Liste Dennis N.

Votan (Warhammer 40,000 9th Edition) [95 PL, 2CP, 1,991pts]

  • Battalion Detachment 0CP (Leagues of Votann) [95 PL, 2CP, 1,991pts]

    Rules: HunTR weapons

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • League

        Selections: Ymyr Conglomerate

        Categories: Configuration

        Abilities: Master Armourers


        Abilities Description Ref
        Master Armourers - Add 4" to the Range characteristic of all ranged weapons (excluding Relics) models with this custom are equipped with.
        - Models in a unit with this custom that have a Save characteristic of 2+ gains a 4+ invulnerable save, other models in a unit with this custom gain a 5+ invulnerable save.

        Ancestral Judgement
        Each time a model with this custom (excluding a COG model) makes a ranged attack that targets a unit within half range, if that target has one or more Judgement tokens, the Armour Penetration characteristic of that attack is improved by 1.
    • HQ [9 PL, -4CP, 195pts]

      • Brôkhyr Forge-master [5 PL, -2CP, 115pts]

        Selections: Brôkhyr Forge-master [1 PL, 25pts], Graviton hammer, Graviton rifle, Master Armourer, Stratagem: In the Right Hands [-1CP], Stratagem: Legend of the League [-1CP], Wayfarer's Grace

        Categories: HQ, Faction: Votann, Infantry, Character, Brôkhyr Iron-master, Ymyr Conglomerate, Brôkhyr Forge-master, Ymyr Conglomerate Forge-master

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Brôkhyr Forge-master, Brôkhyr's Guild, E-COG Support, Forgemaster's Eye, Master Armourer, Multi-spectral Visor, Wayfarer's Grace, Unit: Brôkhyr Iron-master, Weapon: Graviton hammer, Graviton rifle

        • E-COG

          Selections: Autoch-pattern bolt pistol

          Categories: Infantry, COG, E-COG

          Unit: E-COG, Weapon: Autoch-pattern bolt pistol

        • E-COG

          Selections: Manipulator arms

          Categories: Infantry, COG, E-COG

          Unit: E-COG, Weapon: Manipulator arms

        • E-COG

          Selections: Plasma torch

          Categories: Infantry, COG, E-COG

          Unit: E-COG, Weapon: Plasma torch

        • Ironkin Assistant

          Selections: Las-beam cutter

          Categories: Infantry, Character, Ironkin Assistant

          Rules: Beam weapons

          Abilities: Ironkin Assistant, Unit: Ironkin Assistant, Weapon: Las-beam cutter


        Abilities Description Ref
        Brôkhyr Forge-master Once per battle round, if this model is on the battlefield when you use a Votann Wargear Stratagem, if the unit selected to use that Stratagem is a friendly <LEAGUE> unit within 6" of this BRÔKYR FORGE-MASTER, reduce the CP cost of that Stratagem by 1CP. Note that the CP cost is only reduced by 1 for that use of the Stratagem, any future uses of it will cost the normal amount of CP.
        Brôkhyr's Guild At the end of your Movement phase, this unit can repair one friendly <LEAGUE> VEHICLE or <LEAGUE> EXO-FRAME model within 3" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
        E-COG Support Each time this unit uses it's Brôkhyr's Guild ability, if this unit contains one or more E-COG models, the model being repaired regains one additional lost wound.

