Armeelisten Chris
- Drukhari
- Chaos Space Marines
Chris - Drukhari (Warhammer 40,000 9th Edition) [55 PL, 1CP, 1,000pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [30 PL, 2CP, 555pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Obsession
Categories: Configuration, Faction: Drukhari
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*Custom Coven*
Selections: Dark Technomancers (All-Consuming)
Categories: Faction: <Haemonculus Coven>
Abilities: Dark Technomancers (All-Consuming)
Abilities Description Ref Dark Technomancers (All-Consuming) Each time a unit with this Obsession is selected to shoot, you can choose to enhance any or all of the ranged weapons models in that unit are equipped with (liquifier guns and twin liquifier guns can never be enhanced). If you do so, until the end of the phase, each time an attack is made with an enhanced weapon, add 1 to that attack's wound roll and add 1 to the Damage characteristic of that attack, but that attack's hit roll cannot be re-rolled. If any unmodified hit rolls of 1 are made for attacks with an enhanced weapon, the bearer's unit suffers 1 mortal wound after shooting with this weapon. If the bearer is a VEHICLE or MONSTER model, it suffers D3 mortal wounds instead. -
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [5 PL, -1CP, 90pts]
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Haemonculus [5 PL, -1CP, 90pts]
Selections: As Detachment (Coven), Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol, Stratagem: Tolerated Ambition [-1CP], Twisted Animator
Categories: HQ, Character, Infantry, Faction: Drukhari, Haemonculus, Faction: *Custom Coven*
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Fleshcraft, Master of Pain (Aura), Stratagem: Tolerated Ambition, Twisted Animator, Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
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Alchemical Maestro (Custom) [1 PL, 20pts]
Selections: Alchemical Maestro [1 PL, 20pts]
Categories: Master Haemonculus
Abilities: Alchemical Maestro
Abilities Description Ref Alchemical Maestro Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when this model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed but not within Engagement Range of any anamy models, with D3 wounds remaining. Fleshcraft At the end of your Movement phase, select one <HAEMONCULUS COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Master of Pain (Aura) While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Twisted Animator In your Command phase, you can select one friendly <HAEMONCULUS COVEN> WRACK unit within 3" of this WARLORD. D3 destroyed models can be added back to the unit. These models can be setup within Engagement Range of enemy units that are already within Engagement Range of that unit. Unit M WS BS S T W A Ld Save Ref Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+ Weapon Range Type S AP D Abilities Ref Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Scissorhand Melee Melee User -2 1 Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. Stinger Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (2+) -
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Troops [8 PL, 110pts]
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Haemoxytes [8 PL, 110pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Haemoxytes, Faction: Drukhari, Core, Faction: *Custom Coven*
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
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7x Haemoxyte [70pts]
Selections: 7x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
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Haemoxyte Acothyst [10pts]
Selections: Wrack Blade
Unit: Haemoxyte Acothyst, Weapon: Wrack Blade
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
Abilities Description Ref Haemoxytes Improve this unit's Save characteristic and invulnerable save by 1 (up to a maximum of 4+)
Once per phase, the first time a saving throw is failed for this unit, the damage characteristic of that attack is changed to 0.Unit M WS BS S T W A Ld Save Ref Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+ Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+ Weapon Range Type S AP D Abilities Ref Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Fast Attack [5 PL, 100pts]
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Scourges [5 PL, 100pts]
Categories: Fast Attack, Fly, Infantry, Scourges, Core, Haywire Grenade, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ghostplate Armour, Winged Strike
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Solarite [12pts]
Selections: Plasma Grenades, Shardcarbine
Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Abilities Description Ref Ghostplate Armour Models in this unit have a 5+ invulnerable save. Winged Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Scourge 14" 3+ 3+ 3 3 1 2 7 4+ Solarite 14" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) -
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Heavy Support [12 PL, 255pts]
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Cronos [12 PL, 255pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Cronos, Fly, Monster, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: *Custom Coven*
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes, Reservoir of Pain
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Cronos [4 PL, 85pts]
Selections: Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
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Cronos [4 PL, 85pts]
Selections: Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
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Cronos [4 PL, 85pts]
