Liste Chris (Goyo)

Out Martyred Lady Liga Nephilim (Warhammer 40,000 9th Edition) [103 PL, 5CP, 1,998pts]

  • Battalion Detachment 0CP (Imperium - Adepta Sororitas) [103 PL, 1,998pts, 5CP]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Order Convictions

        Selections: Order: Our Martyred Lady

        Categories: Configuration

        Abilities: The Blood of Martyrs


        Abilities Description
        The Blood of Martyrs - At the end of any phase (other than the Morale phase) in which any units with this conviction were destroyed, you gain 1 Miracle dice (pg 91). This is in addition to any Miracle dice gained at the end of a phase in which a CHARACTER unit with this conviction was destroyed (see Sacrifice, page 91).
        - Each time an attack is made by a model with this conviction, if this unit is below its Starting Strength, add 1 to that attack's hit roll.
    • HQ [24 PL, 480pts, -1CP]

      • Celestine and Geminae Superia [10 PL, 200pts]

        Categories: HQ, Faction: Imperium, Faction: Adeptus Ministorum, Faction: Adepta Sororitas

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Angelic Saviour, Divine Guardians, Healing Tears, Lifewards, Miraculous Intervention, Saintly Blessings (Aura), Sky Strike, The Armour of Saint Katherine

        • Celestine

          Selections: The Ardent Blade

          Categories: Infantry, Character, Fly, Living Saint, Sanctified, Jump Pack, Celestine

          Unit: Celestine, Weapon: The Ardent Blade (melee), The Ardent Blade (shooting)

        • 2x Geminae Superia

          Selections: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword

          Categories: Character, Fly, Geminae Superia, Infantry, Jump Pack, Sanctified

          Unit: Geminae Superia, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword


        Abilities Description
        Angelic Saviour This unit is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this unit makes a Heroic Intervention move, its models can move up to 6" instead of 3". All other rules for Heroic Interventions still apply.
        Divine Guardians GEMINAE SUPERIA models have a 4+ invulnerable save.
        Healing Tears While a model in this units has any lost wounds, or while this unit is below its Starting Strength, CELESTINE can attempt the following action:
        ’Healing Tears (Action): This unit can start this action at the end of your Command phase. The action is complete at the end of your Shooting phase provided CELESTINE is still on the battlefield. Once completed:
        • If a model in this unit has lost any wounds, all of that model's lost wounds are restored.
        • If this unit is below its Starting Strength, 1 GEMINAE SUPERIA model is returned to the unit with their full wounds remaining.’
        Lifewards While this unit contains any GEMINAE SUPERIA models, each time an attack successfully wounds this unit, that attack must be allocated to one of those models. The destruction of GEMINAE SUPERIA models is ignored for the purposes of Morale tests. If CELESTINE is ever destroyed, any remaining GEMINAE SUPERIA models in this unit are also destroyed.
        Miraculous Intervention The first time CELESTINE is destroyed, roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed. On a 1, this unit counts as having been destroyed for the purposes of Sacrifice; on a 2+, set CELESTINE back up on the battlefield as close as possible to where she was destroyed and not within Engagement Range of any enemy units, with all her wound remaining.
        Saintly Blessings (Aura) While a friendly IMPERIUM INFANTRY unit is within 6" of CELESTINE, models in that unit have a 6+ invulnerable save.
        Sky Strike During deployment, you can set up this unit in the skies instead of setting it up on the battlefield, if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        The Armour of Saint Katherine CELESTINE has a 4+ invulnerable save. Each time an attack is allocated to CELESTINE, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave
        Celestine 12"2+2+336692+
        Geminae Superia 12"3+3+332382+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
        The Ardent Blade (melee) MeleeMelee+4-42Each time an attack is made with this weapon, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends.
        The Ardent Blade (shooting) 12"Assault D66-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Morvenn Vahl [14 PL, 280pts, -1CP]

        Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage

        Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ, Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Rage, Righteous Repugnance, Stratagem: Warlord Trait, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile


        Abilities Description
        Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1.
        Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.
        Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up).
        Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with.
        Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
        Righteous Rage Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        Unit MWSBSSTWALdSave
        Morvenn Vahl 8"2+2+558592+
        Weapon RangeTypeSAPDAbilities
        Fidelis 36"Heavy 36-12
        Lance of Illumination - Lunging Strike MeleeMelee+3-33Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage.
        Lance of Illumination - Sweeping Blow MeleeMeleeUser-21Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
        Paragon Missile Launcher - Prioris Missile 36"Heavy 28-2D6
        Paragon Missile Launcher - Sanctorum Missile 36"Heavy 2D6401Blast
    • Troops [18 PL, 405pts]

      • Battle Sister Squad [6 PL, 135pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 6x Battle Sister [66pts]

          Selections: 6x Bolt pistol, 6x Boltgun, 6x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Simulacrum [16pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Simulacrum Imperialis [5pts]

          Abilities: Simulacrum Imperialis, Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Special or Heavy Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Ministorum Heavy Flamer [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Ministorum Heavy Flamer