        The destruction of an E-COG is ignored for the purposes of Morale tests. If this unit's BRÔKYR IRON-MASTER model is ever destroyed, all of this unit's remaining E-COG models are also destroyed.
        Forgemaster's Eye Each time a BRÔKYR FORGE-MASTER model makes an attack, on an unmodified wound roll of 6, if the target of that attack has 1 or more Judgement tokens, that attack inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, and the attack sequence ends. If a BRÔKYR FORGE-MASTER model makes an attack with a beam weapon, this ability also applies to any intervening units that are "hit" by that beam that have one or more Judgement tokens.
        Ironkin Assistant While this unit contains an IRONKIN ASSISTANT model, this unit can perform actions even if it has Advanced, and it can shoot without its action failing.
        Master Armourer - Each time this WARLORD repairs a model using its Brôkhyr's Guild ability, the model being repaired regains up to 3 lost wounds instead of D3 (the model being repaired regains up to 4 lost wounds instead while this BRÔKYR FORGE-MASTER's unit contains 1 or more E-COG models, as described in the E-COG Support ability).
        - Once per battle round, when a saving throw is failed for a friendly <LEAGUE> VEHICLE or <LEAGUE> EXO-FRAME model that is within 6" of this WARLORD, this WARLORD can use this trait. When it does so, the Damage characteristic of that attack is changed to 0.
        Multi-spectral Visor In your Command phase, if this unit contains a BRÔKYR IRON-MASTER model, you can select one friendly <LEAGUE> CORE or <LEAGUE> VEHICLE model within 9" of this unit. If you do so, until the start of your next Command phase, each time a model in that friendly unit makes an attack with a ranged weapon, add 1 to that attack's hit roll.
        Wayfarer's Grace - At the start of each of your Command phases, the bearer regains 1 lost wound.
        - The first time the bearer is destroyed, you can choose to use this Relic instead of using any rules that triggered when that model is destroyed. If you do so, roll one D6 at the end of the phase: on a 3+, set that model back up on the battlefield as close as possible to where they were destroyed, and not in Engagement Range of any enemy models, with D3 wounds remaining.
        Unit MWSBSSTWALdSave Ref
        Brôkhyr Iron-master 5"3+2+444394+
        E-COG 5"4+4+341194+
        Ironkin Assistant 5"3+3+442294+
        Weapon RangeTypeSAPDAbilities Ref
        Autoch-pattern bolt pistol 12"Pistol 14-11-
        Graviton hammer MeleeMeleex2-22Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
        Graviton rifle 18"HunTR 35-32Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3.
        Las-beam cutter 9"Pistol 16-31Beam
        Manipulator arms MeleeMeleeUser01Each time the bearer fights, it makes 2 additional attacks with this weapon.
        Plasma torch MeleeMelee+4-42-
      • Kâhl [4 PL, -2CP, 80pts]

        Selections: Forgewrought plasma axe, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Teleport crest, Unrelenting Toil, Volkanite disintegrator, Warlord, Wârpestryk

        Categories: HQ, Faction: Votann, Infantry, Character, Kâhl, Ymyr Conglomerate, YC Warlord, Teleportation, Warlord

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Bastium Void Armour, Grim Efficiency, Kindred Hero (Aura), Stratagem: Relic, Stratagem: Warlord Trait, Teleport crest, Unrelenting Toil, Wârpestryk, Unit: Kâhl, Weapon: Forgewrought plasma axe, Volkanite disintegrator


        Abilities Description Ref
        Bastium Void Armour This model has a 4+ invulnerable save.
        Grim Efficiency In each of your Command phases, if every unit from your army is from the same League (excluding models with the UNALIGNED keyword), you can select one enemy unit that is visible to this model. If you do so, that enemy unit gains one Judgement token.
        Kindred Hero (Aura) While a friendly <LEAGUE> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Teleport crest During deployment, you can set up this unit in a teleportation dock instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unrelenting Toil While a friendly <LEAGUE> CORE unit that is performing an action is within 6" of this WARLORD. that unit can shoot without that action failing.
        Wârpestryk - Each time the bearer makes a Normal Move, Advances, Falls Back, or makes a charge move, until that move is finished, it can move horizontally through models and terrain features (it cannot finish a move on top of another model, or its base).
        - Once per battle, when you use the Site-to-Site Teleport Stratagem, if you select the bearer's unit for that Stratagem, it costs 0 CP.
        - Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model's unit.
        Unit MWSBSSTWALdSave Ref
        Kâhl 5"2+2+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Forgewrought plasma axe MeleeMelee+1-32-
        Volkanite disintegrator 18"HunTR 3501Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends.
    • Troops [42 PL, 746pts]

