Finalliste Pierre
- Harlequins
Pierre - Harlequins (Warhammer 40,000 9th Edition) [48 PL, 2CP, 998pts]
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Patrol Detachment 0CP (Aeldari - Harlequins) [48 PL, 2CP, 998pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Saedath Characterisation
Selections: Dark: Dark Deeds
Categories: Configuration
Abilities: Dark: Dark Deeds
Abilities Description Ref Dark: Dark Deeds Each time a model with this characterisation is destroyed by a melee attack, roll one D6: on a 4+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as a result of this ability).
Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
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HQ [5 PL, -1CP, 105pts]
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Troupe Master [5 PL, -1CP, 105pts]
Selections: Aeldari Power Sword [5pts], Fusion Pistol [5pts], Plasma Grenades, Stratagem: Relic [-1CP], Veiled King [1 PL, 20pts], Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Choreographer of War (Aura), Stratagem: Relic, Troupe Master Weapons, Veiled King, Unit: Troupe Master, Weapon: Aeldari Power Sword, Fusion Pistol, Plasma Grenades
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The Storied Sword
Selections: Treasures of the Aeldari Relic
Abilities: The Storied Sword, Weapon: The Storied Sword
Abilities Description Ref Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Storied Sword HARLEQUINS model with Aeldari Pwoer Sword only. This Relic replaces an Aeldari Power Sword and has the following profile: Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180 Veiled King Each time this model make a melee attack, unless the target is a VEHICLE or MONSTER unit, an unmodified wound roll of 2+ is always successful. Unit M WS BS S T W A Ld Save Ref Troupe Master 8" 2+ 2+ 3 3 5 6 9 6+ Codex: Aeldari p180 Weapon Range Type S AP D Abilities Ref Aeldari Power Sword Melee Melee +1 -3 1 - Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 The Storied Sword Melee Melee +2 -3 2 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Troops [12 PL, 273pts]
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Troupe [4 PL, 95pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 95pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Caress [5pts], Plasma Grenades
Categories: Harlequin's Caress
Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenades
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [23pts]
Selections: Fusion Pistol [5pts], Harlequin's Kiss [5pts], Plasma Grenades
Categories: Harlequin's Kiss
Unit: Player, Weapon: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 83pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Elites [7 PL, 130pts]
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Solitaire [7 PL, 130pts]
Selections: Prince of Sins [1 PL, 20pts], Solitaire's Weapons
Categories: Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Solitaire, Harlequin's Kiss, Harlequin's Caress
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Blitz, Impossible Form, Prince of Sins, The Path of Damnation, Unit: Solitaire, Weapon: Solitaire's Weapons
Abilities Description Ref Blitz Once per battle, in your Movement phase, when this model makes a Normal Move, it can Blitz. If it does so, until the end of the turn, add 2D6" to this model's Move characteristic and add 2 to this model's Attacks characteristic. Codex: Aeldari p183 Impossible Form This model has a 3+ invulnerable save. Codex: Aeldari p183 Prince of Sins Each time an attack is made against this model:
Subtract 1 from that attack's hit roll.
That attack's hit roll cannot be re-rolled.The Path of Damnation This model can never have a Relic or a Warlord Trait. Codex: Aeldari p183 Unit M WS BS S T W A Ld Save Ref Solitaire 12" 2+ 2+ 4 4 5 8 9 6+ Codex: Harlequins p60 Weapon Range Type S AP D Abilities Ref Solitaire's Weapons Melee Melee +2 -3 2 -
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Fast Attack [16 PL, 300pts]
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Skyweavers [8 PL, 150pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Skyweavers [8 PL, 150pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Dedicated Transport [8 PL, 190pts]
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Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
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Selection Rules
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
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