Finalliste Markus
- Chaosdämonen
Markus - Chaosdämonen (Warhammer 40,000 9th Edition) [53 PL, 1CP, 1,000pts]
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Battalion Detachment 0CP (Chaos - Daemons) [53 PL, 1CP, 1,000pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Chaos Allegiance
Selections: Slaanesh
Categories: Configuration
Abilities: Locus of Swiftness
Abilities Description Ref Locus of Swiftness CHARACTERS in a SLAANESH Chaos Daemons detachment have the following ability: All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase. -
Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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HQ [37 PL, -2CP, 720pts]
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Keeper of Secrets [12 PL, -1CP, 240pts]
Selections: Bewitching Aura, Delightful Agonies, Exalted Keeper of Secrets [-1CP], Phantasmagoria, Shining aegis [10pts], Smite, Snapping claws, Warlord, Witstealer sword
Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted, Warlord, Slaanesh Warlord
Rules: Daemonic Ritual
Abilities: Bewitching Aura, Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Shining aegis, Psychic Power: Delightful Agonies, Phantasmagoria, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Snapping claws, Witstealer sword, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3
Abilities Description Ref Bewitching Aura Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES. Daemonic Units with this ability have a 5+ invulnerable save. Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1. Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s. Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Shining aegis If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6. Psychic Power Warp Charge Range Details Ref Delightful Agonies 5 18" If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound - on a 6 that model does not lose a wound. Phantasmagoria 6 12" If manifested, enemy units must subtract 1 from their Leadership characteristic until the start of your next Psychic phase whilst they are within 12" of the psyker. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Keeper of Secrets 2 1 Smite and two powers from the Slaanesh discipline - Unit M WS BS S T W A Ld Save Ref Keeper of Secrets * 2+ 2+ 6 7 16 * 10 6+ Weapon Range Type S AP D Abilities Ref Snapping claws Melee Melee User -3 3 When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. Witstealer sword Melee Melee +2 -3 3 When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Keeper of Secrets - M A Snapping Claws Keeper of Secrets1 9-16+ 14" 6 4 Keeper of Secrets2 5-8 11" 5 3 Keeper of Secrets3 1-4 7" 4 2 -
Keeper of Secrets [12 PL, -1CP, 240pts]
Selections: Exalted Keeper of Secrets [-1CP], Hysterical Frenzy, Pavane of Slaanesh, Shining aegis [10pts], Smite, Snapping claws, Witstealer sword
Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted
Rules: Daemonic Ritual
Abilities: Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Shining aegis, Psychic Power: Hysterical Frenzy, Pavane of Slaanesh, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Snapping claws, Witstealer sword, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3
Abilities Description Ref Daemonic Units with this ability have a 5+ invulnerable save. Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1. Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s. Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Shining aegis If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6. Psychic Power Warp Charge Range Details Ref Hysterical Frenzy 8 18" If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase. Pavane of Slaanesh 6 18" If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Keeper of Secrets 2 1 Smite and two powers from the Slaanesh discipline - Unit M WS BS S T W A Ld Save Ref Keeper of Secrets * 2+ 2+ 6 7 16 * 10 6+ Weapon Range Type S AP D Abilities Ref Snapping claws Melee Melee User -3 3 When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. Witstealer sword Melee Melee +2 -3 3 When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Keeper of Secrets - M A Snapping Claws Keeper of Secrets1 9-16+ 14" 6 4 Keeper of Secrets2 5-8 11" 5 3 Keeper of Secrets3 1-4 7" 4 2 -
Shalaxi Helbane [13 PL, 240pts]
Selections: Hysterical Frenzy, Living whip, Snapping claws, Soulpiercer, Symphony of Pain
Categories: Faction: Chaos, Faction: Slaanesh, Faction: Daemon, Character, Monster, Psyker, Keeper of Secrets, HQ
Rules: Daemonic Ritual
Abilities: Cloak of Constriction, Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Monarch of the Hunt, Quicksilver Swiftness, Psychic Power: Hysterical Frenzy, Symphony of Pain, Psyker: Shalaxi Helbane, Unit: Shalaxi Helbane, Weapon: Living whip, Snapping claws, Soulpiercer, Wound Track: Shalaxi Helbane, Shalaxi Helbane1, Shalaxi Helbane2, Shalaxi Helbane3
