Liste Thong
Ynnari boombadabing Thong GDL#4 (Warhammer 40,000 9th Edition) [108 PL, 3CP, 2,000pts]
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Battalion Detachment 0CP (Aeldari - Craftworlds) [108 PL, 3CP, 2,000pts]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: Configuration
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Craftworld Selection
Selections: Ynnari: Strength From Death
Categories: Configuration, Faction: Ynnari
Abilities: Ynnari: Strength from Death
Abilities Description Ref Ynnari: Strength from Death At the start of the Fight phase, if a unt with this attribute is within Engagement Range of any enemy units, it can fight first that phase.
Each time an attack is made by a model with this attibute, if that model's unit is below its Starting Strength, add 1 to that attack's hit roll. -
Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Stratagems [-1CP]
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Stratagem: Relics of the Shrines [-1CP]
Categories: Stratagems
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No Force Org Slot [5 PL, 105pts]
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Seer Council (Unit) [5 PL, 105pts]
Categories: No Force Org Slot
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Warlock Skyrunners [5 PL, 105pts]
Selections: 1. Conceal/Reveal, 4. Protect/Jinx, Smite
Categories: Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 1.1 Conceal (Blessing), 1.2 Reveal (Malediction), 4.1 Protect (Blessing), 4.2 Jinx (Malediction), Smite, Psyker: Psychic Powers (Warlocks) (Warlock Skyrunner)
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Warlock Skyrunner [35pts]
Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
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Warlock Skyrunner [35pts]
Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
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Warlock Skyrunner [35pts]
Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
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Abilities Description Ref Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Rune Armour This model has a 4+ invulnerable save. Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158 Psychic Power Warp Charge Range Details Ref 1.1 Conceal (Blessing) 6 18" Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, that unit receives the beenfit of Light Cover. 1.2 Reveal (Malediction) 6 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an ASURYANI model from your army make an attack, that enemy does not receive the benefits of cover against that attack. 4.1 Protect (Blessing) 7 18" Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, improve the Save characteristic of models in that unit by 1 (to a maximum of 2+). 4.2 Jinx (Malediction) 7 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, worsen the Save characteristic of models in that unit by 1 (to a maximum of 6+). Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psychic Powers (Warlocks) (Warlock Skyrunner) 2 1 1 from Runes of Battle. If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase. Unit M WS BS S T W A Ld Save Ref Warlock Skyrunner 16" 3+ 3+ 3 4 3 2 8 4+ Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Twin Shuriken Catapult 18" Assault 4 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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HQ [23 PL, 455pts]
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Farseer [5 PL, 95pts]
Selections: 3. Ghostwalk, 5. Focus Will, Shuriken Pistol, Smite, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: Ynnari, Ynnari - HQ Asuryani
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Focus Will (Blessing), Ghostwalk (Blessing), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
Abilities Description Ref Ghosthelm This model never suffers Perils of the Warp. Rune Armour This model has a 4+ invulnerable save. Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146 Psychic Power Warp Charge Range Details Ref Focus Will (Blessing) 6 24" If manifested, select one friendly <CRAFTWORLD> ASURYANI PSYKER unit within 24" of this PSYKER. Until the start of your next Psychic phase, add 2 to Psychic tests and Deny the Witch tests taken for that unit. Ghostwalk (Blessing) 5 12" If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to charge rolls made for that unit. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker (Farseer) 2 2 2 from Runes of Fortune and/or Runes of Fate Smite Unit M WS BS S T W A Ld Save Ref Farseer 7" 2+ 2+ 3 3 5 2 9 6+ Codex: Aeldari p147 Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
Shadowseer [5 PL, 100pts]
Selections: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol, Smite
Categories: Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Psyker, Shadowseer, Faction: Ynnari, Ynnari - HQ Non-Asuryani
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Shield From Harm (Aura), Psychic Power: 3. Mirror of Minds, 5. Shards of Light, Smite, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol
Abilities Description Ref Shield From Harm (Aura) While a friendly HARLEQUINS CORE or HARLEQUINS CHARACTER unit is within 6" of this model, each time an attack is made against that unit, subtract 1 from that attack's wound roll. Codex: Aeldari p181 Psychic Power Warp Charge Range Details Ref 3. Mirror of Minds 7 18" If manifested, select one enemy unit within 18" of this PSYKER. That enemy suffers D3 mortal wounds, then roll off with your opponent. If you win or draw that roll off, that enemy unit suffers 1 mortal wound. Repeat this roll off process until either that enemy unit has suffered 6 mortal wounds, that enemy unit is destroyed, or your opponent wins the roll off. Codex: Aeldari p120 5. Shards of Light 6 18" If manifested, select one enemy unit within 18" of and visible to this PSYKER.
