Liste Jonas
Jonas, Sorros, GDL4 (Warhammer 40,000 9th Edition) [96 PL, 3CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Adepta Sororitas) [96 PL, 2,000pts, 3CP]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Order Convictions
Selections: Order: Bloody Rose
Categories: Configuration
Abilities: Quick to Anger
Abilities Description Quick to Anger - Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
- Each time a model with this conviction makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.
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HQ [19 PL, 380pts, -2CP]
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Canoness [5 PL, 100pts, -2CP]
Selections: Blessed Blade [10pts], Bolt pistol, Frag & Krak grenades, Relic: Blade of Saint Ellynor, Stratagem: Relic [-1CP], Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Blade of Saint Ellynor, Lead the Righteous (Aura), Rosarius, Stratagem: Relic, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire, Unit: Canoness, Weapon: Blade of Saint Ellynor, Blessed Blade, Bolt pistol, Frag grenades, Krak grenades
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Word of the Emperor [2 PL, 40pts]
Selections: Blessing, Miraculous ability
Abilities: Word of the Emperor: Blessing, Word of the Emperor: Miraculous ability
Abilities Description Blade of Saint Ellynor Model equipped with a blessed blade only. This Relic replaces a blessed blade and has the following profile: Lead the Righteous (Aura) While a friendly <ORDER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Rosarius This model has a 4+ invulnerable save. Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Warlord Trait: Blazing Ire Add 1 to the Attacks characteristic of this WARLORD. This WARLORD is eligible to charge in a turn in which it Advanced. Word of the Emperor: Blessing At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Word of the Emperor: Miraculous ability While an enemy unit is within Miracle range of this model, each time a model in a friendly <ORDER> CORE or <ORDER> CHARACTER units makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack. Unit M WS BS S T W A Ld Save Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Weapon Range Type S AP D Abilities Blade of Saint Ellynor Melee Melee +2 -3 3 - Blessed Blade Melee Melee +2 -3 2 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Morvenn Vahl [14 PL, 280pts]
Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher, Warlord
Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ, Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Repugnance, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile
Abilities Description Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD. Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with. Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with. Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Unit M WS BS S T W A Ld Save Morvenn Vahl 8" 2+ 2+ 5 5 8 5 9 2+ Weapon Range Type S AP D Abilities Fidelis 36" Heavy 3 6 -1 2 Lance of Illumination - Lunging Strike Melee Melee +3 -3 3 Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage. Lance of Illumination - Sweeping Blow Melee Melee User -2 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Paragon Missile Launcher - Prioris Missile 36" Heavy 2 8 -2 D6 Paragon Missile Launcher - Sanctorum Missile 36" Heavy 2D6 4 0 1 Blast
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Troops [9 PL, 165pts]
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Battle Sister Squad [3 PL, 55pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
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4x Battle Sister [44pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Sister Superior [11pts]
Selections: Frag & Krak grenades
Unit: Sister Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Unit M WS BS S T W A Ld Save Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Battle Sister Squad [3 PL, 55pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
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4x Battle Sister [44pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Sister Superior [11pts]
Selections: Frag & Krak grenades
Unit: Sister Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Unit M WS BS S T W A Ld Save Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Battle Sister Squad [3 PL, 55pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
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4x Battle Sister [44pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Sister Superior [11pts]
Selections: Frag & Krak grenades
Unit: Sister Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Unit M WS BS S T W A Ld Save Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [35 PL, 745pts, -1CP]
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Paragon Warsuits [11 PL, 240pts]
Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Paragon Warsuit
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon Superior [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
Abilities Description Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unit M WS BS S T W A Ld Save Paragon 8" 3+ 3+ 5 5 4 3 8 2+ Paragon Superior 8" 3+ 3+ 5 5 4 4 9 2+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Paragon War Mace Melee Melee +4 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Paragon Warsuits [11 PL, 240pts, -1CP]
Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Paragon Warsuit
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon Superior [80pts, -1CP]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace, Relic: Litanies of Faith, Stratagem: A Sacred Burden [-1CP]
Abilities: Relic: Litanies of Faith, Stratagem: A Sacred Burden, Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
