Liste Thong

Ynnari boombadabing Thong GDL#4 (Warhammer 40,000 9th Edition) [108 PL, 3CP, 2,000pts]

  • Battalion Detachment 0CP (Aeldari - Craftworlds) [108 PL, 3CP, 2,000pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Craftworld Selection

        Selections: Ynnari: Strength From Death

        Categories: Configuration, Faction: Ynnari

        Abilities: Ynnari: Strength from Death


        Abilities Description Ref
        Ynnari: Strength from Death At the start of the Fight phase, if a unt with this attribute is within Engagement Range of any enemy units, it can fight first that phase.
        Each time an attack is made by a model with this attibute, if that model's unit is below its Starting Strength, add 1 to that attack's hit roll.
      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • Stratagems [-1CP]

      • Stratagem: Relics of the Shrines [-1CP]

        Categories: Stratagems

    • No Force Org Slot [5 PL, 105pts]

      • Seer Council (Unit) [5 PL, 105pts]

        Categories: No Force Org Slot

        • Warlock Skyrunners [5 PL, 105pts]

          Selections: 1. Conceal/Reveal, 4. Protect/Jinx, Smite

          Categories: Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Faction: Ynnari, Ynnari - Elites Asuryani

          Rules: Battle Focus, Strands of Fate

          Abilities: Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 1.1 Conceal (Blessing), 1.2 Reveal (Malediction), 4.1 Protect (Blessing), 4.2 Jinx (Malediction), Smite, Psyker: Psychic Powers (Warlocks) (Warlock Skyrunner)

          • Warlock Skyrunner [35pts]

            Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

          • Warlock Skyrunner [35pts]

            Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

          • Warlock Skyrunner [35pts]

            Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade


        Abilities Description Ref
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        1.1 Conceal (Blessing) 618"Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, that unit receives the beenfit of Light Cover.
        1.2 Reveal (Malediction) 618"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an ASURYANI model from your army make an attack, that enemy does not receive the benefits of cover against that attack.
        4.1 Protect (Blessing) 718"Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, improve the Save characteristic of models in that unit by 1 (to a maximum of 2+).
        4.2 Jinx (Malediction) 718"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, worsen the Save characteristic of models in that unit by 1 (to a maximum of 6+).
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) (Warlock Skyrunner) 211 from Runes of Battle.If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock Skyrunner 16"3+3+343284+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • HQ [23 PL, 455pts]

      • Farseer [5 PL, 95pts]

        Selections: 3. Ghostwalk, 5. Focus Will, Shuriken Pistol, Smite, Witchblade

        Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: Ynnari, Ynnari - HQ Asuryani

        Rules: Battle Focus, Shuriken Weapons, Strands of Fate

        Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Focus Will (Blessing), Ghostwalk (Blessing), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Ghosthelm This model never suffers Perils of the Warp.
        Rune Armour This model has a 4+ invulnerable save.
        Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146
        Psychic Power Warp ChargeRangeDetails Ref
        Focus Will (Blessing) 624"If manifested, select one friendly <CRAFTWORLD> ASURYANI PSYKER unit within 24" of this PSYKER. Until the start of your next Psychic phase, add 2 to Psychic tests and Deny the Witch tests taken for that unit.
        Ghostwalk (Blessing) 512"If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to charge rolls made for that unit.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Farseer) 222 from Runes of Fortune and/or Runes of FateSmite
        Unit MWSBSSTWALdSave Ref
        Farseer 7"2+2+335296+ Codex: Aeldari p147
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
      • Shadowseer [5 PL, 100pts]

        Selections: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol, Smite

        Categories: Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Faction: Ynnari, Ynnari - HQ Non-Asuryani

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons

        Abilities: Shield From Harm (Aura), Psychic Power: 3. Mirror of Minds, 5. Shards of Light, Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol


