Liste René

René Drukhari GDL#4 (Warhammer 40,000 9th Edition) [113 PL, 2CP, 1,997pts]

  • Patrol Detachment 0CP (Aeldari - Drukhari) [83 PL, 2CP, 1,469pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Obsession

        Categories: Configuration, Faction: Drukhari

        • *Custom Cult*

          Selections: Precise Killers, Stimulant Innovators

          Categories: Faction: <Wych Cult>

          Abilities: Precise Killers, Stimulant Innovators


        Abilities Description Ref
        Precise Killers Each time a model with this Obsession makes a melee attack, that attack benefits from the Blade Artists ability on an unmodified roll of a 5+ instead of a 6.
        Stimulant Innovators Once per battle, in your Command Phase, you can declare that units with this Obsession will use their experimental concoctions. When you do so, roll one D3 on the Combat Drugs table. Every unit with this Obsession that has the Combat Drugs ability gains this additional ability (which is cumulative with any abilities they already have) until the end of the turn.
      • Raiding Forces - CP Refund

        Categories: Configuration, Raiding Forces

        Rules: Raiding Forces - CP Refund

    • Stratagems [-1CP]

      • Stratagem: Prizes from the Dark City [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems

    • HQ [5 PL, -1CP, 95pts]

      • Succubus [5 PL, -1CP, 95pts]

        Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Precision Blows, Stratagem: Tolerated Ambition [-1CP], The Triptych Whip

        Categories: HQ, Character, Infantry, Faction: Drukhari, Succubus, Faction: *Custom Cult*

        Rules: Blade Artists, Power From Pain

        Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: The Triptych Whip

        • Agoniser & Archite Glaive

          Selections: Agoniser, Archite Glaive

          Weapon: Agoniser, Archite Glaive

        • Show Stealer (Custom) [1 PL, 15pts]

          Selections: Show Stealer [1 PL, 15pts]

          Categories: Master Succubus

          Abilities: Show Stealer


        Abilities Description Ref
        Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1.
        Lightning Dodge This model has a 4+ invulnerable save.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends.
        Show Stealer Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model.
        Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Combat Drugs Effect Ref
        Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave Ref
        Succubus 8"2+2+335686+
        Weapon RangeTypeSAPDAbilities Ref
        Agoniser MeleeMeleeUser-31Poisoned Weapon (4+)
        Archite Glaive MeleeMelee+2-31-
        The Triptych Whip MeleeMeleeUser-32Poisoned Weapon (2+). Each time the bearer is selected to fight, add 3 to their Attacks characteristic until the end of the phase.
    • Troops [4 PL, 75pts]

      • Hekatrix Bloodbrides [4 PL, 75pts]

        Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)

        Categories: Infantry, Hekatrix Bloodbrides, Troops, Wyches, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Objective Secured, Power From Pain

        Abilities: Dodge, Hekatrix Bloodbrides, No Escape, Combat Drugs: Adrenalight

        • Hekatrix [19pts]

          Selections: Blast Pistol [5pts], Hekatarii Blade, Plasma Grenades

          Unit: Bloodbride Hekatrix, Weapon: Blast Pistol, Hekatarii Blade, Plasma Grenades

        • 4x Hekatrix Bloodbride [56pts]

          Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol

          Unit: Hekatrix Bloodbride, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol


        Abilities Description Ref
        Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks.
        Hekatrix Bloodbrides Each time an attack made by a model in this unit would trigger the Blade Artists ability (pg 89), the Armour Penetration characteristic of that attack is increased by 3 instead of 1.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Combat Drugs Effect Ref
        Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave Ref
        Bloodbride Hekatrix 8"2+3+331496+
        Hekatrix Bloodbride 8"2+3+331386+
        Weapon RangeTypeSAPDAbilities Ref
        Blast Pistol 6"Pistol 18-4D6-
        Hekatarii Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
    • Fast Attack [11 PL, 172pts]

      • Hellions [8 PL, 102pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Power From Pain

        Abilities: Hit and Run

        • Helliarch [17pts]

          Selections: Hellglaive, Splinter Pods

          Unit: Helliarch, Weapon: Hellglaive, Splinter Pods

        • 5x Hellion [85pts]

          Selections: 5x Hellglaive, 5x Splinter Pods

          Unit: Hellion, Weapon: Hellglaive, Splinter Pods


        Abilities Description Ref
        Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.
        Unit MWSBSSTWALdSave Ref
        Helliarch 14"3+3+342485+
        Hellion 14"3+3+342375+
        Weapon RangeTypeSAPDAbilities Ref
        Hellglaive MeleeMelee+1-12
        Splinter Pods 18"Assault 2201Poisoned Weapon (4+)
      • Reavers [3 PL, 70pts]

        Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Grav-talon [5pts]

        Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Drukhari, Faction: <Wych Cult>, Faction: *Custom Cult*

        Rules: Blade Artists, Power From Pain

        Abilities: Grav-talon, Matchless Swiftness, Combat Drugs: Adrenalight

        • Arena Champion [25pts]

          Selections: Bladevanes, Power sword [5pts], Splinter Pistol, Splinter Rifle

          Unit: Arena Champion, Weapon: Bladevanes, Power sword, Splinter Pistol, Splinter Rifle

        • 2x Reaver [40pts]

          Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle

          Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle


        Abilities Description Ref
        Grav-talon After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+ that unit suffers 1 mortal wound. One a 6, that unit suffers D3 mortal wounds.
        Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
        Combat Drugs Effect Ref
        Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave Ref
        Arena Champion 18"3+3+342484+
        Reaver 18"3+3+342374+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Power sword MeleeMelee+1-31-
        Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
        Splinter Rifle 24"Rapid Fire 1201Poisoned Weapon (4+)
    • Patrol Detachment (Aeldari - Drukhari) [63 PL, -2CP, 1,127pts]

      • Configuration

        • Obsession

          Selections: Kabal of the Black Heart: Thirst for Power

          Categories: Configuration, Faction: Drukhari, Faction: <Kabal>

          Abilities: Kabal of the Black Heart: Thirst for Power


          Abilities Description Ref
          Kabal of the Black Heart: Thirst for Power Units with this Obsession that have the Power From Pain ability (pg 89) treat the current battle round as being one higher than it actually is when determining what effects they gain.
          If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART ARCHON, then until the end of the battle, all BLADES FOR HIRE units in that Detachment that have the Power From Pain ability also treat the current battle round as being one higher than it actually is when determining what effects they gain.
          Add 1 to the Leadership characteristic of models with this Obsession
          Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
        • Raiding Forces - CP Refund

          Categories: Configuration, Raiding Forces

          Rules: Raiding Forces - CP Refund

      • Stratagems [-1CP]

        • Stratagem: Prizes from the Dark City [-1CP]

          Selections: Additional Relics [-1CP]

          Categories: Stratagems

      • No Force Org Slot [10 PL, 152pts]

        • Court of the Archon [10 PL, 152pts]

          Selections: As Detachment (Kabal)

          Categories: No Force Org Slot, Faction: Drukhari, Faction: <Kabal>, Infantry, Core, Court of the Archon, Faction: Kabal of the Black Heart

          Rules: Power From Pain

          Abilities: Court of the Archon

          • Lhamean [16pts]

            Selections: Shaimeshi blade

            Categories: Infantry, Lhamaean, No Force Org Slot, Faction: <Kabal>, Core, Faction: Drukhari

            Rules: Blade Artists, Power From Pain

            Abilities: Toxin Crafter (Aura), Unit: Lhamean, Weapon: Shaimeshi blade

          • Sslyth [18pts]

            Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade

            Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Drukhari, No Force Org Slot

            Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade

          • Sslyth [18pts]

            Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade

            Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Drukhari, No Force Org Slot

            Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade

          • Sslyth [18pts]

            Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade

            Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Drukhari, No Force Org Slot

            Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade

          • Sslyth [18pts]

            Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade

            Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Drukhari, No Force Org Slot

            Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade

          • Ur-Ghul [16pts]

            Selections: As Detachment (Kabal), Ur-Ghul Talons

            Categories: Infantry, Ur-Ghul, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart

            Rules: Power From Pain

            Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons

          • Ur-Ghul [16pts]

            Selections: As Detachment (Kabal), Ur-Ghul Talons

            Categories: Infantry, Ur-Ghul, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart

            Rules: Power From Pain

            Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons

          • Ur-Ghul [16pts]

            Selections: As Detachment (Kabal), Ur-Ghul Talons

            Categories: Infantry, Ur-Ghul, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart

            Rules: Power From Pain

            Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons

          • Ur-Ghul [16pts]

            Selections: As Detachment (Kabal), Ur-Ghul Talons

            Categories: Infantry, Ur-Ghul, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart

            Rules: Power From Pain

            Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons


          Abilities Description Ref
          Cold-blooded Bodyguard While this unit contains any Sslyth models, while a friendly ARCHON is within 3" of this unit, enemy models cannot target that ARCHON unit with ranged attacks.
          Court of the Archon This unit can only be included in a Detachment if that Detachment also includes one or more ARCHON units, and you can only include a maximum of 1 COURT OF THE ARCHON unit for each ARCHON unit in that Detachment. This unit does not take up slots in a Detachment.
          Ferocious Charge Each time this unit fights, if it made a charge move this turn, add 2 to the Attacks characteristic of Ur-Ghul models in this unit.
          Resillient Species Each time a Sslyth or Ur-Ghul model in this unit would lose a wound, roll one D6: on a 5+ that wound is not lost.
          Toxin Crafter (Aura) While a friendly <KABAL> ARCHON or <KABAL> KABALITE TRUEBORN unit is within 3" of this unit, if this unit contains any LHAMAEAN models, each time a model in that <KABAL ARCHON or <KABAL> KABALITE TRUEBORN units makes an attack with a poisoned weapon (pg 89) an unmodified hit roll of 6 automatically wounds the target.
          Unit MWSBSSTWALdSave Ref
          Lhamean 8"3+3+333285+
          Sslyth 8"3+3+533365+
          Ur-Ghul 8"3+-433447+
          Weapon RangeTypeSAPDAbilities Ref
          Shaimeshi blade MeleeMeleeUser01Poisoned Weapon (2+) (pg 89). Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
          Shardcarbine 18"Assault 3201Poisoned Weapon (4+)
          Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
          Sslyth battle-blade MeleeMeleeUser-21-
          Ur-Ghul Talons MeleeMeleeUser-11-
      • HQ [5 PL, -1CP, 95pts]

        • Archon [5 PL, -1CP, 95pts]

          Selections: Ancient Evil, As Detachment (Kabal), Blast Pistol [5pts], Huskblade [5pts], Overlord, Stratagem: Tolerated Ambition [-1CP], The Djin Blade

          Categories: Character, HQ, Infantry, Faction: Drukhari, Archon, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Stratagem: Tolerated Ambition, Unit: Archon, Weapon: Blast Pistol, Huskblade, The Djin Blade

          • Splintered Genius (Black Heart) [1 PL, 15pts]

            Selections: Splintered Genius [1 PL, 15pts]

            Categories: Master Archon

            Abilities: Splintered Genius


          Abilities Description Ref
          Ancient Evil At the start of the Fight phase, you can select one enemy unit within Engagement Range of this WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
          Overlord (Aura) While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1.
          Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect.
          Splintered Genius Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again.
          Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
          Unit MWSBSSTWALdSave Ref
          Archon 8"2+2+335594+
          Weapon RangeTypeSAPDAbilities Ref
          Blast Pistol 6"Pistol 18-4D6-
          Huskblade MeleeMeleeUser-22-
          The Djin Blade MeleeMelee+1-33Each time the bearer fights, it makes 2 additional attacks with this weapon. At the end of the Fight phase, roll one D6 if the bearer made any attacks with this weapon: on a 1, the bearer suffers 1 mortal wound.
      • Troops [8 PL, 145pts]

        • Kabalite Trueborn [8 PL, 145pts]

          Selections: As Detachment (Kabal)

          Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Drukhari, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Objective Secured, Power From Pain

          Abilities: Kabalite Trueborn

          • 6x Kabalite Trueborn [66pts]

            Selections: 6x Splinter Rifle

            Unit: Kabalite Trueborn, Weapon: Splinter Rifle

          • Kabalite Trueborn w/ Heavy Weapon [26pts]

            Selections: Dark Lance [15pts]

            Weapon: Dark Lance

          • Kabalite Trueborn w/ Special Weapon [21pts]

            Selections: Blaster [10pts]

            Weapon: Blaster

          • Kabalite Trueborn w/ Special Weapon [21pts]

            Selections: Blaster [10pts]

            Weapon: Blaster

          • Trueborn Sybarite [11pts]

            Selections: Splinter Rifle

            Unit: Trueborn Sybarite, Weapon: Splinter Rifle


          Abilities Description Ref
          Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers.
          Unit MWSBSSTWALdSave Ref
          Kabalite Trueborn 7"3+2+331284+
          Trueborn Sybarite 7"3+2+331394+
          Weapon RangeTypeSAPDAbilities Ref
          Blaster 18"Assault 18-4D6-
          Dark Lance 36"Heavy 18-4D3+3-
          Splinter Rifle 24"Rapid Fire 1201Poisoned Weapon (4+)
      • Elites [8 PL, 180pts]

        • Incubi [4 PL, 90pts]

          Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari

          Rules: Blade Artists, Power From Pain

          Abilities: Lethal Precision, Tormentors

          • 4x Incubi [72pts]

