Domme Drukari Liste (Warhammer 40,000 9th Edition) [58 PL, -1CP, 995pts]

  • Patrol Detachment 0CP (Aeldari - Drukhari) [58 PL, -1CP, 995pts]

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Obsession

        Selections: Kabal of the Obsidian Rose: Flawless Workmanship

        Categories: Configuration, Faction: Drukhari, Faction: <Kabal>

        Abilities: Kabal of the Obsidian Rose: Flawless Workmanship


        Abilities Description Ref
        Kabal of the Obsidian Rose: Flawless Workmanship Add 6" to the Range characteristics of all Assault, Rapid Fire and Heavy weapons (excluding Relics) models with this Obsession are equipped with.
        Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.
    • HQ [13 PL, -1CP, 240pts]

      • Drazhar [8 PL, 145pts]

        Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord

        Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord

        Rules: Blade Artists, Power From Pain

        Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade


        Abilities Description Ref
        Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Eternal Warrior This model has a 4+ invulnerable save.
        Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll.
        Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
        Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so.
        Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
        Unit MWSBSSTWALdSave Ref
        Drazhar 7"2+2+446592+
        Weapon RangeTypeSAPDAbilities Ref
        Dual blades MeleeMelee+1-32Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
        Single blade MeleeMelee+2-33-
      • Succubus [5 PL, -1CP, 95pts]

        Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Dark Lotus Toxin, Precision Blows, Razorflails, Stratagem: Tolerated Ambition [-1CP], Wych Cult of Strife

        Categories: HQ, Character, Infantry, Faction: Drukhari, Succubus, Faction: <Wych Cult>, Faction: Wych Cult of Strife

        Rules: Blade Artists, Power From Pain

        Abilities: Brides of Death (Aura), Dark Lotus Toxin, Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: Razorflails

        • Show Stealer (Strife) [1 PL, 15pts]

          Selections: Show Stealer [1 PL, 15pts]

          Categories: Master Succubus

          Abilities: Show Stealer


        Abilities Description Ref
        Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1.
        Dark Lotus Toxin Add 1 to the Strength and Damage characteristics of all melee weapons the bearer is equipped with (excluding Relics).
        Lightning Dodge This model has a 4+ invulnerable save.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends.
        Show Stealer Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model.
        Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Combat Drugs Effect Ref
        Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave Ref
        Succubus 8"2+2+335686+
        Weapon RangeTypeSAPDAbilities Ref
        Razorflails MeleeMeleeUser-11Each time an attack is made with this weapon, make 2 hit rolls instead of 1.
    • Troops [14 PL, 240pts]

      • Kabalite Trueborn [8 PL, 135pts]

        Selections: As Detachment (Kabal)

        Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Drukhari, Faction: Kabal of the Obsidian Rose

        Rules: Blade Artists, Objective Secured, Power From Pain

        Abilities: Kabalite Trueborn

        • 7x Kabalite Trueborn [77pts]

          Selections: 7x Splinter Rifle

          Unit: Kabalite Trueborn, Weapon: Splinter Rifle

        • Kabalite Trueborn w/ Special Weapon [21pts]

          Selections: Blaster [10pts]

          Weapon: Blaster

        • Kabalite Trueborn w/ Special Weapon [21pts]

          Selections: Blaster [10pts]

          Weapon: Blaster

        • Trueborn Sybarite [16pts]

          Selections: Blast Pistol [5pts]

          Unit: Trueborn Sybarite, Weapon: Blast Pistol


        Abilities Description Ref
        Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers.
        Unit MWSBSSTWALdSave Ref
        Kabalite Trueborn 7"3+2+331284+
        Trueborn Sybarite 7"3+2+331394+
        Weapon RangeTypeSAPDAbilities Ref
        Blast Pistol 6"Pistol 18-4D6-
        Blaster 18"Assault 18-4D6-
        Splinter Rifle 24"Rapid Fire 1201Poisoned Weapon (4+)
      • Wracks [3 PL, 40pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: <Haemonculus Coven>

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [8pts]

          Selections: Wrack Blade

          Unit: Acothyst, Weapon: Wrack Blade

        • 4x Wracks [32pts]

          Selections: 4x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
      • Wyches [3 PL, 65pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: <Wych Cult>

        Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain

        Abilities: Dodge, No Escape

        • Hekatrix [12pts]

          Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol

          Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol

        • 3x Wych [36pts]

          Selections: 3x Hekatarii Blade, 3x Plasma Grenades, 3x Splinter Pistol

          Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol

        • Wych w/ Hydra Gauntlets [17pts]

