Karla

  • Chaos Space Marines
  • Necrons

Karla - Chaos Space Marines (Warhammer 40,000 9th Edition) [57 PL, 999pts]

  • Patrol Detachment -2CP (Chaos - Chaos Space Marines) [42 PL, -1CP, 699pts]

    Rules: Armour of Contempt

    • Configuration [1CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Legion

        Selections: Word Bearers

        Categories: Configuration

        Abilities: Profane Zeal


        Abilities Description Ref
        Profane Zeal - Each time a model with this trait makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, you can re-roll the hit roll.
        - Each time a model with this trait would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
        Codex: Heretic Astartes - Chaos Space Marines 2022
    • HQ [5 PL, 95pts]

      • Dark Apostle [5 PL, 95pts]

        Selections: Accursed crozius, Bolt pistol, Chaos Undivided, Frag & Krak grenades, Illusory Supplication

        Categories: HQ, Faction: Chaos, Faction: Heretic Astartes, Priest, Infantry, Character, Dark Apostle, Faction: Word Bearers, Faction: Chaos Undivided

        Rules: Let the Galaxy Burn

        Abilities: Demagogue (Aura), Icons of Destruction, Priest, Prayers: Dark Zealotry (Aura), Illusory Supplication, Unit: Dark Apostle, Weapon: Accursed crozius, Bolt pistol, Frag grenades, Krak grenades

        • 2x Dark Disciple

          Selections: 2x Close combat weapon

          Abilities: Dark Disciples, Unit: Dark Disciple, Weapon: Close combat weapon


        Abilities Description Ref
        Dark Disciples Each time this unit chants a prayer, if this unit contains any DARK DISCIPLES models, add 1 to the dice roll to determine if that prayer is heard. The destruction of Dark Disciple models is ignored for the purposes of Morale tests. If this unit's DARK APOSTLE model is ever destroyed, all remaining DARK DISCIPLE models in this unit are also destroyed.
        Demagogue (Aura) While a friendly <LEGION> CORE, <LEGION> DAEMONKIN or <LEGION> CULTISTS unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own.
        Icons of Destruction Models in this unit have a 4+ invulnerable save.
        Priest This unit's DARK APOSTLE model knows Dark Zealotry and one other prayer from the Prayers to the Dark Gods. In your Command phase, this unit's DARK APOSTLE model can attempt to chant one prayer it knows that has not already been attempted by a friendly model this turn. Roll one D6: on a 3+, the prayer is heard and takes effect until the start of your next Command phase. Each time a prayer chanted by this unit's DARK APOSTLE model is heard, measure distances and draw line of sight from that DARK APOSTLE model.
        Prayers Effect Ref
        Dark Zealotry (Aura) If this prayer is heard, then while a friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
        Illusory Supplication If this prayer is heard, select one friendly <LEGION> CORE, <LEGION> CULTISTS or <LEGION> CHARACTER unit within 6" of this PRIEST. Each time an attack is made against that unit:
        - An unmodifed hit roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
        - That attack's hit roll cannot be re-rolled.
        Unit MWSBSSTWALdSave Ref
        Dark Apostle 6"2+3+4455103+
        Dark Disciple 6"4+4+331166+
        Weapon RangeTypeSAPDAbilities Ref
        Accursed crozius MeleeMelee+2-12-
        Bolt pistol 12"Pistol 1401-
        Close combat weapon MeleeMeleeUser01-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [7 PL, 125pts]

      • Legionaries [7 PL, 125pts]

        Selections: Mark of Slaanesh [1 PL, 15pts]

        Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Psyker, Faction: Word Bearers, Faction: Slaanesh, Mark of Chaos

        Rules: Let the Galaxy Burn, Malicious Volleys

        Abilities: Mark of Slaanesh, Psychic Power: Delightful Agonies, Unit: Legionary

        • Aspiring Champion [18pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades

          Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Marine w/ balefire tome [38pts]