        Abilities Description Ref
        Shield From Harm (Aura) While a friendly HARLEQUINS CORE or HARLEQUINS CHARACTER unit is within 6" of this model, each time an attack is made against that unit, subtract 1 from that attack's wound roll. Codex: Aeldari p181
        Psychic Power Warp ChargeRangeDetails Ref
        3. Mirror of Minds 718"If manifested, select one enemy unit within 18" of this PSYKER. That enemy suffers D3 mortal wounds, then roll off with your opponent. If you win or draw that roll off, that enemy unit suffers 1 mortal wound. Repeat this roll off process until either that enemy unit has suffered 6 mortal wounds, that enemy unit is destroyed, or your opponent wins the roll off. Codex: Aeldari p120
        5. Shards of Light 618"If manifested, select one enemy unit within 18" of and visible to this PSYKER.
        That enemy unit suffers 1 mortal wound. If it is a VEHICLE or MONSTER unit, or a unit that contains 6 or more models, it suffers D3 mortal wounds instead.
        Until the start or your next Psychic phase, subtract 2 from the Leadership characteristic of models in that enemy unit.
        Codex: Aeldari p120
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Shadowseer - Psyker 212 - Phantasmancy Codex: Aeldari p181
        Unit MWSBSSTWALdSave Ref
        Shadowseer 8"2+2+335496+ Codex: Aeldari p181
        Weapon RangeTypeSAPDAbilities Ref
        Hallucinogen Grenade Launcher 18"Assault D3***Blast. Each time an attack is made with this weapon, if a hit is scored, roll 2D6. If the result is greater than the Leadership characteristic of the target, the target suffers 1 mortal wound. Codex: Harlequins
        Miststave MeleeMelee+3-1D3- Codex: Harlequins
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • The Yncarne [13 PL, 260pts]

        Selections: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors' Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls, Warlord

        Categories: Character, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne, Faction: Aeldari, Ynnari - HQ Asuryani, Warlord, Asuryani Warlord

        Rules: Battle Focus, Strands of Fate

        Abilities: Avatar of the Whispering God, Deathly Form, Explosion of Soul Energy, Inevitable Death, Swirling Energies, Ynnead Awakened (Aura), Psychic Power: 1. Gaze of Ynnead, 2. Storm of Whispers, 3. Word of the Phoenix, 4. Unbind Souls, 5. Shield of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: 1. The Yncarne (7+ wounds remaining), 2. The Yncarne (4-6 wounds remaining), 3. The Yncarne (1-3 wounds remaining), Weapon: Swirling Soul Energy, Vilith-zhar, the Sword of Souls - Piercing Strike, Vilith-zhar, the Sword of Souls - Sweeping Blow


