Jan

  • Astra Militarum 1
  • Astra Militarum 2

Jan - Astra Militarum 1 (Warhammer 40,000 9th Edition) [50 PL, 3CP, 1,000pts]

  • Battalion Detachment 0CP (Imperium - Death Korps of Krieg) [50 PL, 3CP, 1,000pts]

    Rules: Defenders of Humanity, Hammer of the Emperor

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Regimental Doctrine

        Selections: Death Korps of Krieg

        Categories: Configuration

        Abilities: Krieg: Cult of Sacrifice


        Abilities Description Ref
        Krieg: Cult of Sacrifice - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers.
        - If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed.
        Imperial Armour: Compendium p53
    • HQ [14 PL, 260pts]

      • Death Korps Marshal [2 PL, 40pts]

        Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword, Warlord

        Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ, Warlord

        Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Death Korps Marshal 6"3+3+334394+ Imperial Armour: Compendium p54
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Tank Commander [12 PL, 220pts]

        Selections: Hunter-Killer Missile [5pts], Lascannon [20pts], Stat Damage (Leman Russ Commander), Turret-mounted Punisher Gatling Cannon [20pts], Weapon Expert

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ

        Rules: Armour of Contempt

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Weapon Expert, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Hunter-killer missile, Lascannon, Punisher Gatling Cannon


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE (excluding TITANIC units) within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Weapon Expert “Improve the Armour Penetration characteristic of turret weapons (see Codex: Astra Militarum) this model is equipped with by 1 (e.g. AP 0 becomes AP -1).
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
        Punisher Gatling Cannon 24"Heavy 20501- Warhammer 40,000 Core Book
    • Troops [12 PL, 240pts]

      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Plasma pistol, Power sword

          Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Plasma pistol, Power sword

          Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Plasma pistol, Power sword

          Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Infantry Squad [3 PL, 60pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Faction: Astra Militarum, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Plasma pistol, Power sword

          Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
    • Elites [4 PL, 60pts]

      • Commissar [2 PL, 30pts]

        Selections: Plasma pistol [5pts]

        Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites

        Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge


        Abilities Description Ref
        Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
        Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
        Unit MWSBSSTWALdSave Ref
        Commissar 6"3+3+333385+ Codex: Astra Militarum p33
        Weapon RangeTypeSAPDAbilities Ref
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Commissar [2 PL, 30pts]

        Selections: Plasma pistol [5pts]

        Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites

        Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge


        Abilities Description Ref
        Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
        Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
        Unit MWSBSSTWALdSave Ref
        Commissar 6"3+3+333385+ Codex: Astra Militarum p33
        Weapon RangeTypeSAPDAbilities Ref
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Heavy Support [20 PL, 440pts]

      • Leman Russ Battle Tanks [20 PL, 440pts]

        Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium

        • Leman Russ Punisher [10 PL, 220pts]

          Selections: Lascannon [20pts], Stat Damage (Leman Russ), Turret-mounted Punisher Gatling Cannon [20pts]

          Categories: Leman Russ

          Rules: Armour of Contempt

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Lascannon, Punisher Gatling Cannon

          • 2 Multi-meltas [50pts]

            Selections: 2x Multi-melta

            Weapon: Multi-melta

        • Leman Russ Punisher [10 PL, 220pts]

          Selections: Lascannon [20pts], Stat Damage (Leman Russ), Turret-mounted Punisher Gatling Cannon [20pts]

          Categories: Leman Russ

          Rules: Armour of Contempt

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Lascannon, Punisher Gatling Cannon

          • 2 Multi-meltas [50pts]

            Selections: 2x Multi-melta

            Weapon: Multi-melta


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Leman Russ 1 7-12+10"4+3
        Leman Russ 2 4-67"5+D3
        Leman Russ 3 1-34"6+1
        Unit MWSBSSTWALdSave Ref
        Leman Russ *6+*7812*72+ Codex: Astra Militarum p46
        Weapon RangeTypeSAPDAbilities Ref
        Lascannon 48"Heavy 19-3D6-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Punisher Gatling Cannon 24"Heavy 20501- Warhammer 40,000 Core Book

Force Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Hammer of the Emperor: If every unit from your army has the ASTRA MILITARUM keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED), and if every <REGIMENT> unit in your army is drawn from the same regiment, then each time an ASTRA MILITARUM model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.’