          Selections: Balefire tome [20pts], Bolt pistol, Frag & Krak grenades, Prescience

          Psychic Power: Delightful Agonies, Prescience, Smite, Psyker: Balefire tome, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • 3x Marine w/ boltgun [54pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades


        Abilities Description Ref
        Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
        - If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.
        Psychic Power Warp ChargeRangeDetails Ref
        Delightful Agonies 618"Blessing: If manifested, select one friendly <LEGION> SLAANESH unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
        Prescience 718"Blessing: If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Balefire tome 11Smite and 1 power from the Dark Hereticus discipline.Each time this unit attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from the model in this unit equipped with a balefire tome. If enemy units have abilities that require measuring distance or drawing line of sight to PSYKER units, do so to the model in this unit equipped with a balefire tome.
        Unit MWSBSSTWALdSave Ref
        Aspiring Champion 6"3+3+442493+
        Legionary 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [23 PL, -2CP, 349pts]

      • Chaos Terminator Squad [19 PL, -1CP, 284pts]

        Selections: Mark of Slaanesh [1 PL, 15pts]

        Categories: Faction: Chaos, Elites, Faction: Heretic Astartes, Infantry, Terminator, Core, Chaos Terminator Squad, Faction: Word Bearers, Faction: Slaanesh, Mark of Chaos

        Rules: Let the Galaxy Burn, Malicious Volleys, Warp Strike

        Abilities: Mark of Slaanesh, Terminator Armour

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Chaos Terminator [33pts]

          Selections: Accursed weapon, Combi-bolter

          Unit: Chaos Terminator, Weapon: Accursed weapon, Combi-bolter

        • Terminator Champion [-1CP, 38pts]

          Selections: Accursed weapon, Black Rune of Damnation, Combi-melta [5pts], Trophies of the Long War [-1CP]

          Rules: Combi Weapon

          Abilities: Black Rune of Damnation, Black Rune of Damnation (Aura), Unit: Terminator Champion, Weapon: Accursed weapon, Boltgun, Meltagun


        Abilities Description Ref
        Black Rune of Damnation - Each time an attack is made against the bearer's unit, subtract 1 from that attack's wound roll.
        Black Rune of Damnation (Aura) While an enemy PSYKER unit is within 18" of the bearer, each time a Psychic Test is taken for that unit, it suffers Perils of the Warp on a roll of any double.
        Mark of Slaanesh - If this unit starts the Fight phase within Engagement Range of any enemy units, it fights first that phase.
        - If this unit has the ICON keyword, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.
        Terminator Armour Models in this unit have a 5+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Chaos Terminator 5"3+3+443392+
        Terminator Champion 5"3+3+4434102+
        Weapon RangeTypeSAPDAbilities Ref
        Accursed weapon MeleeMelee+1-31Each time the bearer fights, it makes one additional attack with this weapon.
        Boltgun 24"Rapid Fire 1401-
        Combi-bolter 24"Rapid Fire 2401-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Master of Executions [4 PL, -1CP, 65pts]

        Selections: 2. Exalted Possession, Aspiring Lord [-1CP], Axe of dismemberment, Bolt pistol, Chaos Undivided, Frag & Krak grenades

        Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Character, Master of Executions, Elites, Faction: Word Bearers, Faction: Chaos Undivided

        Rules: Let the Galaxy Burn

        Abilities: Exalted Possession, Trophy-taker, Warp-sighted Butcher, Unit: Master of Executions, Weapon: Axe of dismemberment, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Exalted Possession - This WARLORD gains the DAEMON and DAEMONKIN keywords (if it doesn’t already have them).
        - This WARLORD has a 4+ invulnerable save against ranged attacks.
        - Add 1 to the Strength, Attacks and Wounds characteristics of this WARLORD
        - Add 2" to this WARLORD’s Move characteristic.
        Trophy-taker Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the wound roll.
        Warp-sighted Butcher This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply.
        Unit MWSBSSTWALdSave Ref
        Master of Executions 6"2+3+445693+
        Weapon RangeTypeSAPDAbilities Ref
        Axe of dismemberment MeleeMelee+3-32Each time an attack is made with this weapon, an unmodified hit roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Fast Attack [7 PL, 130pts]