          Selections: Hydra Gauntlets [5pts], Plasma Grenades

          Weapon: Hydra Gauntlets, Plasma Grenades


        Abilities Description Ref
        Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Unit MWSBSSTWALdSave Ref
        Hekatrix 8"3+3+331486+
        Wych 8"3+3+331376+
        Weapon RangeTypeSAPDAbilities Ref
        Hekatarii Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Hydra Gauntlets MeleeMelee+2-21Each time the bearer fights, it makes 1 additional attack with this weapon.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
    • Elites [4 PL, 75pts]

      • Mandrakes [4 PL, 75pts]

        Categories: Elites, Infantry, Mandrakes, Blades For Hire, Faction: Drukhari

        Rules: Blade Artists, Power From Pain

        Abilities: Fade Away, From Out of the Shadows, Shadow Creatures, Shrouded From Sight

        • 4x Mandrake [60pts]

          Selections: 4x Baleblast, 4x Glimmersteel Blade

          Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade

        • Nightfiend [15pts]

          Selections: Baleblast, Glimmersteel Blade

          Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade


        Abilities Description Ref
        Fade Away Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcement step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed.
        From Out of the Shadows During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
        Shadow Creatures Models in this unit have a 5+ invulnerable save.
        Shrouded From Sight Each time an attack targets this unit, subtract 1 from that attack's hit roll.
        Unit MWSBSSTWALdSave Ref
        Mandrake 8"3+3+431377+
        Nightfiend 8"3+3+431487+
        Weapon RangeTypeSAPDAbilities Ref
        Baleblast 18"Assault 24-11Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any additional damage.
        Glimmersteel Blade MeleeMeleeUser-11-
    • Heavy Support [16 PL, 260pts]

      • Ravager [8 PL, 130pts]

        Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance

        Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose

        Rules: Blade Artists, Power From Pain

        Abilities: Explodes, Hovering, Night Shield, Unit: 1. Ravager (6+ wounds remaining), 2. Ravager (3-5 wounds remaining), 3. Ravager (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hovering Distances are always measured to and from this model's hull.
        Night Shield This model has a 5+ invulnerable save against ranged weapons.
        Unit MWSBSSTWALdSave Ref
        1. Ravager (6+ wounds remaining) 14"4+3+6611374+
        2. Ravager (3-5 wounds remaining) 10"4+4+66N/AD374+
        3. Ravager (1-2 wounds remaining) 6"4+5+66N/A174+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Dark Lance 36"Heavy 18-4D3+3-
      • Ravager [8 PL, 130pts]

        Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance

        Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose

        Rules: Blade Artists, Power From Pain

        Abilities: Explodes, Hovering, Night Shield, Unit: 1. Ravager (6+ wounds remaining), 2. Ravager (3-5 wounds remaining), 3. Ravager (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hovering Distances are always measured to and from this model's hull.
        Night Shield This model has a 5+ invulnerable save against ranged weapons.
        Unit MWSBSSTWALdSave Ref
        1. Ravager (6+ wounds remaining) 14"4+3+6611374+
        2. Ravager (3-5 wounds remaining) 10"4+4+66N/AD374+
        3. Ravager (1-2 wounds remaining) 6"4+5+66N/A174+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Dark Lance 36"Heavy 18-4D3+3-
    • Dedicated Transport [11 PL, 180pts]

      • Raider [6 PL, 105pts]

        Selections: As Detachment, Bladevanes, Dark Lance [10pts]

        Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Obsidian Rose

        Rules: Blade Artists, Power From Pain

        Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


        Abilities Description Ref
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hovering Distances are always measured to and from this model's hull.
        Night Shield This model has a 5+ invulnerable save against ranged weapons.
        Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
        Transport Capacity Ref
        Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
        Unit MWSBSSTWALdSave Ref
        1. Raider (6+ wounds remaining) 14"4+3+6610374+
        2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
        3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Dark Lance 36"Heavy 18-4D3+3-
      • Venom [5 PL, 75pts]

        Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle

        Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Drukhari, Faction: Kabal of the Obsidian Rose

        Rules: Blade Artists, Power From Pain

        Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle


        Abilities Description Ref
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks.
        Hovering Distances are always measured to and from this model's hull.
        Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
        Transport Capacity Ref
        Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models.
        Unit MWSBSSTWALdSave Ref
        Venom 16"4+3+556374+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Splinter Cannon 36"Heavy 33-12Poisoned Weapon (4+)
        Twin Splinter Rifle 24"Rapid Fire 2201Poisoned Weapon (4+)

Selection Rules

Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)

Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()

Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)


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