        Abilities Description Ref
        Avatar of the Whispering God This model can never have a Relic or Warlord Trait. Codex: Aeldari p189
        Deathly Form This model has a 4+ invul save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Codex: Aeldari p189
        Explosion of Soul Energy When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Aeldari p189
        Inevitable Death During deployment, you can set up this model in waiting instead of setting it up on the battlefield. If you do so, then when another unit is destroyed, before removing the last model in that unit, you can set this model up within 1" of that model. If this model is on the battlefield, when another unit is destroyed, before removing the last model in that unit, you can remove this model from the battlefield and set it up again within 1" of that model. When this model is set up in either of these ways, it cannot be set up within Engagement Range of any enemy models, and until the end of the turn, it is not eligible to declare a charge or perform a Heroic Intervention. Codex: Aeldari p189
        Swirling Energies In your Shooting phase, each time this model is selected to shoot, its swirling soul energy can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with this weapon against the charging unit. Codex: Aeldari p189
        Ynnead Awakened (Aura) While a friendly YNNARI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers for that Combat Attrition test. Codex: Aeldari p189
        Psychic Power Warp ChargeRangeDetails Ref
        1. Gaze of Ynnead 618"If manifested, select one enemy unit within 18" of this PSYKER and roll one D6, subtracting 2 from the result if that unit had a Starting Strength of 1. On a 1 or less, that unit suffers 1 mortal wound. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds.
        2. Storm of Whispers 69"If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound.
        3. Word of the Phoenix 66"If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to.
        4. Unbind Souls 618"If manifested, select one enemy unit within 18" of this PSYKER. Each time a YNNARI model from your army make a melee attack that targets that eemy unit, an unmodified hit roll of 6 automatically wounds the target.
        5. Shield of Ynnead 612"If manifested, select one friendly YNNARI unit (excluding TITANIC units) within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.
        6. Ancestors' Grace 718"If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 22All of RevenantThis model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and all of the psychic powers from the Revenant discipline. Codex: Aeldari p189
        Unit MWSBSSTWALdSave Ref
        1. The Yncarne (7+ wounds remaining) 10"2+2+77126103+ Codex: Aeldari p189
        2. The Yncarne (4-6 wounds remaining) 9"2+2+67N/A5103+ Codex: Aeldari p189
        3. The Yncarne (1-3 wounds remaining) 8"2+2+57N/A4103+ Codex: Aeldari p189
        Weapon RangeTypeSAPDAbilities Ref
        Swirling Soul Energy 6"Assault D67-21Each time an attack is made with this weapon, that attack automatically hits the target.
        Vilith-zhar, the Sword of Souls - Piercing Strike MeleeMelee+4-4D3+3Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack.
        Vilith-zhar, the Sword of Souls - Sweeping Blow MeleeMeleeUser-41Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
    • Troops [12 PL, 200pts]

      • Rangers [4 PL, 65pts]

        Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani

        Rules: Advanced Positions, Battle Focus, Strands of Fate

        Abilities: Ranger Cloak

        • 5x Ranger [65pts]

          Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol


        Abilities Description Ref
        Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Unit MWSBSSTWALdSave Ref
        Ranger 7"3+2+331175+
        Weapon RangeTypeSAPDAbilities Ref
        Ranger Long Rifle 36"Heavy 14-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Rangers [4 PL, 65pts]

        Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani

        Rules: Advanced Positions, Battle Focus, Strands of Fate

        Abilities: Ranger Cloak

        • 5x Ranger [65pts]

          Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol


        Abilities Description Ref
        Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Unit MWSBSSTWALdSave Ref
        Ranger 7"3+2+331175+
        Weapon RangeTypeSAPDAbilities Ref
        Ranger Long Rifle 36"Heavy 14-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 70pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: Ynnari, Ynnari - Troops Non-Asuryani

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Elites [16 PL, -2CP, 320pts]

      • Howling Banshees [5 PL, 110pts]

        Categories: Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani

        Rules: Battle Focus, Strands of Fate

        Abilities: Acrobatic, Aspect Armour, Howling Banshee Mask, Whirling Death

        • 4x Howling Banshee [76pts]

          Selections: 4x Banshee Blade, 4x Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Howling Banshee, Weapon: Banshee Blade, Shuriken Pistol

        • Howling Banshee Exarch [1 PL, 34pts]

          Selections: Piercing Strikes [1 PL, 15pts], Shuriken Pistol & Banshee Blade

          Rules: Shuriken Weapons

          Abilities: Piercing Strikes, Unit: Howling Banshee Exarch (Howling Banshee Exarch Powers), Weapon: Banshee Blade, Shuriken Pistol

          • Cronescream (Shrine Relic)

            Selections: Aspect Shrine Relic

            Abilities: Cronescream


        Abilities Description Ref
        Acrobatic This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll.
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Cronescream Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagment Range of the bearer and roll one D6; on a 2+, that enemy unit suffers D3 mortal wounds, and an additional 1 mortal wound for each charge move the bearer has made during the battle.
        Howling Banshee Mask Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Piercing Strikes Add 1 to the Damage characteristics of melee attacks made by this unit's Howling Banshee Exarch model.
        Whirling Death Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll.
        Unit MWSBSSTWALdSave Ref
        Howling Banshee 8"3+3+331384+
        Howling Banshee Exarch (Howling Banshee Exarch Powers) 8"3+3+333584+
        Weapon RangeTypeSAPDAbilities Ref
        Banshee Blade MeleeMelee+1-41-
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Striking Scorpions [5 PL, 110pts]