      • Chaos Spawn [1 PL, 25pts]

        Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: Word Bearers

        Rules: Let the Galaxy Burn

        Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage

        • Chaos Spawn [1 PL, 25pts]

          Selections: Hideous mutations

          Unit: Chaos Spawn, Weapon: Hideous mutations


        Abilities Description Ref
        Fearsome (Aura) While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
        Hideous Regeneration Each time an enemy unit shoots or fights, after it has finished making its attacks, if any model in this unit lost any wounds as a result of those attacks but was not destroyed, that model immediately regains all of its lost wounds.
        Mutated Beyond Reason This unit cannot perform actions. The first time this unit is selected to fight in each Fight phase, roll one D3: until the end of the phase, this unit gains the relevant mutation from the table below.
        Mutated Beyond Reason Effect Ref
        1 - Razor Claws Change the Armour Penetration characteristic of hideous mutations models in this unit are equipped with to -4.
        2 - Grasping Pseudopods Change the Attacks characteristic of models in this unit to 3D3.
        3 - Toxic Haemorrhage Each time a model in this unit makes an attack, you can re-roll the wound roll.
        Unit MWSBSSTWALdSave Ref
        Chaos Spawn 7"4+-5542D385+
        Weapon RangeTypeSAPDAbilities Ref
        Hideous mutations MeleeMeleeUser-22-
      • Venomcrawler [6 PL, 105pts]

        Selections: 2x Excruciator cannon, Soulflayer tendrils and claws

        Categories: Faction: Chaos, Faction: Heretic Astartes, Vehicle, Daemon, Daemon Engine, Venomcrawler, Fast Attack, Faction: Word Bearers

        Rules: Daemon Engine, Let the Galaxy Burn

        Abilities: Explodes (Venomcrawler), Reservoir of Daemonic Energy (Aura), Unit: Venomcrawler, Weapon: Excruciator cannon, Soulflayer tendrils and claws


        Abilities Description Ref
        Explodes (Venomcrawler) When this model is destroyed, roll one D6 before removing it from play; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Reservoir of Daemonic Energy (Aura) While a friendly <LEGION> PSYKER is within 6" of this model, add 1 to Psychic tests taken for that model.
        Unit MWSBSSTWALdSave Ref
        Venomcrawler 12"3+3+779683+
        Weapon RangeTypeSAPDAbilities Ref
        Excruciator cannon 36"Assault 36-22-
        Soulflayer tendrils and claws MeleeMeleeUser-32-
  • Supreme Command Detachment +2CP (Chaos - Chaos Space Marines) [15 PL, 1CP, 300pts]

    Rules: Armour of Contempt

    • Configuration [2CP]

      • Detachment Command Cost [2CP]

        Categories: Configuration

      • Legion

        Selections: Black Legion

        Categories: Configuration

        Abilities: Black Crusaders


        Abilities Description Ref
        Black Crusaders - Each time a Combat Attrition test is taken for a unit with this trait, you can ignore any or all modifiers to that Combat Attrition test.
        - Each time a model with this trait makes an attack, add 1 to that attack's hit roll if:
        - That attack is ranged and the target was the closest eligible enemy unit to the attacking model when its unit was selected to shoot.
        - That attack is a melee attack and the attacking model's unit made a charge move this turn.
        Codex: Heretic Astartes - Chaos Space Marines 2022
    • Primarch | Daemon Primarch | Supreme Commander [15 PL, -1CP, 300pts]

      • Abaddon the Despoiler [15 PL, -1CP, 300pts]

        Selections: 3. Merciless Overseer, 5. Eternal Vendetta, 6. Paragon of Hatred, Drach'nyen, Stratagem: Warlord Trait [-1CP], Talon of Horus, Warlord