        • Battle Sister w/ Special Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Abilities Description
        Simulacrum Imperialis Once per phase, the bearer's unit can perform one Act of Faith (pg 91) even if another unit from your army has already performed an Act of Faith during this phase.
        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Ministorum Heavy Flamer 12"Heavy D66-11Each time an attack is made with this weapon, that attack automatically hits the target.
      • Battle Sister Squad [6 PL, 135pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 6x Battle Sister [66pts]

          Selections: 6x Bolt pistol, 6x Boltgun, 6x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Simulacrum [16pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Simulacrum Imperialis [5pts]

          Abilities: Simulacrum Imperialis, Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Special or Heavy Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Ministorum Heavy Flamer [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Ministorum Heavy Flamer

        • Battle Sister w/ Special Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Abilities Description
        Simulacrum Imperialis Once per phase, the bearer's unit can perform one Act of Faith (pg 91) even if another unit from your army has already performed an Act of Faith during this phase.
        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Ministorum Heavy Flamer 12"Heavy D66-11Each time an attack is made with this weapon, that attack automatically hits the target.
      • Battle Sister Squad [6 PL, 135pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 6x Battle Sister [66pts]

          Selections: 6x Bolt pistol, 6x Boltgun, 6x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Simulacrum [16pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Simulacrum Imperialis [5pts]

          Abilities: Simulacrum Imperialis, Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Battle Sister w/ Special or Heavy Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Ministorum Heavy Flamer [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Ministorum Heavy Flamer

        • Battle Sister w/ Special Weapon [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Battle Sister, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Abilities Description
        Simulacrum Imperialis Once per phase, the bearer's unit can perform one Act of Faith (pg 91) even if another unit from your army has already performed an Act of Faith during this phase.
        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Ministorum Heavy Flamer 12"Heavy D66-11Each time an attack is made with this weapon, that attack automatically hits the target.
    • Elites [19 PL, 364pts]

      • Paragon Warsuits [11 PL, 240pts]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter

        • Paragon [80pts]

          Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter

        • Paragon Superior [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace


        Abilities Description
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave
        Paragon 8"3+3+554382+
        Paragon Superior 8"3+3+554492+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon Grenade Launchers 24"Assault 26-1D3
        Paragon War Blade MeleeMelee+1-32Each time the bearer fights, it can make one additional attack with this weapon.
        Paragon War Mace MeleeMelee+4-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
        Storm bolter 24"Rapid Fire 2401-
      • Repentia Superior [2 PL, 40pts]

        Selections: Frag & Krak grenades, Neural Whips

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Faction: Imperium, Infantry, Repentia Superior, Elites

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Driven Onward, Overseer of Redemption (Aura), Scourge of the Penitent, Unit: Repentia Superior, Weapon: Frag grenades, Krak grenades, Neural Whips


        Abilities Description
        Driven Onward In your Command phase, you can select one friendly <ORDER> SISTERS REPENTIA unit within 3" of this model. If you do so, until the end of the turn, this model and that unit are both eligible to declare a charge in a turn in which they Advanced, and, until the end of the turn, each time a charge roll is made for this model or that unit, roll one additional D6 and discard one of the results.
        Overseer of Redemption (Aura) While a friendly <ORDER> SISTERS REPENTIA unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the wound roll.
        Scourge of the Penitent If your army is Battle-forged, then for each Detachment that includes a SISTERS REPENTIA unit, one REPENTIA SUPERIOR unit can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Repentia Superior 6"3+3+334583+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Neural Whips MeleeMeleeUser-21Each time an attack is made with this weapon against a unit (excluding VEHICLE units), if no models in the target unit have a Leadership characteristic of 8 or more, add 1 to that attack's wound roll.
      • Sisters Repentia [6 PL, 84pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Elites, Sisters Repentia, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Martyrdom, Solace in Anguish, Zealot

        • 6x Sisters Repentia [84pts]

          Selections: 6x Penitent Eviscerator

          Unit: Sister Repentia, Weapon: Penitent Eviscerator


        Abilities Description
        Martyrdom If this unit is destroyed during any phase other than the Morale phase, then at the end of that phase, you gain 1 Miracle dice (pg 91).
        Solace in Anguish Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost.
        Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.
        Unit MWSBSSTWALdSave
        Sister Repentia 6"3+3+331287+
        Weapon RangeTypeSAPDAbilities
        Penitent Eviscerator MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
    • Fast Attack [16 PL, 269pts]

      • Dominion Squad [8 PL, 129pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Dominion Squad, Fast Attack, Faction: Imperium, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Holy Vanguard

        • Dominion Superior [14pts]

          Selections: Frag & Krak grenades

          Unit: Dominion Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • Dominion w/ Simulacrum [19pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Simulacrum Imperialis [5pts]

          Abilities: Simulacrum Imperialis, Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Dominion w/ Special Weapon [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Dominion, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Dominion w/ Special Weapon [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Dominion, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Dominion w/ Special Weapon [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Dominion, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun

        • Dominion w/ Special Weapon [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Meltagun [10pts]