Abilities Description Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Relic: Litanies of Faith ADEPTA SORORITAS model only. Once per battle round, if the bearer is on the battlefield when you gain a Miracle dice (pg 91), you can re-roll that dice before adding it to your pool. Stratagem: A Sacred Burden Use this Stratagem before the battle. Select one ADEPTA SORORITAS model (excluding CHARACTER models) in your army that has the word 'Superior' in their profile. That model can have one of the following Relics of the Ecclesiarchy (pg 74-75), even though they are not a CHARACTER model. Blessings of Sebastian Thor; The Ecclesiarch's Fury; Litanies of Faith; Redemption. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Unit M WS BS S T W A Ld Save Paragon 8" 3+ 3+ 5 5 4 3 8 2+ Paragon Superior 8" 3+ 3+ 5 5 4 4 9 2+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Paragon War Mace Melee Melee +4 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Paragon Warsuits [11 PL, 240pts]
Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Paragon Warsuit
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
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Paragon Superior [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace
Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon War Mace, Storm bolter
Abilities Description Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unit M WS BS S T W A Ld Save Paragon 8" 3+ 3+ 5 5 4 3 8 2+ Paragon Superior 8" 3+ 3+ 5 5 4 4 9 2+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Paragon War Mace Melee Melee +4 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Preacher [2 PL, 25pts]
Selections: Autopistol, Chainsword, War Hymn
Categories: Faction: Adeptus Ministorum, Character, Faction: Imperium, Infantry, Priest, Preacher, Cult Imperialis, Cult Imperialis Priest, Elites
Abilities: Icon of the Ecclessiarchy (Aura), Priest, Priestly Delegation, Rosarius, War Hymn, Zealot, Unit: Preacher, Weapon: Autopistol, Chainsword
Abilities Description Icon of the Ecclessiarchy (Aura) While a CHAOS unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit. Priest This model knows War Hymn from the Hymns of Battle. In your Command phase, if this model is on the battlefield, it can intone one hymn it knows that has not already been intended by a friendly model this turn. Roll one D6: on a 3+, the intoned hymn is inspiring and takes effect until the start of your next Command phase. Priestly Delegation If your army is Battle-forged, then for each MISSIONARY unit included in a Detachment, one PREACHER unit can be included in that Detachment without taking up a Battlefield Role slot. Rosarius This model has a 4+ invulnerable save. War Hymn If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER or ENGINE OF REDEMPTION unit within 6" of this PRIEST model. Until the start of your next Command phase, add 1 to the attacks characteristic of models in that unit. Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn. Unit M WS BS S T W A Ld Save Preacher 6" 4+ 4+ 3 3 4 3 7 6+ Weapon Range Type S AP D Abilities Autopistol 12" Pistol 1 3 0 1 - Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
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Fast Attack [5 PL, 90pts]
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Dominion Squad [5 PL, 90pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Dominion Squad, Fast Attack, Faction: Imperium, Infantry, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Holy Vanguard
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Dominion Superior [14pts]
Selections: Frag & Krak grenades
Unit: Dominion Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Dominion w/ Special Weapon [19pts]
Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades
Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades
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Dominion w/ Special Weapon [19pts]
Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades
Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades
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Dominion w/ Special Weapon [19pts]
Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades
Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades
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Dominion w/ Special Weapon [19pts]
Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades
Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades
Abilities Description Holy Vanguard At the start of the first battle round, before the first turn begins, this unit, or the ADEPTA SORORITAS TRANSPORT it is embarked within, can make a Normal Move of up to 6" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Unit M WS BS S T W A Ld Save Dominion 6" 4+ 3+ 3 3 1 1 7 3+ Dominion Superior 6" 4+ 3+ 3 3 1 2 8 3+ Weapon Range Type S AP D Abilities Artificier-crafted storm bolter 24" Rapid fire 2 4 0 2 Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Heavy Support [24 PL, 540pts]
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Mortifiers [9 PL, 185pts]
Categories: Faction: Adeptus Ministorum, Vehicle, Faction: Imperium, Heavy Support, Faction: Adepta Sororitas, Mortifiers, Outcasts, Engine of Repemption
Rules: Armour of Contempt
Abilities: Anguish of the Unredeemed, Berserk Killing Machines, Instrument of Pain and Penance, Wrath of the Penitent, Zealot
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Mortifiers [3 PL, 60pts]
Selections: 2x Heavy bolter, 2x Penitent buzz-blades
Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
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Mortifiers [3 PL, 60pts]
Selections: 2x Heavy bolter, 2x Penitent buzz-blades
Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
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Mortifiers [3 PL, 65pts]
Selections: Anchorite Sarcophagus [5pts], 2x Heavy bolter, 2x Penitent buzz-blades
Abilities: Anchorite Sarcophagus, Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
