Black Templars Dan Rückrunde (Warhammer 40,000 9th Edition) [53 PL, 1CP, 998pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Black Templars) [53 PL, 998pts, 1CP]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Righteous Zeal, Shock Assault, Vows

    • Configuration [3CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Chapter Selection: Black Templars

        Categories: Configuration, PC: BT

      • Detachment Command Cost [-3CP]

        Categories: Configuration

    • HQ [6 PL, 110pts]

      • Primaris Chaplain [6 PL, 110pts]

        Selections: 1. Litany of Divine Protection, 2. Psalm of the Remorseless Persecution, Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Tannhauser's Bones, Warlord, Wise Orator

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Infantry, Primaris, Priest, HQ, Master of Sanctity, Warlord

        Rules: Angels of Death

        Abilities: 1. Litany of Divine Protection, 2. Psalm of the Remorseless Persecution, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Tannhauser's Bones, Wise Orator, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades


        Abilities Description
        1. Litany of Divine Protection If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this Priest. Each time a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost.
        2. Psalm of the Remorseless Persecution If this litany is inspiring, select one friendly BLACK TEMPLAR CORE unit within 6" of this PRIEST. Each time a model in that unit makes a melee attack, an unmodifed wound of 6 inflicts 1 mortal wound on the target in addtion to any normal damage. A unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Tannhauser's Bones Each time an attack is allocated to the bearer, the Damage characteristic of that attack is changed to 1
        Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
        Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.
        Unit MWSBSSTWALdSave
        Primaris Chaplain 6"2+3+445493+
        Weapon RangeTypeSAPDAbilities
        Absolver Bolt Pistol 18"Pistol 15-12-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [11 PL, 203pts]

      • Primaris Crusader Squad [11 PL, 203pts]

        Selections: Bolt Pistol and Astartes Chainsword, Fist of Balthus [1 PL, 10pts]

        Categories: Troops, Core, Infantry, Faction: Black Templars, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Crusader Squad

        Rules: Angels of Death

        Unit: Primaris Initiates, Primaris Neophytes, Primaris Sword Brother, Weapon: Astartes Chainsword, Bolt pistol, Fist of Balthus

        • 4x Primaris Initiate w/Chainsword & Heavy Bolt Pistol [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Primaris Initiate w/Power Fist and Heavy bolt pistol [29pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power fist [10pts]

          Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power fist

        • 4x Primaris Neophytes [64pts]

          Selections: 4x Frag & Krak grenades

          Weapon: Frag grenades, Krak grenades

        • Primaris Sword Brother [24pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power sword [5pts]

          Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power sword


        Unit MWSBSSTWALdSave
        Primaris Initiates 6"3+3+442273+
        Primaris Neophytes 6"3+3+442264+
        Primaris Sword Brother 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Fist of Balthus MeleeMeleex2-33
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power sword MeleeMelee+1-31-
    • Elites [36 PL, 685pts, -2CP]

      • Bladeguard Veteran Squad [11 PL, 190pts, -1CP]

        Selections: The Crux Obsidian [1 PL, 15pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads

        Abilities: The Crux Obsidian

        • 4x Bladeguard Veteran [140pts]

          Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts, -1CP]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield, Stratagem: Champion of the Feast [-1CP]

          Abilities: Champion of the Feast, Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        Abilities Description
        Champion of the Feast Use this Stratagem before the battle: Select one BLACK TEMPLARS model from your army that has the word 'Sergeant' or 'Sword Brother' in their profile. Add 1 to that model's Attacks and Wounds characteristics and improve that model's Weapon Skill by 1. You can only use this Stratagem once
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        The Crux Obsidian Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)
        Unit MWSBSSTWALdSave
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Primaris Apothecary [5 PL, 115pts, -1CP]

        Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]

        Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites, Chief Apothecary

        Rules: Angels of Death

        Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Selfless Healer, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol


        Abilities Description
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        Unit MWSBSSTWALdSave
        Primaris Apothecary 6"3+3+445483+
        Weapon RangeTypeSAPDAbilities
        Absolver Bolt Pistol 18"Pistol 15-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Reductor Pistol 3"Pistol 14-42-
      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Redemptor Fist MeleeMeleex2-3D3+3-
      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Redemptor Fist MeleeMeleex2-3D3+3-

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Righteous Zeal: - You can re-roll Advance rolls and charge rolls made for units with this tactic.
- Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6; on a 5+, that wound is not lost

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Vows: If every unit in your army (excluding UNALIGNED units) has the BLACK TEMPLARS keyword, then every unit that has the Combat Doctrines ability (see Codex: Space Marines) and is in a BLACK TEMPLARS Detachment gains the Templar Vows ability, below:


TEMPLAR VOWS
At the end of the Read Mission Briefing step, you can select one of the following Templar Vows

• Suffer Not the Unclean to Live
• Uphold the Honour of the Emperor
• Abhor the Witch, Destroy the Witch
• Accept any Challenge, No Matter the Odds

Until the end of the battle, all units from your army with the Templar Vows ability gain the effects of the selected vow. The effects of each vow can be found on pages 44-45. Each vow provides a series of abilities as well as a passion. Each passion is a drawback that affects Black Templars units while they are under the effects of that vow.

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.


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