2000 Tau Karla Rückrunde (Warhammer 40,000 9th Edition) [113 PL, 6CP, 2,000pts]

  • Supreme Command Detachment +2CP (T'au Empire) [8 PL, 150pts, 2CP]

    Rules: Philosophies of War

    • Configuration [2CP]

      • Detachment Command Cost [2CP]

        Categories: Configuration

      • Sept Choice

        Selections: T'au Sept

        Categories: Configuration

        Abilities: T'au Sept Tenet: Coordinated Fire Arcs


        Abilities Description
        T'au Sept Tenet: Coordinated Fire Arcs - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
        - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12").
        - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12").
    • Primarch | Daemon Primarch | Supreme Commander [8 PL, 150pts]

      • Commander Shadowsun [8 PL, 150pts]

        Selections: Advanced Guardian Drone, Command-link Drone, Fletchette Launcher, 2x High-energy Fusion Blaster, Light Missile Pod, Pulse Pistol

        Categories: Battlesuit, Character, Jet Pack, Fly, Faction: T'au Sept, Faction: T'au Empire, Commander, Shadowsun, Supreme Commander, Infantry, Primarch | Daemon Primarch | Supreme Commander, Drone, Advanced Guardian Drone, Faction: <Sept>, Command-link Drone

        Rules: Artificial Helpers, Battlesuits, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

        Abilities: Advanced Guardian Shield Generator, Camouflage Fields (Shadowsun), Command-link, Defender of the Greater Good, Hero of the Empire (Shadowsun), Infiltrator, Master of War (Aura) (Shadowsun), XV22 Stalker Battlesuit, Unit: Advanced Guardian Drone, Command-link Drone, Commander Shadowsun, Weapon: Fletchette Launcher, High-energy Fusion Blaster, Light Missile Pod, Pulse Pistol

        • Warlord

          Selections: 5. Exemplar of the Kauyon

          Categories: Warlord, Warlord - Required, Warlord - T'au

          Abilities: 5. Exemplar of the Kauyon (Shadowsun)


        Abilities Description
        5. Exemplar of the Kauyon (Shadowsun) After both players have deployed their armies and determined who has the first turn, select up to one friendly T'AU SEPT unit, or up to three friendly T'AU SEPT units if you have selected the Kauyon Tactical Philosophy this battle (pg 92), and redeploy them. If the mission uses Strategic Reserves rules, any of these units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off, the winner chooses who deploys their units first.
        Advanced Guardian Shield Generator This model has a 4+ invulnerable save. This unit cannot be selected as a target for ranged attacks unless it is the closest eligible target to the firing model.
        Camouflage Fields (Shadowsun) While this unit's COMMANDER SHADOWSUN model has any wounds remaining, each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll.
        Command-link Add 3" to the range of this unit's aura abilities (to a maximum of 12"). Each time a model in this unit uses an ability in your Command phase (excluding aura abilities), add 3" to the range of that ability.
        Defender of the Greater Good In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU EMPIRE CHARACTER unit within 6" of this unit's COMMANDER SHADOWSUN model. Until the start of your next Command phase, each time a CORE or CHARACTER model in that unit makes an attack, you can re-roll the hit roll.
        Hero of the Empire (Shadowsun) If your army is Battle-forged, this units COMMANDER SHADOWSUN model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.
        Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
        Master of War (Aura) (Shadowsun) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COMMANDER SHADOWSUN model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1.
        XV22 Stalker Battlesuit This unit's COMMANDER SHADOWSUN model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Advanced Guardian Drone 10"5+5+341164+
        Command-link Drone 10"5+5+341164+
        Commander Shadowsun 10"3+2+5574103+
        Weapon RangeTypeSAPDAbilities
        Fletchette Launcher 18"Assault 5301-
        High-energy Fusion Blaster 24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Light Missile Pod 24"Assault 27-12-
        Pulse Pistol 12"Pistol 1501-
  • Patrol Detachment -2CP (T'au Empire) [65 PL, 1,143pts, 7CP]

    Rules: Philosophies of War

    • Configuration [10CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Sept Choice