        Categories: Faction: Khorne, Faction: Slaanesh, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Nurgle, Faction: Black Legion, Chaos Lord, Character, Infantry, Terminator, Faction: Chaos, Supreme Commander, Abaddon the Despoiler, Primarch | Daemon Primarch | Supreme Commander, Warlord, Agent of Chaos, Warlord - BL

        Rules: Let the Galaxy Burn, Warp Strike

        Abilities: Dark Destiny, Eternal Vendetta (Aura), Lord of the Traitor Legions, Mark of Chaos Ascendant, Merciless Overseer, Paragon of Hatred, Stratagem: Warlord Trait, The Despoiler (Aura), The Warmaster, Unit: Abaddon the Despoiler, Weapon: Drach'nyen, Talon of Horus (melee), Talon of Horus (shooting)


        Abilities Description Ref
        Dark Destiny This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost.
        Eternal Vendetta (Aura) At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack's wound roll.
        Lord of the Traitor Legions In your Command phase, select one friendly HERETIC ASTARTES CORE or HERETIC ASTARTES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll (if that unit is a BLACK LEGION unit, you can also re-roll the wound roll).
        Mark of Chaos Ascendant - Each time this model makes a melee attack, if it made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
        - Once per turn, the first time a saving throw is failed for this model, the Damage characteristic of that attack is changed to 0.
        - Each time an attack is made against this model, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this model, subtract 1 from that attack's wound roll.
        - If this model starts the Fight phase in Engagement Range of any enemy models, it fights first that phase.
        Merciless Overseer In your Command phase, you can select one friendly BLACK LEGION unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, if your army is engaged in Wanton Destruction or Wanton Slaughter, that unit is considered to be engaged in Wanton Massacre for that attack instead.
        Paragon of Hatred - You can re-roll charge rolls made for this WARLORD.
        - Each time this WARLORD fights, if it is within Engagement Range of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD (if any of those units have the IMPERIUM keyword, add D3 instead of 1).
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        The Despoiler (Aura) While a friendly CHAOS CORE unit is within 6" of this model:
        - Add 1 to charge rolls made for that unit.
        - Each time a model in that unit makes an attack, re-roll a hit roll of 1.
        The Warmaster If your army is Battle-forged, this model must be your WARLORD.
        Unit MWSBSSTWALdSave Ref
        Abaddon the Despoiler 6"2+2+6698112+
        Weapon RangeTypeSAPDAbilities Ref
        Drach'nyen MeleeMelee+3-43Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to any normal damage.
        Talon of Horus (melee) MeleeMeleeUser-41Each time an attack is made with this weapon, make 2 attack rolls instead of 1.
        Talon of Horus (shooting) 24"Assault 45-12-

Force Rules

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Selection Rules

Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()

Daemon Engine: - This model has a 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound. ()

Let the Galaxy Burn: See page 145 of Codex: Chaos Space Marines ()

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:

• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon. ()

Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere that is more than 9" away from any enemy models. ()


Created with BattleScribe

Karla - Necrons (Warhammer 40,000 9th Edition) [57 PL, 1,000pts]

  • Outrider Detachment -3CP (Necrons) [57 PL, , 1,000pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration []

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Dynasty Choice

        Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

        Categories: Configuration

        Rules: Objective Secured

        Dynastic Code: Eternal Conquerors, Relentlessly Expansionist


        Dynastic Code Description Ref
        Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54
        Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55
      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [5 PL, 70pts]

      • Technomancer [5 PL, 70pts]

        Selections: Canoptek Cloak, Staff of Light, Warlord

        Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Fly, Warlord

        Rules: Command Protocols, Living Metal

        Abilities: Canoptek Cloak, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Weapon: Staff of Light (Melee), Staff of Light (Shooting)