Designer’s Note: MILITARUM TEMPESTUS units will benefit from this rule if they are included in an army alongside other ASTRA MILITARUM units (e.g. CADIANS units, CATACHANS units etc.) but if they are from a Tempestus Scions regiment (see Psychic Awakening: The Greater Good), they must all be from the same Tempestus Scions regiment in order to gain this rule. (April 2022 Balance Dataslate p2)

Selection Rules

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)


Created with BattleScribe

Jan - Astra Militarum 2 (Warhammer 40,000 9th Edition) [49 PL, 3CP, 1,000pts]

  • Patrol Detachment 0CP (Imperium - Death Korps of Krieg) [49 PL, 3CP, 1,000pts]

    Rules: Defenders of Humanity, Hammer of the Emperor

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Regimental Doctrine

        Selections: Death Korps of Krieg

        Categories: Configuration

        Abilities: Krieg: Cult of Sacrifice


        Abilities Description Ref
        Krieg: Cult of Sacrifice - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers.
        - If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed.
        Imperial Armour: Compendium p53
    • HQ [14 PL, 240pts]

      • Lord Commissar [2 PL, 40pts]

        Selections: Plasma pistol [5pts], Power sword

        Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Lord Commissar, Faction: Astra Militarum, HQ

        Abilities: Aura of Discipline, Refractor Field, Summary Execution, Unit: Lord Commissar, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Abilities Description Ref
        Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
        Refractor Field This model has a 5+ invulnerable save.
        Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
        Unit MWSBSSTWALdSave Ref
        Lord Commissar 6"2+2+334394+ Codex: Astra Militarum p33
        Weapon RangeTypeSAPDAbilities Ref
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Tank Commander [12 PL, 200pts]

        Selections: Lascannon [20pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts], Warlord, Weapon Expert

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, Faction: Astra Militarum, HQ, Warlord

        Rules: Armour of Contempt

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Weapon Expert, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Lascannon


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE (excluding TITANIC units) within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Weapon Expert “Improve the Armour Penetration characteristic of turret weapons (see Codex: Astra Militarum) this model is equipped with by 1 (e.g. AP 0 becomes AP -1).
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Lascannon 48"Heavy 19-3D6-
    • Troops [5 PL, 100pts]

      • Conscripts [5 PL, 100pts]

        Categories: Conscript, Faction: <REGIMENT>, Faction: Imperium, Infantry, Faction: Astra Militarum, Troops

        Abilities: Raw Recruits, Weapon: Frag grenades

        • 20x Conscript [100pts]

          Selections: 20x Lasgun

          Unit: Conscript, Weapon: Lasgun


        Abilities Description Ref
        Raw Recruits Roll a D6 each time an OFFICER uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of the turn. Codex: Astra Militarum p93
        Unit MWSBSSTWALdSave Ref
        Conscript 6"5+5+331145+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
    • Heavy Support [30 PL, 660pts]

      • Leman Russ Battle Tanks [30 PL, 660pts]

        Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium

        • Leman Russ Punisher [10 PL, 220pts]

          Selections: Lascannon [20pts], Stat Damage (Leman Russ), Turret-mounted Punisher Gatling Cannon [20pts]

          Categories: Leman Russ

          Rules: Armour of Contempt

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Lascannon, Punisher Gatling Cannon

          • 2 Multi-meltas [50pts]

            Selections: 2x Multi-melta

            Weapon: Multi-melta

        • Leman Russ Punisher [10 PL, 220pts]

          Selections: Lascannon [20pts], Stat Damage (Leman Russ), Turret-mounted Punisher Gatling Cannon [20pts]

          Categories: Leman Russ

          Rules: Armour of Contempt

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Lascannon, Punisher Gatling Cannon

          • 2 Multi-meltas [50pts]

            Selections: 2x Multi-melta

            Weapon: Multi-melta

        • Leman Russ Punisher [10 PL, 220pts]

          Selections: Lascannon [20pts], Stat Damage (Leman Russ), Turret-mounted Punisher Gatling Cannon [20pts]

          Categories: Leman Russ

          Rules: Armour of Contempt

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Lascannon, Punisher Gatling Cannon

          • 2 Multi-meltas [50pts]

            Selections: 2x Multi-melta

            Weapon: Multi-melta


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Leman Russ 1 7-12+10"4+3
        Leman Russ 2 4-67"5+D3
        Leman Russ 3 1-34"6+1
        Unit MWSBSSTWALdSave Ref
        Leman Russ *6+*7812*72+ Codex: Astra Militarum p46
        Weapon RangeTypeSAPDAbilities Ref
        Lascannon 48"Heavy 19-3D6-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Punisher Gatling Cannon 24"Heavy 20501- Warhammer 40,000 Core Book

Force Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Hammer of the Emperor: If every unit from your army has the ASTRA MILITARUM keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED), and if every <REGIMENT> unit in your army is drawn from the same regiment, then each time an ASTRA MILITARUM model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.’

Designer’s Note: MILITARUM TEMPESTUS units will benefit from this rule if they are included in an army alongside other ASTRA MILITARUM units (e.g. CADIANS units, CATACHANS units etc.) but if they are from a Tempestus Scions regiment (see Psychic Awakening: The Greater Good), they must all be from the same Tempestus Scions regiment in order to gain this rule. (April 2022 Balance Dataslate p2)

Selection Rules

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)


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