Pedro_Tau_TDC_final (Warhammer 40,000 9th Edition) [58 PL, 4CP, 996pts]

  • Patrol Detachment 0CP (T'au Empire) [58 PL, 4CP, 996pts]

    Rules: Philosophies of War

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Sept Choice

        Selections: Bork'an Sept

        Categories: Configuration

        Abilities: Bork'an Sept Tenet: Superior Craftsmanship


        Abilities Description Ref
        Bork'an Sept Tenet: Superior Craftsmanship - Add 4" to the Range characteristic of ranged weapons that models with this tenet are equipped with.
        - Each time a ranged attack is made with weapon that has a Strength characteristic of 7 of less against VEHICLE or BATTLESUIT unit with this tenet, subtract 1 from the Strength characteristic of this attack.
        Codex: Tau Empire p60
    • Stratagems [-1CP]

      • Stratagem: Emergency Dispensation [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems, No Force Org Slot

        Abilities: Stratagem: Emergency Dispensation


        Abilities Description Ref
        Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67
    • HQ [12 PL, -1CP, 200pts]

      • Commander in Crisis Battlesuit [8 PL, 135pts]

        Selections: 1. Precision of the Hunter, Cyclic Ion Blaster [10pts], Onager Gauntlet, Plasma Rifle [10pts], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts], Warlord

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Crisis, Infantry, Warlord, Warlord - Bork'an

        Rules: Battlesuits, Manta Strike

        Abilities: 1. Precision of the Hunter, Master of War (Aura) (Crisis), Tactical Acumen (Crisis), Target Lock, Thermoneutronic Projector, Unit: Commander in Crisis Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)


        Abilities Description Ref
        1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72
        Master of War (Aura) (Crisis) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's CRISIS BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p100
        Tactical Acumen (Crisis) In your Command Phase, you can select one firendly <SEPT> CRISIS CORE unit within 9" of this unit's CRISIS BATTLESUIT COMMANDER model. Until the end of the turn:

        - That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back.
        - Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers.
        Codex: Tau Empire p100
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71
        Unit MWSBSSTWALdSave Ref
        Commander in Crisis Battlesuit 10"3+2+5564103+ Codex: Tau Empire p100
        Weapon RangeTypeSAPDAbilities Ref
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
        Onager Gauntlet MeleeMelee12-43- Codex: Tau Empire p74
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
        Thermoneutronic Projector (Melee) MeleeMelee4-22Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71
        Thermoneutronic Projector (Shooting) 12"Assault D6+24-22- Codex: Tau Empire p71
      • Ethereal [4 PL, -1CP, 65pts]

        Selections: 2. Sense of Stone, 5. Exemplar of the Kauyon, 6. Wisdom of the Guides, Honour Blade, Hover Drone [1 PL, 5pts], Stratagem: Promising Pupil [-1CP], The Humble Stave

        Categories: Faction: <Sept>, Character, HQ, Infantry, Faction: T'au Empire, Ethereal, Fly

        Rules: Inspired to Greatness

        Abilities: 5. Exemplar of the Kauyon, Embodiments of the Empire, Failure Is Not An Option (Aura), Hover Drone, Serene Unifier (Ethereal), Stratagem: Promising Pupil, The Humble Stave, Invocations: 2. Sense of Stone, 6. Wisdom of the Guides, Unit: Ethereal (Hover Drone), Weapon: Honour Blade


        Abilities Description Ref
        5. Exemplar of the Kauyon After both players have deployed their armies and determined who has the first turn, select up to one friendly <SEPT> unit, or up to three friendly <SEPT> units if you have selected the Kauyon Tactical Philosophy this battle (pg 92), and redeploy them. If the mission uses Strategic Reserves rules, any of these units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off, the winner chooses who deploys their units first. Codex: Tau Empire p72
        Embodiments of the Empire This model cannot be drawn from the FARSIGHT ENCLAVES Sept. Codex: Tau Empire p104
        Failure Is Not An Option (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that unit can use this model's Leadership characteristic instead of their own. Codex: Tau Empire p104,105
        Hover Drone The bearer has a Move characteristic of 10 and the FLY keyword. Codex: Tau Empire p104
        Serene Unifier (Ethereal) This model knows two invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this model is on the battlefield, it can intone one Invocation it knows that has not already been inspired by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes affect until the start of your next Command phase. Codex: Tau Empire p104
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Codex: Tau Empire p67
        The Humble Stave - In your Command phase, if the bearer is on the battlefield, it can intone one additional invocation it knows from the Invocations of the Ethereals (pg 76) that has not already been intoned by a friendly model that turn.
        - Each time the bearer intones an Invocation, add 1 to the roll to see if it is inspiring.
        Codex: Tau Empire p75
        Invocations - Ref
        2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tau Empire p76
        6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point. Codex: Tau Empire p76
        Unit MWSBSSTWALdSave Ref
        Ethereal (Hover Drone) 10"3+4+3343105+ Codex: Tau Empire p104
        Weapon RangeTypeSAPDAbilities Ref
        Honour Blade MeleeMelee+2-12Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Tau Empire p104
    • Troops [4 PL, 80pts]

