Liste Frederik

GDL4_Frederik_ThousandSons (Warhammer 40,000 9th Edition) [23 Cabal Points, 102 PL, 4CP, 1,997pts]

  • Battalion Detachment 0CP (Chaos - Thousand Sons) [102 PL, 4CP, 23 Cabal Points, 1,997pts]

    Rules: Armour of Contempt, Brotherhood of Sorcerers

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Cults of the Legion

        Selections: Cult of Duplicity

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [20 PL, -2CP, 9 Cabal Points, 370pts]

      • Ahriman [9 PL, 3 Cabal Points, 180pts]

        Selections: 12. Glamour of Tzeentch, 21. Presage, 22. Weaver of Fates, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol, Smite

        Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman, Faction: Chaos, Faction: Arcana Astartes, Exalted Sorcerer, Fly, Cavalry

        Rules: Cabbalistic Rituals

        Abilities: Arch-Sorcerer of Tzeentch, Lord of the Thousand Sons (Aura) - Ahriman, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Presage, Smite, Weaver of Fates, Psyker: Ahriman, Unit: Ahriman (Disc of Tzeentch), Weapon: Black Staff of Ahriman, Frag grenades, Inferno Bolt Pistol, Krak grenades

        • Disc of Tzeentch [1 PL, 20pts]

          Selections: Disc blades

          Abilities: Disc of Tzeentch, Weapon: Disc blades


        Abilities Description Ref
        Arch-Sorcerer of Tzeentch Each time a Psychic test is taken for this model, you can re-roll that test.
        Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword.
        Lord of the Thousand Sons (Aura) - Ahriman While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Sigil of Corruption This model has a 4+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Glamour of Tzeentch 618"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.
        Presage 718"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Weaver of Fates 718"Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Ahriman 33Smite and three powers from the Discipline of Change and/or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave Ref
        Ahriman (Disc of Tzeentch) 12"2+2+446593+
        Weapon RangeTypeSAPDAbilities Ref
        Black Staff of Ahriman MeleeMelee+3-13-
        Disc blades MeleeMelee401Each time the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
      • Exalted Sorcerer [6 PL, 3 Cabal Points, 100pts]

        Selections: 11. Gaze of Hate, 11. Tzeentch's Firestorm, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite

        Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Infantry, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Cult of Duplicity, Cult of Duplicity Warlord

        Rules: Cabbalistic Rituals

        Abilities: Lord of the Thousand Sons (Aura), Sigil of Corruption, Psychic Power: Gaze of Hate, Smite, Sorcerous Facade, Tzeentch's Firestorm, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades


        Abilities Description Ref
        Lord of the Thousand Sons (Aura) While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Sigil of Corruption This model has a 4+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Gaze of Hate 518"Witchfire: If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll three D6: for each roll of 4+, that enemy unit suffers 1 mortal wound.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Tzeentch's Firestorm 618"Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of 5+ instead.
        Psyker CastDenyPowers KnownOther Ref
        Exalted Sorcerer 21Smite and two powers from the Discipline of Change and/or Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Exalted Sorcerer 6"2+2+445593+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
      • Infernal Master [5 PL, -2CP, 3 Cabal Points, 90pts]

        Selections: 12. Twist of Fate, 2. Fires of the Abyss, 2. Seeker After Shadows [1 Cabal Points], 6. Malefic Maelstrom, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Umbralefic Crystal, Warlord

        Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Cult of Duplicity, Cult of Duplicity Warlord, Warlord

        Rules: Cabbalistic Rituals

        Abilities: Infernal Master, Seeker After Shadows, Stratagem: Relic, Stratagem: Warlord Trait, Umbralefic Crystal, Infernal Pacts: Fires of the Abyss, Malefic Maelstrom, Psychic Power: Smite, Sorcerous Facade, Twist of Fate, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades


        Abilities Description Ref
        Infernal Master This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make one pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful.
        Seeker After Shadows - Each time this WARLORD attempts to perform a Psychic action, roll one additional D6 and discard one D6 when taking that Psychic test.
        - If your army is a Cabal of Sorcerers, each time you generate Cabal points, if this WARLORD is on the battlefield you generate 1 additional Cabal point.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Umbralefic Crystal Once per battle, in your Command phase, you can select the bearer or one friendly THOUSAND SONS INFANTRY unit within 6" of the bearer and remove it from the battlefield, In the Reinforcement step of that turn's Movement phase, set up that unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Infernal Pacts Ability Ref
        Fires of the Abyss If this pact is successful, the closest enemy unit within 15" of and visible to this INFERNAL MASTER suffers D3 mortal wounds.
        Malefic Maelstrom If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Twist of Fate 812"Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
        Psyker CastDenyPowers KnownOther Ref
        Infernal Master 11Smite and one from the Discipline of Change or the Discipline of Vengeance.
        Unit MWSBSSTWALdSave Ref
        Infernal Master 6"3+3+444493+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
    • Troops [42 PL, 12 Cabal Points, 767pts]

      • Rubric Marines [6 PL, 2 Cabal Points, 110pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 13. Doombolt, Force stave, Plasma pistol, Smite

          Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Plasma pistol, Standard, Plasma pistol, Supercharge

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [26pts]

          Selections: Soulreaper cannon [5pts]

          Weapon: Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Doombolt 618"Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno boltgun 24"Rapid Fire 14-21-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [6 PL, 2 Cabal Points, 105pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 13. Doombolt, Force stave, Plasma pistol, Smite

          Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Plasma pistol, Standard, Plasma pistol, Supercharge

        • 4x Rubric Marine w/ inferno boltgun [84pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Doombolt 618"Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno boltgun 24"Rapid Fire 14-21-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Rubric Marines [12 PL, 2 Cabal Points, 237pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 32. Pyric Flux, Force stave, Smite, Warpflame pistol

          Psychic Power: Pyric Flux, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Warpflame pistol

        • 9x Rubric Marine w/ warpflamer [216pts]

          Selections: 9x Warpflamer [27pts]

          Weapon: Warpflamer


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Pyric Flux 512"Blessing: If manifested, select one friendly ARCANA ASTARTES unit within 12" of this PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers, warpflame pistols and heavy warpflamers (and any relics that replace one of these weapons) that models in that unit are equipped with.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Warpflame pistol 12"Pistol D63-21Each time an attack is made with this weapon, that attack automatically hits the target.
        Warpflamer 12"Assault D64-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Rubric Marines [6 PL, 2 Cabal Points, 105pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 13. Doombolt, Force stave, Plasma pistol, Smite

          Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Plasma pistol, Standard, Plasma pistol, Supercharge

        • 4x Rubric Marine w/ inferno boltgun [84pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Doombolt 618"Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno boltgun 24"Rapid Fire 14-21-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Rubric Marines [6 PL, 2 Cabal Points, 105pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 31. Empyric Guidance, Force stave, Plasma pistol, Smite

          Psychic Power: Empyric Guidance, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Plasma pistol, Standard, Plasma pistol, Supercharge

        • 4x Rubric Marine w/ inferno boltgun [84pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Empyric Guidance 412"Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of Rapid Fire and Heavy weapons models in that unit are equipped with.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno boltgun 24"Rapid Fire 14-21-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Rubric Marines [6 PL, 2 Cabal Points, 105pts]

        Selections: Icon of Flame [1 Cabal Points]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 31. Empyric Guidance, Force stave, Plasma pistol, Smite

          Psychic Power: Empyric Guidance, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Plasma pistol, Standard, Plasma pistol, Supercharge

        • 4x Rubric Marine w/ inferno boltgun [84pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Empyric Guidance 412"Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of Rapid Fire and Heavy weapons models in that unit are equipped with.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno boltgun 24"Rapid Fire 14-21-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Elites [40 PL, 2 Cabal Points, 860pts]

      • Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]

        Selections: 2x Hellfyre missile rack [20pts]

        Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master, Teleport Strike

        Abilities: All is Dust, Arcane Automata, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack

        • Scarab Occult Sorcerer [1 Cabal Points, 40pts]

          Selections: 23. Temporal Surge, Force stave, Inferno combi-bolter, Smite

          Psychic Power: Smite, Temporal Surge, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter

        • 7x Terminator [280pts]

          Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh

          Weapon: Inferno combi-bolter, Prosperine khopesh

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Terminator Armour This model has a 5+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Temporal Surge 76"Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move.
        Psyker CastDenyPowers KnownOther Ref
        Scarab Occult Sorcerer 11Smite and one power from the Discipline of Change or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave Ref
        Scarab Occult Sorcerer 5"3+3+443392+
        Scarab Occult Terminator 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Hellfyre missile rack 36"Heavy 28-2D3-
        Inferno combi-bolter 24"Rapid Fire 24-21-
        Prosperine khopesh MeleeMelee+1-32-
        Soulreaper cannon 24"Heavy 56-31-
      • Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]

        Selections: 2x Hellfyre missile rack [20pts]

        Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master, Teleport Strike

        Abilities: All is Dust, Arcane Automata, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack

        • Scarab Occult Sorcerer [1 Cabal Points, 40pts]

          Selections: 23. Temporal Surge, Force stave, Inferno combi-bolter, Smite

          Psychic Power: Smite, Temporal Surge, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter

        • 7x Terminator [280pts]

          Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh

          Weapon: Inferno combi-bolter, Prosperine khopesh

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Terminator Armour This model has a 5+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Temporal Surge 76"Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move.
        Psyker CastDenyPowers KnownOther Ref
        Scarab Occult Sorcerer 11Smite and one power from the Discipline of Change or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave Ref
        Scarab Occult Sorcerer 5"3+3+443392+
        Scarab Occult Terminator 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Hellfyre missile rack 36"Heavy 28-2D3-
        Inferno combi-bolter 24"Rapid Fire 24-21-
        Prosperine khopesh MeleeMelee+1-32-
        Soulreaper cannon 24"Heavy 56-31-

Force Rules

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Brotherhood of Sorcerers: If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save. ()

Selection Rules

Cabbalistic Rituals: If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.

In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability. ()

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. ()

Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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