Liste Marco

Marco Jaskolka Astra militarum GDL#4 (Warhammer 40,000 9th Edition) [109 PL, 2CP, 2,000pts]

  • Super-Heavy Auxiliary Detachment -3CP (Imperium - Astra Militarum) [22 PL, , 380pts]

    Rules: Defenders of Humanity, Hammer of the Emperor

    • Configuration []

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Regimental Doctrine

        Selections: Regiment: Cadian

        Categories: Configuration

        Abilities: Born Soldiers


        Abilities Description Ref
        Born Soldiers Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previous Movement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move in the previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead.
      • Shared Faction Bonus [3CP]

        Categories: Configuration

        Rules: Shared Faction Bonus

    • Lord of War [22 PL, 380pts]

      • Stormblade [22 PL, 380pts]

        Selections: Adamantium Tracks, Heavy bolter, Steadfast Leviathan, Stormblade Plasma Blastgun

        Categories: Titanic, Stormblade, Faction: <REGIMENT>, Faction: Imperium, Vehicle, Faction: Astra Militarum, Lord of War

        Rules: Armour of Contempt

        Abilities: Explodes, Smoke Launchers, Steadfast Leviathan, Steel Behemoth, Unit: Stormblade [1] (14-26+ wounds remaining), Stormblade [2] (7-13 wounds remaining), Stormblade [3] (1-6 wounds remaining), Weapon: Adamantium Tracks, Heavy bolter, Stormblade plasma blastgun – standard, Stormblade plasma blastgun – supercharge

        • 2 Lascannons & 2 Stormblade Twin Heavy Bolters [20pts]

          Selections: 2x Lascannon, 2x Stormblade Twin Heavy Bolter [20pts]

          Weapon: Lascannon, Stormblade Twin Heavy Bolter


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Steadfast Leviathan “If your army is Battle-forged, this model gains the Regimental Doctrine of its <REGIMENT>even if it is in a Super-heavy Auxiliary Detachment”
        Steel Behemoth This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot while it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it.
        Unit MWSBSSTWALdSave Ref
        Stormblade [1] (14-26+ wounds remaining) 10"6+4+7826682+ Imperial Armour: Compendium p76
        Stormblade [2] (7-13 wounds remaining) 7"6+5+78N/AD682+ Imperial Armour: Compendium p76
        Stormblade [3] (1-6 wounds remaining) 4"6+6+78N/AD382+ Imperial Armour: Compendium p76
        Weapon RangeTypeSAPDAbilities Ref
        Adamantium Tracks -MeleeUser-2D3
        Heavy bolter 36"Heavy 35-12-
        Lascannon 48"Heavy 19-3D6-
        Stormblade plasma blastgun – standard 72"Heavy 2D69-43Blast Imperial Armour: Compendium p76
        Stormblade plasma blastgun – supercharge 72"Heavy 2D610-44Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 3 mortal wounds after shooting with this weapon. Imperial Armour: Compendium p76
        Stormblade Twin Heavy Bolter 36"Heavy 65-12- Imperial Armour: Compendium p76
  • Battalion Detachment 0CP (Imperium - Astra Militarum) [87 PL, 2CP, 1,620pts]

    Rules: Defenders of Humanity, Hammer of the Emperor

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Regimental Doctrine

        Selections: Regiment: Cadian

        Categories: Configuration

        Abilities: Born Soldiers


        Abilities Description Ref
        Born Soldiers Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previous Movement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move in the previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead.
    • Stratagems [-2CP]

      • Imperial Commander's Armoury [-1CP]

        Selections: 1 additional Heirloom of Conquest [-1CP]

        Categories: Stratagems, No Force Org Slot

      • Tank Ace [-1CP]

        Categories: Stratagems

    • HQ [38 PL, -2CP, 735pts]

      • Knight Commander Pask [14 PL, 275pts]

        Selections: Display Tank Orders, Heavy Flamer [15pts], Hunter-Killer Missile [5pts], Turret-mounted Demolisher Siege Cannon [5pts]

        Categories: Faction: Cadian, Character, Faction: Imperium, Knight Commander Pask, Leman Russ, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ

        Rules: Armour of Contempt

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Knight Commander, Smoke Launchers, Stat Damage - M/BS/A: Pask Russ 1, Pask Russ 2, Pask Russ 3, Tank Orders: Full Throttle!, Gunners, Kill on Sight!, Pound Them to Dust!, Strike and Shroud!, Tank Orders (Pask), Unit: Knight Commander Pask, Weapon: Demolisher cannon, Heavy flamer, Hunter-killer missile

