Liste Daniel H.

GD4 Daniel Heghmanns (Warhammer 40,000 9th Edition) [106 PL, 4CP, 1,995pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [106 PL, 4CP, 1,995pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [6CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [12 PL, -1CP, 235pts]

      • Chief Librarian Tigurius [7 PL, 135pts]

        Selections: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Bolt pistol, Frag & Krak grenades, Rod of Tigurius

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Psyker, Tigurius, Faction: Ultramarines, Chief Librarian, Primaris, HQ

        Rules: Angels of Death

        Abilities: Hood of Hellfire, Master of Prescience, Psychic Power: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Psyker: Psyker, Unit: Chief Librarian Tigurius, Weapon: Bolt pistol, Frag grenades, Krak grenades, Rod of Tigurius


        Abilities Description Ref
        Hood of Hellfire When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.
        Master of Prescience At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from that attack’s hit roll.
        Psychic Power Warp ChargeRangeDetails Ref
        1) Veil of Time 618"Details: Blessing: Veil of Time has a warp charge vale of 6. If manifested, select one friendly <Chapter> unit within 18" of this Psyker.
        - Until the start of your next Psychic phase, you can re-roll Advances rolls and charge rolls made for that unit.
        - Until the start of your next Psychic phase, if that unit starts the Fight phase within Engagement Range of an enemy unit, it fights first that phase.
        2) Might of Heroes 612"Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules).
        6) Psychic Fortress (Aura) 618"Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 22Smite & 3 Librarius or Indomitus-
        Unit MWSBSSTWALdSave Ref
        Chief Librarian Tigurius 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Rod of Tigurius MeleeMelee+3-3D3-
      • Primaris Techmarine [5 PL, -1CP, 100pts]

        Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Seal of Oath, Servo-arm, Stratagem: Relic of the Chapter [-1CP], Warlord

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge, Warlord

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Seal of Oath, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description Ref
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3
        Seal of Oath At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability: ‘Seal of Oath (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, each
        time a model in that unit makes an attack against the enemy unit you selected at the start of the first battle round, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll.
        Unit MWSBSSTWALdSave Ref
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities Ref
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [30 PL, 645pts]

      • Heavy Intercessor Squad [7 PL, 150pts]

        Selections: Heavy bolt rifle, Heavy bolter [10pts]

        Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Heavy bolt rifle, Heavy bolter

        • 4x Heavy Intercessor [112pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Heavy Intercessor Sergeant [28pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Heavy Intercessor 5"3+3+453273+
        Heavy Intercessor Sergeant 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Heavy bolt rifle 36"Rapid Fire 15-11-
        Heavy bolter 36"Heavy 35-12-
        Krak grenades 6"Grenade 16-1D3-
      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Tactical Squad [5 PL, 105pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops

        Rules: Angels of Death, Combat Squads

        Unit: Space Marine, Space Marine Sergeant

        • 3x Space Marine [54pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [18pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine w/Heavy Weapon [33pts]

          Selections: Bolt pistol, Frag & Krak grenades, Lascannon [15pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Lascannon


        Unit MWSBSSTWALdSave Ref
        Space Marine 6"3+3+442173+
        Space Marine Sergeant 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lascannon 48"Heavy 19-3D6-
    • Elites [36 PL, -1CP, 715pts]

      • Invictor Tactical Warsuit [8 PL, 160pts]

        Selections: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

        Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit

        Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)

        Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber


        Unit MWSBSSTWALdSave Ref
        Invictor Tactical Warsuit [1] (7+ wounds remaining) 10"3+3+7613483+
        Invictor Tactical Warsuit [2] (4-6 wounds remaining) 8"4+4+76N/A483+
        Invictor Tactical Warsuit [3] (1-3 wounds remaining) 6"5+5+76N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy bolter 36"Heavy 35-12-
        Invictor fist MeleeMeleex2-33
        Twin ironhail autocannon 48"Heavy 67-12
        Twin ironhail heavy stubber 36"Heavy 84-11-
      • Primaris Apothecary [5 PL, -1CP, 115pts]

        Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Reductor Pistol, Stratagem: Relic [-1CP], The Vox Espiritum

        Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites, Chief Apothecary

        Rules: Angels of Death

        Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Stratagem: Relic, The Vox Espiritum, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol


        Abilities Description Ref
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        The Vox Espiritum Primaris model only. Add 3" to the range of the bearer's aura abilities (to a maximum of 9"). This does not increase the range of aura abilities that are psychic powers.
        Unit MWSBSSTWALdSave Ref
        Primaris Apothecary 6"3+3+445483+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Reductor Pistol 3"Pistol 14-42-
      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Redemptor Fist


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Heavy Onslaught Gatling Cannon 30"Heavy 126-11-
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Redemptor Fist


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Heavy Onslaught Gatling Cannon 30"Heavy 126-11-
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Victrix Honour Guard [3 PL, 60pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Faction: Ultramarines, Victrix Honour Guard, Elites, Core

        Rules: And They Shall Know No Fear, Angels of Death

        Abilities: Calgar's Honour Guard, Heroes of Ultramar, Honour Guard of Macragge

        • Victrix Honour Guard [30pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword

        • Victrix Honour Guard [30pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Calgar's Honour Guard If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR.
        Heroes of Ultramar This unit can perform Heroic Intervention as if they were a CHARACTER.
        Honour Guard of Macragge While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.
        Ultima Storm Shield This model has a 3+ invulnerable save
        Unit MWSBSSTWALdSave Ref
        Victrix Honour Guard 6"2+3+443492+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [28 PL, 400pts]

      • Eradicator Squad [14 PL, 200pts]

        Selections: Heavy melta rifle [20pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • 3x Eradicator [135pts]

          Selections: 3x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4
      • Eradicator Squad [14 PL, 200pts]

        Selections: Heavy melta rifle [20pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • 3x Eradicator [135pts]

          Selections: 3x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()


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