Domme Drukari Liste (Warhammer 40,000 9th Edition) [58 PL, -1CP, 995pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [58 PL, -1CP, 995pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Kabal of the Obsidian Rose: Flawless Workmanship
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Obsidian Rose: Flawless Workmanship
Abilities Description Ref Kabal of the Obsidian Rose: Flawless Workmanship Add 6" to the Range characteristics of all Assault, Rapid Fire and Heavy weapons (excluding Relics) models with this Obsession are equipped with.
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacks.
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HQ [13 PL, -1CP, 240pts]
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Drazhar [8 PL, 145pts]
Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 - -
Succubus [5 PL, -1CP, 95pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Dark Lotus Toxin, Precision Blows, Razorflails, Stratagem: Tolerated Ambition [-1CP], Wych Cult of Strife
Categories: HQ, Character, Infantry, Faction: Drukhari, Succubus, Faction: <Wych Cult>, Faction: Wych Cult of Strife
Rules: Blade Artists, Power From Pain
Abilities: Brides of Death (Aura), Dark Lotus Toxin, Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: Razorflails
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Show Stealer (Strife) [1 PL, 15pts]
Selections: Show Stealer [1 PL, 15pts]
Categories: Master Succubus
Abilities: Show Stealer
Abilities Description Ref Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Dark Lotus Toxin Add 1 to the Strength and Damage characteristics of all melee weapons the bearer is equipped with (excluding Relics). Lightning Dodge This model has a 4+ invulnerable save. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends. Show Stealer Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Combat Drugs Effect Ref Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. Unit M WS BS S T W A Ld Save Ref Succubus 8" 2+ 2+ 3 3 5 6 8 6+ Weapon Range Type S AP D Abilities Ref Razorflails Melee Melee User -1 1 Each time an attack is made with this weapon, make 2 hit rolls instead of 1. -
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Troops [14 PL, 240pts]
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Kabalite Trueborn [8 PL, 135pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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7x Kabalite Trueborn [77pts]
Selections: 7x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Trueborn Sybarite [16pts]
Selections: Blast Pistol [5pts]
Unit: Trueborn Sybarite, Weapon: Blast Pistol
Abilities Description Ref Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Ref Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Ref Blast Pistol 6" Pistol 1 8 -4 D6 - Blaster 18" Assault 1 8 -4 D6 - Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: <Haemonculus Coven>
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wyches [3 PL, 65pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: <Wych Cult>
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
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Hekatrix [12pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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3x Wych [36pts]
Selections: 3x Hekatarii Blade, 3x Plasma Grenades, 3x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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Wych w/ Hydra Gauntlets [17pts]
Selections: Hydra Gauntlets [5pts], Plasma Grenades
Weapon: Hydra Gauntlets, Plasma Grenades
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Hydra Gauntlets Melee Melee +2 -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Elites [4 PL, 75pts]
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Mandrakes [4 PL, 75pts]
Categories: Elites, Infantry, Mandrakes, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Fade Away, From Out of the Shadows, Shadow Creatures, Shrouded From Sight
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4x Mandrake [60pts]
Selections: 4x Baleblast, 4x Glimmersteel Blade
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
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Nightfiend [15pts]
Selections: Baleblast, Glimmersteel Blade
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
Abilities Description Ref Fade Away Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcement step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. From Out of the Shadows During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Shadow Creatures Models in this unit have a 5+ invulnerable save. Shrouded From Sight Each time an attack targets this unit, subtract 1 from that attack's hit roll. Unit M WS BS S T W A Ld Save Ref Mandrake 8" 3+ 3+ 4 3 1 3 7 7+ Nightfiend 8" 3+ 3+ 4 3 1 4 8 7+ Weapon Range Type S AP D Abilities Ref Baleblast 18" Assault 2 4 -1 1 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any additional damage. Glimmersteel Blade Melee Melee User -1 1 - -
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Heavy Support [16 PL, 260pts]
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Ravager [8 PL, 130pts]
Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance
Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Unit: 1. Ravager (6+ wounds remaining), 2. Ravager (3-5 wounds remaining), 3. Ravager (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Unit M WS BS S T W A Ld Save Ref 1. Ravager (6+ wounds remaining) 14" 4+ 3+ 6 6 11 3 7 4+ 2. Ravager (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Ravager (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Ravager [8 PL, 130pts]
Selections: As Detachment (Kabal), Bladevanes, 3x Dark Lance
Categories: Heavy Support, Fly, Vehicle, Ravager, Faction: <Kabal>, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Unit: 1. Ravager (6+ wounds remaining), 2. Ravager (3-5 wounds remaining), 3. Ravager (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Unit M WS BS S T W A Ld Save Ref 1. Ravager (6+ wounds remaining) 14" 4+ 3+ 6 6 11 3 7 4+ 2. Ravager (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Ravager (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Dedicated Transport [11 PL, 180pts]
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Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref 1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ 2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Venom [5 PL, 75pts]
Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Drukhari, Faction: Kabal of the Obsidian Rose
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+)
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
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Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
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