        • 2 Multi-meltas [50pts]

          Selections: 2x Multi-melta

          Weapon: Multi-melta


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Knight Commander Knight Commander Pask may use the Tank Orders ability twice in each of your turns. Resolve the effects of the first order before issuing the second.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Pask Russ 1 7-12+10"2+3
        Pask Russ 2 4-67"3+D3
        Pask Russ 3 1-34"4+1
        Tank Orders Effect Ref
        Full Throttle! Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.
        Gunners, Kill on Sight! Re-roll hit rolls of 1 for the ordered model until the end of the phase.
        Pound Them to Dust! For the duration of this phase, you can re-roll the dice when determining the number of attacks the ordered model can make with turret weapons (as described in the Grinding Advance ability above) that use a randomly determined number (e.g. Heavy D6).
        Strike and Shroud! This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
        Tank Orders (Pask) Knight Commander Pask can issue an order to a friendly CADIAN LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of Knight Commander Pask and choose which order you wish to issue from the Tank Orders table. Each LEMAN RUSS can only be given a single order each turn.
        Unit MWSBSSTWALdSave Ref
        Knight Commander Pask *6+*7812*82+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Tank Commander [12 PL, -1CP, 230pts]

        Selections: Heavy Bolter [15pts], Hunter-Killer Missile [5pts], Stat Damage (Leman Russ Commander), Stratagem: Warlord Trait [-1CP], Turret-mounted Demolisher Siege Cannon [5pts], Warlord, WT: Old Grudges

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ, Warlord, Cadian Warlord

        Rules: Armour of Contempt

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Old Grudges, Smoke Launchers, Stratagem: Warlord Trait, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Heavy bolter, Hunter-killer missile

        • 2 Heavy Bolters [30pts]

          Selections: 2x Heavy bolter

          Weapon: Heavy bolter


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Old Grudges After deployment, but before the first battle round begins, choose a unit in your opponent’s army. You can re-roll failed wound rolls for ASTRA MILITARUM units from your army that target the unit you chose whilst they are within 6" of your Warlord.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE (excluding TITANIC units) within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Heavy bolter 36"Heavy 35-12-
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
      • Tank Commander [12 PL, -1CP, 230pts]

        Selections: Battle Cannon [5pts], Heavy Bolter [15pts], Hunter-Killer Missile [5pts], Relic (Cadia): Gatekeeper, Stat Damage (Leman Russ Commander), Stratagem: Relic [-1CP]

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ

        Rules: Armour of Contempt

        Abilities: Emergency Plasma Vents, Explodes, Gatekeeper, Grinding Advance, Smoke Launchers, Stratagem: Relic, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Battle cannon, Gatekeeper, Heavy bolter, Hunter-killer missile

        • 2 Heavy Bolters [30pts]

          Selections: 2x Heavy bolter

          Weapon: Heavy bolter


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Gatekeeper Model with battle cannon only. This Relic replaces a battle cannon and has the following profile (it still counts as a battle cannon for all rules purposes):
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE (excluding TITANIC units) within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Battle cannon 72"Heavy D68-2D3Blast
        Gatekeeper 72"Heavy D68-23Blast. Each time an attack is made with this weapon against a CHADS unit, add 1 to that attack's wound roll.
        Heavy bolter 36"Heavy 35-12-
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
    • Troops [18 PL, 350pts]

      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 5x Guardsman

          Selections: 5x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Guardsman W/ Special Weapon

          Selections: Meltagun

          Unit: Guardsman, Weapon: Meltagun

        • Guardsman w/ Vox-caster

          Selections: Lasgun, Vox-caster

          Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

        • Heavy Weapon Team

          Selections: Lasgun, Missile launcher

          Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Sergeant

          Selections: Laspistol, Power sword

          Unit: Sergeant, Weapon: Laspistol, Power sword


        Abilities Description Ref
        Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Missile launcher, Frag missile 48"Heavy D6401Blast.
        Missile launcher, Krak missile 48"Heavy 18-2D6-
        Power sword MeleeMelee+1-31-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 5x Guardsman

          Selections: 5x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Guardsman W/ Special Weapon

          Selections: Meltagun

          Unit: Guardsman, Weapon: Meltagun

        • Guardsman w/ Vox-caster

          Selections: Lasgun, Vox-caster

          Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

        • Heavy Weapon Team

          Selections: Lasgun, Missile launcher

          Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Sergeant

          Selections: Laspistol, Power sword

          Unit: Sergeant, Weapon: Laspistol, Power sword


        Abilities Description Ref
        Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Missile launcher, Frag missile 48"Heavy D6401Blast.
        Missile launcher, Krak missile 48"Heavy 18-2D6-
        Power sword MeleeMelee+1-31-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 5x Guardsman

