Sven Genestealer Cult (Warhammer 40,000 9th Edition) [101 PL, 8CP, 1,998pts]

  • Battalion Detachment 0CP (Tyranids - Genestealer Cults) [80 PL, 10CP, 1,598pts]

    Rules: Brood Brothers

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Cult Creed

        Selections: Cult of the Four-Armed Emperor

        Categories: Configuration

        Abilities: Cult Creed, Subterranean Ambushers


        Abilities Description Ref
        Cult Creed All GENESTEALER CULTS units with this ability, and all models in them, gain a Cult Creed provided every unit in their Detachment that belongs to a cult belongs to the same cult. The Cult Creed gain depends on which cult they belong to, as shown on the following pages.

        If your cult does not have an associated Cult Creed, it is known as a Myriad Cult and you must instead create your own Cult Creed for them, as described on pages 62-63; this allows you to customise the rules for your Myriad Cult. In either case, write down all your Detachments' Cult Creeds on your army roster.
        Codex: Genestealer Cults p54
        Subterranean Ambushers • You can re-roll charge rolls made for unis with this creed.
        • Each time a ranged attack is made against a unit with this creed, if the attacker is more than 12" away, then the unit with this creed is treated as having the benefits of Light Cover against that attack.
        Codex: Genestealer Cults p56
      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-2CP]

      • Gene-sire's Gifts [-2CP]

        Selections: 2x Extra Relic [-2CP]

        Categories: Stratagems

        Abilities: Gene-sire's Gifts


        Abilities Description Ref
        Gene-sire's Gifts Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the GENESTEALER CULTS keyword. Select one GENESTEALER CULTS CHARCTER model from your army and give them one Sacred Relic of the Cult (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Genestealer Cults p66
    • HQ [11 PL, 230pts]

      • Magus [4 PL, 80pts]

        Selections: Autopistol, Force stave, Magus Bio-dagger, Power: Mass Hypnosis, Power: Mind Control, Power: Undermine

        Categories: Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Faction: <Cult>, Magus, HQ, Cult of the Four-armed Emperor

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Spiritual Leader (Aura), Psychic Power: Mass Hypnosis, Mind Control, Undermine, Psyker: Magus, Unit: Magus, Weapon: Autopistol, Force stave, Magus Bio-dagger


        Abilities Description Ref
        Spiritual Leader (Aura) In the Psychic phase, while a friendly <CULT> INFANTRY or <CULT> BIKER unit is within 6" of this model, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 5+ , that would is not lost. Codex: Genestealer Cults p91
        Psychic Power Warp ChargeRangeDetails Ref
        Mass Hypnosis 718"Malediction: Select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • Subtract 1 from the Attacks characteristic of models in that unit.
        • In the Fight phase, that unit is not eligible to fight until after all eligible units from your army have done so.
        Codex: Genestealer Cults p71
        Mind Control 618"Malediction: Select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.
        • If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, subtract 1 from that unit's Leadership charactersitic and subtract 1 from Combat Attrition tests taken for that unit.
        Codex: Genestealer Cults p71
        Undermine 718"Malediction: Select one enemy unit (excluding units that can FLY) within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • Subtract 3" from the Move characteristic of models in that unit (to a minimum of 0").
        • Halve Advance rolls made for that unit.
        • Subtract 2 from charge rolls made for that unit.
        Codex: Genestealer Cults p56
        Psyker CastDenyPowers KnownOther Ref
        Magus 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Magus 6"3+3+334395+ Codex: Genestealer Cults p91
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Force stave MeleeMelee+3-1D3-
        Magus Bio-dagger MeleeMelee101Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. Codex: Genestealer Cults p109
      • Patriarch [7 PL, 150pts]

        Selections: Patriarch's Claws, Power: Might From Beyond, Power: Psionic Blast, Power: Undermine, Psychic Familiar [10pts], Relic: The Unwilling Orb, Warlord, Warlord Trait: Prowling Agitant