        Selections: T'au Sept

        Categories: Configuration

        Abilities: T'au Sept Tenet: Coordinated Fire Arcs


        Abilities Description
        T'au Sept Tenet: Coordinated Fire Arcs - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
        - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12").
        - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12").
    • Stratagems [-2CP]

      • Stratagem: Emergency Dispensation [-2CP]

        Selections: 2x Additional Relics [-2CP]

        Categories: Stratagems, No Force Org Slot

        Abilities: Stratagem: Emergency Dispensation


        Abilities Description
        Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
    • No Force Org Slot [2 PL, 36pts]

      • Kroot Hounds [2 PL, 36pts]

        Categories: Faction: T'au Empire, Kroot Hounds, Beasts, T'au Auxiliary, Faction: Kroot, No Force Org Slot

        Rules: Ambushing Predators

        Abilities: Stealthy Hunter, Voracious Predators, Unit: Kroot Hound

        • 6x Kroot Hound [36pts]

          Selections: 6x Ripping Fangs

          Weapon: Ripping Fangs


        Abilities Description
        Stealthy Hunter Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack.
        Voracious Predators You can re-roll Advance rolls and charge rolls made for this unit.
        Unit MWSBSSTWALdSave
        Kroot Hound 12"3+-331356+
        Weapon RangeTypeSAPDAbilities
        Ripping Fangs MeleeMeleeUser-11-
    • HQ [14 PL, 255pts, -1CP]

      • Commander in Crisis Battlesuit [10 PL, 175pts, -1CP]

        Selections: 6. Exemplar of the Mont'ka, Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Dominator Fragmentation Launcher [2 PL, 25pts], Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Promising Pupil [-1CP], The Be'gel Hunter's Plate

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Crisis, Infantry

        Rules: Battlesuits, Manta Strike

        Abilities: 6. Exemplar of the Mont'ka, Dominator Fragmentation Launcher, Master of War (Aura) (Crisis), Shield Generator, Stratagem: Promising Pupil, Tactical Acumen (Crisis), The Be'gel Hunter's Plate, Unit: Commander in Crisis Battlesuit, Weapon: Airbursting Fragmentation Projector, Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Dominator Fragmentation Launcher, Plasma Rifle

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description
        6. Exemplar of the Mont'ka In your Command phase, select one friendly <SEPT> CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack that targets an enemy unit within 9", or 12" if you selected the Mont'ka Tactical Philosophy this battle (pg 92), you can re-roll the wound roll.
        Dominator Fragmentation Launcher COMMANDER or CRISIS equipped with one or more airbursting fragmentation projectors only. This Prototype System replaces one airbursting fragmentation projector.
        Markerlight The bearer gains the MARKERLIGHT keyword.
        Master of War (Aura) (Crisis) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's CRISIS BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1.
        Shield Generator The bearer has a 4+ invulnerable save.
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Tactical Acumen (Crisis) In your Command Phase, you can select one firendly <SEPT> CRISIS CORE unit within 9" of this unit's CRISIS BATTLESUIT COMMANDER model. Until the end of the turn:

        - That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back.
        - Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers.
        The Be'gel Hunter's Plate - Add 1 to armour saving throws made for the bearer.
        - Each time the bearer would lose a wound, roll one D6, on a 5+, that wound is not lost.
        Unit MWSBSSTWALdSave
        Commander in Crisis Battlesuit 10"3+2+5564103+
        Marker Drone 10"5+5+341164+
        Weapon RangeTypeSAPDAbilities
        Airbursting Fragmentation Projector 24"Assault D64-11Blast. This weapon can target units that are not visible to the bearer.
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon.
        Cyclic Ion Blaster (Standard) 18"Assault 37-21-
        Dominator Fragmentation Launcher 24"Assault D65-21This weapon can target units that are not visible to the bearer. Each time the bearer shoots with this weapon, if any hits are scored, until the end of the turn, subtract 4 from the Leadership characteristic of models in the target unit.
        Plasma Rifle 30"Assault 18-43-
      • Ethereal [4 PL, 80pts]

        Selections: 2. Sense of Stone, 6. Wisdom of the Guides, Honour Blade, The Humble Stave

