Liste Sven S.

Sven S / Dark Angels / GDL#4 (Warhammer 40,000 9th Edition) [99 PL, 1CP, 1,990pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [99 PL, 1,990pts, 1CP]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration [6CP]

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Deathwing Vanguard Detachment [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • No Force Org Slot [21 PL, 430pts, -3CP]

      • Deathwing Apothecary [6 PL, 135pts, -2CP]

        Selections: Chapter Command: Chief Apothecary [1 PL, 35pts], Foe-Smiter, Selfless Healer, Storm bolter, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic [-1CP]

        Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Apothecary, Faction: Imperium, Terminator, Inner Circle, Deathwing Apothecary, Deathwing, No Force Org Slot, Chief Apothecary

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: Chief Apothecary, Combat Restoratives, Crux Terminatus, Narthecium [Aura], Selfless Healer, Stratagem: Relic, Unit: Deathwing Apothecary, Weapon: Foe-Smiter, Storm bolter


        Abilities Description
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Crux Terminatus This model has a 5+ invulnerable save.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once.
        Unit MWSBSSTWALdSave
        Deathwing Apothecary 5"3+3+445382+
        Weapon RangeTypeSAPDAbilities
        Foe-Smiter 24"Assault 45-12
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Champion [5 PL, 95pts, -1CP]

        Selections: Chapter Command: Chapter Champion [1 PL, 15pts], Eye of the Unseen, Halberd of Caliban, Stratagem: Relic of the Chapter [-1CP]

        Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Deathwing Champion, Faction: Imperium, Terminator, Deathwing, No Force Org Slot, Chapter Champion

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Exquisite Swordsman, Eye of the Unseen, Honour or Death, Martial Superiority, Skillful Parry, Unit: Deathwing Champion (Chapter Command: Chapter Champion), Weapon: Halberd of Caliban


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Exquisite Swordsman Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the wound roll.
        Eye of the Unseen • The bearer gains the following ability 'Fear (Aura): While an enemy unit is within 6" of the bearer, subtract 1 from the Leadership characteristic of models in that unit.'
        • At the start of the Fight phase, if an enemy CHARACTER unit is within Engagement Range of the bearer, that unit is not eligible to fight until all other eligible units from your army have done so.
        Honour or Death This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of an enemy unit, instead of 3" horizontally and 5" veritcally. Each time this model makes a Heroic Intervention move, so long as it ends its move either closer to the closest enemy model or within Engagement range of an enemy CHARACTER unit, it can move up to 6". All other rules of Heroic Intervention still apply.
        Martial Superiority At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase.
        Skillful Parry Each time a melee attack is made against this model, subtract 1 from the hit roll
        Unit MWSBSSTWALdSave
        Deathwing Champion (Chapter Command: Chapter Champion) 5"2+3+445592+
        Weapon RangeTypeSAPDAbilities
        Halberd of Caliban MeleeMelee+3-32Each time the bearer fights, if it is within Engagement Range of an enemy unit that contains 10 or more models, it can make 3 additional attacks with this weapon that must target a unit that contains 10 or more models.
      • Deathwing Command Squad [10 PL, 200pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing Command Squad, Deathwing, Core, No Force Org Slot

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: Bodyguard, Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [35pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [40pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [40pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [40pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [40pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter


        Abilities Description
        Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Crux Terminatus This model has a 5+ invulnerable save.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
    • HQ [13 PL, 250pts, -2CP]

      • Belial [7 PL, 140pts, -1CP]

        Selections: 4-6. Inexorable, Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: Adeptus Astartes, Belial, Character, Faction: Dark Angels, HQ, Infantry, Grand Master, Terminator, Faction: Imperium, Captain, Deathwing, Warlord

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: 4-6. Inexorable, Grandmaster of the Deathwing, Iron Halo, Parrying blade, Rites of Battle (Aura), Stratagem: Warlord Trait, Unit: Belial

        • Sword of Silence & Storm Bolter

          Selections: Master-crafted storm bolter, Sword of Silence

          Weapon: Master-crafted storm bolter, Sword of Silence


        Abilities Description
        4-6. Inexorable Each time an attack is allocated to this WARLORD, subtract 1 from that attack's Damage characteristic (to a minimum of 1).
        Grandmaster of the Deathwing In your Command phase, select one friendly DEATHWING CORE or DEATHWING CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Iron Halo This model has a 4+ invulnerable save.
        Parrying blade Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll.
        Rites of Battle (Aura) While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        Unit MWSBSSTWALdSave
        Belial 5"2+2+446492+
        Weapon RangeTypeSAPDAbilities
        Master-crafted storm bolter 24"Rapid Fire 24-12-
        Sword of Silence MeleeMelee+2-43Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful.
      • Interrogator-Chaplain [6 PL, 110pts, -1CP]

        Selections: 1-3. Watched, 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP]

        Categories: Character, Infantry, Faction: Dark Angels, Faction: Adeptus Astartes, Interrogator-Chaplain, HQ, Faction: Imperium, Inner Circle, Priest, Deathwing, Chaplain, Master of Sanctity

        Rules: Angels of Death, Armour of Contempt, Inner Circle

        Abilities: 1-3. Watched, 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Aura of Dread (Aura), Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders (Aura), Unit: Interrogator-Chaplain, Weapon: Bolt pistol, Crozius arcanum, Frag grenades, Krak grenades


