Karla
- Chaos Space Marines
- Necrons
Karla - Chaos Space Marines (Warhammer 40,000 9th Edition) [57 PL, 999pts]
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Patrol Detachment -2CP (Chaos - Chaos Space Marines) [42 PL, -1CP, 699pts]
Rules: Armour of Contempt
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Configuration [1CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost [-2CP]
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Legion
Selections: Word Bearers
Categories: Configuration
Abilities: Profane Zeal
Abilities Description Ref Profane Zeal - Each time a model with this trait makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, you can re-roll the hit roll.
- Each time a model with this trait would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.Codex: Heretic Astartes - Chaos Space Marines 2022
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HQ [5 PL, 95pts]
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Dark Apostle [5 PL, 95pts]
Selections: Accursed crozius, Bolt pistol, Chaos Undivided, Frag & Krak grenades, Illusory Supplication
Categories: HQ, Faction: Chaos, Faction: Heretic Astartes, Priest, Infantry, Character, Dark Apostle, Faction: Word Bearers, Faction: Chaos Undivided
Rules: Let the Galaxy Burn
Abilities: Demagogue (Aura), Icons of Destruction, Priest, Prayers: Dark Zealotry (Aura), Illusory Supplication, Unit: Dark Apostle, Weapon: Accursed crozius, Bolt pistol, Frag grenades, Krak grenades
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2x Dark Disciple
Selections: 2x Close combat weapon
Abilities: Dark Disciples, Unit: Dark Disciple, Weapon: Close combat weapon
Abilities Description Ref Dark Disciples Each time this unit chants a prayer, if this unit contains any DARK DISCIPLES models, add 1 to the dice roll to determine if that prayer is heard. The destruction of Dark Disciple models is ignored for the purposes of Morale tests. If this unit's DARK APOSTLE model is ever destroyed, all remaining DARK DISCIPLE models in this unit are also destroyed. Demagogue (Aura) While a friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CULTISTS unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own. Icons of Destruction Models in this unit have a 4+ invulnerable save. Priest This unit's DARK APOSTLE model knows Dark Zealotry and one other prayer from the Prayers to the Dark Gods. In your Command phase, this unit's DARK APOSTLE model can attempt to chant one prayer it knows that has not already been attempted by a friendly model this turn. Roll one D6: on a 3+, the prayer is heard and takes effect until the start of your next Command phase. Each time a prayer chanted by this unit's DARK APOSTLE model is heard, measure distances and draw line of sight from that DARK APOSTLE model. Prayers Effect Ref Dark Zealotry (Aura) If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Illusory Supplication If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time an attack is made against that unit:
- An unmodifed hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
- That attack's hit roll cannot be re-rolled.Unit M WS BS S T W A Ld Save Ref Dark Apostle 6" 2+ 3+ 4 4 5 5 10 3+ Dark Disciple 6" 4+ 4+ 3 3 1 1 6 6+ Weapon Range Type S AP D Abilities Ref Accursed crozius Melee Melee +2 -1 2 - Bolt pistol 12" Pistol 1 4 0 1 - Close combat weapon Melee Melee User 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Troops [7 PL, 125pts]
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Legionaries [7 PL, 125pts]
Selections: Mark of Slaanesh [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Psyker, Faction: Word Bearers, Faction: Slaanesh, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Mark of Slaanesh, Psychic Power: Delightful Agonies, Unit: Legionary
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Aspiring Champion [18pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Marine w/ balefire tome [38pts]
Selections: Balefire tome [20pts], Bolt pistol, Frag & Krak grenades, Prescience
Psychic Power: Delightful Agonies, Prescience, Smite, Psyker: Balefire tome, Weapon: Bolt pistol, Frag grenades, Krak grenades
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3x Marine w/ boltgun [54pts]
Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Abilities Description Ref Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Psychic Power Warp Charge Range Details Ref Delightful Agonies 6 18" Blessing: If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Prescience 7 18" Blessing: If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Balefire tome 1 1 Smite and 1 power from the Dark Hereticus discipline. Each time this unit attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from the model in this unit equipped with a balefire tome. If enemy units have abilities that require measuring distance or drawing line of sight to PSYKER units, do so to the model in this unit equipped with a balefire tome. Unit M WS BS S T W A Ld Save Ref Aspiring Champion 6" 3+ 3+ 4 4 2 4 9 3+ Legionary 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [23 PL, -2CP, 349pts]
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Chaos Terminator Squad [19 PL, -1CP, 284pts]
Selections: Mark of Slaanesh [1 PL, 15pts]
Categories: Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator, Core, Chaos Terminator Squad, Faction: Word Bearers, Faction: Slaanesh, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys, Warp Strike
Abilities: Mark of Slaanesh, Terminator Armour
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Chaos Terminator [33pts]
Selections: Accursed weapon, Combi-bolter
Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter
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Terminator Champion [-1CP, 38pts]
Selections: Accursed weapon, Black Rune of Damnation, Combi-melta [5pts], Trophies of the Long War [-1CP]
Rules: Combi Weapon
Abilities: Black Rune of Damnation, Black Rune of Damnation (Aura), Unit: Terminator Champion, Weapon: Accursed weapon, Boltgun, Meltagun
Abilities Description Ref Black Rune of Damnation - Each time an attack is made against the bearer's unit, subtract 1 from that attack's wound roll. Black Rune of Damnation (Aura) While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic Test is taken for that unit, it suffers Perils of the Warp on a roll of any double. Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
- If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.Terminator Armour Models in this unit have a 5+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Chaos Terminator 5" 3+ 3+ 4 4 3 3 9 2+ Terminator Champion 5" 3+ 3+ 4 4 3 4 10 2+ Weapon Range Type S AP D Abilities Ref Accursed weapon Melee Melee +1 -3 1 Each time the bearer fights, it makes one additional attack with this weapon. Boltgun 24" Rapid Fire 1 4 0 1 - Combi-bolter 24" Rapid Fire 2 4 0 1 - Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Master of Executions [4 PL, -1CP, 65pts]
Selections: 2. Exalted Possession, Aspiring Lord [-1CP], Axe of dismemberment, Bolt pistol, Chaos Undivided, Frag & Krak grenades
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Character, Master of Executions, Elites, Faction: Word Bearers, Faction: Chaos Undivided
Rules: Let the Galaxy Burn
Abilities: Exalted Possession, Trophy-taker, Warp-sighted Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Exalted Possession - This WARLORD gains the DAEMON and DAEMONKIN keywords (if it doesn’t already have them).
- This WARLORD has a 4+ invulnerable save against ranged attacks.
- Add 1 to the Strength, Attacks and Wounds characteristics of this WARLORD
- Add 2" to this WARLORD’s Move characteristic.Trophy-taker Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the wound roll. Warp-sighted Butcher This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Unit M WS BS S T W A Ld Save Ref Master of Executions 6" 2+ 3+ 4 4 5 6 9 3+ Weapon Range Type S AP D Abilities Ref Axe of dismemberment Melee Melee +3 -3 2 Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 -
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Fast Attack [7 PL, 130pts]
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Chaos Spawn [1 PL, 25pts]
Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: Word Bearers
Rules: Let the Galaxy Burn
Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
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Chaos Spawn [1 PL, 25pts]
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations
Abilities Description Ref Fearsome (Aura) While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit. Hideous Regeneration Each time an enemy unit shoots or fights, after it has finished making its attacks, if any model in this unit lost any wounds as a result of those attacks but was not destroyed, that model immediately regains all of its lost wounds. Mutated Beyond Reason This unit cannot perform actions. The first time this unit is selected to fight in each Fight phase, roll one D3: until the end of the phase, this unit gains the relevant mutation from the table below. Mutated Beyond Reason Effect Ref 1 - Razor Claws Change the Armour Penetration characteristic of hideous mutations models in this unit are equipped with to -4. 2 - Grasping Pseudopods Change the Attacks characteristic of models in this unit to 3D3. 3 - Toxic Haemorrhage Each time a model in this unit makes an attack, you can re-roll the wound roll. Unit M WS BS S T W A Ld Save Ref Chaos Spawn 7" 4+ - 5 5 4 2D3 8 5+ Weapon Range Type S AP D Abilities Ref Hideous mutations Melee Melee User -2 2 - -
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Venomcrawler [6 PL, 105pts]
Selections: 2x Excruciator cannon, Soulflayer tendrils and claws
Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Daemon, Daemon Engine, Venomcrawler, Fast Attack, Faction: Word Bearers
Rules: Daemon Engine, Let the Galaxy Burn
Abilities: Explodes (Venomcrawler), Reservoir of Daemonic Energy (Aura), Unit: Venomcrawler, Weapon: Excruciator cannon, Soulflayer tendrils and claws
Abilities Description Ref Explodes (Venomcrawler) When this model is destroyed, roll one D6 before removing it from play; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds. Reservoir of Daemonic Energy (Aura) While a friendly <LEGION> PSYKER is within 6" of this model, add 1 to Psychic tests taken for that model. Unit M WS BS S T W A Ld Save Ref Venomcrawler 12" 3+ 3+ 7 7 9 6 8 3+ Weapon Range Type S AP D Abilities Ref Excruciator cannon 36" Assault 3 6 -2 2 - Soulflayer tendrils and claws Melee Melee User -3 2 -
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Supreme Command Detachment +2CP (Chaos - Chaos Space Marines) [15 PL, 1CP, 300pts]
Rules: Armour of Contempt
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Configuration [2CP]
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Detachment Command Cost [2CP]
Categories: Configuration
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Legion
Selections: Black Legion
Categories: Configuration
Abilities: Black Crusaders
Abilities Description Ref Black Crusaders - Each time a Combat Attrition test is taken for a unit with this trait, you can ignore any or all modifiers to that Combat Attrition test.