          Selections: 5x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Guardsman W/ Special Weapon

          Selections: Meltagun

          Unit: Guardsman, Weapon: Meltagun

        • Guardsman w/ Vox-caster

          Selections: Lasgun, Vox-caster

          Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

        • Heavy Weapon Team

          Selections: Lasgun, Missile launcher

          Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Abilities Description Ref
        Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Missile launcher, Frag missile 48"Heavy D6401Blast.
        Missile launcher, Krak missile 48"Heavy 18-2D6-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 5x Guardsman

          Selections: 5x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Guardsman W/ Special Weapon

          Selections: Meltagun

          Unit: Guardsman, Weapon: Meltagun

        • Guardsman w/ Vox-caster

          Selections: Lasgun, Vox-caster

          Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

        • Heavy Weapon Team

          Selections: Lasgun, Missile launcher

          Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Abilities Description Ref
        Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Missile launcher, Frag missile 48"Heavy D6401Blast.
        Missile launcher, Krak missile 48"Heavy 18-2D6-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 5x Guardsman

          Selections: 5x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Guardsman W/ Special Weapon

          Selections: Meltagun

          Unit: Guardsman, Weapon: Meltagun

        • Guardsman w/ Vox-caster

          Selections: Lasgun, Vox-caster

          Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun

        • Heavy Weapon Team

          Selections: Lasgun, Missile launcher

          Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Abilities Description Ref
        Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Missile launcher, Frag missile 48"Heavy D6401Blast.
        Missile launcher, Krak missile 48"Heavy 18-2D6-
      • Militarum Tempestus Scions [3 PL, 50pts]

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops

        Abilities: Aerial Drop

        • 3x Scion [27pts]

          Selections: 3x Frag & Krak grenades, 3x Hot-shot Lasgun

          Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades

        • Scion w/ Special Weapon [14pts]

          Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades

        • Tempestor [9pts]

          Selections: Frag & Krak grenades, Plasma pistol, Power sword

          Unit: Tempestor, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Tempestor 6"3+3+331274+ Codex: Astra Militarum p39
        Tempestus Scion 6"4+3+331164+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Hot-shot Lasgun 18"Rapid Fire 13-21- Warhammer 40,000 Core Book
        Hot-Shot Volley Gun 24"Heavy 44-21-
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
    • Elites [8 PL, 120pts]

      • Astropath [2 PL, 35pts]

        Selections: Nightshroud, Telepathica Stave

        Categories: Astropath, Character, Faction: Astra Telepathica, Faction: Imperium, Infantry, Faction: Scholastica Psykana, Psyker, Faction: Astra Militarum, Elites

        Abilities: Astral Divination, Telepathic Assault, Psychic Power: 4) Nightshroud, Psyker: Psyker, Unit: Astropath, Weapon: Telepathica Stave


        Abilities Description Ref
        Astral Divination At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model.
        Telepathic Assault Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6.
        Psychic Power Warp ChargeRangeDetails Ref
        4) Nightshroud 612"Choose a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next turn, any enemy unit that targets the chosen unit with a ranged weapon suffers a -1 penalty to its hit rolls.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 11Smite & 1 Psykana
        Unit MWSBSSTWALdSave Ref
        Astropath 6"5+6+333166+
        Weapon RangeTypeSAPDAbilities Ref
        Telepathica Stave MeleeMelee+10D3
      • Astropath [2 PL, 35pts]

        Selections: Psychic Barrier, Telepathica Stave

        Categories: Astropath, Character, Faction: Astra Telepathica, Faction: Imperium, Infantry, Faction: Scholastica Psykana, Psyker, Faction: Astra Militarum, Elites

        Abilities: Astral Divination, Telepathic Assault, Psychic Power: 3) Psychic Barrier, Psyker: Psyker, Unit: Astropath, Weapon: Telepathica Stave


        Abilities Description Ref
        Astral Divination At the start of your Shooting phase, pick and enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model.
        Telepathic Assault Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6.
        Psychic Power Warp ChargeRangeDetails Ref
        3) Psychic Barrier 612"Select a friendly ASTRA MILITARUM unit within 12" of the psyker. Until the start of your next Psychic phase, add 1 to that unit's saving throws.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 11Smite & 1 Psykana
        Unit MWSBSSTWALdSave Ref
        Astropath 6"5+6+333166+
        Weapon RangeTypeSAPDAbilities Ref
        Telepathica Stave MeleeMelee+10D3
      • Platoon Commander [2 PL, 25pts]