That enemy unit suffers 1 mortal wound. If it is a VEHICLE or MONSTER unit, or a unit that contains 6 or more models, it suffers D3 mortal wounds instead.
Until the start or your next Psychic phase, subtract 2 from the Leadership characteristic of models in that enemy unit.Codex: Aeldari p120 Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Shadowseer - Psyker 2 1 2 - Phantasmancy Codex: Aeldari p181 Unit M WS BS S T W A Ld Save Ref Shadowseer 8" 2+ 2+ 3 3 5 4 9 6+ Codex: Aeldari p181 Weapon Range Type S AP D Abilities Ref Hallucinogen Grenade Launcher 18" Assault D3 * * * Blast. Each time an attack is made with this weapon, if a hit is scored, roll 2D6. If the result is greater than the Leadership characteristic of the target, the target suffers 1 mortal wound. Codex: Harlequins Miststave Melee Melee +3 -1 D3 - Codex: Harlequins Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
The Yncarne [13 PL, 260pts]
Selections: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors' Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls, Warlord
Categories: Character, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne, Faction: Aeldari, Ynnari - HQ Asuryani, Warlord, Asuryani Warlord
Rules: Battle Focus, Strands of Fate
Abilities: Avatar of the Whispering God, Deathly Form, Explosion of Soul Energy, Inevitable Death, Swirling Energies, Ynnead Awakened (Aura), Psychic Power: 1. Gaze of Ynnead, 2. Storm of Whispers, 3. Word of the Phoenix, 4. Unbind Souls, 5. Shield of Ynnead, 6. Ancestors' Grace, Smite, Psyker: Psyker, Unit: 1. The Yncarne (7+ wounds remaining), 2. The Yncarne (4-6 wounds remaining), 3. The Yncarne (1-3 wounds remaining), Weapon: Swirling Soul Energy, Vilith-zhar, the Sword of Souls - Piercing Strike, Vilith-zhar, the Sword of Souls - Sweeping Blow
Abilities Description Ref Avatar of the Whispering God This model can never have a Relic or Warlord Trait. Codex: Aeldari p189 Deathly Form This model has a 4+ invul save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Codex: Aeldari p189 Explosion of Soul Energy When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Aeldari p189 Inevitable Death During deployment, you can set up this model in waiting instead of setting it up on the battlefield. If you do so, then when another unit is destroyed, before removing the last model in that unit, you can set this model up within 1" of that model. If this model is on the battlefield, when another unit is destroyed, before removing the last model in that unit, you can remove this model from the battlefield and set it up again within 1" of that model. When this model is set up in either of these ways, it cannot be set up within Engagement Range of any enemy models, and until the end of the turn, it is not eligible to declare a charge or perform a Heroic Intervention. Codex: Aeldari p189 Swirling Energies In your Shooting phase, each time this model is selected to shoot, its swirling soul energy can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with this weapon against the charging unit. Codex: Aeldari p189 Ynnead Awakened (Aura) While a friendly YNNARI CORE unit is within 12" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers for that Combat Attrition test. Codex: Aeldari p189 Psychic Power Warp Charge Range Details Ref 1. Gaze of Ynnead 6 18" If manifested, select one enemy unit within 18" of this PSYKER and roll one D6, subtracting 2 from the result if that unit had a Starting Strength of 1. On a 1 or less, that unit suffers 1 mortal wound. On a 2-5, that unit suffers D3 mortal wounds. On a 6, that unit suffers D6 mortal wounds. 2. Storm of Whispers 6 9" If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. 3. Word of the Phoenix 6 6" If manifested, select one friendly YNNARI INFANTRY unit (excluding WRAITH CONSTRUCT units) within 6" of this PSYKER. One of that unit's destroyed models (or D3 of its destroyed models if that unit has the Troops Battlefield Role) can be added back to that unit with full wounds remaining. These models can only be set up within Engagement range of enemy units that are already within Engagement Range of the unit they are being added back to. 4. Unbind Souls 6 18" If manifested, select one enemy unit within 18" of this PSYKER. Each time a YNNARI model from your army make a melee attack that targets that eemy unit, an unmodified hit roll of 6 automatically wounds the target. 