Liste XY
Niclas D. /Imperial Knights /GDL #4 (Warhammer 40,000 9th Edition) [109 PL, 1CP, 2,000pts]
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Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [109 PL, 1CP, 2,000pts]
Rules: Code Chivalric, Noble Households
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Configuration [6CP]
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Chivalric Oath
Selections: Oath: Defend the Realm, Oath: Lay Low The Tyrants
Categories: Configuration
Oath: Defend the Realm, Lay Low The Tyrants
Oath Pledge Troth Honoured Ability Virtuous Ability Ref Defend the Realm If, at the end of your turn, you control more objective markers than your opponent does, then at the end of that battle round, you gain 1 Honour point If, at the end of your turn, you control less objective markers than you did at the start of your turn, then at the end of the battle round, you lose 1 Honour point Duty and Wisdom: At the start of your Command phase, the Battle-forged CP bonus grants you 1 additional Command point (this will typically mean you gain 2 CPs, instead of 1). Duty and Honour: This model has the Objective Secured ability. If a model already has this ability, that model instead counts as 3 additional models when determining control of an objective marker. Codex: Imperial Knights p119 Lay Low The Tyrants If an IMPERIAL KNIGHTS model from your army destroyed 1 or more WARLORD, CHARACTER, MONSTER or VEHICLE units during a battle round with a melee attack, then at the end of that battle round you gain 1 Honour point. If less than 2 enemy units have been destroyed by attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you lose 1 Honour point. Martial Pride: Each time this model is selected to shoot or fight, you can re-roll one hit roll or one wound roll. Martial Legacy: One per battle round, when you make an Advance roll, hit roll, wound roll, or saving throw for one IMPERIAL KNIGHTS model from your army, you can change the result of that roll to a 6.
Codex: Imperial Knights p119 -
Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Questor Allegiance
Selections: House Taranis, Questor Mechanicus
Categories: Configuration, Faction: Imperial Knights, Faction: House Taranis
Allegiance Oath: Sacristan Pledge, Household Tradition: Omnissiah's Grace
Allegiance Oath Description Ref Sacristan Pledge - Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead)
- At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound.Codex: Imperial Knights p65 Household Tradition Description Ref Omnissiah's Grace Each time a model with this tradition loses a wound, unless that wound was lost as the result of a mortal wound, roll one D6: on a 6, that wound is not lost. Codex: Imperial Knights p73
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Lord of War [109 PL, -5CP, 2,000pts]
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Armiger Helverins [8 PL, 155pts]
Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
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Armiger Helverin [8 PL, 155pts]
Selections: 2x Armiger Autocannon, Questor Cognis Heavy Stubber
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Armiger Helverin, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Helverin [1] (7+ Wounds Remaining), Armiger Helverin [2] (4-6 Wounds Remaining), Armiger Helverin [3] (1-3 Wounds Remaining), Weapon: Armiger Autocannon, Questor Cognis Heavy Stubber
Abilities Description Ref Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120 Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Armiger) 6+ 6" D3 Codex: Imperial Knights p120 Unit M WS BS S T W A Ld Save Ref Armiger Helverin [1] (7+ Wounds Remaining) 12" 3+ 3+ 6 7 12 4 8 3+ Codex: Imperial Knights p120 Armiger Helverin [2] (4-6 Wounds Remaining) 10" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p120 Armiger Helverin [3] (1-3 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p120 Weapon Range Type S AP D Abilities Ref Armiger Autocannon 60" Heavy 2D3 7 -2 3 - Codex: Imperial Knights p132 Questor Cognis Heavy Stubber 36" Assault 4 4 0 1 Codex: Imperial Knights -
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Armiger Warglaives [24 PL, 435pts]
Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Abilities Description Ref Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120 Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Armiger) 6+ 6" D3 Codex: Imperial Knights p120 Unit M WS BS S T W A Ld Save Ref Armiger Warglaive [1] (7+ Wounds Remaining) 12" 3+ 3+ 6 7 12 4 8 3+ Codex: Imperial Knights p121 Armiger Warglaive [2] (4-6 Wounds Remaining) 10" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p121 Armiger Warglaive [3] (1-3 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p121 Weapon Range Type S AP D Abilities Ref Questor Cognis Heavy Stubber 36" Assault 4 4 0 1 Codex: Imperial Knights Reaper Chain-Cleaver - Strike Melee Melee +4 -4 3 - Codex: Imperial Knights p103 Reaper Chain-Cleaver - Sweep Melee Melee User -3 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Imperial Knights p103 Thermal Spear 30" Heavy 2 9 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102 -
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Armiger Warglaives [24 PL, 435pts]
Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
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Armiger Warglaive [8 PL, 145pts]
Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus
Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight
Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear
Abilities Description Ref Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120 Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Armiger) 6+ 6" D3 Codex: Imperial Knights p120 Unit M WS BS S T W A Ld Save Ref Armiger Warglaive [1] (7+ Wounds Remaining) 12" 3+ 3+ 6 7 12 4 8 3+ Codex: Imperial Knights p121 Armiger Warglaive [2] (4-6 Wounds Remaining) 10" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p121 Armiger Warglaive [3] (1-3 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Imperial Knights p121 Weapon Range Type S AP D Abilities Ref Questor Cognis Heavy Stubber 36" Assault 4 4 0 1 Codex: Imperial Knights Reaper Chain-Cleaver - Strike Melee Melee +4 -4 3 - Codex: Imperial Knights p103 Reaper Chain-Cleaver - Sweep Melee Melee User -3 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Imperial Knights p103 Thermal Spear 30" Heavy 2 9 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102 -
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Knight Crusader [28 PL, -2CP, 515pts]
Selections: Exalted Court: Master Tactician [2 PL, 30pts], Heirloom (Taranis): Fury of Mars, Heirlooms of the Household [-1CP], Knight Baron [-1CP], Martial Tradition: Blessed Arms, Questor Cognis Heavy Stubber, Thermal Cannon, Titanic Feet, Warlord Trait (Taranis): Knight of Mars
Categories: Faction: <Noble Household>, Faction: Imperium, Knight Crusader, Titanic, Vehicle, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus, Character, Exalted Court, Martial Tradition
Rules: Code Chivalric, Exalted Court, Unyielding Knight
Abilities: Crusader's Duty (Bondsman), Fury of Mars, Ion Shields, Super-Heavy Walker, Exalted Court: Exalted Court: Master Tactician, Explosion: Explodes (Questoris/Cerastus), Household Tradition: Blessed Arms, Unit: Knight Crusader [1] (13+ Wounds Remaining), Knight Crusader [2] (7-12 Wounds Remaining), Knight Crusader [3] (1-6 Wounds Remaining), Warlord Trait: Knight of Mars, Weapon: Questor Cognis Heavy Stubber, Thermal Cannon, Titanic Feet
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Avenger Gatling Cannon w/ Heavy Flamer
Selections: Avenger Gatling Cannon, Heavy Flamer
Weapon: Avenger Gatling Cannon, Heavy flamer
Abilities Description Ref Crusader's Duty (Bondsman) In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, improve that ARMIGER-CLASS model's Ballistic Skill characteristic by 1. Codex: Imperial Knights p124 Fury of Mars Select one meltagun, twin meltagun, thermal spear or thermal cannon that model is equipped with
- That weapon is now a Relic for all rules purposes
- Add 1 to that weapon's Strength characteristic
- Delete that weapon's abilities
- Add 2 to that weapon's Damage characteristicCodex: Imperial Knights p117 Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117 Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. Codex: Imperial Knights p117 Exalted Court Ability Noble Exemplar ability Crusade Duty Ref Exalted Court: Master Tactician When you select this upgrade, select one Questor Mechanicus Martial Tradition that no model in your army has (you cannot select Fealty to the Cog) - this model gains that Martial Tradition in addition to any others it has Once per battle, when you use an Imperial Knights Battle Tactic Stratagem, if the model you select to use that Battle Tactic Stratagem is under the effects of a Bondsman ability, then that Stratagem costs 0 Command points If this unit is part of your Crusade force and you are the Attacker, then you start the battle with 1 additional Command point Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Questoris/Cerastus) 6+ 2D6" D6 Codex: Imperial Knights p122 Household Tradition Description Ref Blessed Arms - Add 6" to the Range characteristic of ranged weapons models with this Martial Tradition are equipped with.