      • Hearthkyn Warriors w/ ion blasters [14 PL, 340pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors, Ymyr Conglomerate

        Unit: Hearthkyn Warrior

        • Theyn [22pts]

          Selections: Gravitic concussion grenades, Ion pistol [5pts], Plasma axe [5pts]

          Abilities: Weavefield Crest, Unit: Theyn, Weapon: Gravitic concussion grenades, Ion pistol, Plasma axe

        • 12x Warrior [156pts]

          Selections: 12x Autoch-pattern bolt pistol, 12x Gravitic concussion grenades, 12x Ion blaster [12pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ comms array [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Multiwave comms array [5pts]

          Abilities: Multiwave comms array, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ heavy weapon [32pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle

        • Warrior w/ heavy weapon [32pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle

        • Warrior w/ heavy weapon [22pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ heavy weapon [22pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ medipack [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]

          Abilities: Medipack, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ scanner [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Pan spectral scanner [5pts]

          Abilities: Pan spectral scanner, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster


        Abilities Description Ref
        Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Multiwave comms array The bearer's unit gains the COMMS keyword. While the bearer's unit is within 24" of a friendly <LEAGUE> KÂHL model, the bearer's unit is considered to be within range of that model's Kindred Hero aura ability.
        Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Weavefield Crest This unit's Theyn has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Hearthkyn Warrior 5"3+3+441274+
        Theyn 5"3+3+442384+
        Weapon RangeTypeSAPDAbilities Ref
        Autoch-pattern bolt pistol 12"Pistol 14-11-
        Gravitic concussion grenades 6"Grenade D65-11Blast
        Ion blaster 18"HunTR 15-22-
        Ion pistol 12"Pistol 15-22-
        L7 missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        L7 missile launcher - Blast 30"HunTR D65-11Blast
        L7 missile launcher - Focused 30"HunTR 19-2D6-
        Magna-rail rifle 24"HunTR 19-4D3+3Magna-rail
        Plasma axe MeleeMelee+1-31-
      • Hearthkyn Warriors w/ ion blasters [14 PL, 203pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors, Ymyr Conglomerate

        Unit: Hearthkyn Warrior

        • Theyn [22pts]

          Selections: Gravitic concussion grenades, Ion pistol [5pts], Plasma axe [5pts]

          Abilities: Weavefield Crest, Unit: Theyn, Weapon: Gravitic concussion grenades, Ion pistol, Plasma axe

        • 7x Warrior [91pts]

          Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ heavy weapon [32pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle

        • Warrior w/ heavy weapon [22pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ medipack [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]

          Abilities: Medipack, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ scanner [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Pan spectral scanner [5pts]

          Abilities: Pan spectral scanner, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster


        Abilities Description Ref
        Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Weavefield Crest This unit's Theyn has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Hearthkyn Warrior 5"3+3+441274+
        Theyn 5"3+3+442384+
        Weapon RangeTypeSAPDAbilities Ref
        Autoch-pattern bolt pistol 12"Pistol 14-11-
        Gravitic concussion grenades 6"Grenade D65-11Blast
        Ion blaster 18"HunTR 15-22-
        Ion pistol 12"Pistol 15-22-
        L7 missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        L7 missile launcher - Blast 30"HunTR D65-11Blast
        L7 missile launcher - Focused 30"HunTR 19-2D6-
        Magna-rail rifle 24"HunTR 19-4D3+3Magna-rail
        Plasma axe MeleeMelee+1-31-
      • Hearthkyn Warriors w/ ion blasters [14 PL, 203pts]

        Categories: Troops, Faction: Votann, Infantry, Core, Shield Crest, Concussion, Hearthkyn Warriors, Ymyr Conglomerate

        Unit: Hearthkyn Warrior

        • Theyn [22pts]

          Selections: Gravitic concussion grenades, Ion pistol [5pts], Plasma axe [5pts]

          Abilities: Weavefield Crest, Unit: Theyn, Weapon: Gravitic concussion grenades, Ion pistol, Plasma axe

        • 7x Warrior [91pts]