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Psyker, Infantry, Genestealer, Faction: <Cult>, Patriarch, HQ, Warlord, Cult of the Four-armed Emperor

        Rules: Conceal

        Abilities: Living Idol (Aura), Preternatural Reflexes, Prowling Agitant, Psychic Familiar, Swift and Deadly, The Unwilling Orb, Psychic Power: Might From Beyond, Psionic Blast, Undermine, Psyker: Patriarch, Unit: Patriarch, Weapon: Patriarch's Claws


        Abilities Description Ref
        Living Idol (Aura) While a friendly <CULT> unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. Codex: Genestealer Cults p90
        Preternatural Reflexes This model has a 4+ invulnerable save. Codex: Genestealer Cults p90
        Prowling Agitant Once per turn, when this WARLORD is selected as the target of a charge, before the charge roll is made and after firing any Overwatch, it can make a Normal Move of up to 6". Codex: Genestealer Cults p70
        Psychic Familiar Once per battle, you can re-roll one Psychic test taken for this model. Codex: Genestealer Cults p90
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p90
        The Unwilling Orb • The bearer attempt to deny one additional psychic power in your opponent's Psychic phase.
        • While the bearer is on the batltefield, each time it attempts to deny a psychic power, it can do so from any range, instead of within 24".
        • Each time the bearer attempts to manifest a Malediction or Witchfire psychic power, add 1 to that attempt's Psychic test.
        Codex: Genestealer Cults p73
        Psychic Power Warp ChargeRangeDetails Ref
        Might From Beyond 618"Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71
        Psionic Blast 518"Witchfire: Select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a range characteristic of 18".
        • That unit suffers D3 mortal wounds.
        • If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.
        Codex: Genestealer Cults p71
        Undermine 718"Malediction: Select one enemy unit (excluding units that can FLY) within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • Subtract 3" from the Move characteristic of models in that unit (to a minimum of 0").
        • Halve Advance rolls made for that unit.
        • Subtract 2 from charge rolls made for that unit.
        Codex: Genestealer Cults p56
        Psyker CastDenyPowers KnownOther Ref
        Patriarch 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Patriarch 8"2+5+5576104+ Codex: Genestealer Cults p90
        Weapon RangeTypeSAPDAbilities Ref
        Patriarch's Claws MeleeMeleeUser-32Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of a 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. Codex: Genestealer Cults p109
    • Troops [33 PL, 640pts]

      • Acolyte Hybrids [12 PL, 205pts]

        Selections: Proficient Planning: Our Time is Nigh [1 PL, 10pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Our Time is Nigh

        • 8x Acolyte Hybrid [72pts]

          Selections: 8x Autopistol, 8x Blasting Charges, 8x Cult Claws and Knife, 8x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Abilities Description Ref
        Our Time is Nigh The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power (pg 71). Codex: Genestealer Cults p69
        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Heavy Rock Drill MeleeMeleex2-41Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109
      • Acolyte Hybrids [3 PL, 45pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 4x Acolyte Hybrid [36pts]

          Selections: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
      • Acolyte Hybrids [3 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 4x Acolyte Hybrid (Hand Flamer) [48pts]

          Selections: 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades, 4x Hand Flamer [12pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Cult Claws and Knife, Frag Grenades, Hand Flamer

        • Acolyte Leader [12pts]

          Selections: Blasting Charges, Cult Claws and Knife, Frag Grenades, Hand Flamer [3pts]

          Unit: Acolyte Leader, Weapon: Blasting Charges, Cult Claws and Knife, Frag Grenades, Hand Flamer


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Hand Flamer 12"Pistol D6301Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Genestealer Cults p107
      • Acolyte Hybrids [7 PL, 130pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 5x Acolyte Hybrid [45pts]

          Selections: 5x Autopistol, 5x Blasting Charges, 5x Cult Claws and Knife, 5x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Heavy Rock Drill MeleeMeleex2-41Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109
      • Neophyte Hybrids [8 PL, 200pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • Neophyte Hybrid (Icon) [26pts]

