Liste Markus
Markus Liste Chaos Demons (Warhammer 40,000 9th Edition) [98 PL, 1CP, 2,000pts]
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Battalion Detachment 0CP (Chaos - Daemons) [80 PL, 4CP, 1,620pts]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Chaos Allegiance
Selections: Chaos Undivided
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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HQ [38 PL, -2CP, 760pts]
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Be'lakor [21 PL, 420pts]
Selections: Shrouded Step, Smite, The Blade of Shadows, Wreathed in Shades
Categories: Character, Faction: Legiones Daemonica, Fly, Monster, Psyker, Faction: Chaos, Faction: Khorne, Faction: Nurgle, Faction: Slaanesh, Faction: Tzeentch, Daemon Prince, Be'lakor, Supreme Commander, Daemon, Warp Locus, HQ
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Lord of Torment (Aura), Shadow Form, Spiteful Jealousy, The Dark Master (Aura), Psychic Power: Shrouded Step, Smite, Wreathed in Shades, Psyker: Be'lakor, Unit: Be'lakor 1 (11+ wounds remaining), Be'lakor 2 (6-10 wounds remaining), Be'lakor 3 (1-5 wounds remaining), Weapon: The Blade of Shadows, The Blade of Shadows - Piercing strike, The Blade of Shadows - Sweeping strike
Abilities Description Ref Lord of Torment (Aura) While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test. Shadow Form - Each time an attack is made against this model, your opponent cannot re-roll the hit roll.
- Each time an attack is made against the unit, subtract one from that attack's hit roll and wound roll.
- Each time a ranged attack is made against this model, subtract 1 from that attack's Damage characteristic (to a minimum of 1).Spiteful Jealousy If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll. The Dark Master (Aura) While a friendly LEGIONES DAEMONICA or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each ime a model in that unit makes an attack, re-roll a hit roll of 1. Psychic Power Warp Charge Range Details Ref Shrouded Step 6 18" Blessing. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY ot DISCIPLES OF BE'LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Wreathed in Shades 7 12" Blessing. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE'LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. Psyker Cast Deny Powers Known Other Ref Be'lakor 2 1 Smite and 2 powers from the Noctic discipline - Unit M WS BS S T W A Ld Save Ref Be'lakor 1 (11+ wounds remaining) 12" 2+ 2+ 8 7 20 6 9 4+/4+ Be'lakor 2 (6-10 wounds remaining) 8" 2+ 2+ 7 7 N/A 5 9 4+/4+ Be'lakor 3 (1-5 wounds remaining) 6" 2+ 2+ 6 7 N/A 4 9 4+/4+ Weapon Range Type S AP D Abilities Ref The Blade of Shadows - - - - - Each time an attack is made with this weapon, select one of the profiles below to make that attack with. The Blade of Shadows - Piercing strike Melee Melee +4 -4 D3+3 Each time an attack is made with this weapon with this weapon profile, invulnerable saving throws cannot be made against that attack. The Blade of Shadows - Sweeping strike Melee Melee User -3 1 Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1. -
Lord of Change [17 PL, -2CP, 340pts]
Selections: Baleful sword [10pts], Bolt of Change, Born of Sorcery, Infernal Flames, Infernal Gateway, Master Mutator [2 PL, 30pts], Relics of the Impossible Fortress [-1CP], Smite, Staff of Tzeentch, Stratagem: Warlord Trait [-1CP], The Impossible Robe, Warlord
Categories: HQ, Character, Faction: Legiones Daemonica, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Greater Daemon, Daemon, Warlord
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm
Abilities: Born of Sorcery, Daemon Lord of Tzeentch (Aura), Master Mutator, Master of Magicians, Stratagem: Warlord Trait, The Impossible Robe, Psychic Power: Bolt of Change, Infernal Flames, Infernal Gateway, Smite, Psyker: Lord of Change, Unit: Lord of Change 1 (11+ wounds remaining), Lord of Change 2 (6-10 wounds remaining), Lord of Change 3 (1-5 wounds remaining), Weapon: Baleful sword, Staff of Tzeentch
Abilities Description Ref Born of Sorcery Add 1 to Psychic tests taken for this WARLORD. Daemon Lord of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Master Mutator At the end of your Psychic phase, roll one D6 for each enemy unit that suffered any mortal wounds as a result of a psychic power manifested by this model this turn: on a 2+, that unit suffers 1 mortal wound. Master of Magicians Each time a Psychic test is taken for this model, add 1 [to] the result. If this model has 10 or more wounds remaining, add 2 to the result instead. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Impossible Robe Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0. Psychic Power Warp Charge Range Details Ref Bolt of Change 7 18" Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
- For each 5+, that enemy unit suffers 1 mortal wound.