Selections: Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll a D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reservoir of Pain Each time a model in this unit destroys an enemy model with its Spirit-leech tentacles, you can select this unit or one other DRUKHARI CORE unit within 6" of this unit. After this unit has fought, one model in the selected unit can regain 1 lost wound (if no models in that unit have lost any wound, but the unit is not at its Starting Strength, you can instead return 1 destroyed model to that unit with one wound remaining - this model can be set up in Engagement Range of an enemy unit that is already in Engagement Range of the unit being returned to). Unit M WS BS S T W A Ld Save Ref Cronos 8" 4+ 3+ 5 6 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Spirit Syphon 12" Assault D6 5 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit Vortex 18" Asssault D6 5 -2 1 Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit-Leech Tentacles Melee Melee User -1 1 Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. -
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Patrol Detachment 0CP (Aeldari - Drukhari) [25 PL, -1CP, 445pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Categories: Configuration, Faction: Drukhari
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*Custom Cult*
Selections: Stimulant Innovators, Test of Skill
Categories: Faction: <Wych Cult>
Abilities: Stimulant Innovators, Test of Skill
Abilities Description Ref Stimulant Innovators Once per battle, in your Command Phase, you can declare that units with this Obsession will use their experimental concoctions. When you do so, roll one D3 on the Combat Drugs table. Every unit with this Obsession that has the Combat Drugs ability gains this additional ability (which is cumulative with any abilities they already have) until the end of the turn. Test of Skill Each time a model with this Obsession makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to that attack's wound roll. -
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [8 PL, -1CP, 145pts]
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Drazhar [8 PL, -1CP, 145pts]
Selections: Hatred Eternal, Stratagem: Warlord Trait [-1CP], The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Stratagem: Warlord Trait, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [3 PL, 40pts]
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: <Haemonculus Coven>
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Fast Attack [14 PL, 260pts]
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Hellions [8 PL, 175pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Power From Pain
Abilities: Hit and Run, Combat Drugs: Adrenalight
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Helliarch [22pts]
Selections: Splinter Pods
Unit: Helliarch, Weapon: Splinter Pods
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Stunclaw and Splinter Pistol [5pts]
Selections: Splinter Pistol, Stunclaw
Weapon: Splinter Pistol, Stunclaw
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9x Hellion [153pts]
Selections: 9x Hellglaive, 9x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Combat Drugs Effect Ref Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) Stunclaw Melee Melee +1 0 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. -
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Reavers [6 PL, 85pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Drukhari, Faction: <Wych Cult>, Faction: *Custom Cult*
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Hypex
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Arena Champion [25pts]
Selections: Bladevanes, Power sword [5pts], Splinter Pistol, Splinter Rifle
Unit: Arena Champion, Weapon: Bladevanes, Power sword, Splinter Pistol, Splinter Rifle
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3x Reaver [60pts]
Selections: 3x Bladevanes, 3x Splinter Pistol, 3x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Combat Drugs Effect Ref Hypex Add 2" to the Move characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+ Reaver 18" 3+ 3+ 3 4 2 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Power sword Melee Melee +1 -3 1 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()
Created with BattleScribe
Chris - Chaos Space Marines (Warhammer 40,000 9th Edition) [55 PL, 1CP, 1,000pts]
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Patrol Detachment 0CP (Chaos - Chaos Space Marines) [55 PL, 1CP, 1,000pts]
Rules: Armour of Contempt
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Legion
Selections: Emperor's Children
Categories: Configuration
Abilities: Flawless Perfection
Abilities Description Ref Flawless Perfection - Each time a model with this trait makes an attack, you can ignore any or all hit roll, Weapon Skill and Ballistic Skill modifiers.
- Each time a model this this trait makes an attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.Codex: Heretic Astartes - Chaos Space Marines p157
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HQ [18 PL, -1CP, 300pts]
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Daemon Prince with Wings [11 PL, -1CP, 180pts]
Selections: Death Hex, Hellforged sword [10pts], Liber Hereticus, Malefic talons, Mark of Slaanesh [1 PL, 15pts], Stratagem: Relic [-1CP], Wings [2 PL, 35pts]
Categories: HQ, Faction: Chaos, Character, Daemon, Monster, Faction: Heretic Astartes, Daemon Prince, Psyker, Warlord - EC, Faction: Emperor's Children, Faction: Slaanesh, Fly, Mark of Chaos
Rules: Let the Galaxy Burn
Abilities: Daemonic (Daemon Prince), Fearsome (Aura), Liber Hereticus, Lord of Chaos (Aura), Mark of Slaanesh, Stratagem: Relic, Psychic Power: Death Hex, Delightful Agonies, Smite, Psyker: Daemon Prince (Liber Hereticus), Unit: Daemon Prince (Wings), Weapon: Hellforged sword, Malefic talons
Abilities Description Ref Daemonic (Daemon Prince) This model has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks. Fearsome (Aura) While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of that unit. Liber Hereticus - In your Psychic phase, the bearer can attempt to manifest one additional power.