- Each time a model with this trait makes an attack, add 1 to that attack's hit roll if:
- That attack is ranged and the target was the closest eligible enemy unit to the attacking model when its unit was selected to shoot.
- That attack is a melee attack and the attacking model's unit made a charge move this turn.Codex: Heretic Astartes - Chaos Space Marines 2022
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Primarch | Daemon Primarch | Supreme Commander [15 PL, -1CP, 300pts]
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Abaddon the Despoiler [15 PL, -1CP, 300pts]
Selections: 3. Merciless Overseer, 5. Eternal Vendetta, 6. Paragon of Hatred, Drach'nyen, Stratagem: Warlord Trait [-1CP], Talon of Horus, Warlord
Categories: Faction: Khorne, Faction: Slaanesh, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Nurgle, Faction: Black Legion, Chaos Lord, Character, Infantry, Terminator, Faction: Chaos, Supreme Commander, Abaddon the Despoiler, Primarch | Daemon Primarch | Supreme Commander, Warlord, Agent of Chaos, Warlord - BL
Rules: Let the Galaxy Burn, Warp Strike
Abilities: Dark Destiny, Eternal Vendetta (Aura), Lord of the Traitor Legions, Mark of Chaos Ascendant, Merciless Overseer, Paragon of Hatred, Stratagem: Warlord Trait, The Despoiler (Aura), The Warmaster, Unit: Abaddon the Despoiler, Weapon: Drach'nyen, Talon of Horus (melee), Talon of Horus (shooting)
Abilities Description Ref Dark Destiny This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Eternal Vendetta (Aura) At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack's wound roll. Lord of the Traitor Legions In your Command phase, select one friendly HERETIC ASTARTES CORE or HERETIC ASTARTES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll (if that unit is a BLACK LEGION unit, you can also re-roll the wound roll). Mark of Chaos Ascendant - Each time this model makes a melee attack, if it made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
- Once per turn, the first time a saving throw is failed for this model, the Damage characteristic of that attack is changed to 0.
- Each time an attack is made against this model, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this model, subtract 1 from that attack's wound roll.
- If this model starts the Fight phase in Engagement Range of any enemy models, it fights first that phase.Merciless Overseer In your Command phase, you can select one friendly BLACK LEGION unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, if your army is engaged in Wanton Destruction or Wanton Slaughter, that unit is considered to be engaged in Wanton Massacre for that attack instead. Paragon of Hatred - You can re-roll charge rolls made for this WARLORD.
- Each time this WARLORD fights, if it is within Engagement Range of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD (if any of those units have the IMPERIUM keyword, add D3 instead of 1).Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Despoiler (Aura) While a friendly CHAOS CORE unit is within 6" of this model:
- Add 1 to charge rolls made for that unit.
- Each time a model in that unit makes an attack, re-roll a hit roll of 1.The Warmaster If your army is Battle-forged, this model must be your WARLORD. Unit M WS BS S T W A Ld Save Ref Abaddon the Despoiler 6" 2+ 2+ 6 6 9 8 11 2+ Weapon Range Type S AP D Abilities Ref Drach'nyen Melee Melee +3 -4 3 Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to any normal damage. Talon of Horus (melee) Melee Melee User -4 1 Each time an attack is made with this weapon, make 2 attack rolls instead of 1. Talon of Horus (shooting) 24" Assault 4 5 -1 2 -
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Force Rules
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()
Daemon Engine:
- This model has a 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound.
