Liste Sven M.

Harlekine 2K GDL#4 Sven M. (Warhammer 40,000 9th Edition) [85 PL, 3CP, 1,999pts]

  • Battalion Detachment 0CP (Aeldari - Harlequins) [85 PL, 3CP, 1,999pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Saedath Characterisation

        Selections: Twilight: Twilight Falls

        Categories: Configuration

        Abilities: Twilight: Twilight Falls


        Abilities Description Ref
        Twilight: Twilight Falls Each time a unit with this characterisation fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attack's characteristic of models in that unit.
        Each time a model with this characterisation makes a pile-in or Consolidation move, it can move up to an additional 2".
    • HQ [10 PL, -3CP, 215pts]

      • Shadowseer [5 PL, -1CP, 100pts]

        Selections: Hallucinogen Grenade Launcher, Miststave, Player of the Twilight, Shuriken Pistol, Smite, Stratagem: Champion of the Aeldari [-1CP]

        Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons

        Abilities: Player of the Twilight, Shield From Harm (Aura), Psychic Power: Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol


        Abilities Description Ref
        Player of the Twilight While this Warlord is on the battlefield, each time you or your opponent spends any Command points to use a Stratagem, you can roll one D6 for each Command point spent: on a 6, you gain 1 Command point.
        Shield From Harm (Aura) While a friendly HARLEQUINS CORE or HARLEQUINS CHARACTER unit is within 6" of this model, each time an attack is made against that unit, subtract 1 from that attack's wound roll. Codex: Aeldari p181
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Shadowseer - Psyker 212 - Phantasmancy Codex: Aeldari p181
        Unit MWSBSSTWALdSave Ref
        Shadowseer 8"2+2+335496+ Codex: Aeldari p181
        Weapon RangeTypeSAPDAbilities Ref
        Hallucinogen Grenade Launcher 18"Assault D3***Blast. Each time an attack is made with this weapon, if a hit is scored, roll 2D6. If the result is greater than the Leadership characteristic of the target, the target suffers 1 mortal wound. Codex: Harlequins
        Miststave MeleeMelee+3-1D3- Codex: Harlequins
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe Master [5 PL, -2CP, 115pts]

        Selections: 3: A Foot in the Future, Fusion Pistol [5pts], Harlequin's Kiss [10pts], Plasma Grenades, Queen of Shards [1 PL, 25pts], Stratagem: Treasures of the Aeldari [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Stratagems, Harlequin's Kiss

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: A Foot in the Future, Choreographer of War (Aura), Queen of Shards, Stratagem: Warlord Trait, Troupe Master Weapons, Unit: Troupe Master, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades

        • Cegorach's Rose

          Selections: Treasures of the Aeldari Relic

          Categories: Harlequin's Kiss

          Abilities: Cegorach's Rose, Weapon: Cegorach's Rose


        Abilities Description Ref
        A Foot in the Future Each time this Warlord Advances, do not make an Advance roll. Instead, until the end of the phase, add D3+3" to the Move characteristic of this Warlord.
        Each time you make a charge roll for this Warlord, you can add 6 to the result.
        Cegorach's Rose HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile:
        Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180
        Queen of Shards Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180
        Unit MWSBSSTWALdSave Ref
        Troupe Master 8"2+2+335696+ Codex: Aeldari p180
        Weapon RangeTypeSAPDAbilities Ref
        Cegorach's Rose MeleeMelee+2-23Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword.
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
    • Troops [29 PL, 649pts]

      • Troupe [4 PL, 90pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades

          Categories: Harlequin's Caress

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades

          Categories: Harlequin's Embrace

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 90pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades

          Categories: Harlequin's Caress

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades

          Categories: Harlequin's Embrace

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 103pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades

          Categories: Harlequin's Caress

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades

          Categories: Harlequin's Embrace

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 103pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades

          Categories: Harlequin's Caress

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades

          Categories: Harlequin's Embrace

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 103pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades

          Categories: Harlequin's Caress

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades

        • Player [23pts]

          Selections: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades

          Categories: Harlequin's Embrace

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Embrace, Plasma Grenades

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [9 PL, 160pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Caress

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Embrace

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Caress

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Embrace

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Elites [6 PL, 110pts]

      • Solitaire [6 PL, 110pts]

        Selections: Solitaire's Weapons

        Categories: Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire, Harlequin's Kiss, Harlequin's Caress

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Blitz, Impossible Form, The Path of Damnation, Unit: Solitaire, Weapon: Solitaire's Weapons


        Abilities Description Ref
        Blitz Once per battle, in your Movement phase, when this model makes a Normal Move, it can Blitz. If it does so, until the end of the turn, add 2D6" to this model's Move characteristic and add 2 to this model's Attacks characteristic. Codex: Aeldari p183
        Impossible Form This model has a 3+ invulnerable save. Codex: Aeldari p183
        The Path of Damnation This model can never have a Relic or a Warlord Trait. Codex: Aeldari p183
        Unit MWSBSSTWALdSave Ref
        Solitaire 12"2+2+445896+ Codex: Harlequins p60
        Weapon RangeTypeSAPDAbilities Ref
        Solitaire's Weapons MeleeMelee+2-32-
    • Fast Attack [20 PL, 550pts]

      • Skyweavers [8 PL, 220pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Skyweaver Haywire Cannon 24"Heavy D3+13-3D3Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
      • Skyweavers [8 PL, 220pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Skyweaver Haywire Cannon 24"Heavy D3+13-3D3Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
      • Skyweavers [4 PL, 110pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Skyweaver Haywire Cannon 24"Heavy D3+13-3D3Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
    • Dedicated Transport [20 PL, 475pts]

      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.

Selection Rules

Harlequin's Panoply: Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. (Codex: Aeldari p144)

Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)

Rising Crescendo: This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. (Codex: Aeldari p144)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()


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