- If a model has this Martial Tradition, the Type of every Cognis Heavy stubber it is equipped with is changed to Assault 6.
- If a model has this Martial Tradition, the Armour Penetration characteristic of every Cognis Heavy stubber it is equipped with is improved by 1.Codex: Imperial Knights Unit M WS BS S T W A Ld Save Ref Knight Crusader [1] (13+ Wounds Remaining) 10" 3+ 3+ 8 8 24 4 9 3+ Codex: Imperial Knights p124 Knight Crusader [2] (7-12 Wounds Remaining) 8" 4+ 4+ 8 8 N/A 4 9 3+ Codex: Imperial Knights p124 Knight Crusader [3] (1-6 Wounds Remaining) 6" 5+ 5+ 8 8 N/A 4 9 3+ Codex: Imperial Knights p124 Warlord Trait Description Ref Knight of Mars Once per battle, after rolling a D6 or a D3 when making an Advance roll, hit roll, wound roll, damage roll, charge roll or saving throw for this WARLORD, after any re-rolls (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).
While your army is Virtuous, this WARLORD can use the above rule once per turn, instead of once per battle.Codex: Imperial Knights p73 Weapon Range Type S AP D Abilities Ref Avenger Gatling Cannon 36" Heavy 12 6 -2 2 - Codex: Imperial Knights p132 Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Questor Cognis Heavy Stubber 36" Assault 4 4 0 1 Codex: Imperial Knights Thermal Cannon 30" Heavy 2D3 9 -4 D6+2 Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. Codex: Imperial Knights p102 Titanic Feet Melee Melee User -2 2 - Codex: Imperial Knights -
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Knight Paladin [25 PL, -3CP, 460pts]
Selections: Character (Knight Lance), Exalted Court: Princeps [2 PL, 35pts], Heirloom: Sanctuary, Questor Cognis Heavy Stubber, Reaper Chainsword, Revered Paragon [-1CP], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Titanic Feet, Warlord, Warlord Trait: Ion Bulwark, Warlord Trait: Revered Knight
Categories: Faction: <Noble Household>, Faction: Imperium, Titanic, Vehicle, Knight Paladin, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus, Character, Warlord, Titanic Warlord, Warlord - Required, Exalted Court
Rules: Exalted Court, Unyielding Knight
Abilities: Ion Shields, Paladin's Duty (Bondsman), Sanctuary, Stratagem: Relic, Stratagem: Warlord Trait, Super-Heavy Walker, Exalted Court: Exalted Court: Princeps, Explosion: Explodes (Questoris/Cerastus), Unit: Knight Paladin [1] (13+ Wounds Remaining), Knight Paladin [2] (7-12 Wounds Remaining), Knight Paladin [3] (1-6 Wounds Remaining), Warlord Trait: Ion Bulwark, Revered Knight, Weapon: Questor Cognis Heavy Stubber, Reaper Chainsword - Strike, Reaper Chainsword - Sweep, Titanic Feet
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Rapid-Fire Battle Cannon w/ Questor Cognis Heavy Stubber
Selections: Questor Cognis Heavy Stubber, Rapid-Fire Battle Cannon
Weapon: Questor Cognis Heavy Stubber, Rapid-Fire Battle Cannon
Abilities Description Ref Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117 Paladin's Duty (Bondsman) In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, each time that ARMIGER-CLASS model makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. Codex: Imperial Knights p126 Sanctuary QUESTORIS-CLASS or ARMIGER-CLASS only. The bearer has a 4+ invulnerable save against melee attacks. Codex: Imperial Knights p114 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. Codex: Imperial Knights p117 Exalted Court Ability Noble Exemplar ability Crusade Duty Ref Exalted Court: Princeps If this model is included in your army, it must be your WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD
Each time your army would lost an Honour point, roll a D6; on a 5+, the Honour point is not lostOnce per Command phase, when this model uses its Bondsman ability, it can select a <NOBLE HOUSEHOLD> QUESTORIS-CLASS model (excluding itself) for that ability to apply to instead of an ARMIGER-CLASS model While this model is in your Crusade force, each time you use the Exalted Court Requisition, it costs 1 fewer Requisition points to use Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Questoris/Cerastus) 6+ 2D6" D6 Codex: Imperial Knights p122 Unit M WS BS S T W A Ld Save Ref Knight Paladin [1] (13+ Wounds Remaining) 10" 3+ 3+ 8 8 24 4 9 3+ Codex: Imperial Knights p126 Knight Paladin [2] (7-12 Wounds Remaining) 8" 4+ 4+ 8 8 N/A 4 9 3+ Codex: Imperial Knights p126 Knight Paladin [3] (1-6 Wounds Remaining) 6" 5+ 5+ 8 8 N/A 4 9 3+ Codex: Imperial Knights p126 Warlord Trait Description Ref Ion Bulwark This WARLORD has a 4+ invulnerable save against ranged attacks. Codex: Imperial Knights p94 Revered Knight - At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase
- If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENTS OF THE IMPERIUM or UNALIGNED keywords) and this WARLORD is part of your army, then you start the battle with 1 additional Honour point but, if this WARLORD is destroyed, you lose 1 Honour pointCodex: Imperial Knights p94 Weapon Range Type S AP D Abilities Ref Questor Cognis Heavy Stubber 36" Assault 4 4 0 1 Codex: Imperial Knights Rapid-Fire Battle Cannon 72" Heavy 2D6 8 -2 3 Blast Codex: Imperial Knights Reaper Chainsword - Strike Melee Melee +6 -4 6 Codex: Imperial Knights p103 Reaper Chainsword - Sweep Melee Melee User -3 2 Each time an attack is made with this weapon profile, made 3 hit rolls instead of 1. Codex: Imperial Knights p103 Titanic Feet Melee Melee User -2 2 - Codex: Imperial Knights -
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Force Rules
Code Chivalric:
You will start the battle with 1 Honour point. You can gain Honour Points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour Points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army's current level of Honour.
- 0 Honour Points: Dishonoured
- 1-4 Honour Points: Honoured
- 5-6 Honour Points: Virtuous
Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL KNIGHTS units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from y our selected Oaths are active for all IMPERIAL KNIGHTS units in your army.
(Codex: Imperial Knights)
Noble Households: If your army is Battle-forged, you cannot include units drawn from two different noble households in the same Detachment, but it can include any number of FREEBLADES in the same Detachment. (Codex: Imperial Knights p116)
Selection Rules
Bondsman Abilities: While an ARMIGER-CLASS model is being affected by a Bondsman Ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an Attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). (Codex: Imperial Knights p117)
Code Chivalric: (Codex: Imperial Knights p118)
Exalted Court: An upgraded model can only use its Noble Exemplar ability while your army is Honoured or Virtuous. If your army is Dishonoured, or if the upgraded model has no Bondsman abilities, its Noble Exemplar ability cannot be used. If the bearer has a Bondsman ability, it can use that Bondsman ability one additional time in each of your Command phases. (Codex: Imperial Knights)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Unyielding Knight: This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker.) (Codex: Imperial Knights p64)
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