Liste Karla

GDL#4 Karla Dämonen (Warhammer 40,000 9th Edition) [99 PL, 2CP, 2,000pts]

  • Patrol Detachment -2CP (Chaos - Daemons) [25 PL, 510pts, -2CP]

    • Configuration [-2CP]

      • Chaos Allegiance

        Selections: Tzeentch

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [6 PL, 110pts]

      • Fluxmaster [6 PL, 110pts]

        Selections: Bolt of Change, Disc blades, Infernal Flames, Ritual dagger, Smite

        Categories: Character, Faction: Legiones Daemonica, Cavalry, Horrors, Psyker, Faction: Tzeentch, Fly, Faction: Chaos, Herald, Daemon, HQ

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Fluxmaster, Herald of Tzeentch (Aura), Psychic Power: Bolt of Change, Infernal Flames, Smite, Psyker: Fluxmaster, Unit: Fluxmaster, Weapon: Disc blades, Ritual dagger


        Abilities Description
        Fluxmaster In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
        Herald of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
        Psychic Power Warp ChargeRangeDetails
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Fluxmaster 21Smite and 2 powers from the Tzeentch discipline-
        Unit MWSBSSTWALdSave
        Fluxmaster 12"4+3+346286+/3+
        Weapon RangeTypeSAPDAbilities
        Disc blades MeleeMelee401Malefic 1
        Ritual dagger MeleeMeleeUser-11-
    • Troops [7 PL, 150pts]

      • Pink Horrors [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Instrument, Icon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror

        • Iridescent Horror

          Selections: Coruscating flames

          Unit: Iridescent Horror, Weapon: Coruscating flames

        • 9x Pink Horror

          Selections: 9x Coruscating flames

          Unit: Pink Horror, Weapon: Coruscating flames


        Abilities Description
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
        - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
        - If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
        - If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
        - Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Iridescent Horror 6"4+3+331176+/3+
        Pink Horror 6"4+3+331166+/3+
        Weapon RangeTypeSAPDAbilities
        Coruscating flames 18"Assault 2+1-11-
    • Elites [12 PL, 250pts]

      • Flamers [6 PL, 125pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 4x Flamer [100pts]

          Selections: 4x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Flamers [6 PL, 125pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 4x Flamer [100pts]

          Selections: 4x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
  • Battalion Detachment 0CP (Chaos - Daemons) [74 PL, 1,490pts, 4CP]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Chaos Allegiance

        Selections: Chaos Undivided

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [38 PL, 765pts, -2CP]

      • Be'lakor [21 PL, 420pts]

        Selections: Pall of Despair, Shrouded Step, Smite, The Blade of Shadows

        Categories: Character, Faction: Legiones Daemonica, Fly, Monster, Psyker, Faction: Chaos, Faction: Khorne, Faction: Nurgle, Faction: Slaanesh, Faction: Tzeentch, Daemon Prince, Be'lakor, Supreme Commander, Daemon, Warp Locus, HQ

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Lord of Torment (Aura), Shadow Form, Spiteful Jealousy, The Dark Master (Aura), Psychic Power: Pall of Despair, Shrouded Step, Smite, Psyker: Be'lakor, Unit: Be'lakor 1 (11+ wounds remaining), Be'lakor 2 (6-10 wounds remaining), Be'lakor 3 (1-5 wounds remaining), Weapon: The Blade of Shadows, The Blade of Shadows - Piercing strike, The Blade of Shadows - Sweeping strike


        Abilities Description
        Lord of Torment (Aura) While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
        Shadow Form - Each time an attack is made against this model, your opponent cannot re-roll the hit roll.
        - Each time an attack is made against the unit, subtract one from that attack's hit roll and wound roll.
        - Each time a ranged attack is made against this model, subtract 1 from that attack's Damage characteristic (to a minimum of 1).
        Spiteful Jealousy If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
        The Dark Master (Aura) While a friendly LEGIONES DAEMONICA or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each ime a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails
        Pall of Despair 718"Malediction. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER. Roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase.