          Selections: Autopistol, Blasting Charges, Cult Icon [20pts], Cult Shotgun, Frag Grenades

          Abilities: Cult Icon, Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Shotgun, Frag Grenades

        • 4x Neophyte Hybrid (Seismic) [84pts]

          Selections: 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Seismic Cannon [60pts]

          Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charges, Frag Grenades, Seismic Cannon (Long-wave), Seismic Cannon (Short-wave)

        • 14x Neophyte Hybrid (Shotgun) [84pts]

          Selections: 14x Autopistol, 14x Blasting Charges, 14x Cult Shotgun, 14x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Shotgun, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Abilities Description Ref
        Cult Icon In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. Codex: Genestealer Cults p93
        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Shotgun 12"Assault 2401- Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Seismic Cannon (Long-wave) 24"Heavy 64-11- Codex: Genestealer Cults p108
        Seismic Cannon (Short-wave) 24"Heavy 36-22- Codex: Genestealer Cults p108
    • Elites [33 PL, 680pts]

      • Aberrants [16 PL, 315pts]

        Selections: Proficient Planning: A Trap Sprung [1 PL, 15pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Aberrants, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: A Trap Sprung, Bestial Vigour

        • 9x Aberrant [270pts]

          Selections: 9x Heavy Power Weapon

          Unit: Aberrant, Weapon: Heavy Power Weapon

        • Aberrant Hypermorph [30pts]

          Selections: Heavy Power Weapon, Hypermorph Tail

          Unit: Aberrant Hypermorph, Weapon: Heavy Power Weapon, Hypermorph Tail


        Abilities Description Ref
        A Trap Sprung When this unit is set up on the battlefield as Reinforcements as a result of being set up underground (pg 88), until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice. Codex: Genestealer Cults p69
        Bestial Vigour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p97
        Unit MWSBSSTWALdSave Ref
        Aberrant 6"3+6+553275+ Codex: Genestealer Cults p97
        Aberrant Hypermorph 6"3+6+553375+ Codex: Genestealer Cults p97
        Weapon RangeTypeSAPDAbilities Ref
        Heavy Power Weapon MeleeMelee+3-23- Codex: Genestealer Cults p109
        Hypermorph Tail MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
      • Biophagus [3 PL, 65pts]

        Selections: Alchemicus Familiar [10pts], Autopistol, Chemical Vials, Injector Goad, Proficient Planning: Alchemist Supreme [1 PL, 15pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Faction: <Cult>, Infantry, Character, Biophagus, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Alchemicus Familiar, Alchemist Supreme, Genomic Enhancement, Injector Goad, Genomic Enhancement: 1. Enhanced Musculature, 2. Enhanced Aggression, 3. Enhanced Resilience, Unit: Biophagus, Weapon: Autopistol, Chemical Vials, Injector Goad


        Abilities Description Ref
        Alchemicus Familiar Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly <CULT> CORE or <CULT> ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". Codex: Genestealer Cults p102
        Alchemist Supreme When you give a unit this ability, select one <CULT> CORE or <CULT> ABERRANT unit from your army, then select one genomic enhancement for that unit to gain (see the Genomic Enhancement ability, pg 102). Codex: Genestealer Cults p69
        Genomic Enhancement This model can perform the following action:
        Twisted Experiment (Action): At the end of your Movement phase, one BIOPHAGUS model from your army can start to perform this action. When this action is started, select one friendly <CULT> CORE or <CULT> ABERRANTS unit that is within 3" of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your Shooting phase, provided the unit you selected is still within 3" of the BIOPHAGUS model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS unit, you can select which genomic enhancement it gains, otherwise, roll one D3 to randomly generate one.
        Codex: Genestealer Cults p102
        Injector Goad Each time this model fights, after it makes its attacks, select one enemy model (excluding a VEHICLE or TITANIC model) that lost any wounds but was not destroyed as a result of an attack made by this model's injector goad. Roll one D6: if the result is greater than that model's Wounds characteristic, that model is destroyed. Codex: Genestealer Cults p102
        Genomic Enhancement Effect Ref
        1. Enhanced Musculature Each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. Codex: Genestealer Cults p102
        2. Enhanced Aggression Each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. Codex: Genestealer Cults p102
        3. Enhanced Resilience Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Genestealer Cults p102
        Unit MWSBSSTWALdSave Ref
        Biophagus 6"3+3+334385+ Codex: Genestealer Cults p102
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Chemical Vials 6"Grenade 11-22Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p107
        Injector Goad MeleeMelee10D3Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p109
      • Kelermorph [3 PL, 80pts]