5. Shield of Ynnead 6 12" If manifested, select one friendly YNNARI unit (excluding TITANIC units) within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. 6. Ancestors' Grace 7 18" If manifested, select one friendly YNNARI unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 All of Revenant This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and all of the psychic powers from the Revenant discipline. Codex: Aeldari p189 Unit M WS BS S T W A Ld Save Ref 1. The Yncarne (7+ wounds remaining) 10" 2+ 2+ 7 7 12 6 10 3+ Codex: Aeldari p189 2. The Yncarne (4-6 wounds remaining) 9" 2+ 2+ 6 7 N/A 5 10 3+ Codex: Aeldari p189 3. The Yncarne (1-3 wounds remaining) 8" 2+ 2+ 5 7 N/A 4 10 3+ Codex: Aeldari p189 Weapon Range Type S AP D Abilities Ref Swirling Soul Energy 6" Assault D6 7 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Vilith-zhar, the Sword of Souls - Piercing Strike Melee Melee +4 -4 D3+3 Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. Vilith-zhar, the Sword of Souls - Sweeping Blow Melee Melee User -4 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
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Troops [12 PL, 200pts]
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Rangers [4 PL, 65pts]
Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak
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5x Ranger [65pts]
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities Description Ref Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Unit M WS BS S T W A Ld Save Ref Ranger 7" 3+ 2+ 3 3 1 1 7 5+ Weapon Range Type S AP D Abilities Ref Ranger Long Rifle 36" Heavy 1 4 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Rangers [4 PL, 65pts]
Categories: Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard, Faction: Ynnari, Ynnari - Troops Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak
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5x Ranger [65pts]
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities Description Ref Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Unit M WS BS S T W A Ld Save Ref Ranger 7" 3+ 2+ 3 3 1 1 7 5+ Weapon Range Type S AP D Abilities Ref Ranger Long Rifle 36" Heavy 1 4 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 70pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: Ynnari, Ynnari - Troops Non-Asuryani
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Elites [16 PL, -2CP, 320pts]
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Howling Banshees [5 PL, 110pts]
Categories: Faction: Aeldari, Aspect Warrior, Infantry, Howling Banshees, Elites, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Battle Focus, Strands of Fate
Abilities: Acrobatic, Aspect Armour, Howling Banshee Mask, Whirling Death
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4x Howling Banshee [76pts]
Selections: 4x Banshee Blade, 4x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Howling Banshee, Weapon: Banshee Blade, Shuriken Pistol
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Howling Banshee Exarch [1 PL, 34pts]
Selections: Piercing Strikes [1 PL, 15pts], Shuriken Pistol & Banshee Blade
Rules: Shuriken Weapons
Abilities: Piercing Strikes, Unit: Howling Banshee Exarch (Howling Banshee Exarch Powers), Weapon: Banshee Blade, Shuriken Pistol
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Cronescream (Shrine Relic)
Selections: Aspect Shrine Relic
Abilities: Cronescream
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Abilities Description Ref Acrobatic This unit is eligible to declare a charge in a turn in which it Advanced. Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Aspect Armour Models in this unit have a 5+ invulnerable save. Cronescream Howling Banshee Exarch model only. Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagment Range of the bearer and roll one D6; on a 2+, that enemy unit suffers D3 mortal wounds, and an additional 1 mortal wound for each charge move the bearer has made during the battle. Howling Banshee Mask Each time you select an enemy unit as a target of a charge made by the bearer's unit, that enemy unit cannot fire Overwatch or Set to Defend against that charge. While an enemy unit is within Engagement Range of the bearer, if the bearer's unit made a charge move this turn, that enemy unit is not eligible to fight this phase until after all eligible units from your army have done so. Piercing Strikes Add 1 to the Damage characteristics of melee attacks made by this unit's Howling Banshee Exarch model. Whirling Death Each time a model in this unit makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's wound roll. Unit M WS BS S T W A Ld Save Ref Howling Banshee 8" 3+ 3+ 3 3 1 3 8 4+ Howling Banshee Exarch (Howling Banshee Exarch Powers) 8" 3+ 3+ 3 3 3 5 8 4+ Weapon Range Type S AP D Abilities Ref Banshee Blade Melee Melee +1 -4 1 - Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Striking Scorpions [5 PL, 110pts]