      • Strike Team [4 PL, 80pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core

        Abilities: Set up Turret

        • Fire Warrior Shas'ui

          Selections: Pulse Pistol, Pulse Rifle

          Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle

        • 9x Fire Warrior w/ Pulse Rifle

          Selections: 9x Pulse Pistol, 9x Pulse Rifle

          Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle


        Abilities Description Ref
        Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:

        'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'
        Codex: Tau Empire p108
        Unit MWSBSSTWALdSave Ref
        Fire Warrior 6"5+4+331174+ Codex: Tau Empire p108
        Fire Warrior Shas'ui 6"5+4+331284+ Codex: Tau Empire p108
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
        Pulse Rifle 36"Rapid Fire 15-11- Codex: Tau Empire p132
    • Elites [30 PL, 514pts]

      • Crisis Battlesuits [20 PL, 324pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Iridium battlesuit, Target Lock, Unit: Crisis Shas'ui (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'vre [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • 2x Shield Drone [24pts]

          Selections: 2x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Unit MWSBSSTWALdSave Ref
        Crisis Shas'ui 10"5+4+554383+ Codex: Tau Empire p111
        Crisis Shas'ui (Iridium battlesuit) 10"5+4+554382+ Codex: Tau Empire p111
        Crisis Shas'vre 10"5+4+554493+ Codex: Tau Empire p111
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"5+5+342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
      • Crisis Battlesuits [10 PL, 190pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [60pts]

          Selections: Cyclic Ion Blaster [10pts], Iridium battlesuit [5pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Iridium battlesuit, Target Lock, Unit: Crisis Shas'ui (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'ui [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • Crisis Shas'vre [55pts]

          Selections: Cyclic Ion Blaster [10pts], Plasma Rifle [5pts], Plasma Rifle [10pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description Ref
        Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Unit MWSBSSTWALdSave Ref
        Crisis Shas'ui 10"5+4+554383+ Codex: Tau Empire p111
        Crisis Shas'ui (Iridium battlesuit) 10"5+4+554382+ Codex: Tau Empire p111
        Crisis Shas'vre 10"5+4+554493+ Codex: Tau Empire p111
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
    • Heavy Support [12 PL, 202pts]

      • Broadside Battlesuits [12 PL, 202pts]

        Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry

        Rules: Battlesuits

        • Broadside Shas'ui [5 PL, 85pts]

          Selections: Crushing Bulk, Heavy Rail Rifle, Multi-tracker, Twin Plasma Rifle [10pts]

          Abilities: Multi-tracker, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Plasma Rifle

        • Broadside Shas'vre [5 PL, 85pts]

          Selections: Crushing Bulk, Heavy Rail Rifle, Multi-tracker, Twin Plasma Rifle [10pts]

          Abilities: Multi-tracker, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Plasma Rifle

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • Shield Drone [12pts]

          Selections: Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Multi-tracker Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. Codex: Tau Empire p100
        Unit MWSBSSTWALdSave Ref
        Broadside Shas'ui 5"5+4+558382+ Codex: Tau Empire p119
        Broadside Shas'vre 5"5+4+558492+ Codex: Tau Empire p119
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"5+5+342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Crushing Bulk MeleeMelee+1-11- Codex: Tau Empire p130
        Heavy Rail Rifle 60"Heavy 29-4D3+3Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131
        Twin Plasma Rifle 30"Assault 28-43- Codex: Tau Empire p132

Force Rules

Philosophies of War: Read here -> (Codex: Tau Empire p92)

Selection Rules

Artificial Helpers: DRONE models are ignored for the purposes of:

- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword. (Codex: Tau Empire p94)

Battlesuits: BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit. (Codex: Tau Empire p93)

Docked Drones: If this model is docked with another:

- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well. (Codex: Tau Empire p94)

Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)

Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)

Manta Strike: During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Tau Empire p93)

Markerlights: Units in your army can perform the following action:

'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'

While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.

Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:

- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.

At the end of your Shooting phase, remove all Markerlight tokens from enemy units. (Codex: Tau Empire p93)

Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)


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