        - Until the start of your next Psychic phase, if that unit has any Aura abilities, select one of those abilities: that unit loses that ability.
        - Until the start of your next Psychic phase, that unit cannot perform actions. If that unit is currently performing an action, it immediately fails.
        - Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight that phase until after all eligible units from your army have done so.
        Shrouded Step 618"Blessing. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY ot DISCIPLES OF BE'LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Be'lakor 21Smite and 2 powers from the Noctic discipline-
        Unit MWSBSSTWALdSave
        Be'lakor 1 (11+ wounds remaining) 12"2+2+8720694+/4+
        Be'lakor 2 (6-10 wounds remaining) 8"2+2+77N/A594+/4+
        Be'lakor 3 (1-5 wounds remaining) 6"2+2+67N/A494+/4+
        Weapon RangeTypeSAPDAbilities
        The Blade of Shadows -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        The Blade of Shadows - Piercing strike MeleeMelee+4-4D3+3Each time an attack is made with this weapon with this weapon profile, invulnerable saving throws cannot be made against that attack.
        The Blade of Shadows - Sweeping strike MeleeMeleeUser-31Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.
      • Lord of Change [17 PL, 345pts, -2CP]

        Selections: Architect of Deception [2 PL, 35pts], Baleful sword [10pts], Bolt of Change, Incorporeal Form, Infernal Flames, Infernal Gateway, Smite, Staff of Tzeentch, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], The Impossible Robe, Warlord

        Categories: HQ, Character, Faction: Legiones Daemonica, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Greater Daemon, Daemon, Warlord

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Architect of Deception, Daemon Lord of Tzeentch (Aura), Incorporeal Form, Master of Magicians, Stratagem: Relic, Stratagem: Warlord Trait, The Impossible Robe, Psychic Power: Bolt of Change, Infernal Flames, Infernal Gateway, Smite, Psyker: Lord of Change, Unit: Lord of Change 1 (11+ wounds remaining), Lord of Change 2 (6-10 wounds remaining), Lord of Change 3 (1-5 wounds remaining), Weapon: Baleful sword, Staff of Tzeentch


        Abilities Description
        Architect of Deception Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.
        Daemon Lord of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Incorporeal Form Each time an attack is made against this WARLORD, subtract 1 from that attack's wound roll.
        Master of Magicians Each time a Psychic test is taken for this model, add 1 [to] the result. If this model has 10 or more wounds remaining, add 2 to the result instead.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        The Impossible Robe Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0.
        Psychic Power Warp ChargeRangeDetails
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Infernal Gateway 818"Witchfire. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Lord of Change 32Smite and three powers from the Tzeentch discipline.-
        Unit MWSBSSTWALdSave
        Lord of Change 1 (11+ wounds remaining) 12"3+3+67205105+/3+
        Lord of Change 2 (6-10 wounds remaining) 10"4+3+67N/A4105+/3+
        Lord of Change 3 (1-5 wounds remaining) 8"5+3+67N/A3105+/3+
        Weapon RangeTypeSAPDAbilities
        Baleful sword MeleeMelee+1-33Malefic 3
        Staff of Tzeentch MeleeMeleeUser-23-
    • Troops [22 PL, 470pts]

      • Bloodletters [6 PL, 130pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Troops, Faction: Khorne, Infantry, Faction: Legiones Daemonica, Bloodletters, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 9x Bloodletter

          Selections: 9x Hellblade

          Unit: Bloodletter, Weapon: Hellblade

        • Bloodreaper

          Selections: Hellblade

          Unit: Bloodreaper, Weapon: Hellblade


        Abilities Description
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave
        Bloodletter 6"3+3+541265+/4+
        Bloodreaper 6"3+3+541375+/4+
        Weapon RangeTypeSAPDAbilities
        Hellblade MeleeMeleeUser-32-
      • Bloodletters [6 PL, 130pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Troops, Faction: Khorne, Infantry, Faction: Legiones Daemonica, Bloodletters, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 9x Bloodletter

          Selections: 9x Hellblade

          Unit: Bloodletter, Weapon: Hellblade

        • Bloodreaper

          Selections: Hellblade

          Unit: Bloodreaper, Weapon: Hellblade


        Abilities Description
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave
        Bloodletter 6"3+3+541265+/4+
        Bloodreaper 6"3+3+541375+/4+
        Weapon RangeTypeSAPDAbilities
        Hellblade MeleeMeleeUser-32-
      • Nurglings [3 PL, 60pts]