        Abilities Description Ref
        Canoptek Cloak The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Codex: Necrons p90
        Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90
        Rites of Reanimation In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Codex: Necrons p84
        Unit MWSBSSTWALdSave Ref
        Technomancer 5"3+3+4441104+ Codex: Necrons p90
        Weapon RangeTypeSAPDAbilities Ref
        Staff of Light (Melee) MeleeMeleeUser-21- Codex: Necrons p115
        Staff of Light (Shooting) 18"Assault 35-21- Codex: Necrons p113
    • Elites [8 PL, 155pts]

      • Canoptek Spyders [4 PL, 65pts]

        Categories: Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Core, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Scarab Hive, Explosion: Explodes (6/3/1)

        • Canoptek Spyder [4 PL, 65pts]

          Selections: Automaton Claws, Gloom Prism [5pts]

          Abilities: Gloom Prism, Unit: Canoptek Spyder, Weapon: Automaton Claws


        Abilities Description Ref
        Gloom Prism In your opponent's Psychic phase, the bearer's unit can attempt to deny one psychic power as if it were a PSYKER. Codex: Necrons p101
        Scarab Hive In your Command phase, one destroyed model from each friendly <DYNASTY> CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated. Each unit can only be affected by this ability once per phase. Codex: Necrons p101
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (6/3/1) 63"1 Codex: Necrons p88
        Unit MWSBSSTWALdSave Ref
        Canoptek Spyder 6"4+4+6665103+ Codex: Necrons p101
        Weapon RangeTypeSAPDAbilities Ref
        Automaton Claws MeleeMelee+2-32- Codex: Necrons p113
      • Skorpekh Destroyers [4 PL, 90pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Core, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Hardwired for Destruction

        • Skorpekh Destroyer (Reap-Blade) [30pts]

          Selections: Hyperphase Reap-Blade

          Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade

        • 2x Skorpekh Destroyer (Thresher) [60pts]

          Selections: 2x Hyperphase Threshers

          Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers


        Abilities Description Ref
        Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86
        Unit MWSBSSTWALdSave Ref
        Skorpekh Destroyer 8"3+3+5533103+ Codex: Necrons p96
        Weapon RangeTypeSAPDAbilities Ref
        Hyperphase Reap-Blade MeleeMelee+2-43- Codex: Necrons p114
        Hyperphase Threshers MeleeMeleeUser-32Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114
    • Fast Attack [38 PL, 675pts]

      • Canoptek Scarab Swarms [4 PL, 90pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 6x Canoptek Scarab Swarm [90pts]

          Selections: 6x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        Unit MWSBSSTWALdSave Ref
        Canoptek Scarab Swarm 10"4+-3344106+ Codex: Necrons p101
        Weapon RangeTypeSAPDAbilities Ref
        Feeder Mandibles MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114
      • Canoptek Scarab Swarms [6 PL, 105pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 7x Canoptek Scarab Swarm [105pts]

          Selections: 7x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        Unit MWSBSSTWALdSave Ref
        Canoptek Scarab Swarm 10"4+-3344106+ Codex: Necrons p101
        Weapon RangeTypeSAPDAbilities Ref
        Feeder Mandibles MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114
      • Canoptek Wraiths [12 PL, 175pts]

        Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Slinking Strike, Wraith Form

        • 5x Canoptek Wraith (Claws) [175pts]

          Selections: 5x Vicious Claws

          Unit: Canoptek Wraith, Weapon: Vicious Claws


        Abilities Description Ref
        Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103
        Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103
        Unit MWSBSSTWALdSave Ref
        Canoptek Wraith 12"4+4+4534103+ Codex: Necrons p103
        Weapon RangeTypeSAPDAbilities Ref
        Vicious Claws MeleeMelee+2-22- Codex: Necrons p115
      • Canoptek Wraiths [12 PL, 215pts]

        Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Slinking Strike, Wraith Form

        • 5x Canoptek Wraith (Claws) [175pts]