        Categories: Faction: <Sept>, Character, HQ, Infantry, Faction: T'au Empire, Ethereal

        Rules: Inspired to Greatness

        Abilities: Embodiments of the Empire, Failure Is Not An Option (Aura), Serene Unifier (Ethereal), The Humble Stave, Invocations: 2. Sense of Stone, 6. Wisdom of the Guides, Unit: Ethereal, Weapon: Honour Blade

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description
        Embodiments of the Empire This model cannot be drawn from the FARSIGHT ENCLAVES Sept.
        Failure Is Not An Option (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that unit can use this model's Leadership characteristic instead of their own.
        Markerlight The bearer gains the MARKERLIGHT keyword.
        Serene Unifier (Ethereal) This model knows two invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this model is on the battlefield, it can intone one Invocation it knows that has not already been inspired by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes affect until the start of your next Command phase.
        The Humble Stave - In your Command phase, if the bearer is on the battlefield, it can intone one additional invocation it knows from the Invocations of the Ethereals (pg 76) that has not already been intoned by a friendly model that turn.
        - Each time the bearer intones an Invocation, add 1 to the roll to see if it is inspiring.
        Invocations -
        2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
        6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point.
        Unit MWSBSSTWALdSave
        Ethereal 6"3+4+3343105+
        Marker Drone 10"5+5+341164+
        Weapon RangeTypeSAPDAbilities
        Honour Blade MeleeMelee+2-12Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
    • Troops [3 PL, 60pts]

      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots.
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Unit MWSBSSTWALdSave
        Kroot 7"3+4+431266+
        Weapon RangeTypeSAPDAbilities
        Kroot Rifle (Melee) MeleeMeleeUser-11-
        Kroot Rifle (Shooting) 24"Rapid Fire 1401-
        Quill Grenades 6"Grenade D6401Blast
    • Elites [41 PL, 692pts]

      • Crisis Battlesuits [21 PL, 351pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'vre [1 PL, 75pts]

          Selections: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts], Stimm Injectors [1 PL, 10pts]

          Abilities: Iridium battlesuit, Shield Generator, Stimm Injectors, Unit: Crisis Shas'vre (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • 3x Shield Drone [36pts]

          Selections: 3x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save.
        Iridium battlesuit The bearer has a Save characteristic of 2+.
        Shield Generator The bearer has a 4+ invulnerable save.
        Stimm Injectors COMMANDER or CRISIS model only. Once per battle, when a saving throw is failed for the bearer, the bearer can use this Prototype System. if it does, until the end of the turn, each time the bearer would lose a wound, roll one D6: on a 4+ that wound is not lost.
        Unit MWSBSSTWALdSave
        Crisis Shas'ui 10"5+4+554383+
        Crisis Shas'vre (Iridium battlesuit) 10"5+4+554492+
        Shield Drone 10"5+5+342164+
        Weapon RangeTypeSAPDAbilities
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon.
        Cyclic Ion Blaster (Standard) 18"Assault 37-21-
        Plasma Rifle 30"Assault 18-43-
      • Crisis Battlesuits [20 PL, 341pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'vre [65pts]

          Selections: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [10pts], Plasma Rifle [5pts], Shield Generator [5pts]

          Abilities: Iridium battlesuit, Shield Generator, Unit: Crisis Shas'vre (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • 3x Shield Drone [36pts]

          Selections: 3x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save.
        Iridium battlesuit The bearer has a Save characteristic of 2+.
        Shield Generator The bearer has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave
        Crisis Shas'ui 10"5+4+554383+
        Crisis Shas'vre (Iridium battlesuit) 10"5+4+554492+
        Shield Drone 10"5+5+342164+
        Weapon RangeTypeSAPDAbilities
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon.
        Cyclic Ion Blaster (Standard) 18"Assault 37-21-
        Plasma Rifle 30"Assault 18-43-
    • Fast Attack [5 PL, 100pts]

      • Tactical Drones [2 PL, 40pts]

        Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones, Faction: T'au Empire

        Rules: Manta Strike

        • 4x Marker Drone [40pts]