        Selections: 3x Liberator Autostub, Relic: Wyrmtooth Rounds

        Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Crossfire, Kelermorph, Elites

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Gunslinger, Heroic Deeds, Heroic Inspiration (Aura), Hypersensory Abilities, Preternatural Reflexes, Wyrmtooth Rounds, Unit: Kelermorph, Weapon: Liberator Autostub, Liberator Wyrmtooth Round


        Abilities Description Ref
        Gunslinger Each time this model makes a ranged attack, if a hit is scored, after this model makes the rest of its ranged attacks, this model can make 1 additional ranged attack against the same target using the same weapon. This additional ranged attack cannot generate any further additional ranged attacks. Codex: Genestealer Cults p99
        Heroic Deeds, Heroic Inspiration (Aura) If this model destroys any enemy models in your Shooting phase, until the end of the phase, it is a heroic inspiration. If this model is a heroic inspiration, while a friendly <CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Genestealer Cults p99
        Hypersensory Abilities In your Shooting phase, after this model shoots, it can make a Normal Move or Fall Back as if it were your Movement phase, even if it arrived as Reinforcements this turn. Codex: Genestealer Cults p99
        Preternatural Reflexes This model has a 5+ invulnerable save. Codex: Genestealer Cults p99
        Wyrmtooth Rounds Each time the bearer shoots, you can select any number of liberator autostubs it is equipped with to fire a liberator wyrmtooth round. If you do so, then until that shooting is resolved, each liberator autostub you selected has the following profile. Note: A liberator wyrmtooth round does not have the liberator autostub's abilities. Codex: Genestealer Cults p72
        Unit MWSBSSTWALdSave Ref
        Kelermorph 6"3+2+334385+ Codex: Genestealer Cults p92
        Weapon RangeTypeSAPDAbilities Ref
        Liberator Autostub 18"Pistol 25-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p108
        Liberator Wyrmtooth Round 18"Heavy 16-33- Codex: Genestealer Cults p72
      • Purestrain Genestealers [8 PL, 150pts]

        Selections: Proficient Planning: They Came From Below [1 PL, 10pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Purestrain Reflexes, Swift and Deadly, They Came From Below

        • 10x Purestrain Genestealer [140pts]

          Selections: 10x Cult Claws and Talons

          Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons


        Abilities Description Ref
        Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95
        They Came From Below If this unit is set up in ambush (pg 88), when revealing ambush markers, you can do one of the following:
        • Remove one ambush marker from the battlefield and set up this unit underground instead.
        • After setting up this unit from an ambush marker, this unit can make a Normal Move as if it were your Movment phase, but must end that move more than 9" away from any enemy models.
        Codex: Genestealer Cults p69
        Unit MWSBSSTWALdSave Ref
        Purestrain Genestealer 8"2+6+441495+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Cult Claws and Talons MeleeMeleeUser-31- Codex: Genestealer Cults p109
      • Sanctus [3 PL, 70pts]

        Selections: Cult Sniper Rifle, Familiar's Claws, Relic: The Gift From Beyond

        Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Sanctus, Elites, Crossfire

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Cloaked Assassin, Creeping Shadow, Sniper, Soulsight, The Gift From Beyond, Unit: Sanctus, Weapon: Cult Sniper Rifle, Familiar's Claws, The Gift From Beyond