- For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.Infernal Flames 7 18" Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll. Infernal Gateway 8 18" Witchfire. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Lord of Change 3 2 Smite and three powers from the Tzeentch discipline. - Unit M WS BS S T W A Ld Save Ref Lord of Change 1 (11+ wounds remaining) 12" 3+ 3+ 6 7 20 5 10 5+/3+ Lord of Change 2 (6-10 wounds remaining) 10" 4+ 3+ 6 7 N/A 4 10 5+/3+ Lord of Change 3 (1-5 wounds remaining) 8" 5+ 3+ 6 7 N/A 3 10 5+/3+ Weapon Range Type S AP D Abilities Ref Baleful sword Melee Melee +1 -3 3 Malefic 3 Staff of Tzeentch Melee Melee User -2 3 -
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Troops [30 PL, 610pts]
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Bloodletters [6 PL, 130pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Troops, Faction: Khorne, Infantry, Faction: Legiones Daemonica, Bloodletters, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Instrument of Chaos
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9x Bloodletter
Selections: 9x Hellblade
Unit: Bloodletter, Weapon: Hellblade
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Bloodreaper
Selections: Hellblade
Unit: Bloodreaper, Weapon: Hellblade
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Unit M WS BS S T W A Ld Save Ref Bloodletter 6" 3+ 3+ 5 4 1 2 6 5+/4+ Bloodreaper 6" 3+ 3+ 5 4 1 3 7 5+/4+ Weapon Range Type S AP D Abilities Ref Hellblade Melee Melee User -3 2 - -
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Daemonettes [6 PL, 120pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Troops, Infantry, Faction: Legiones Daemonica, Daemonettes, Faction: Slaanesh, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Instrument of Chaos
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Alluress
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Unit M WS BS S T W A Ld Save Ref Alluress 10" 3+ 3+ 4 3 1 5 7 5+/4+ Daemonette 10" 3+ 3+ 4 3 1 4 6 5+/4+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -2 1 - -
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Daemonettes [6 PL, 120pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Troops, Infantry, Faction: Legiones Daemonica, Daemonettes, Faction: Slaanesh, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Instrument of Chaos
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Alluress
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Unit M WS BS S T W A Ld Save Ref Alluress 10" 3+ 3+ 4 3 1 5 7 5+/4+ Daemonette 10" 3+ 3+ 4 3 1 4 6 5+/4+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -2 1 - -
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Daemonettes [6 PL, 120pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Troops, Infantry, Faction: Legiones Daemonica, Daemonettes, Faction: Slaanesh, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Instrument of Chaos
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Alluress
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Unit M WS BS S T W A Ld Save Ref Alluress 10" 3+ 3+ 4 3 1 5 7 5+/4+ Daemonette 10" 3+ 3+ 4 3 1 4 6 5+/4+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -2 1 - -
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Daemonettes [6 PL, 120pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Troops, Infantry, Faction: Legiones Daemonica, Daemonettes, Faction: Slaanesh, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Instrument of Chaos
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Alluress
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Unit M WS BS S T W A Ld Save Ref Alluress 10" 3+ 3+ 4 3 1 5 7 5+/4+ Daemonette 10" 3+ 3+ 4 3 1 4 6 5+/4+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -2 1 - -
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Elites [12 PL, 250pts]
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Flamers [6 PL, 125pts]
Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
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4x Flamer [100pts]
Selections: 4x Flickering flames
Unit: Flamer, Weapon: Flickering flames
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Pyrocaster [25pts]
Selections: Flickering flames
Unit: Pyrocaster, Weapon: Flickering flames
Unit M WS BS S T W A Ld Save Ref Flamer 12" 4+ 3+ 5 4 3 3 7 6+/3+ Pyrocaster 12" 4+ 3+ 5 4 3 4 8 6+/3+ Weapon Range Type S AP D Abilities Ref Flickering flames 12" Assault D6+3 User -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Flamers [6 PL, 125pts]
Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
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4x Flamer [100pts]
Selections: 4x Flickering flames
Unit: Flamer, Weapon: Flickering flames
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Pyrocaster [25pts]
Selections: Flickering flames
Unit: Pyrocaster, Weapon: Flickering flames
Unit M WS BS S T W A Ld Save Ref Flamer 12" 4+ 3+ 5 4 3 3 7 6+/3+ Pyrocaster 12" 4+ 3+ 5 4 3 4 8 6+/3+ Weapon Range Type S AP D Abilities Ref Flickering flames 12" Assault D6+3 User -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Patrol Detachment -2CP (Chaos - Daemons) [18 PL, -3CP, 380pts]
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Configuration [-2CP]
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Chaos Allegiance
Selections: Tzeentch
Categories: Configuration
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Detachment Command Cost [-2CP]
Categories: Configuration
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HQ [4 PL, -1CP, 80pts]