        Categories: Faction: Legiones Daemonica, Faction: Nurgle, Nurglings, Swarm, Faction: Chaos, Daemon, Troops, Non-Compulsory Troop

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Bothersome Scamps, Mischief Makers, Tide of Tiny Bodies

        • 3x Nurgling Swarms [60pts]

          Selections: 3x Diseased claws and teeth

          Unit: Nurgling Swarm, Weapon: Diseased claws and teeth


        Abilities Description
        Bothersome Scamps Each time an attack is made against this unit, subtract 1 from that attack's hit roll.
        Mischief Makers During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" from yor opponent's deployment zone and any enemy models.
        Tide of Tiny Bodies if your army is Battle-forged, this unit cannot be selected to fill a compulsory Battlefield Role slot in a Detachment.
        Unit MWSBSSTWALdSave
        Nurgling Swarm 5"4+4+234466+/5+
        Weapon RangeTypeSAPDAbilities
        Diseased claws and teeth MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
      • Plaguebearers [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Troops, Infantry, Faction: Legiones Daemonica, Faction: Nurgle, Plaguebearers, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 9x Plaguebearer

          Selections: 9x Plaguesword

          Unit: Plaguebearer, Weapon: Plaguesword

        • Plagueridden

          Selections: Plaguesword

          Unit: Plagueridden, Weapon: Plaguesword


        Abilities Description
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave
        Plaguebearer 5"4+4+452265+/4+
        Plagueridden 5"4+4+452375+/4+
        Weapon RangeTypeSAPDAbilities
        Plaguesword MeleeMeleeUser-21Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
    • Elites [14 PL, 255pts]

      • Beasts of Nurgle [4 PL, 80pts]

        Categories: Elites, Faction: Chaos, Faction: Nurgle, Faction: Legiones Daemonica, Beast, Beasts of Nurgle, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Attention Seeker, Gooey Demise, Grotesque Regeneration

        • Beast of Nurgle [4 PL, 80pts]

          Selections: Putrid appendages

          Unit: Beast of Nurgle, Weapon: Putrid appendages


        Abilities Description
        Attention Seeker This unit can perform Heroic Interventions as if it were a CHARACTER unit. This unit is eligible to perform a Heroic Intevention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this unit performs a Heroic Intervention move, it can move up to 6". All other rules for Heroic Interventions still apply.
        Gooey Demise Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each enemy unit within 3" suffers 1 mortal wound.
        Grotesque Regeneration At the end of each phase, if a model in this unit has lost any wounds but was not destroyed, that model regains all of its lost wounds.
        Unit MWSBSSTWALdSave
        Beast of Nurgle 6"4+-667675+/4+
        Weapon RangeTypeSAPDAbilities
        Putrid appendages MeleeMeleeUser-22Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
      • Exalted Flamer [4 PL, 75pts]

        Selections: Fire of Tzeentch

        Categories: Character, Faction: Legiones Daemonica, Elites, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Blazing Warpfile (Aura), Manifestation of Destruction, Unit: Exalted Flamer, Weapon: Fire of Tzeentch, Fire of Tzeentch (Blue), Fire of Tzeentch (Pink)


        Abilities Description
        Blazing Warpfile (Aura) While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
        Manifestation of Destruction This model can never have a Relic or a Warlord Trait.
        Unit MWSBSSTWALdSave
        Exalted Flamer 10"3+3+655486+/3+
        Weapon RangeTypeSAPDAbilities
        Fire of Tzeentch -----Before selecting targets, select one of the profiles below to make attacks with.
        Fire of Tzeentch (Blue) 18"Assault 3+3-43-
        Fire of Tzeentch (Pink) 12"Assault 2D6User-21Each time an attack is made with this weapon profile, that attack automatically hits the target.
      • Flamers [6 PL, 100pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 3x Flamer [75pts]

          Selections: 3x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.

Selection Rules

Daemonic Invulnerablity: Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way.

Daemonic Terror (Aura): While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.

Malefic Weapons: Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads "Malefic" and then a value. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.

Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from or improve their characteristics in any way.

Manifestation: During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").

Warp Storm: This ability can be used to apply Warp Storm effects to eligible units from your army.


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