- Each time the bearer successfully manifests a psychic power, add 6" to the range of that power's effect. If that psychic power specifies multiple ranges (e.g. Gift of Chaos), this rule only affects the first range specified in that psychic power.Lord of Chaos (Aura) While a friendly <LEGION> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Psychic Power Warp Charge Range Details Ref Death Hex 8 12" Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. Delightful Agonies 6 18" Blessing: If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Daemon Prince (Liber Hereticus) 2 1 Smite and 1 power from the Dark Hereticus discipline - Unit M WS BS S T W A Ld Save Ref Daemon Prince (Wings) 12" 2+ 2+ 7 6 8 6 10 3+ Weapon Range Type S AP D Abilities Ref Hellforged sword Melee Melee +1 -3 3 - Malefic talons Melee Melee User -1 2 Each time the bearer fights, it makes 1 additional attack with this weapon. -
Master of Possession [7 PL, 120pts]
Selections: Bolt pistol, Cursed Earth, Frag & Krak grenades, Mark of Slaanesh [1 PL, 15pts], Pact of Flesh, Smite, Staff of Possession, Warlord
Categories: Faction: Chaos, Faction: Heretic Astartes, Character, Infantry, Psyker, Master of Possession, HQ, Warp Locus, Daemonkin, Warlord - EC, Faction: Emperor's Children, Faction: Slaanesh, Mark of Chaos, Warlord
Rules: Let the Galaxy Burn
Abilities: Daemonkin, Mark of Slaanesh, Rites of Possession (Aura), Sacrificial Dagger, Psychic Power: Cursed Earth, Delightful Agonies, Pact of Flesh, Smite, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Frag grenades, Krak grenades, Staff of Possession
Abilities Description Ref Daemonkin This model has a 5+ invulnerable save. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Rites of Possession (Aura) While an enemy unit is within 12" of this model, each time that unit suffers Peril of the Warp, it suffers one additional mortal wound. Sacrificial Dagger Each time this model attempts to manifest a psychic power from the Malefic discipline, if it is within 3" of any friendly <LEGION> INFANTRY units (excluding DAEMON and CULTISTS units), you can select one of those units and make a sacrifice. If you do so, the selected unit suffers D3 mortal wounds and you can add 2 to the psychic test taken for that psychic power. Psychic Power Warp Charge Range Details Ref Cursed Earth 7 6" Blessing (Aura): If manifested, until the start of your next Psychic phase, while a friendly <LEGION> DAEMONKIN or <LEGION> DAEMON ENGINE unit is within 6" of this PSYKER:
- DAEMONKIN and DAEMON ENGINE models in that unit have a 4+ invunerable save.
- Each time an enemy unit finishes a charge within Engagement Range of that unit, roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers D3 mortal wounds.Delightful Agonies 6 18" Blessing: If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Pact of Flesh 5 18" Blessing: If manifested, select one friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CHARACTER unit within 18" of this PSYKER.
- One model in that unit regains up to D3 lost wounds.
- If you selected a CORE or DAEMONKIN unit and that unit is not at its Starting Strength, one destroyed model is added back to that unit with its full wounds remaining.Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Master of Possession 2 1 Smite and two powers from the Malefic Discipline - Unit M WS BS S T W A Ld Save Ref Master of Possession 6" 3+ 3+ 4 4 5 5 9 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Staff of Possession Melee Melee +3 -1 D3 Each time the bearer fights, if one or more attacks made with this weapon were allocated to a PSYKER model, after the bearer has resolved all of its attacks, that PSYKER model suffers Perils of the Warp.
