Killer, Weapon: Bio-plasmic Scream, Screamer-killer Talons


        Abilities Description
        Adrenal Glands The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer.
        Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack.
        Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
        Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound.
        Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Spore Cysts Each time a ranged attack is made against the bearer, the bearer receives the benefits of Light Cover against that attack.
        Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Synaptic Enhancement This model gains the Shadow in the Warp and Synapse abilities (pg 86), and the SYNAPSE keyword.
        Terrifying Each time this model destroys a model in an enemy unit, until the end of the turn, subtract 1 from the Leadership characteristic of models in that enemy unit (to a maximum of -4).
        Toxin Sacs The bearer gains the TOXIN SACS keyword. Each time the bearer makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
        Unit MWSBSSTWALdSave
        Screamer-Killer 10"3+4+6791062+
        Weapon RangeTypeSAPDAbilities
        Bio-plasmic Scream 18"Assault D68-41Blast
        Screamer-killer Talons MeleeMeleeUser-33-

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