Categories: Faction: Aeldari, Aspect Warrior, Elites, Infantry, Striking Scorpions, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Elites Asuryani
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Aspect Armour, Sustained Assault
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4x Striking Scorpion [72pts]
Selections: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
Rules: Shuriken Weapons
Abilities: Mandiblasters, Unit: Striking Scorpion, Weapon: Scorpion Chainsword, Shuriken Pistol
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Striking Scorpion Exarch [1 PL, 38pts]
Selections: Biting Blade [5pts], Crushing Blows [1 PL, 15pts], Mandiblasters
Abilities: Crushing Blows, Mandiblasters, Unit: Striking Scorpion Exarch (Striking Scorpion Exarch Powers), Weapon: Biting Blade
Abilities Description Ref Aspect Armour Models in this unit have a 5+ invulnerable save. Crushing Blows Each time this unit's Striking Scorpion Exarch model makes a melee attack that targets a non-TITANIC unit, if a hit is scored, that attack automatically wounds the target. Mandiblasters Each time the bearer makes a melee attack that targets a non-VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Sustained Assault Each time a melee attack is made by a model in this unit, an unmodified hit roll of 6 scores 1 additional hit. Additional attacks generated by this ability cannot benefit from the ability of that model's mandiblasters. Unit M WS BS S T W A Ld Save Ref Striking Scorpion 7" 3+ 3+ 3 3 1 3 8 3+ Striking Scorpion Exarch (Striking Scorpion Exarch Powers) 7" 3+ 3+ 3 3 3 5 8 3+ Weapon Range Type S AP D Abilities Ref Biting Blade Melee Melee +2 -2 2 Each time the bearer fights, it makes 2 additional attacks with this weapon. Scorpion Chainsword Melee Melee +2 -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Warlock Skyrunners [3 PL, -2CP, 60pts]
Selections: 2. Embolden/Horrify, 6: Seer of the Shifting Vector, Smite, Stratagem: Champion of the Aeldari [-1CP], Stratagem: Treasures of the Aeldari [-1CP]
Categories: Faction: Aeldari, Faction: Asuryani, Fly, Biker, Psyker, Warlocks, Warlock Skyrunners, Elites, Character, Faction: Ynnari, Ynnari - Elites Asuryani, Stratagems
Rules: Battle Focus, Strands of Fate
Abilities: 6: Seer of the Shifting Vector, Ride the Wind, Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 2.1 Embolden (Blessing), 2.2 Horrify (Malediction), Smite, Psyker: Psychic Powers (Warlocks)
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Sunstorm
Selections: Treasures of the Aeldari Relic
Abilities: Sunstorm
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Warlock Skyrunner [60pts]
Selections: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Rules: Shuriken Weapons
Unit: Warlock Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
Abilities Description Ref 6: Seer of the Shifting Vector While this Warlord is on the battlefield, each time you or your opponent spends any Command points to use a Stratagem, you can roll one D6 for each Command point spent: on a 6, you gain 1 Command point. Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Rune Armour This model has a 4+ invulnerable save. Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. Sunstorm ASURYANI BIKER model only.
The bearer has a Move characteristic of 20".
The bearer has the Objective Secured ability.Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158 Psychic Power Warp Charge Range Details Ref 2.1 Embolden (Blessing) 7 18" Select one friendly <CRATWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase;
Add 2 to that unit's Leadership characteristic.
At the start of the Fight phase, if that unit is within Engagement Range of any enemy units, it can fight first that phase.2.2 Horrify (Malediction) 7 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase;
Subtract 2 from the Leadership characteristic of that unit.