            Selections: 4x Klaive

            Unit: Incubi, Weapon: Klaive

          • Klaivex [18pts]

            Selections: Demiklaives

            Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade


          Abilities Description Ref
          Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack.
          Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
          Unit MWSBSSTWALdSave Ref
          Incubi 7"2+3+331383+
          Klaivex 7"2+3+332493+
          Weapon RangeTypeSAPDAbilities Ref
          Demiklaives - Dual blades MeleeMelee+1-22Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
          Demiklaives - Single blade MeleeMelee+2-32-
          Klaive MeleeMelee+2-32-
        • Incubi [4 PL, 90pts]

          Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari

          Rules: Blade Artists, Power From Pain

          Abilities: Lethal Precision, Tormentors

          • 4x Incubi [72pts]

            Selections: 4x Klaive

            Unit: Incubi, Weapon: Klaive

          • Klaivex [18pts]

            Selections: Demiklaives

            Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade


          Abilities Description Ref
          Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack.
          Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
          Unit MWSBSSTWALdSave Ref
          Incubi 7"2+3+331383+
          Klaivex 7"2+3+332493+
          Weapon RangeTypeSAPDAbilities Ref
          Demiklaives - Dual blades MeleeMelee+1-22Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
          Demiklaives - Single blade MeleeMelee+2-32-
          Klaive MeleeMelee+2-32-
      • Heavy Support [8 PL, 130pts]

        • Ravager [8 PL, 130pts]

          Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance

          Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Explodes, Hovering, Night Shield, Unit: 1. Ravager (6+ wounds remaining), 2. Ravager (3-5 wounds remaining), 3. Ravager (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


          Abilities Description Ref
          Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
          Hovering Distances are always measured to and from this model's hull.
          Night Shield This model has a 5+ invulnerable save against ranged weapons.
          Unit MWSBSSTWALdSave Ref
          1. Ravager (6+ wounds remaining) 14"4+3+6611374+
          2. Ravager (3-5 wounds remaining) 10"4+4+66N/AD374+
          3. Ravager (1-2 wounds remaining) 6"4+5+66N/A174+
          Weapon RangeTypeSAPDAbilities Ref
          Bladevanes MeleeMelee+1-11-
          Dark Lance 36"Heavy 18-4D3+3-
      • Dedicated Transport [24 PL, 425pts]

        • Raider [6 PL, 110pts]

          Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts]

          Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


          Abilities Description Ref
          Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
          Grisly Trophies (Aura) While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
          Hovering Distances are always measured to and from this model's hull.
          Night Shield This model has a 5+ invulnerable save against ranged weapons.
          Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
          Transport Capacity Ref
          Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
          Unit MWSBSSTWALdSave Ref
          1. Raider (6+ wounds remaining) 14"4+3+6610374+
          2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
          3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
          Weapon RangeTypeSAPDAbilities Ref
          Bladevanes MeleeMelee+1-11-
          Dark Lance 36"Heavy 18-4D3+3-
        • Raider [6 PL, 105pts]

          Selections: As Detachment, Bladevanes, Dark Lance [10pts]

          Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


          Abilities Description Ref
          Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
          Hovering Distances are always measured to and from this model's hull.
          Night Shield This model has a 5+ invulnerable save against ranged weapons.
          Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
          Transport Capacity Ref
          Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
          Unit MWSBSSTWALdSave Ref
          1. Raider (6+ wounds remaining) 14"4+3+6610374+
          2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
          3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
          Weapon RangeTypeSAPDAbilities Ref
          Bladevanes MeleeMelee+1-11-
          Dark Lance 36"Heavy 18-4D3+3-
        • Raider [6 PL, 105pts]

          Selections: As Detachment, Bladevanes, Dark Lance [10pts]

          Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


          Abilities Description Ref
          Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
          Hovering Distances are always measured to and from this model's hull.
          Night Shield This model has a 5+ invulnerable save against ranged weapons.
          Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
          Transport Capacity Ref
          Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
          Unit MWSBSSTWALdSave Ref
          1. Raider (6+ wounds remaining) 14"4+3+6610374+
          2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
          3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
          Weapon RangeTypeSAPDAbilities Ref
          Bladevanes MeleeMelee+1-11-
          Dark Lance 36"Heavy 18-4D3+3-
        • Raider [6 PL, 105pts]

          Selections: As Detachment, Bladevanes, Dark Lance [10pts]

          Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart

          Rules: Blade Artists, Power From Pain

          Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


          Abilities Description Ref
          Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
          Hovering Distances are always measured to and from this model's hull.
          Night Shield This model has a 5+ invulnerable save against ranged weapons.
          Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
          Transport Capacity Ref
          Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
          Unit MWSBSSTWALdSave Ref
          1. Raider (6+ wounds remaining) 14"4+3+6610374+
          2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
          3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
          Weapon RangeTypeSAPDAbilities Ref
          Bladevanes MeleeMelee+1-11-
          Dark Lance 36"Heavy 18-4D3+3-
  • Patrol Detachment 0CP (Aeldari - Drukhari) [30 PL, 528pts]

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Obsession

        Selections: The Prophets of Flesh: Connoisseurs of Pain

        Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>

        Abilities: The Prophets of Flesh: Connoisseurs of Pain


        Abilities Description Ref
        The Prophets of Flesh: Connoisseurs of Pain At the start of your Command phase, each CHARACTER, GROTESQUES OR MONSTER unit with this Obsession regains 1 lost wound.
        Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
      • Raiding Forces - CP Refund

        Categories: Configuration, Raiding Forces

        Rules: Raiding Forces - CP Refund

    • HQ [8 PL, 145pts]

      • Drazhar [8 PL, 145pts]

        Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord

        Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord

        Rules: Blade Artists, Power From Pain

        Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade


        Abilities Description Ref
        Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Eternal Warrior This model has a 4+ invulnerable save.
        Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll.
        Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
        Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so.
        Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
        Unit MWSBSSTWALdSave Ref
        Drazhar 7"2+2+446592+
        Weapon RangeTypeSAPDAbilities Ref
        Dual blades MeleeMelee+1-32Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
        Single blade MeleeMelee+2-33-
    • Troops [12 PL, 173pts]

      • Wracks [6 PL, 73pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [23pts]

          Selections: Electrocorrosive Whip [5pts], Liquifier Gun [10pts]

          Unit: Acothyst, Weapon: Electrocorrosive Whip, Liquifier Gun

        • Wrack w/ Special Weapon [18pts]

          Selections: Liquifier Gun [10pts], Wrack Blade

          Weapon: Liquifier Gun, Wrack Blade

        • 4x Wracks [32pts]

          Selections: 4x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Electrocorrosive Whip MeleeMelee2-21Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
        Liquifier Gun 12"Assault D64-21Each time an attack is made with this weapon, that attack automatically hits the target.
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
      • Wracks [3 PL, 50pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [13pts]

          Selections: Electrocorrosive Whip [5pts]

          Unit: Acothyst, Weapon: Electrocorrosive Whip

        • Wrack w/ Special Weapon [13pts]

          Selections: Ossefactor [5pts], Wrack Blade

          Weapon: Ossefactor, Wrack Blade

        • 3x Wracks [24pts]

          Selections: 3x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Electrocorrosive Whip MeleeMelee2-21Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
        Ossefactor 24"Assault 12-32Poisoned Weapon (2+)
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
      • Wracks [3 PL, 50pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [13pts]

          Selections: Electrocorrosive Whip [5pts]

          Unit: Acothyst, Weapon: Electrocorrosive Whip

        • Wrack w/ Special Weapon [13pts]

          Selections: Ossefactor [5pts], Wrack Blade

          Weapon: Ossefactor, Wrack Blade

        • 3x Wracks [24pts]

          Selections: 3x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Electrocorrosive Whip MeleeMelee2-21Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
        Ossefactor 24"Assault 12-32Poisoned Weapon (2+)
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
    • Elites [10 PL, 210pts]

      • Grotesques [5 PL, 105pts]

        Selections: As Detachment (Coven)

        Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Power From Pain

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver


        Unit MWSBSSTWALdSave Ref
        Grotesque 7"3+6+554486+
        Weapon RangeTypeSAPDAbilities Ref
        Flesh gauntlet MeleeMelee+101Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Monstrous Cleaver MeleeMeleeUser-22Each time the bearer fights, it can make 1 additional attack with this weapon.
      • Grotesques [5 PL, 105pts]

        Selections: As Detachment (Coven)

        Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Power From Pain

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver

        • Grotesque w/ Monstrous Cleaver [35pts]

          Selections: Flesh Gauntlet, Monstrous Cleaver

          Categories: Grotesques, Infantry

          Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver


        Unit MWSBSSTWALdSave Ref
        Grotesque 7"3+6+554486+
        Weapon RangeTypeSAPDAbilities Ref
        Flesh gauntlet MeleeMelee+101Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Monstrous Cleaver MeleeMeleeUser-22Each time the bearer fights, it can make 1 additional attack with this weapon.

Selection Rules

Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)

Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()

Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)

Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()


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