        Abilities Description
        1-3. Watched “Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed
        1. Litany of Faith (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit is within 6" of this PRIEST, each time a model that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Aura of Dread (Aura) While an enemy unit is within 6" of this model, it counts as being below Half Strength.
        Litany of Hate If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders (Aura) While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
        Unit MWSBSSTWALdSave
        Interrogator-Chaplain 6"2+3+445493+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [65 PL, 1,310pts]

      • Contemptor Dreadnought [9 PL, 160pts]

        Selections: Combi-bolter, Dreadnought combat weapon, Multi-melta, Rites of Initiation [1 PL, 10pts]

        Categories: Faction: Adeptus Astartes, Contemptor Dreadnought, Dreadnought, Faction: Imperium, Vehicle, Core, Faction: Dark Angels, Elites, Deathwing

        Rules: Angels of Death, Explodes (3"/1), Inner Circle

        Abilities: Atomantic Shielding, Duty Eternal, Unit: Contemptor Dreadnought, Weapon: Combi-bolter, Dreadnought combat weapon, Multi-melta


        Abilities Description
        Atomantic Shielding This model has a 5+ invulnerable save.
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Contemptor Dreadnought 8"3+3+779483+
        Weapon RangeTypeSAPDAbilities
        Combi-bolter 24"Rapid Fire 2401-
        Dreadnought combat weapon MeleeMeleex2-33-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Deathwing Knights [11 PL, 220pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Watcher in the Dark

        • 4x Deathwing Knight [172pts]

          Selections: 4x Mace of Absolution, 4x Storm shield

          Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

        • Knight Master [43pts]

          Selections: Flail of the Unforgiven, Storm shield

          Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Deathwing Knight 5"2+2+443282+
        Knight Master 5"2+2+443392+
        Weapon RangeTypeSAPDAbilities
        Flail of the Unforgiven MeleeMelee+2-32Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
        Mace of Absolution MeleeMeleex2-23-
      • Deathwing Terminator Squad [9 PL, 215pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [63pts]

          Unit: Deathwing Terminator

          • Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]

            Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter

            Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Cyclone missile launcher, Frag missile 36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile 36"Heavy 28-2D6-
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Ironclad Dreadnought [9 PL, 160pts]

        Selections: 2x Hunter-killer missile [10pts], Ironclad Assault Launchers [5pts], Meltagun, Rites of Initiation [1 PL, 10pts], Seismic hammer

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Ironclad Dreadnought, Vehicle, Smokescreen, Core, Elites, Faction: Dark Angels, Deathwing, Assault Launchers

        Rules: Angels of Death, Explodes (3"/1), Inner Circle

        Abilities: Duty Eternal, Wrecker, Unit: Ironclad Dreadnought, Weapon: Hunter-killer missile, Meltagun, Seismic hammer

        • Dreadnought combat weapon w/Storm Bolter

          Selections: Storm bolter

          Weapon: Dreadnought combat weapon, Storm bolter


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Wrecker Each time this model makes a melee attack, if it is equipped with an ironclad combat weapon, reroll a hit roll of 1
        Unit MWSBSSTWALdSave
        Ironclad Dreadnought 6"3+3+688483+
        Weapon RangeTypeSAPDAbilities
        Dreadnought combat weapon MeleeMeleex2-33-
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Seismic hammer MeleeMeleex2-45Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
        Storm bolter 24"Rapid Fire 2401-
      • Relic Terminator Squad [18 PL, 410pts]

        Selections: 2x Grenade harness [10pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Terminator, Core, Relic Terminator Squad, Faction: Dark Angels, Elites, Deathwing

        Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Unit: Relic Terminator, Relic Terminator Sergeant, Weapon: Grenade harness

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator [39pts]

          Selections: Chainfist [5pts], Combi-bolter

          Weapon: Chainfist, Combi-bolter

        • Relic Terminator Sergeant [39pts]

          Selections: Combi-bolter, Power fist [5pts]

          Weapon: Combi-bolter, Power fist

        • Relic Terminator w/Heavy Weapon [44pts]

          Selections: Heavy flamer [5pts], Power fist [5pts]

          Weapon: Heavy flamer, Power fist

        • Relic Terminator w/Heavy Weapon [44pts]

          Selections: Heavy flamer [5pts], Power fist [5pts]

          Weapon: Heavy flamer, Power fist


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Relic Terminator 5"3+3+443282+
        Relic Terminator Sergeant 5"3+3+443392+
        Weapon RangeTypeSAPDAbilities
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Combi-bolter 24"Rapid Fire 2401-
        Grenade harness 12"Assault D64-11Blast.
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Venerable Dreadnought [9 PL, 145pts]

        Selections: Heavy plasma cannon, Rites of Initiation [1 PL, 10pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Venerable Dreadnought, Core, Smokescreen, Elites, Faction: Dark Angels, Deathwing

        Rules: Angels of Death, Explodes (3"/1), Inner Circle

        Abilities: Duty Eternal, Unyielding Ancient, Unit: Venerable Dreadnought, Weapon: Heavy plasma cannon, Standard, Heavy plasma cannon, Supercharge

        • Dreadnought combat weapon w/Storm Bolter

          Selections: Storm bolter

          Weapon: Dreadnought combat weapon, Storm bolter


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unyielding Ancient Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
        Unit MWSBSSTWALdSave
        Venerable Dreadnought 6"2+2+678483+
        Weapon RangeTypeSAPDAbilities
        Dreadnought combat weapon MeleeMeleex2-33-
        Heavy plasma cannon, Standard 36"Heavy D37-32Blast
        Heavy plasma cannon, Supercharge 36"Heavy D38-33Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
        Storm bolter 24"Rapid Fire 2401-

Force Rules

1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+.

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed.

Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll.

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon.

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound.

Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.


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