At the start of the Fight phase, if that unit is within Engagement Range of any units from your army, that unit is not eligible to fight this phase until after all eligible units from your army have done so.Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psychic Powers (Warlocks) 1 1 1 from Runes of Battle. If this unit has a Starting Strength of 3, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 3 models, it can attempt to manifest one additional psychic power in your Psychic phase. Unit M WS BS S T W A Ld Save Ref Warlock Skyrunner 16" 3+ 3+ 3 4 3 2 8 4+ Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Twin Shuriken Catapult 18" Assault 4 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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Warlocks [3 PL, 40pts]
Selections: 5. Quicken/Restrain, Smite
Categories: Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks, Elites, Ynnari - Elites Asuryani, Faction: Ynnari
Rules: Battle Focus, Strands of Fate
Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks)
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
Abilities Description Ref Rune Armour This model has a 4+ invulnerable save. Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158 Psychic Power Warp Charge Range Details Ref 5.1 Quicken (Blessing) 6 18" Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn. 5.2 Restrain (Malediction) 6 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase:
Halve the Move characteristic of models in that unit until.
That unit cannot perform actions (if that unit is currently performing an action, it immediately fails)Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psychic Powers (Warlocks) 1 1 1 from Runes of Battle. If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase. Unit M WS BS S T W A Ld Save Ref Warlock 7" 3+ 3+ 3 3 2 2 8 6+ Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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Fast Attack [8 PL, 200pts]
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Skyweavers [4 PL, 100pts]
Categories: Faction: Aeldari, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core, Ynnari - Fast Attack Asuryani, Faction: Ynnari
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Swooping Hawks [4 PL, 100pts]
Categories: Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core, Faction: Ynnari, Ynnari - Fast Attack Asuryani
Rules: Battle Focus, Strands of Fate, Sudden Assault
Abilities: Aspect Armour, Skyleap
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4x Swooping Hawk [80pts]
Selections: 4x Lasblaster
Unit: Swooping Hawk, Weapon: Lasblaster
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Swooping Hawk Exarch [20pts]
Selections: Lasblaster
Unit: Swooping Hawk Exarch, Weapon: Lasblaster
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The Phoenix Plume (Shrine Relic)
Selections: Aspect Shrine Relic
Abilities: The Phoenix Plume
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Abilities Description Ref Aspect Armour Models in this unit have a 5+ invulnerable save. Skyleap In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Aeldari p167 The Phoenix Plume Swooping Hawk Exarch model only.
The bearer has a 4+ invulnerable save.
Each time a model in the bearer's unit would lose a wound, roll one D6: on a 5+, that wound is not lost.Unit M WS BS S T W A Ld Save Ref Swooping Hawk 14" 3+ 3+ 3 3 1 2 8 4+ Swooping Hawk Exarch 14" 3+ 3+ 3 3 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Lasblaster 24" Assault 4 4 0 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. -
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Heavy Support [33 PL, 505pts]
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Falcon [9 PL, 145pts]
Selections: Pulse Laser, Scatter Laser, Twin Shuriken Catapult
Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle, Faction: Ynnari, Ynnari - Heavy Support Asuryani
Rules: Shuriken Weapons, Strands of Fate, Sudden Assault
Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Scatter Laser, Twin Shuriken Catapult
Abilities Description Ref Cloudstrike If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. Codex: Aeldari p172 Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hover Tank Distance are measured to and from this model's hull or base; whichever is closest. Transport Capacity Ref Transport (Falcon) This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172 Unit M WS BS S T W A Ld Save Ref 1. Falcon (7+ wounds remaining) 16" 6+ 3+ 6 7 12 3 8 3+ Codex: Aeldari p172 2. Falcon (4-6 wounds remaining) 12" 6+ 4+ 6 7 N/A D3 8 3+ Codex: Aeldari p172 3. Falcon (1-3 wounds remaining) 8" 6+ 5+ 6 7 N/A 1 8 3+ Codex: Aeldari p172 Weapon Range Type S AP D Abilities Ref Pulse Laser 48" Heavy 2 9 -3 D3+3 - Scatter Laser 36" Heavy 6 6 0 1 - Twin Shuriken Catapult 18" Assault 4 4 -1 1 Shuriken. -