        Categories: Faction: Aeldari, Aspect Warrior, Elites, Infantry, Striking Scorpions, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani

        Rules: Advanced Positions, Battle Focus, Strands of Fate

        Abilities: Aspect Armour, Sustained Assault

        • 4x Striking Scorpion [72pts]

          Selections: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol

          Rules: Shuriken Weapons

          Abilities: Mandiblasters, Unit: Striking Scorpion, Weapon: Scorpion Chainsword, Shuriken Pistol

        • Striking Scorpion Exarch [1 PL, 38pts]

          Selections: Biting Blade [5pts], Crushing Blows [1 PL, 15pts], Mandiblasters

          Abilities: Crushing Blows, Mandiblasters, Unit: Striking Scorpion Exarch (Striking Scorpion Exarch Powers), Weapon: Biting Blade


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Crushing Blows Each time this unit's Striking Scorpion Exarch model makes a melee attack that targets a non-TITANIC unit, if a hit is scored, that attack automatically wounds the target.
        Mandiblasters Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Sustained Assault Each time a melee attack is made by a model in this unit, an unmodified hit roll of 6 scores 1 additional hit. Additional attacks generated by this ability cannot benefit from the ability of that model's mandiblasters.
        Unit MWSBSSTWALdSave Ref
        Striking Scorpion 7"3+3+331383+
        Striking Scorpion Exarch (Striking Scorpion Exarch Powers) 7"3+3+333583+
        Weapon RangeTypeSAPDAbilities Ref
        Biting Blade MeleeMelee+2-22Each time the bearer fights, it makes 2 additional attacks with this weapon.
        Scorpion Chainsword MeleeMelee+2-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Warlock Skyrunners [3 PL, -2CP, 60pts]

        Selections: 2. Embolden/Horrify, 6: Seer of the Shifting Vector, Smite, Stratagem: Champion of the Aeldari [-1CP], Stratagem: Treasures of the Aeldari [-1CP]

        Categories: Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Elites, Character, Faction: Ynnari, Ynnari - Elites Asuryani, Stratagems

        Rules: Battle Focus, Strands of Fate

        Abilities: 6: Seer of the Shifting Vector, Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 2.1 Embolden (Blessing), 2.2 Horrify (Malediction), Smite, Psyker: Psychic Powers (Warlocks)

        • Sunstorm

          Selections: Treasures of the Aeldari Relic

          Abilities: Sunstorm

        • Warlock Skyrunner [60pts]

          Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

          Rules: Shuriken Weapons

          Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade


        Abilities Description Ref
        6: Seer of the Shifting Vector While this Warlord is on the battlefield, each time you or your opponent spends any Command points to use a Stratagem, you can roll one D6 for each Command point spent: on a 6, you gain 1 Command point.
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Sunstorm ASURYANI BIKER model only.
        The bearer has a Move characteristic of 20".
        The bearer has the Objective Secured ability.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        2.1 Embolden (Blessing) 718"Select one friendly <CRATWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase;
        Add 2 to that unit's Leadership characteristic.
        At the start of the Fight phase, if that unit is within Engagement Range of any enemy units, it can fight first that phase.
        2.2 Horrify (Malediction) 718"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase;
        Subtract 2 from the Leadership characteristic of that unit.
        At the start of the Fight phase, if that unit is within Engagement Range of any units from your army, that unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) 111 from Runes of Battle.If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock Skyrunner 16"3+3+343284+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
      • Warlocks [3 PL, 40pts]

        Selections: 5. Quicken/Restrain, Smite

        Categories: Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks, Elites, Ynnari - Elites Asuryani, Faction: Ynnari

        Rules: Battle Focus, Strands of Fate

        Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks)

        • Warlock [20pts]