          Selections: 4x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description
        Markerlight The bearer gains the MARKERLIGHT keyword.
        Unit MWSBSSTWALdSave
        Marker Drone 10"5+5+341164+
      • Vespid Stingwings [3 PL, 60pts]

        Categories: Fast Attack, Fly, Infantry, Faction: Vespid, Faction: T'au Empire, Vespid Stingwings, T'au Auxiliary

        Abilities: Plunge from the Sky

        • 4x Vespid Stingwing [48pts]

          Selections: 4x Neutron Blaster, 4x Stingwing Claws

          Unit: Vespid Stingwing, Weapon: Neutron Blaster, Stingwing Claws

        • Vespid Strain Leader [12pts]

          Selections: Neutron Blaster, Stingwing Claws

          Unit: Vespid Strain Leader, Weapon: Neutron Blaster, Stingwing Claws


        Abilities Description
        Plunge from the Sky During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave
        Vespid Stingwing 14"4+4+441154+
        Vespid Strain Leader 14"4+4+441284+
        Weapon RangeTypeSAPDAbilities
        Neutron Blaster 18"Assault 25-32-
        Stingwing Claws MeleeMeleeUser-11-
  • Patrol Detachment -2CP (T'au Empire) [40 PL, 707pts, -3CP]

    Rules: Philosophies of War

    • Configuration [-2CP]

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Sept Choice

        Selections: T'au Sept

        Categories: Configuration

        Abilities: T'au Sept Tenet: Coordinated Fire Arcs


        Abilities Description
        T'au Sept Tenet: Coordinated Fire Arcs - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
        - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12").
        - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12").
    • No Force Org Slot [2 PL, 30pts]

      • Kroot Hounds [2 PL, 30pts]

        Categories: Faction: T'au Empire, Kroot Hounds, Beasts, T'au Auxiliary, Faction: Kroot, No Force Org Slot

        Rules: Ambushing Predators

        Abilities: Stealthy Hunter, Voracious Predators, Unit: Kroot Hound

        • 5x Kroot Hound [30pts]

          Selections: 5x Ripping Fangs

          Weapon: Ripping Fangs


        Abilities Description
        Stealthy Hunter Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack.
        Voracious Predators You can re-roll Advance rolls and charge rolls made for this unit.
        Unit MWSBSSTWALdSave
        Kroot Hound 12"3+-331356+
        Weapon RangeTypeSAPDAbilities
        Ripping Fangs MeleeMeleeUser-11-
    • HQ [10 PL, 185pts, -1CP]

      • Commander in Enforcer Battlesuit [10 PL, 185pts, -1CP]

        Selections: 1. Precision of the Hunter, Cyclic Ion Blaster [10pts], Onager Gauntlet, Plasma Rifle [10pts], Shield Generator [10pts], Stratagem: Promising Pupil [-1CP], T'au Flamer [5pts], Thermoneutronic Projector [1 PL, 20pts]

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Enforcer, Infantry

        Rules: Battlesuits, Manta Strike

        Abilities: 1. Precision of the Hunter, Hardened Armour, Master of War (Aura) (Enforcer), Resolute Firebase, Shield Generator, Stratagem: Promising Pupil, Thermoneutronic Projector, Unit: Commander in Enforcer Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description
        1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Hardened Armour Each time an attack is allocated to this unit's ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Markerlight The bearer gains the MARKERLIGHT keyword.
        Master of War (Aura) (Enforcer) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1.
        Resolute Firebase In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability.
        Shield Generator The bearer has a 4+ invulnerable save.
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer.
        Unit MWSBSSTWALdSave
        Commander in Enforcer Battlesuit 8"3+2+5574102+
        Marker Drone 10"5+5+341164+
        Weapon RangeTypeSAPDAbilities
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon.
        Cyclic Ion Blaster (Standard) 18"Assault 37-21-
        Onager Gauntlet MeleeMelee12-43-
        Plasma Rifle 30"Assault 18-43-
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target.
        Thermoneutronic Projector (Melee) MeleeMelee4-22Each time the bearer fights, it makes D6+2 additional attacks with this weapon.
        Thermoneutronic Projector (Shooting) 12"Assault D6+24-22-
    • Troops [3 PL, 60pts]