        Abilities Description Ref
        Cloaked Assassin Enemy models cannot target this model with ranged attacks unless they are within 12" of it. Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Genestealer Cults p100
        Creeping Shadow This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p100
        Sniper If this model is equipped with a cult sniper rifle (or a weapon that replaces a cult sniper rifle), it gains the Crossfire ability and the CROSSFIRE keyword. Any time this model makes an attack with that weapon, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p100
        Soulsight Each time the model makes an attack:
        • That attack automatically hits the target.
        • The target does not receive the benefits of cover against that attack.
        Codex: Genestealer Cults p100
        The Gift From Beyond This relic replaces the bearer's cult sniper rifle. Codex: Genestealer Cults p73
        Unit MWSBSSTWALdSave Ref
        Sanctus 6"2+2+334485+ Codex: Genestealer Cults p100
        Weapon RangeTypeSAPDAbilities Ref
        Cult Sniper Rifle 36"Heavy 15-32Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p107
        Familiar's Claws MeleeMelee401Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p109
        The Gift From Beyond 48"Heavy 15-33Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p73
    • Fast Attack [3 PL, 48pts]

      • Atalan Jackals [3 PL, 48pts]

        Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals, Fast Attack

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Jackals, Raiders, Scout, Skilled Outriders

        • 3x Atalan Jackal (Small Arms) [36pts]

          Selections: 3x Atalan Small Arms, 3x Blasting Charges

          Unit: Atalan Jackal, Weapon: Atalan Small Arms, Blasting Charges

        • Atalan Leader [12pts]

          Selections: Atalan Small Arms, Blasting Charges

          Unit: Atalan Leader, Weapon: Atalan Small Arms, Blasting Charges


        Abilities Description Ref
        Jackals This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. Codex: Genestealer Cults p103
        Raiders Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p103
        Scout At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Codex: Genestealer Cults p103
        Skilled Outriders Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p103
        Unit MWSBSSTWALdSave Ref
        Atalan Jackal 14"4+4+342274+ Codex: Genestealer Cults p103
        Atalan Leader 14"4+4+342385+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Atalan Small Arms 12"Pistol 2401- Codex: Genestealer Cults p107
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
  • Patrol Detachment -2CP (Imperium - Astra Militarum) [21 PL, -2CP, 400pts]

    Rules: Defenders of Humanity

    • Configuration [-2CP]

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Regimental Doctrine

        Selections: Brood Brothers

        Categories: Configuration, Faction: Brood Brothers

        Abilities: Brood Brothers


        Abilities Description Ref
        Brood Brothers INFANTRY models in BROOD BROTHERS Detachments increase their Leadership characteristic by 1 and they gain the Unquestioning Loyalty ability.
    • HQ [2 PL, 35pts]

      • Company Commander [2 PL, 35pts]

        Selections: Chainsword, Frag grenades, Laspistol

        Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ

        Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag grenades, Laspistol


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Company Commander 6"3+3+334385+ Codex: Astra Militarum p30
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Laspistol 12"Pistol 1301-
    • Troops [3 PL, 55pts]

      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Chainsword, Laspistol

          Unit: Sergeant, Weapon: Chainsword, Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
    • Heavy Support [16 PL, 310pts]

      • Manticore [8 PL, 155pts]

        Selections: Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets

        Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support

        Abilities: Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


        Abilities Description Ref
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Manticore *6+*6711*73+ Codex: Astra Militarum p52
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Storm Eagle Rockets 120"Heavy 2D610-2D3Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.
      • Manticore [8 PL, 155pts]

        Selections: Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets

        Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support

        Abilities: Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


        Abilities Description Ref
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Manticore *6+*6711*73+ Codex: Astra Militarum p52
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Storm Eagle Rockets 120"Heavy 2D610-2D3Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.

Force Rules

Brood Brothers: (Codex: Genestealer Cults p108)

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Selection Rules

Conceal: During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush. (Codex: Genestealer Cults p88)

Crossfire: Every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. (Codex: Genestealer Cults p89)

Unquestioning Loyalty: Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends. (Codex: Genestealer Cults p88)


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