          Selections: 7x Autoch-pattern bolt pistol, 7x Gravitic concussion grenades, 7x Ion blaster [7pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ heavy weapon [22pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher [10pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, L7 missile launcher, L7 missile launcher - Blast, L7 missile launcher - Focused

        • Warrior w/ heavy weapon [32pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle [20pts]

          Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Magna-rail rifle

        • Warrior w/ medipack [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Medipack [5pts]

          Abilities: Medipack, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster

        • Warrior w/ scanner [18pts]

          Selections: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster [1pts], Pan spectral scanner [5pts]

          Abilities: Pan spectral scanner, Weapon: Autoch-pattern bolt pistol, Gravitic concussion grenades, Ion blaster


        Abilities Description Ref
        Medipack The bearer's unit gains the MEDIC keyword. In addition, once per turn, the first time a saving throw is failed for the bearer's unit, the Damage characteristic of that attack is changed to 0.
        Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Weavefield Crest This unit's Theyn has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Hearthkyn Warrior 5"3+3+441274+
        Theyn 5"3+3+442384+
        Weapon RangeTypeSAPDAbilities Ref
        Autoch-pattern bolt pistol 12"Pistol 14-11-
        Gravitic concussion grenades 6"Grenade D65-11Blast
        Ion blaster 18"HunTR 15-22-
        Ion pistol 12"Pistol 15-22-
        L7 missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        L7 missile launcher - Blast 30"HunTR D65-11Blast
        L7 missile launcher - Focused 30"HunTR 19-2D6-
        Magna-rail rifle 24"HunTR 19-4D3+3Magna-rail
        Plasma axe MeleeMelee+1-31-
    • Elites [18 PL, 450pts]

      • Hearthguard w/ plasma guns and concussion gauntlets [18 PL, 450pts]

        Categories: Elites, Faction: Votann, Infantry, Core, Exo-armour, Einhyr, Hearthguard, Ymyr Conglomerate

        Rules: Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Exo-armour

        • 9x Hearthguard [405pts]

          Selections: 9x Concussion gauntlet, 9x EtaCarn plasma gun, 9x Exo-armour grenade launcher

          Unit: Hearthguard, Weapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher

        • Hesyr [45pts]

          Selections: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher, Weavefield crest

          Categories: Shield Crest

          Abilities: Weavefield crest, Unit: Hesyr (Weavefield crest), Weapon: Concussion gauntlet, EtaCarn plasma gun, Exo-armour grenade launcher


        Abilities Description Ref
        Exo-armour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Weavefield crest The bearer increases its Wounds characteristic to 3 and has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Hearthguard 5"3+3+552282+
        Hesyr (Weavefield crest) 5"3+3+553392+
        Weapon RangeTypeSAPDAbilities Ref
        Concussion gauntlet MeleeMelee+3-22-
        EtaCarn plasma gun 24"HunTR 18-42-
        Exo-armour grenade launcher 18"HunTR D64-11Blast
    • Heavy Support [26 PL, 600pts]

      • Hekaton Land Fortress [13 PL, 300pts]

        Selections: MATR autocannon, Pan spectral scanner, SP heavy conversion beamer

        Categories: Faction: Votann, Vehicle, Accelerated, Transport, Hekaton Land Fortress, Heavy Support, Ymyr Conglomerate, Scanner

        Rules: Beam weapons, Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Explodes (Hekaton), Pan spectral scanner, Transport: Hekaton Land Fortress, Unit: Hekaton Land Fortress 1 (9+ wounds remaining), Hekaton Land Fortress 2 (5-8 wounds remaining), Hekaton Land Fortress 3 (1-4 wounds remaining), Weapon: MATR autocannon, SP heavy conversion beamer