        Selections: Frag grenades, Laspistol, Power sword, Relic (Cadia): Relic of Lost Cadia

        Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Faction: Astra Militarum, Elites

        Abilities: Refractor Field, Relic of Lost Cadia, Voice of Command, Unit: Platoon Commander, Weapon: Frag grenades, Laspistol, Power sword


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Relic of Lost Cadia CADIAN model only. Once per battle, the bearer can unveil this relic at the start of any turn. Until the end of that turn, you can re-roll hit and wound rolls of 1 for all CADIAN units within 12" of the bearer. You can instead re-roll all failed hit and wound rolls for these units until the end of the turn if they are targeting a CHAOS unit.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Platoon Commander 6"3+3+333375+ Index: Imperium 2 p14
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Laspistol 12"Pistol 1301-
        Power sword MeleeMelee+1-31-
      • Platoon Commander [2 PL, 25pts]

        Selections: Frag grenades, Laspistol, Power sword

        Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Faction: Astra Militarum, Elites

        Abilities: Refractor Field, Voice of Command, Unit: Platoon Commander, Weapon: Frag grenades, Laspistol, Power sword


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Platoon Commander 6"3+3+333375+ Index: Imperium 2 p14
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Laspistol 12"Pistol 1301-
        Power sword MeleeMelee+1-31-
    • Heavy Support [23 PL, 415pts]

      • Armageddon-pattern Basilisk [14 PL, 260pts]

        Categories: Armageddon-pattern Basilisk, Basilisk, Faction: <REGIMENT>, Faction: Imperium, Vehicle, Faction: Astra Militarum, Heavy Support

        • Armageddon-pattern Basilisk [7 PL, 130pts]

          Selections: Earthshaker Cannon, Heavy Bolter

          Rules: Armour of Contempt

          Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Unit: Armageddon-pattern Basilisk [1] (6-11+ wounds remaining), Armageddon-pattern Basilisk [2] (3-5 wounds remaining), Armageddon-pattern Basilisk [3] (1-2 wounds remaining), Weapon: Earthshaker Cannon, Heavy bolter

        • Armageddon-pattern Basilisk [7 PL, 130pts]

          Selections: Earthshaker Cannon, Heavy Bolter

          Rules: Armour of Contempt

          Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Unit: Armageddon-pattern Basilisk [1] (6-11+ wounds remaining), Armageddon-pattern Basilisk [2] (3-5 wounds remaining), Armageddon-pattern Basilisk [3] (1-2 wounds remaining), Weapon: Earthshaker Cannon, Heavy bolter


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
        Unit MWSBSSTWALdSave Ref
        Armageddon-pattern Basilisk [1] (6-11+ wounds remaining) 12"6+4+6711373+ Imperial Armour: Compendium p60
        Armageddon-pattern Basilisk [2] (3-5 wounds remaining) 8"6+5+67N/AD373+ Imperial Armour: Compendium p60
        Armageddon-pattern Basilisk [3] (1-2 wounds remaining) 4"6+6+67N/A173+ Imperial Armour: Compendium p60
        Weapon RangeTypeSAPDAbilities Ref
        Earthshaker Cannon 240"Heavy D69-3D3Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. Codex: Astra Militarum
        Heavy bolter 36"Heavy 35-12-
      • Manticore [9 PL, 155pts]

        Selections: Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets

        Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support

        Rules: Armour of Contempt

        Abilities: Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


        Abilities Description Ref
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Manticore *6+*6711*73+ Codex: Astra Militarum p52
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Storm Eagle Rockets 120"Heavy 2D610-2D3Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.

Force Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Hammer of the Emperor: If every unit from your army has the ASTRA MILITARUM keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED), and if every <REGIMENT> unit in your army is drawn from the same regiment, then each time an ASTRA MILITARUM model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.’

Designer’s Note: MILITARUM TEMPESTUS units will benefit from this rule if they are included in an army alongside other ASTRA MILITARUM units (e.g. CADIANS units, CATACHANS units etc.) but if they are from a Tempestus Scions regiment (see Psychic Awakening: The Greater Good), they must all be from the same Tempestus Scions regiment in order to gain this rule. (April 2022 Balance Dataslate p2)

Selection Rules

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Shared Faction Bonus: If a player's army includes one or more Super-Heavy Auxiliary Detachments, you can change the Command Benefits of one of them to: '+3 Command points if the unit in this Detachment is not your WARLORD, but it is from the same Faction as your WARLORD's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)


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