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Troops [12 PL, 250pts]
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Noise Marines [6 PL, 125pts]
Selections: Icon of Slaanesh [5pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Mark of Chaos, Core, Noise Marines, Troops, Faction: Emperor's Children, Icon
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Icon of Slaanesh, Mark of Slaanesh, Unit: Noise Marine
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Marine w/ blastmaster [36pts]
Selections: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
Abilities: Sonic Weapon, Weapon: Blastmaster, Single frequency, Blastmaster, Varied frequency, Bolt pistol, Frag grenades, Krak grenades
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3x Marine w/ chainsword [63pts]
Selections: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
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Noise Champion [21pts]
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Noise Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
Abilities Description Ref Icon of Slaanesh The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer's unit, add 1 to that Combat Attrition test. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Sonic Weapon Each time an attack made by this weapon targets a unit within half-range, add 1 to the Damage characteristic of that attack. Unit M WS BS S T W A Ld Save Ref Noise Champion 6" 3+ 3+ 4 4 2 4 9 3+ Noise Marine 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes chainsword Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Blastmaster, Single frequency 48" Heavy 3 8 -3 3 Sonic Weapon Blastmaster, Varied frequency 36" Assault 6 5 -2 1 Sonic Weapon Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Noise Marines [6 PL, 125pts]
Selections: Icon of Slaanesh [5pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: Slaanesh, Mark of Chaos, Core, Noise Marines, Troops, Faction: Emperor's Children, Icon
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Icon of Slaanesh, Mark of Slaanesh, Unit: Noise Marine
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Marine w/ blastmaster [36pts]
Selections: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
Abilities: Sonic Weapon, Weapon: Blastmaster, Single frequency, Blastmaster, Varied frequency, Bolt pistol, Frag grenades, Krak grenades
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3x Marine w/ chainsword [63pts]
Selections: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades
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Noise Champion [21pts]
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Noise Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
Abilities Description Ref Icon of Slaanesh The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer's unit, add 1 to that Combat Attrition test. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Sonic Weapon Each time an attack made by this weapon targets a unit within half-range, add 1 to the Damage characteristic of that attack. Unit M WS BS S T W A Ld Save Ref Noise Champion 6" 3+ 3+ 4 4 2 4 9 3+ Noise Marine 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes chainsword Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Blastmaster, Single frequency 48" Heavy 3 8 -3 3 Sonic Weapon Blastmaster, Varied frequency 36" Assault 6 5 -2 1 Sonic Weapon Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [15 PL, -1CP, 270pts]
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Chosen [15 PL, -1CP, 270pts]
Selections: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Elites, Infantry, Core, Chosen, Faction: Emperor's Children, Faction: Slaanesh, Mark of Chaos, Icon
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Chaos Icon, Chosen, Mark of Slaanesh
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Chosen [25pts]
Selections: Accursed weapon, Accursed weapon, Bolt pistol, Frag & Krak grenades
Unit: Chosen, Weapon: Accursed weapon, Bolt pistol, Frag grenades, Krak grenades
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Chosen Champion [-1CP, 25pts]
Selections: Accursed weapon, Accursed weapon, Black Rune of Damnation, Bolt pistol, Frag & Krak grenades, Trophies of the Long War [-1CP]
Abilities: Black Rune of Damnation, Black Rune of Damnation (Aura), Unit: Chosen Champion, Weapon: Accursed weapon, Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Black Rune of Damnation - Each time an attack is made against the bearer's unit, subtract 1 from that attack's wound roll. Black Rune of Damnation (Aura) While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic Test is taken for that unit, it suffers Perils of the Warp on a roll of any double. Chaos Icon The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is taken for the bearer's unit, add 1 to that Combat Attrition test. Chosen The first time this unit destroys an enemy unit, until the end of the battle, this unit is considered to be engaged in Wanton Destruction, Wanton Massacre and Wanton Slaughter. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Unit M WS BS S T W A Ld Save Ref Chosen 6" 3+ 3+ 4 4 3 3 9 3+ Chosen Champion 6" 3+ 3+ 4 4 3 4 10 3+ Weapon Range Type S AP D Abilities Ref Accursed weapon Melee Melee +1 -3 1 Each time the bearer fights, it makes one additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Heavy Support [10 PL, 180pts]
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Obliterators [10 PL, 180pts]
Categories: Heavy Support, Faction: Heretic Astartes, Daemon, Infantry, Faction: Chaos, Cult of Destruction, Daemonkin, Obliterators, Faction: Emperor's Children, Faction: Slaanesh
Rules: Let the Galaxy Burn, Warp Strike
Abilities: Daemonic, Unrelenting Firepower
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2x Obliterator [10 PL, 180pts]
Selections: 2x Crushing fists, 2x Fleshmetal guns
Unit: Obliterator, Weapon: Crushing fists, Fleshmetal guns - Focused malice, Fleshmetal guns - Ruinous salvo, Fleshmetal guns - Warp hail
Abilities Description Ref Daemonic Models in this unit have a 5+ invulnerable save. Unrelenting Firepower Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons the same turn their unit has moved. Models in this unit can make attacks with ranged weapons even if their unit is within Engagement Range of enemy units, but each model can only make such attacks against enemy units that their unit is within Engagement Range of, and each time they do so, subtract 1 from that attack's hit roll. In such circumstances, models in this unit can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit. Unit M WS BS S T W A Ld Save Ref Obliterator 5" 3+ 3+ 5 5 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Crushing fists Melee Melee x2 -3 2 - Fleshmetal guns - Focused malice 24" Heavy D3 9 -3 4 - Fleshmetal guns - Ruinous salvo 24" Heavy D3+3 7 -2 2 - Fleshmetal guns - Warp hail 24" Heavy D6+9 5 -1 1 - -
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Force Rules
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Selection Rules
Let the Galaxy Burn: See page 145 of Codex: Chaos Space Marines ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
()
Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere that is more than 9" away from any enemy models. ()
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