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Changecaster [4 PL, -1CP, 80pts]
Selections: Boon of Change, Gaze of Fate, Relics of the Impossible Fortress [-1CP], Ritual dagger, Smite, The Endless Grimoire
Categories: Character, Faction: Legiones Daemonica, Infantry, Faction: Tzeentch, Psyker, Faction: Chaos, Herald, Horrors, Daemon, HQ
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Changecaster, Herald of Tzeentch (Aura), Study Grimoire (Action), Boon of Change - D3 Roll: 1 - Extra Limbs, 2 - Mystic Strength, 3 - Iron Skin, Psychic Power: Boon of Change, Gaze of Fate, Smite, Psyker: Changecaster, Unit: Changecaster, Weapon: Ritual dagger
Abilities Description Ref Changecaster In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. Herald of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1. Study Grimoire (Action) At the start of your Shooting phase, the bearer can start to perform this action. This action is completed at the start of your next Command phase. If completed, select one Psychic power from the Pandaemoniac discipline. Until the end of the battle, the bearer knows that psychic power in addition to any others it knows. Boon of Change - D3 Roll Effect Ref 1 - Extra Limbs Add 2" to the Move characteristic of models in that unit. 2 - Mystic Strength Add 1 to the Strength characteristic of models in that unit. 3 - Iron Skin Add 1 to the Toughness characteristic of models in that unit. Psychic Power Warp Charge Range Details Ref Boon of Change 6 18" Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table.
If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3.Gaze of Fate 7 N/A Blessing. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Changecaster 2 1 Smite and 2 powers from the Tzeentch discipline - Unit M WS BS S T W A Ld Save Ref Changecaster 6" 4+ 3+ 3 4 5 2 8 6+/3+ Weapon Range Type S AP D Abilities Ref Ritual dagger Melee Melee User -1 1 -
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Troops [14 PL, 300pts]
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Pink Horrors [7 PL, 150pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Instrument, Icon
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror
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Iridescent Horror
Selections: Coruscating flames
Unit: Iridescent Horror, Weapon: Coruscating flames
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9x Pink Horror
Selections: 9x Coruscating flames
Unit: Pink Horror, Weapon: Coruscating flames
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
- This unit cannot perform actions.
- This unit can never gain the Objective Secured ability.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
- If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
- If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
- Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.Unit M WS BS S T W A Ld Save Ref Blue Horror 6" 5+ 4+ 2 3 1 1 5 6+/4+ Brimstone Horror 6" 5+ 4+ 1 3 1 1 4 6+/5+ Iridescent Horror 6" 4+ 3+ 3 3 1 1 7 6+/3+ Pink Horror 6" 4+ 3+ 3 3 1 1 6 6+/3+ Weapon Range Type S AP D Abilities Ref Coruscating flames 18" Assault 2 +1 -1 1 - -
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Pink Horrors [7 PL, 150pts]
Selections: Daemonic icon, Instrument of Chaos
Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Icon, Instrument
Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm
Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror
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Iridescent Horror
Selections: Coruscating flames
Unit: Iridescent Horror, Weapon: Coruscating flames
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9x Pink Horror
Selections: 9x Coruscating flames
Unit: Pink Horror, Weapon: Coruscating flames
Abilities Description Ref Daemonic icon While this unit contains any models with a daemonic icon:
- It has the ICON keyword.
- Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
- This unit cannot perform actions.
- This unit can never gain the Objective Secured ability.Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
- It has the INSTRUMENT keyword.
- Add 1 to the Leadership characteristics of models in this unit.Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
- If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
- If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
- Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.Unit M WS BS S T W A Ld Save Ref Blue Horror 6" 5+ 4+ 2 3 1 1 5 6+/4+ Brimstone Horror 6" 5+ 4+ 1 3 1 1 4 6+/5+ Iridescent Horror 6" 4+ 3+ 3 3 1 1 7 6+/3+ Pink Horror 6" 4+ 3+ 3 3 1 1 6 6+/3+ Weapon Range Type S AP D Abilities Ref Coruscating flames 18" Assault 2 +1 -1 1 - -
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Selection Rules
Daemonic Invulnerablity: Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way. ()
Daemonic Terror (Aura): While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit. ()
Malefic Weapons:
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads "Malefic" and then a value. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.
Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from or improve their characteristics in any way.
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Manifestation:
During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.
If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
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Warp Storm: This ability can be used to apply Warp Storm effects to eligible units from your army. ()
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