Support Weapons [9 PL, 195pts]
Selections: 3x Support Weapon w/ D-Cannon [9 PL, 195pts]
Categories: Faction: Aeldari, Heavy Support, Vehicle, Support Weapon, Artillery, Guardians, Faction: Asuryani, Faction: Ynnari, Ynnari - Heavy Support Asuryani
Rules: Shuriken Weapons, Strands of Fate
Abilities: Artillery and Crew, Unit: Support Weapon, Weapon: D-cannon, Shuriken Catapult
Abilities Description Ref Artillery and Crew Each Support Weapon and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Support Weapon model). This means that the crew models cannot be targeted or attacked separately, and that visibility and all ranges are measured to and from the Support Weapon model. This unit cannot Advance, is never eligible to declare a charge or perform a Heroic Intervention and cannot make pile-in or consolidation moves. Unit M WS BS S T W A Ld Save Ref Support Weapon 6" 3+ 3+ 3 5 5 2 7 4+ Weapon Range Type S AP D Abilities Ref D-cannon 24" Heavy D3 12 -4 D6+2 Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Shuriken Catapult 18" Assault 2 4 -1 1 Shuriken. -
War Walkers [15 PL, 165pts]
Categories: Faction: Aeldari, Heavy Support, Vehicle, War Walker, Faction: Asuryani, Ynnari - Heavy Support Asuryani, Faction: Ynnari
Rules: Advanced Positions, Strands of Fate
Abilities: Explodes (War Walker), Power Field
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War Walker [5 PL, 55pts]
Selections: 2x Scatter Laser
Unit: War Walker, Weapon: Scatter Laser
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War Walker [5 PL, 55pts]
Selections: 2x Scatter Laser
Unit: War Walker, Weapon: Scatter Laser
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War Walker [5 PL, 55pts]
Selections: 2x Scatter Laser
Unit: War Walker, Weapon: Scatter Laser
Abilities Description Ref Explodes (War Walker) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. Codex: Aeldari p170 Power Field Models in this unit have a 5+ invulnerable save. Codex: Aeldari p170 Unit M WS BS S T W A Ld Save Ref War Walker 10" 3+ 3+ 5 6 6 3 8 3+ Weapon Range Type S AP D Abilities Ref Scatter Laser 36" Heavy 6 6 0 1 - -
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Flyer [11 PL, 215pts]
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Hemlock Wraithfighter [11 PL, 215pts]
Selections: 2. Storm of Whispers (Witchfire), 2x Heavy D-scythe
Categories: Faction: Aeldari, Fly, Flyer, Hemlock Wraithfighter, Psyker, Faction: Spirit Host, Vehicle, Wraith Construct, Aircraft, Faction: Asuryani, Faction: Ynnari, Ynnari - Flyer Asuryani
Rules: Strands of Fate
Abilities: Airborne, Explodes, Hard to Hit, Mindshock Pod, Supersonic, Wraithbone Form, Psychic Power: 2. Storm of Whispers, Psyker: Psyker (Hemlock), Unit: 1. Hemlock Wraithfighter (4+ wounds remaining), 2. Hemlock Wraithfighter (2-3 wounds remaining), 3. Hemlock Wraithfighter (1 wound remaining), Weapon: Heavy D-scythe
Abilities Description Ref Airborne You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks againt units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. Mindshock Pod The bearer gains the following ability: Mindshock Pod (Aura): While an enemy unit is within 12" of any models equipped with a minshock pod, subtract 2 from that unit's Leadership characteristic. Codex: Aeldari p177 Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Codex: Aeldari p176 Wraithbone Form Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Aeldari p164 Psychic Power Warp Charge Range Details Ref 2. Storm of Whispers 6 9" If manifested, roll three D6 for each enemy unit within 9" of this PSYKER. For each 4+, the enemy unit being rolled for suffers 1 mortal wound. Psyker Cast Deny Powers Known Other Ref Psyker (Hemlock) 1 1 1 - Runes of Battle When this model attempts to manifest a psychic power from the Runes of Battle discipline. you can only select that power's second effect.
Smite.Unit M WS BS S T W A Ld Save Ref 1. Hemlock Wraithfighter (4+ wounds remaining) 20-60" 6+ 3+ 6 6 12 3 8 3+ Codex: Aeldari p176 2. Hemlock Wraithfighter (2-3 wounds remaining) 20-40" 6+ 4+ 6 6 N/A D3 8 3+ Codex: Aeldari p176 3. Hemlock Wraithfighter (1 wound remaining) 20-25" 6+ 5+ 6 6 N/A 1 8 3+ Codex: Aeldari p176 Weapon Range Type S AP D Abilities Ref Heavy D-scythe 18" Heavy D6 12 -4 2 Blast. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
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Selection Rules
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
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