()
Let the Galaxy Burn: See page 145 of Codex: Chaos Space Marines ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
()
Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere that is more than 9" away from any enemy models. ()
Created with BattleScribe
Karla - Necrons (Warhammer 40,000 9th Edition) [57 PL, 1,000pts]
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Outrider Detachment -3CP (Necrons) [57 PL, , 1,000pts]
Rules: Dynastic Agents and Star Gods, The Royal Court
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Configuration []
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost [-3CP]
Categories: Configuration
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Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Categories: Configuration
Rules: Objective Secured
Dynastic Code: Eternal Conquerors, Relentlessly Expansionist
Dynastic Code Description Ref Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54 Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55 -
Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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HQ [5 PL, 70pts]
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Technomancer [5 PL, 70pts]
Selections: Canoptek Cloak, Staff of Light, Warlord
Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Fly, Warlord
Rules: Command Protocols, Living Metal
Abilities: Canoptek Cloak, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Weapon: Staff of Light (Melee), Staff of Light (Shooting)
Abilities Description Ref Canoptek Cloak The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Codex: Necrons p90 Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90 Rites of Reanimation In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Codex: Necrons p84 Unit M WS BS S T W A Ld Save Ref Technomancer 5" 3+ 3+ 4 4 4 1 10 4+ Codex: Necrons p90 Weapon Range Type S AP D Abilities Ref Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons p115 Staff of Light (Shooting) 18" Assault 3 5 -2 1 - Codex: Necrons p113
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Elites [8 PL, 155pts]
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Canoptek Spyders [4 PL, 65pts]
Categories: Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Core, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Scarab Hive, Explosion: Explodes (6/3/1)
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Canoptek Spyder [4 PL, 65pts]
Selections: Automaton Claws, Gloom Prism [5pts]
Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws
Abilities Description Ref Gloom Prism In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. Codex: Necrons p101 Scarab Hive In your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. Codex: Necrons p101 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (6/3/1) 6 3" 1 Codex: Necrons p88 Unit M WS BS S T W A Ld Save Ref Canoptek Spyder 6" 4+ 4+ 6 6 6 5 10 3+ Codex: Necrons p101 Weapon Range Type S AP D Abilities Ref Automaton Claws Melee Melee +2 -3 2 - Codex: Necrons p113 -
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Skorpekh Destroyers [4 PL, 90pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Core, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction
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Skorpekh Destroyer (Reap-Blade) [30pts]
Selections: Hyperphase Reap-Blade
Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade
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2x Skorpekh Destroyer (Thresher) [60pts]
Selections: 2x Hyperphase Threshers
Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers
Abilities Description Ref Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86 Unit M WS BS S T W A Ld Save Ref Skorpekh Destroyer 8" 3+ 3+ 5 5 3 3 10 3+ Codex: Necrons p96 Weapon Range Type S AP D Abilities Ref Hyperphase Reap-Blade Melee Melee +2 -4 3 - Codex: Necrons p114 Hyperphase Threshers Melee Melee User -3 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114 -
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Fast Attack [38 PL, 675pts]
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Canoptek Scarab Swarms [4 PL, 90pts]
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
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6x Canoptek Scarab Swarm [90pts]
Selections: 6x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit M WS BS S T W A Ld Save Ref Canoptek Scarab Swarm 10" 4+ - 3 3 4 4 10 6+ Codex: Necrons p101 Weapon Range Type S AP D Abilities Ref Feeder Mandibles Melee Melee User 0 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114 -
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Canoptek Scarab Swarms [6 PL, 105pts]
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
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7x Canoptek Scarab Swarm [105pts]
Selections: 7x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit M WS BS S T W A Ld Save Ref Canoptek Scarab Swarm 10" 4+ - 3 3 4 4 10 6+ Codex: Necrons p101 Weapon Range Type S AP D Abilities Ref Feeder Mandibles Melee Melee User 0 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114 -
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Canoptek Wraiths [12 PL, 175pts]
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form