        • 2x Two bolt cannons

          Selections: 4x Bolt cannon

          Weapon: Bolt cannon


        Abilities Description Ref
        Explodes (Hekaton) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
        Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Transport Capacity Ref
        Hekaton Land Fortress This model has a transport capacity of 12 <LEAGUE> INFANTRY models. Each EXO-ARMOUR model takes the space of 2 models and each EXO-FRAME model takes the space of 3 models.
        Unit MWSBSSTWALdSave Ref
        Hekaton Land Fortress 1 (9+ wounds remaining) 10"6+3+8816692+
        Hekaton Land Fortress 2 (5-8 wounds remaining) 8"6+4+88N/AD692+
        Hekaton Land Fortress 3 (1-4 wounds remaining) 6"6+5+88N/A392+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt cannon 36"HunTR 36-22-
        MATR autocannon 24"Heavy 67-22-
        SP heavy conversion beamer 30"HunTR 28-34Beam. Each time an attack is made with this weapon hits a unit, if the unit that was hit is wholly more than 15" away from the firing model, one additional hit is scored against that unit.
      • Hekaton Land Fortress [13 PL, 300pts]

        Selections: MATR autocannon, Pan spectral scanner, SP heavy conversion beamer

        Categories: Faction: Votann, Vehicle, Accelerated, Transport, Hekaton Land Fortress, Heavy Support, Ymyr Conglomerate, Scanner

        Rules: Beam weapons, Eye of the Ancestors, Steady Advance, Void Armour

        Abilities: Explodes (Hekaton), Pan spectral scanner, Transport: Hekaton Land Fortress, Unit: Hekaton Land Fortress 1 (9+ wounds remaining), Hekaton Land Fortress 2 (5-8 wounds remaining), Hekaton Land Fortress 3 (1-4 wounds remaining), Weapon: MATR autocannon, SP heavy conversion beamer

        • 2x Two bolt cannons

          Selections: 4x Bolt cannon

          Weapon: Bolt cannon


        Abilities Description Ref
        Explodes (Hekaton) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
        Pan spectral scanner The bearer's unit gains the SCANNER keyword. In addition, each time a model in the bearer's unit makes an attack with a ranged weapon, the target does not receive the benefits of Light Cover against that attack.
        Transport Capacity Ref
        Hekaton Land Fortress This model has a transport capacity of 12 <LEAGUE> INFANTRY models. Each EXO-ARMOUR model takes the space of 2 models and each EXO-FRAME model takes the space of 3 models.
        Unit MWSBSSTWALdSave Ref
        Hekaton Land Fortress 1 (9+ wounds remaining) 10"6+3+8816692+
        Hekaton Land Fortress 2 (5-8 wounds remaining) 8"6+4+88N/AD692+
        Hekaton Land Fortress 3 (1-4 wounds remaining) 6"6+5+88N/A392+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt cannon 36"HunTR 36-22-
        MATR autocannon 24"Heavy 67-22-
        SP heavy conversion beamer 30"HunTR 28-34Beam. Each time an attack is made with this weapon hits a unit, if the unit that was hit is wholly more than 15" away from the firing model, one additional hit is scored against that unit.

Force Rules

HunTR weapons: Many Votann ranged weapons have the type 'HunTR'. The number of attacks that a model makes with a HunTR weapon is equal to the number written on that weapon's profile after its type. For example, a model shooting a 'HunTR 1' weapon can make one attack with that weapon; a model firing a 'HunTR 3' weapon can make three attacks, and so on. ()

Selection Rules

Beam weapons: Some Votann weapons have the Beam abilty. Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes attacks with beam weapons that targets an enemy in Engagement Range, that attack is only resolved against the target unit and it cannot hit any other unit. ()

Eye of the Ancestors: See p86 of the Leagues of Votann Codex and associated updates and errata. ()

Steady Advance: - This unit can ignore any or all modifiers to its Move characteristic and any or all modifiers to its Advance or charge rolls.
- Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 3" to the Move characteristic of each model in this unit (add 6" instead if this unit is ACCELERATED). ()

Void Armour: - Each time an attack is made against this unit, your opponent cannot re-roll the wound roll and cannot re-roll the damage roll.
- Each time an attack is allocated to a model in this unit, the Armour Penetration characteristic of that attack is reduced by 1 (to a minimum of 0). ()


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