          Selections: Shuriken Pistol, Witchblade

          Rules: Shuriken Weapons

          Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

        • Warlock [20pts]

          Selections: Shuriken Pistol, Witchblade

          Rules: Shuriken Weapons

          Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        5.1 Quicken (Blessing) 618"Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn.
        5.2 Restrain (Malediction) 618"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase:
        Halve the Move characteristic of models in that unit until.
        That unit cannot perform actions (if that unit is currently performing an action, it immediately fails)
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) 111 from Runes of Battle.If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock 7"3+3+332286+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • Fast Attack [8 PL, 200pts]

      • Skyweavers [4 PL, 100pts]

        Categories: Faction: Aeldari, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core, Ynnari - Fast Attack Asuryani, Faction: Ynnari

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [50pts]

          Selections: Shuriken Cannon, Zephyrglaive [5pts]

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive

        • Skyweaver [50pts]

          Selections: Shuriken Cannon, Zephyrglaive [5pts]

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
      • Swooping Hawks [4 PL, 100pts]

        Categories: Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Fast Attack Asuryani

        Rules: Battle Focus, Strands of Fate, Sudden Assault

        Abilities: Aspect Armour, Skyleap

        • 4x Swooping Hawk [80pts]

          Selections: 4x Lasblaster

          Unit: Swooping Hawk, Weapon: Lasblaster

        • Swooping Hawk Exarch [20pts]

          Selections: Lasblaster

          Unit: Swooping Hawk Exarch, Weapon: Lasblaster

          • The Phoenix Plume (Shrine Relic)

            Selections: Aspect Shrine Relic

            Abilities: The Phoenix Plume


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Skyleap In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Aeldari p167
        The Phoenix Plume Swooping Hawk Exarch model only.
        The bearer has a 4+ invulnerable save.
        Each time a model in the bearer's unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
        Unit MWSBSSTWALdSave Ref
        Swooping Hawk 14"3+3+331284+
        Swooping Hawk Exarch 14"3+3+332384+
        Weapon RangeTypeSAPDAbilities Ref
        Lasblaster 24"Assault 4401Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
    • Heavy Support [33 PL, 505pts]

      • Falcon [9 PL, 145pts]

        Selections: Pulse Laser, Scatter Laser, Twin Shuriken Catapult

        Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle, Faction: Ynnari, Ynnari - Heavy Support Asuryani

        Rules: Shuriken Weapons, Strands of Fate, Sudden Assault

        Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Scatter Laser, Twin Shuriken Catapult


        Abilities Description Ref
        Cloudstrike If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. Codex: Aeldari p172
        Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
        Transport Capacity Ref
        Transport (Falcon) This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172
        Unit MWSBSSTWALdSave Ref
        1. Falcon (7+ wounds remaining) 16"6+3+6712383+ Codex: Aeldari p172
        2. Falcon (4-6 wounds remaining) 12"6+4+67N/AD383+ Codex: Aeldari p172
        3. Falcon (1-3 wounds remaining) 8"6+5+67N/A183+ Codex: Aeldari p172
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Laser 48"Heavy 29-3D3+3-
        Scatter Laser 36"Heavy 6601-
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
      • Support Weapons [9 PL, 195pts]

        Selections: 3x Support Weapon w/ D-Cannon [9 PL, 195pts]

        Categories: Faction: Aeldari, Heavy Support, Vehicle, Support Weapon, Artillery, Guardians, Faction: Asuryani, Faction: Ynnari, Ynnari - Heavy Support Asuryani

        Rules: Shuriken Weapons, Strands of Fate

        Abilities: Artillery and Crew, Unit: Support Weapon, Weapon: D-cannon, Shuriken Catapult