      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots.
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Unit MWSBSSTWALdSave
        Kroot 7"3+4+431266+
        Weapon RangeTypeSAPDAbilities
        Kroot Rifle (Melee) MeleeMeleeUser-11-
        Kroot Rifle (Shooting) 24"Rapid Fire 1401-
        Quill Grenades 6"Grenade D6401Blast
    • Elites [25 PL, 432pts]

      • Crisis Battlesuits [11 PL, 231pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [65pts]

          Selections: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]

          Abilities: Iridium battlesuit, Shield Generator, Unit: Crisis Shas'ui (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'vre [60pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Shield Generator [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • 3x Shield Drone [36pts]

          Selections: 3x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save.
        Iridium battlesuit The bearer has a Save characteristic of 2+.
        Markerlight The bearer gains the MARKERLIGHT keyword.
        Shield Generator The bearer has a 4+ invulnerable save.
        Unit MWSBSSTWALdSave
        Crisis Shas'ui 10"5+4+554383+
        Crisis Shas'ui (Iridium battlesuit) 10"5+4+554382+
        Crisis Shas'vre 10"5+4+554493+
        Marker Drone 10"5+5+341164+
        Shield Drone 10"5+5+342164+
        Weapon RangeTypeSAPDAbilities
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon.
        Cyclic Ion Blaster (Standard) 18"Assault 37-21-
        Plasma Rifle 30"Assault 18-43-
      • Crisis Bodyguards [14 PL, 201pts]

        Categories: Faction: <Sept>, Battlesuit, Fly, Jet Pack, Faction: T'au Empire, Crisis Bodyguards, Core, Crisis, Infantry, Elites

        Rules: Battlesuits, Manta Strike

        Abilities: Bodyguard Contingent, Sworn Protectors

        • Crisis Bodyguard Shas'ui [55pts]

          Selections: Plasma Rifle [5pts], T'au Flamer [5pts], T'au Flamer [10pts]

          Unit: Crisis Bodyguard Shas'ui, Weapon: Plasma Rifle, T'au Flamer

        • Crisis Bodyguard Shas'ui [55pts]

          Selections: Plasma Rifle [5pts], T'au Flamer [5pts], T'au Flamer [10pts]

          Unit: Crisis Bodyguard Shas'ui, Weapon: Plasma Rifle, T'au Flamer

        • Crisis Bodyguard Shas'vre [55pts]

          Selections: Plasma Rifle [5pts], T'au Flamer [5pts], T'au Flamer [10pts]

          Unit: Crisis Bodyguard Shas'vre, Weapon: Plasma Rifle, T'au Flamer

        • 3x Shield Drone [36pts]

          Selections: 3x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description
        Bodyguard Contingent If your army is Battle-forged, then for each <SEPT> COMMANDER unit included in a Detachment, you can include one <SEPT> CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot.
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save.
        Sworn Protectors While a friendly <SEPT> CHARACTER model (excluding VEHICLE and MONSTER models) is within 3" of any CRISIS models in this unit, that Character unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.
        Unit MWSBSSTWALdSave
        Crisis Bodyguard Shas'ui 10"5+4+554383+
        Crisis Bodyguard Shas'vre 10"5+4+554493+
        Shield Drone 10"5+5+342164+
        Weapon RangeTypeSAPDAbilities
        Plasma Rifle 30"Assault 18-43-
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target.

Force Rules

Philosophies of War: Read here ->

Selection Rules

Ambushing Predators: At the start of the first battle round, models in this unit can make a Normal move of up to 7". They cannot end this move within 9" of any enemy models.

Artificial Helpers: DRONE models are ignored for the purposes of:

- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword.

Battlesuits: BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.

Docked Drones: If this model is docked with another:

- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well.

Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing.

Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means.

Manta Strike: During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Markerlights: Units in your army can perform the following action:

'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'

While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.

Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:

- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.

At the end of your Shooting phase, remove all Markerlight tokens from enemy units.

Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword.


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