          Selections: 5x Vicious Claws

          Unit: Canoptek Wraith, Weapon: Vicious Claws

        • Canoptek Wraith (Claws/Particle Caster) [40pts]

          Selections: Particle Caster [5pts], Vicious Claws

          Unit: Canoptek Wraith, Weapon: Particle Caster, Vicious Claws


        Abilities Description Ref
        Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103
        Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103
        Unit MWSBSSTWALdSave Ref
        Canoptek Wraith 12"4+4+4534103+ Codex: Necrons p103
        Weapon RangeTypeSAPDAbilities Ref
        Particle Caster 12"Pistol 2601- Codex: Necrons p112
        Vicious Claws MeleeMelee+2-22- Codex: Necrons p115
      • Ophydian Destroyers [4 PL, 90pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Ophydian Destroyers, Core, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Hardwired for Destruction, Tunnelling Horrors, Whipcoil Bodies

        • Ophydian Destroyer (Reap-Blade) [30pts]

          Selections: Ophydian Claws, Two Hyperphase Reap-Blades

          Abilities: Hyperphase Reap-Blades, Unit: Ophydian Destroyer, Weapon: Hyperphase Reap-Blade, Ophydian Claws

        • 2x Ophydian Destroyer (Thresher) [60pts]

          Selections: 2x Hyperphase Threshers, 2x Ophydian Claws

          Unit: Ophydian Destroyer, Weapon: Hyperphase Threshers, Ophydian Claws


        Abilities Description Ref
        Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86
        Hyperphase Reap-Blades Each time a model in this unit makes an attack with a hyperphase reap-blade, an unmodified hit roll of 6 scores 1 additional hit. Codex: Necrons p102
        Tunnelling Horrors During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Necrons p102
        Whipcoil Bodies Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Necrons p102
        Unit MWSBSSTWALdSave Ref
        Ophydian Destroyer 10"3+3+4433104+ Codex: Necrons p102
        Weapon RangeTypeSAPDAbilities Ref
        Hyperphase Reap-Blade MeleeMelee+2-43- Codex: Necrons p114
        Hyperphase Threshers MeleeMeleeUser-32Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114
        Ophydian Claws MeleeMeleeUser-11Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Necrons p114
    • Heavy Support [6 PL, 100pts]

      • Lokhust Heavy Destroyers [3 PL, 50pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Fly, Lokhust Heavy Destroyers, Infantry, Faction: Destroyer Cult, Core, Heavy Support

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Hardwired for Destruction, Repulsor Platform

        • Lokhust Heavy Destroyer (Gauss Destructor) [3 PL, 50pts]

          Selections: Gauss Destructor

          Categories: Lokhust Heavy Destroyers

          Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor


        Abilities Description Ref
        Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86
        Repulsor Platform Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Codex: Necrons p105
        Unit MWSBSSTWALdSave Ref
        Lokhust Heavy Destroyer 8"3+3+4542103+ Codex: Necrons p105
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Destructor 36"Heavy 110-43D3- Codex: Necrons p112
      • Lokhust Heavy Destroyers [3 PL, 50pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Fly, Lokhust Heavy Destroyers, Infantry, Faction: Destroyer Cult, Core, Heavy Support

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Hardwired for Destruction, Repulsor Platform

        • Lokhust Heavy Destroyer (Gauss Destructor) [3 PL, 50pts]

          Selections: Gauss Destructor

          Categories: Lokhust Heavy Destroyers

          Unit: Lokhust Heavy Destroyer, Weapon: Gauss Destructor


        Abilities Description Ref
        Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86
        Repulsor Platform Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Codex: Necrons p105
        Unit MWSBSSTWALdSave Ref
        Lokhust Heavy Destroyer 8"3+3+4542103+ Codex: Necrons p105
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Destructor 36"Heavy 110-43D3- Codex: Necrons p112

Force Rules

Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)

The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army contains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)

Selection Rules

Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.

In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round. (Codex: Necrons p81)

Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons p80)


Created with BattleScribe