Sven M

  • Harlequins

Sven M - Harlequins (Warhammer 40,000 9th Edition) [48 PL, 1CP, 997pts]

  • Patrol Detachment 0CP (Aeldari - Harlequins) [48 PL, 1CP, 997pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Saedath Characterisation

        Selections: Dark: Dark Deeds

        Categories: Configuration

        Abilities: Dark: Dark Deeds


        Abilities Description Ref
        Dark: Dark Deeds Each time a model with this characterisation is destroyed by a melee attack, roll one D6: on a 4+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as a result of this ability).
        Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
    • HQ [5 PL, -2CP, 110pts]

      • Troupe Master [5 PL, -2CP, 110pts]

        Selections: 3: A Foot in the Future, Harlequin's Kiss [10pts], Plasma Grenades, Queen of Shards [1 PL, 25pts], Shuriken Pistol, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Harlequin's Kiss

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons

        Abilities: A Foot in the Future, Choreographer of War (Aura), Queen of Shards, Stratagem: Relic, Stratagem: Warlord Trait, Troupe Master Weapons, Unit: Troupe Master, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Cegorach's Rose

          Selections: Treasures of the Aeldari Relic

          Categories: Harlequin's Kiss

          Abilities: Cegorach's Rose, Weapon: Cegorach's Rose


        Abilities Description Ref
        A Foot in the Future Each time this Warlord Advances, do not make an Advance roll. Instead, until the end of the phase, add D3+3" to the Move characteristic of this Warlord.
        Each time you make a charge roll for this Warlord, you can add 6 to the result.
        Cegorach's Rose HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile:
        Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180
        Queen of Shards Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180
        Unit MWSBSSTWALdSave Ref
        Troupe Master 8"2+2+335696+ Codex: Aeldari p180
        Weapon RangeTypeSAPDAbilities Ref
        Cegorach's Rose MeleeMelee+2-23Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword.
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Troops [17 PL, 277pts]

      • Troupe [9 PL, 137pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Caress

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Embrace

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 65pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 75pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [18pts]

          Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades

          Unit: Lead Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades

        • Player [18pts]

          Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Fast Attack [12 PL, 255pts]

      • Skyweavers [8 PL, 165pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Skyweaver Haywire Cannon 24"Heavy D3+13-3D3Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
      • Skyweavers [4 PL, 90pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [45pts]

          Selections: Shuriken Cannon, Star Bolas

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas

        • Skyweaver [45pts]

          Selections: Shuriken Cannon, Star Bolas

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
        Star Bolas 12"Assault D37-32Blast Codex: Aeldari p191
    • Heavy Support [10 PL, 260pts]

      • Voidweavers [5 PL, 130pts]

        Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers

        Rules: Luck of the Laughing God

        Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind

        • Voidweaver [5 PL, 130pts]

          Selections: Prismatic Cannon, 2x Shuriken Cannon

          Rules: Shuriken Weapons

          Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon


        Abilities Description Ref
        Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Voidweaver 16"3+3+556484+ Codex: Aeldari p185
        Weapon RangeTypeSAPDAbilities Ref
        Prismatic Cannon (Dispersed Pulse) 36"Heavy 3D35-31Blast Codex: Aeldari p185
        Prismatic Cannon (Focused Pulse) 36"Heavy 212-42D3- Codex: Aeldari p185
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Voidweavers [5 PL, 130pts]

        Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers

        Rules: Luck of the Laughing God

        Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind

        • Voidweaver [5 PL, 130pts]

          Selections: Prismatic Cannon, 2x Shuriken Cannon

          Rules: Shuriken Weapons

          Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon


        Abilities Description Ref
        Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Voidweaver 16"3+3+556484+ Codex: Aeldari p185
        Weapon RangeTypeSAPDAbilities Ref
        Prismatic Cannon (Dispersed Pulse) 36"Heavy 3D35-31Blast Codex: Aeldari p185
        Prismatic Cannon (Focused Pulse) 36"Heavy 212-42D3- Codex: Aeldari p185
        Shuriken Cannon 24"Heavy 36-12Shuriken.
    • Dedicated Transport [4 PL, 95pts]

      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.

Selection Rules

Harlequin's Panoply: Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. (Codex: Aeldari p144)

Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)

Rising Crescendo: This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. (Codex: Aeldari p144)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()


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