        Abilities Description Ref
        Artillery and Crew Each Support Weapon and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Support Weapon model). This means that the crew models cannot be targeted or attacked separately, and that visibility and all ranges are measured to and from the Support Weapon model. This unit cannot Advance, is never eligible to declare a charge or perform a Heroic Intervention and cannot make pile-in or consolidation moves.
        Unit MWSBSSTWALdSave Ref
        Support Weapon 6"3+3+355274+
        Weapon RangeTypeSAPDAbilities Ref
        D-cannon 24"Heavy D312-4D6+2Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Shuriken Catapult 18"Assault 24-11Shuriken.
      • War Walkers [15 PL, 165pts]

        Categories: Faction: Aeldari, Heavy Support, Vehicle, War Walker, Faction: Asuryani, Ynnari - Heavy Support Asuryani, Faction: Ynnari

        Rules: Advanced Positions, Strands of Fate

        Abilities: Explodes (War Walker), Power Field

        • War Walker [5 PL, 55pts]

          Selections: 2x Scatter Laser

          Unit: War Walker, Weapon: Scatter Laser

        • War Walker [5 PL, 55pts]

          Selections: 2x Scatter Laser

          Unit: War Walker, Weapon: Scatter Laser

        • War Walker [5 PL, 55pts]

          Selections: 2x Scatter Laser

          Unit: War Walker, Weapon: Scatter Laser


        Abilities Description Ref
        Explodes (War Walker) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. Codex: Aeldari p170
        Power Field Models in this unit have a 5+ invulnerable save. Codex: Aeldari p170
        Unit MWSBSSTWALdSave Ref
        War Walker 10"3+3+566383+
        Weapon RangeTypeSAPDAbilities Ref
        Scatter Laser 36"Heavy 6601-
    • Flyer [11 PL, 215pts]

      • Hemlock Wraithfighter [11 PL, 215pts]

        Selections: 2. Storm of Whispers (Witchfire), 2x Heavy D-scythe

        Categories: Faction: Aeldari, Fly, Flyer, Hemlock Wraithfighter, Psyker, Faction: Spirit Host, Vehicle, Wraith Construct, Aircraft, Faction: Asuryani, Faction: Ynnari, Ynnari - Flyer Asuryani

        Rules: Strands of Fate

        Abilities: Airborne, Explodes, Hard to Hit, Mindshock Pod, Supersonic, Wraithbone Form, Psychic Power: 2. Storm of Whispers, Psyker: Psyker (Hemlock), Unit: 1. Hemlock Wraithfighter (4+ wounds remaining), 2. Hemlock Wraithfighter (2-3 wounds remaining), 3. Hemlock Wraithfighter (1 wound remaining), Weapon: Heavy D-scythe


        Abilities Description Ref
        Airborne You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks againt units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hard to Hit Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.
        Mindshock Pod The bearer gains the following ability: Mindshock Pod (Aura): While an enemy unit is within 12" of any models equipped with a minshock pod, subtract 2 from that unit's Leadership characteristic. Codex: Aeldari p177
        Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Codex: Aeldari p176
        Wraithbone Form Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Aeldari p164
        Psychic Power Warp ChargeRangeDetails Ref
        2. Storm of Whispers 69"If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound.
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Hemlock) 111 - Runes of BattleWhen this model attempts to manifest a psychic power from the Runes of Battle discipline. you can only select that power's second effect.
        Smite.
        Unit MWSBSSTWALdSave Ref
        1. Hemlock Wraithfighter (4+ wounds remaining) 20-60"6+3+6612383+ Codex: Aeldari p176
        2. Hemlock Wraithfighter (2-3 wounds remaining) 20-40"6+4+66N/AD383+ Codex: Aeldari p176
        3. Hemlock Wraithfighter (1 wound remaining) 20-25"6+5+66N/A183+ Codex: Aeldari p176
        Weapon RangeTypeSAPDAbilities Ref
        Heavy D-scythe 18"Heavy D612-42Blast. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.

Selection Rules

Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()

Battle Focus: This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait). (Codex: Aeldari)

Harlequin's Panoply: Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. (Codex: Aeldari p144)

Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)

Rising Crescendo: This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. (Codex: Aeldari p144)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()

Strands of Fate: Refer to your Codex for details. ()

Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()


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