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5x Canoptek Wraith (Claws) [175pts]
Selections: 5x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
Abilities Description Ref Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103 Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103 Unit M WS BS S T W A Ld Save Ref Canoptek Wraith 12" 4+ 4+ 4 5 3 4 10 3+ Codex: Necrons p103 Weapon Range Type S AP D Abilities Ref Vicious Claws Melee Melee +2 -2 2 - Codex: Necrons p115 -
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Canoptek Wraiths [12 PL, 215pts]
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form
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5x Canoptek Wraith (Claws) [175pts]
Selections: 5x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
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Canoptek Wraith (Claws/Particle Caster) [40pts]
Selections: Particle Caster [5pts], Vicious Claws
Unit: Canoptek Wraith, Weapon: Particle Caster, Vicious Claws
Abilities Description Ref Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103 Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103 Unit M WS BS S T W A Ld Save Ref Canoptek Wraith 12" 4+ 4+ 4 5 3 4 10 3+ Codex: Necrons p103 Weapon Range Type S AP D Abilities Ref Particle Caster 12" Pistol 2 6 0 1 - Codex: Necrons p112 Vicious Claws Melee Melee +2 -2 2 - Codex: Necrons p115 -
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Ophydian Destroyers [4 PL, 90pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Ophydian Destroyers, Core, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Tunnelling Horrors, Whipcoil Bodies
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Ophydian Destroyer (Reap-Blade) [30pts]
Selections: Ophydian Claws, Two Hyperphase Reap-Blades
Abilities: Hyperphase Reap-Blades, Unit: Ophydian Destroyer, Weapon: Hyperphase Reap-Blade, Ophydian Claws
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2x Ophydian Destroyer (Thresher) [60pts]
Selections: 2x Hyperphase Threshers, 2x Ophydian Claws
Unit: Ophydian Destroyer, Weapon: Hyperphase Threshers, Ophydian Claws
Abilities Description Ref Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86 Hyperphase Reap-Blades Each time a model in this unit makes an attack with a hyperphase reap-blade, an unmodified hit roll of 6 scores 1 additional hit. Codex: Necrons p102 Tunnelling Horrors During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Necrons p102 Whipcoil Bodies Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Necrons p102 Unit M WS BS S T W A Ld Save Ref Ophydian Destroyer 10" 3+ 3+ 4 4 3 3 10 4+ Codex: Necrons p102 Weapon Range Type S AP D Abilities Ref Hyperphase Reap-Blade Melee Melee +2 -4 3 - Codex: Necrons p114 Hyperphase Threshers Melee Melee User -3 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114 Ophydian Claws Melee Melee User -1 1 Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Necrons p114 -
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Heavy Support [6 PL, 100pts]
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Lokhust Heavy Destroyers [3 PL, 50pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Fly, Lokhust Heavy Destroyers, Infantry, Faction: Destroyer Cult, Core, Heavy Support
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform
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Lokhust Heavy Destroyer (Gauss Destructor) [3 PL, 50pts]
Selections: Gauss Destructor
Categories: Lokhust Heavy Destroyers
Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor
Abilities Description Ref Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86 Repulsor Platform Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Codex: Necrons p105 Unit M WS BS S T W A Ld Save Ref Lokhust Heavy Destroyer 8" 3+ 3+ 4 5 4 2 10 3+ Codex: Necrons p105 Weapon Range Type S AP D Abilities Ref Gauss Destructor 36" Heavy 1 10 -4 3D3 - Codex: Necrons p112 -
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Lokhust Heavy Destroyers [3 PL, 50pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Fly, Lokhust Heavy Destroyers, Infantry, Faction: Destroyer Cult, Core, Heavy Support
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform
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Lokhust Heavy Destroyer (Gauss Destructor) [3 PL, 50pts]
Selections: Gauss Destructor
Categories: Lokhust Heavy Destroyers
Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor
Abilities Description Ref Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86 Repulsor Platform Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Codex: Necrons p105 Unit M WS BS S T W A Ld Save Ref Lokhust Heavy Destroyer 8" 3+ 3+ 4 5 4 2 10 3+ Codex: Necrons p105 Weapon Range Type S AP D Abilities Ref Gauss Destructor 36" Heavy 1 10 -4 3D3 - Codex: Necrons p112 -
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Force Rules
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army contains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Selection Rules
Command Protocols:
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.
In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.
(Codex: Necrons p81)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols:
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
(Codex: Necrons p80)
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