          Unit: Dominion, Weapon: Bolt pistol, Frag grenades, Krak grenades, Meltagun


        Abilities Description
        Holy Vanguard At the start of the first battle round, before the first turn begins, this unit, or the ADEPTA SORORITAS TRANSPORT it is embarked within, can make a Normal Move of up to 6" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
        Simulacrum Imperialis Once per phase, the bearer's unit can perform one Act of Faith (pg 91) even if another unit from your army has already performed an Act of Faith during this phase.
        Unit MWSBSSTWALdSave
        Dominion 6"4+3+331173+
        Dominion Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Seraphim Squad [8 PL, 140pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim Squad, Fast Attack, Core, Jump Pack

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Angelic Visage, Sky Strike

        • 7x Seraphim [84pts]

          Selections: 14x Bolt pistol, 7x Frag & Krak grenades

          Unit: Seraphim, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Seraphim Superior [12pts]

          Selections: Bolt pistol, Bolt pistol, Frag & Krak grenades

          Unit: Seraphim Superior, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Seraphim w/ Special Weapons [22pts]

          Selections: 2x Inferno Pistols [10pts], Frag & Krak grenades

          Unit: Seraphim, Weapon: Frag grenades, Inferno pistol, Krak grenades

        • Seraphim w/ Special Weapons [22pts]

          Selections: 2x Inferno Pistols [10pts], Frag & Krak grenades

          Unit: Seraphim, Weapon: Frag grenades, Inferno pistol, Krak grenades


        Abilities Description
        Angelic Visage The invulnerable save models in this unit receive from the Shield of Faith ability (pg 90) is improved by 1 (to a maximum of 4+).
        Sky Strike During deployment, you can set up this unit in the skies instead of setting it up on the battlefield, if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave
        Seraphim 12"3+3+331283+
        Seraphim Superior 12"3+3+331393+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Krak grenades 6"Grenade 16-1D3-
    • Heavy Support [8 PL, 160pts]

      • Exorcist [8 PL, 160pts]

        Selections: Exorcist Missile Launcher [30pts], Heavy bolter

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Exorcist, Faction: Imperium, Vehicle, Heavy Support, Smokescreen, Hallowed

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3), Unit: Exorcist [1] (6+ wounds remaining), Exorcist [2] (3-5 wounds remaining), Exorcist [3] (1-2 wounds remaining), Weapon: Exorcist Missile Launcher, Heavy bolter


        Abilities Description
        Explodes (6/6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Unit MWSBSSTWALdSave
        Exorcist [1] (6+ wounds remaining) 12"6+3+6711383+
        Exorcist [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Exorcist [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Exorcist Missile Launcher 48"Heavy 3D38-2D6-
        Heavy bolter 36"Heavy 35-12-
    • Dedicated Transport [18 PL, 320pts]

      • Immolator [7 PL, 130pts]

        Selections: Heavy bolter, Twin multi-melta [30pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Dedicated Transport, Immolator, Vehicle, Transport, Hallowed, Smokescreen

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3 Transport), Transport: Immolator, Unit: Immolator [1] (6+ wounds remaining), Immolator [2] (3-5 wounds remaining), Immolator [3] (1-2 wounds remaining), Weapon: Heavy bolter, Twin multi-melta


        Abilities Description
        Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Transport Capacity
        Immolator This model has a transport capacity of 6 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave
        Immolator [1] (6+ wounds remaining) 12"6+3+6711383+
        Immolator [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Immolator [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Heavy bolter 36"Heavy 35-12-
        Twin multi-melta 24"Heavy 48-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Immolator [7 PL, 110pts]

        Selections: Heavy bolter, Immolation flamers [10pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Dedicated Transport, Immolator, Vehicle, Transport, Hallowed, Smokescreen

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3 Transport), Transport: Immolator, Unit: Immolator [1] (6+ wounds remaining), Immolator [2] (3-5 wounds remaining), Immolator [3] (1-2 wounds remaining), Weapon: Heavy bolter, Immolation flamers


        Abilities Description
        Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Transport Capacity
        Immolator This model has a transport capacity of 6 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave
        Immolator [1] (6+ wounds remaining) 12"6+3+6711383+
        Immolator [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Immolator [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Heavy bolter 36"Heavy 35-12-
        Immolation flamers 18"Heavy 2D66-11Each time an attack is made with this weapon, that attack automatically hits the target.
      • Sororitas Rhino [4 PL, 80pts]

        Selections: Storm bolter

        Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3 Transport), Transport: Sororitas Rhino, Unit: Sororitas Rhino [1] (6+ wounds remaining), Sororitas Rhino [2] (3-5 wounds remaining), Sororitas Rhino [3] (1-2 wounds remaining), Weapon: Storm bolter


        Abilities Description
        Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Transport Capacity
        Sororitas Rhino This model has a transport capacity of 10 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave
        Sororitas Rhino [1] (6+ wounds remaining) 12"6+3+6710383+
        Sororitas Rhino [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Sororitas Rhino [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Storm bolter 24"Rapid Fire 2401-

Selection Rules

Acts of Faith: One Miracle Die is generated at the start of each Player Turn.

Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test

There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.

Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Sacred Rites: This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.

2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).

3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.

4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.

5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.

Shield of Faith: Models in this unit have a 6+ invulnerable save.

In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.


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