Abilities Description Ref Cloak of Constriction When resolving an attack made with a melee weapon against this model, subtract 1 from the wound roll. Daemonic Units with this ability have a 5+ invulnerable save. Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1. Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s. Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll. Monarch of the Hunt This model can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. In addition, when this model makes a pile-in move within 6" of any enemy CHARACTER units, it can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Psychic Power Warp Charge Range Details Ref Hysterical Frenzy 8 18" If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase. Symphony of Pain 6 18" If manifested, the nearest enemy unit that is within 18" of the psyker and visible to it is struck by unbearable pain. Your opponent must subtract 1 from all hit rolls made by this unit until the start of your next Psychic Phase. Psyker Cast Deny Powers Known Other Ref Shalaxi Helbane 2 1 Smite and two powers from the Slaanesh discipline - Unit M WS BS S T W A Ld Save Ref Shalaxi Helbane * 2+ 2+ 6 7 16 * 10 6+ Weapon Range Type S AP D Abilities Ref Living whip 6" Assault 6 6 -2 2 - Snapping claws Melee Melee User -3 3 When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. Soulpiercer Melee Melee x2 -4 D6 When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Shalaxi Helbane - M Snapping Claws A Shalaxi Helbane1 9-16+ 14" 4 6 Shalaxi Helbane2 5-8 11" 3 5 Shalaxi Helbane3 1-4 7" 2 4
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Troops [16 PL, 280pts]
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Daemonettes [4 PL, 70pts]
Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos
Rules: Daemonic Ritual
Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness
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Alluress [7pts]
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette [63pts]
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic Units with this ability have a 5+ invulnerable save. Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 . Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Unit M WS BS S T W A Ld Save Ref Alluress 7" 3+ 3+ 3 3 1 3 7 6+ Daemonette 7" 3+ 3+ 3 3 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -1 1 When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. -
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Daemonettes [4 PL, 70pts]
Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos
Rules: Daemonic Ritual
Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness
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Alluress [7pts]
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette [63pts]
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic Units with this ability have a 5+ invulnerable save. Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 . Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Unit M WS BS S T W A Ld Save Ref Alluress 7" 3+ 3+ 3 3 1 3 7 6+ Daemonette 7" 3+ 3+ 3 3 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -1 1 When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. -
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Daemonettes [4 PL, 70pts]
Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos
Rules: Daemonic Ritual
Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness
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Alluress [7pts]
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette [63pts]
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic Units with this ability have a 5+ invulnerable save. Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 . Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Unit M WS BS S T W A Ld Save Ref Alluress 7" 3+ 3+ 3 3 1 3 7 6+ Daemonette 7" 3+ 3+ 3 3 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -1 1 When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. -
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Daemonettes [4 PL, 70pts]
Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos
Rules: Daemonic Ritual
Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness
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Alluress [7pts]
Selections: Piercing claws
Unit: Alluress, Weapon: Piercing claws
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9x Daemonette [63pts]
Selections: 9x Piercing claws
Unit: Daemonette, Weapon: Piercing claws
Abilities Description Ref Daemonic Units with this ability have a 5+ invulnerable save. Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 . Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Unit M WS BS S T W A Ld Save Ref Alluress 7" 3+ 3+ 3 3 1 3 7 6+ Daemonette 7" 3+ 3+ 3 3 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Piercing claws Melee Melee User -1 1 When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. -
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Selection Rules
Daemonic Ritual:
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).
If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.
Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
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