Liste Elias
Elias Wientjens ; White scars ; GDL4 (Warhammer 40,000 9th Edition) [101 PL, 3CP, 1,999pts]
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Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [101 PL, 3CP, 1,999pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [6CP]
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**Chapter Selector**
Selections: White Scars
Categories: PC: WS, Configuration
Rules: Lightning Assault
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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HQ [21 PL, -2CP, 390pts]
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Kor'sarro Khan [6 PL, 110pts]
Selections: Bolt pistol, Frag & Krak grenades, Moonfang
Categories: Faction: Imperium, Faction: Adeptus Astartes, Faction: White Scars, Character, Captain, Kor'sarro Khan, Infantry, Primaris, HQ
Rules: Angels of Death
Abilities: Anzuq, For the Khan! (Aura), Iron Halo, Rites of Battle, Unit: Kor'sarro Khan, Weapon: Bolt pistol, Frag grenades, Krak grenades, Moonfang
Abilities Description Ref Anzuq When this model is chosen to shoot with in your Shooting phase, you can select one enemy unit that is not a VEHICLE and is within 12" of this model. Roll one D6; on a 4+ that unit suffers 1 mortal wound. For the Khan! (Aura) While a friendly WHITE SCARS CORE or WHITE SCARS CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. Iron Halo This model has a 4+ invulnerable save. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Unit M WS BS S T W A Ld Save Ref Kor'sarro Khan 6" 2+ 2+ 4 4 6 5 9 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Moonfang Melee Melee +2 -3 D3 When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. -
Librarian in Terminator Armour [7 PL, -1CP, 130pts]
Selections: 3) Ride the Winds, 4) Storm-wreathed, Chapter Command: Chief Librarian [1 PL, 25pts], Force axe, Mantle of the Stormseer, Smite, Stratagem: Relic of the Chapter [-1CP]
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, Terminator, HQ, Chief Librarian
Rules: Angels of Death, Teleport Strike
Abilities: Chief Librarian, Crux Terminatus, Mantle of the Stormseer, Psychic Hood, Psychic Power: 3) Ride the Winds, 4) Storm-wreathed, Smite, Psyker: Psyker, Unit: Librarian in Terminator Armour, Weapon: Force axe
Abilities Description Ref Chief Librarian This model knows one additional psychic power from their chosen discipline and can attempt to Deny one additional psychic power in your opponent’s Psychic phase. Crux Terminatus This model has a 5+ invulnerable save. Mantle of the Stormseer PSYKER model only. When a Psychic test is taken for a model with this Relic attempting to manifest a psychic power from the Stormspeaking discipline (pg 62), add 1 to the total. Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test Psychic Power Warp Charge Range Details Ref 3) Ride the Winds 6 12" Ride the Winds has a warp charge value of 6. If manifested, select one friendly WHITE SCARSunit within 12" of this psyker. Until the start of your next Psychic phase, when an Advance roll or charge roll is made for that unit, add 2 to the result. 4) Storm-wreathed 6 12" Storm-wreathed has a warp charge value of 6. If manifested, select one friendly WHITE SCARSunit within 12" of this psyker. Until the start of your next Psychic phase, enemy units cannot fire Overwatch at that unit, and after that unit finishes a charge move, for each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 6, that enemy unit suffers 1 mortal wound. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 2 1 Smite & 2 Librarius - Unit M WS BS S T W A Ld Save Ref Librarian in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+ Weapon Range Type S AP D Abilities Ref Force axe Melee Melee +2 -2 D3 - -
Primaris Chaplain on Bike [8 PL, -1CP, 150pts]
Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Relic [-1CP], Twin Bolt rifle, Warlord
Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord
Rules: Angels of Death
Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Stratagem: Relic, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle
Abilities Description Ref 4. Mantra of Strength If this litany is inspiring:
- Add 1 to this PRIEST'S Attacks and Strength characteristics.
- Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Benediction of Fury Melee Melee +2 -2 3 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1
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Troops [15 PL, 300pts]
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Assault Intercessor Squad [5 PL, 100pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
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4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
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Assault Intercessor Sgt [24pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Plasma pistol [5pts]
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge
Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. -
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Intercessor Squad [5 PL, 100pts]
Selections: Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Auto Bolt Rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Auto Bolt Rifle 24" Assault 3 4 0 1 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Auto Bolt Rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Auto Bolt Rifle 24" Assault 3 4 0 1 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [40 PL, -1CP, 794pts]
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Bladeguard Veteran Squad [10 PL, 210pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads
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5x Bladeguard Veteran [175pts]
Selections: 5x Frag & Krak grenades, 5x Heavy Bolt Pistol, 5x Master-crafted power sword, 5x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
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Bladeguard Veteran Sergeant [35pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - -
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Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber
Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber
Unit M WS BS S T W A Ld Save Ref Invictor Tactical Warsuit [1] (7+ wounds remaining) 10" 3+ 3+ 7 6 13 4 8 3+ Invictor Tactical Warsuit [2] (4-6 wounds remaining) 8" 4+ 4+ 7 6 N/A 4 8 3+ Invictor Tactical Warsuit [3] (1-3 wounds remaining) 6" 5+ 5+ 7 6 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy bolter 36" Heavy 3 5 -1 2 - Invictor fist Melee Melee x2 -3 3 Twin ironhail autocannon 48" Heavy 6 7 -1 2 Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 - -
Judiciar [5 PL, -1CP, 85pts]
Selections: Absolver Bolt pistol, Executioner Relic Blade, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Character, Infantry, Primaris, Elites
Rules: Angels of Death
Abilities: Blade Parry, Rites of War, Tempormortis, Unit: Judiciar, Weapon: Absolver Bolt Pistol, Executioner Relic Blade, Frag grenades, Krak grenades
Abilities Description Ref Blade Parry This model has a 4+ invulnerable save against melee weapons. Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. Tempormortis At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Judiciar 6" 2+ 3+ 4 4 5 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Executioner Relic Blade Melee Melee +3 -3 2 Each unmodified wound roll of a 6 inflicts 1 mortal wound on the target in addition to any other damage Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
Redemptor Dreadnought [10 PL, 195pts]
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 - Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Vanguard Veteran Squad [7 PL, 144pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above
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Vanguard Veteran [24pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades
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Vanguard Veteran [22pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [29pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Relic blade [10pts]
Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Relic blade
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. Relic blade Melee Melee +3 -3 2 - -
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Fast Attack [14 PL, 305pts]
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Invader ATV Squad [4 PL, 85pts]
Categories: Fast Attack, Biker, Faction: Adeptus Astartes, Faction: Imperium, Primaris, Invader ATV Squad
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Invader ATV [4 PL, 85pts]
Selections: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle
Rules: Angels of Death, Explodes (3"/1)
Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle
Abilities Description Ref Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Invader ATV 14" 3+ 3+ 4 5 8 4 7 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Twin auto bolt rifle 24" Assault 6 4 0 1 - -
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Invader ATV Squad [4 PL, 85pts]
Categories: Fast Attack, Biker, Faction: Adeptus Astartes, Faction: Imperium, Primaris, Invader ATV Squad
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Invader ATV [4 PL, 85pts]
Selections: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle
Rules: Angels of Death, Explodes (3"/1)
Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle
Abilities Description Ref Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Invader ATV 14" 3+ 3+ 4 5 8 4 7 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Twin auto bolt rifle 24" Assault 6 4 0 1 - -
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Outrider Squad [6 PL, 135pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast Attack
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
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2x Outrider [90pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
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Outrider Sgt [45pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Abilities Description Ref Devastating Charge Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Outrider 14" 3+ 3+ 4 5 4 2 7 3+ Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1 -
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Heavy Support [11 PL, 210pts]
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Eliminator Squad [4 PL, 75pts]
Selections: Las Fusil
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Las Fusil
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Eliminator Sergeant [25pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades
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2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Camo cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack Covering Fire In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase. Unit M WS BS S T W A Ld Save Ref Eliminator 6" 3+ 2+ 4 4 2 2 7 3+ Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt sniper rifle - - - - - This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below. Bolt sniper rifle - Executioner round 36" Heavy 1 5 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw. Bolt sniper rifle - Hyperfrag round 36" Heavy D3 5 0 1 Blast. Bolt sniper rifle - Mortis round 36" Heavy 1 5 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Las Fusil 36" Heavy 1 8 -3 3 - -
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Eradicator Squad [7 PL, 135pts]
Selections: Melta rifle
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Melta rifle
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2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Melta rifle 24" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2 -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Lightning Assault:
- Units with this tactic are eligible to declare a charge with in a turn in whcih they Advanced or Fell Back.
- Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.
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Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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