Abilities Description Anchorite Sarcophagus The bearer has a Save characteristic of 3+. Anguish of the Unredeemed Each time a model in this unit is destroyed by a melee attack, if this unit has not yet been selected to fight this phase, roll one D6 before removing that model from play. On a 4+, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making attacks. After doing so, any other rules that affect this model 'when it is destroyed' are triggered (if any) and then the model is removed from play. Berserk Killing Machines Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost. Instrument of Pain and Penance This unit cannot perform any actions, as described in the Warhammer 40,000 Core Book. Wrath of the Penitent If a model is equipped with 2 penitent buzz-blades, it has an Attacks characteristic of 5. If a model is equipped with 2 penitent flails, it has an Attacks characteristic of 5. Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn. Unit M WS BS S T W A Ld Save Mortifier 8" 3+ 3+ 5 5 5 4 8 4+ Weapon Range Type S AP D Abilities Heavy bolter 36" Heavy 3 5 -1 2 - Penitent buzz-blades Melee Melee +3 -4 2 - -
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Mortifiers [9 PL, 185pts]
Categories: Faction: Adeptus Ministorum, Vehicle, Faction: Imperium, Heavy Support, Faction: Adepta Sororitas, Mortifiers, Outcasts, Engine of Repemption
Rules: Armour of Contempt
Abilities: Anguish of the Unredeemed, Berserk Killing Machines, Instrument of Pain and Penance, Wrath of the Penitent, Zealot
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Mortifiers [3 PL, 60pts]
Selections: 2x Heavy bolter, 2x Penitent buzz-blades
Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
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Mortifiers [3 PL, 60pts]
Selections: 2x Heavy bolter, 2x Penitent buzz-blades
Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
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Mortifiers [3 PL, 65pts]
Selections: Anchorite Sarcophagus [5pts], 2x Heavy bolter, 2x Penitent buzz-blades
Abilities: Anchorite Sarcophagus, Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades
Abilities Description Anchorite Sarcophagus The bearer has a Save characteristic of 3+. Anguish of the Unredeemed Each time a model in this unit is destroyed by a melee attack, if this unit has not yet been selected to fight this phase, roll one D6 before removing that model from play. On a 4+, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making attacks. After doing so, any other rules that affect this model 'when it is destroyed' are triggered (if any) and then the model is removed from play. Berserk Killing Machines Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost. Instrument of Pain and Penance This unit cannot perform any actions, as described in the Warhammer 40,000 Core Book. Wrath of the Penitent If a model is equipped with 2 penitent buzz-blades, it has an Attacks characteristic of 5. If a model is equipped with 2 penitent flails, it has an Attacks characteristic of 5. Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn. Unit M WS BS S T W A Ld Save Mortifier 8" 3+ 3+ 5 5 5 4 8 4+ Weapon Range Type S AP D Abilities Heavy bolter 36" Heavy 3 5 -1 2 - Penitent buzz-blades Melee Melee +3 -4 2 - -
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Retributor Squad [6 PL, 170pts]
Selections: 2x Armourium Cherub [20pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Armourium Cherub, Storm of Retribution
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Retributor Superior [22pts]
Selections: Frag & Krak grenades
Unit: Retributor Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Ministorum Combi-flamer [10pts]
Selections: Bolt pistol, Ministorum Combi-flamer [10pts]
Weapon: Bolt pistol, Boltgun, Ministorum Flamer
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
Abilities Description Armourium Cherub Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn. Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack. Unit M WS BS S T W A Ld Save Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Ministorum Flamer 12" Assault D6 5 0 1 Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Dedicated Transport [4 PL, 80pts]
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Sororitas Rhino [4 PL, 80pts]
Selections: Storm bolter
Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Explodes (6/6"/D3 Transport), Transport: Sororitas Rhino, Unit: Sororitas Rhino [1] (6+ wounds remaining), Sororitas Rhino [2] (3-5 wounds remaining), Sororitas Rhino [3] (1-2 wounds remaining), Weapon: Storm bolter
Abilities Description Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Transport Capacity Sororitas Rhino This model has a transport capacity of 10 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models. Unit M WS BS S T W A Ld Save Sororitas Rhino [1] (6+ wounds remaining) 12" 6+ 3+ 6 7 10 3 8 3+ Sororitas Rhino [2] (3-5 wounds remaining) 6" 6+ 4+ 6 7 N/A D3 8 3+ Sororitas Rhino [3] (1-2 wounds remaining) 3" 6+ 5+ 6 7 N/A 1 8 3+ Weapon Range Type S AP D Abilities Storm bolter 24" Rapid Fire 2 4 0 1 -
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Selection Rules
Acts of Faith:
One Miracle Die is generated at the start of each Player Turn.
Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test
There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.
Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
Sacred Rites:
This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.
1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.
2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).
3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.
4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.
5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Shield of Faith:
Models in this unit have a 6+ invulnerable save.
In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.
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