Sven M
- Harlequins
Sven M - Harlequins (Warhammer 40,000 9th Edition) [48 PL, 1CP, 997pts]
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Patrol Detachment 0CP (Aeldari - Harlequins) [48 PL, 1CP, 997pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Saedath Characterisation
Selections: Dark: Dark Deeds
Categories: Configuration
Abilities: Dark: Dark Deeds
Abilities Description Ref Dark: Dark Deeds Each time a model with this characterisation is destroyed by a melee attack, roll one D6: on a 4+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as a result of this ability).
Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
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HQ [5 PL, -2CP, 110pts]
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Troupe Master [5 PL, -2CP, 110pts]
Selections: 3: A Foot in the Future, Harlequin's Kiss [10pts], Plasma Grenades, Queen of Shards [1 PL, 25pts], Shuriken Pistol, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Harlequin's Kiss
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: A Foot in the Future, Choreographer of War (Aura), Queen of Shards, Stratagem: Relic, Stratagem: Warlord Trait, Troupe Master Weapons, Unit: Troupe Master, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Cegorach's Rose
Selections: Treasures of the Aeldari Relic
Categories: Harlequin's Kiss
Abilities: Cegorach's Rose, Weapon: Cegorach's Rose
Abilities Description Ref A Foot in the Future Each time this Warlord Advances, do not make an Advance roll. Instead, until the end of the phase, add D3+3" to the Move characteristic of this Warlord.
Each time you make a charge roll for this Warlord, you can add 6 to the result.Cegorach's Rose HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile: Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180 Queen of Shards Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack. Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180 Unit M WS BS S T W A Ld Save Ref Troupe Master 8" 2+ 2+ 3 3 5 6 9 6+ Codex: Aeldari p180 Weapon Range Type S AP D Abilities Ref Cegorach's Rose Melee Melee +2 -2 3 Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword. Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troops [17 PL, 277pts]
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Troupe [9 PL, 137pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 65pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 75pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [18pts]
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Unit: Lead Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades
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Player [18pts]
Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Fast Attack [12 PL, 255pts]
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Skyweavers [8 PL, 165pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [55pts]
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
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Skyweaver [55pts]
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
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Skyweaver [55pts]
Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Skyweaver Haywire Cannon 24" Heavy D3+1 3 -3 D3 Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184 Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Skyweavers [4 PL, 90pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191 -
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Heavy Support [10 PL, 260pts]
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Dedicated Transport [4 PL, 95pts]
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Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
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Selection Rules
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
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