Kevin

  • Dark Angels 1
  • Dark Angels 2

Kevin - Dark Angels (Warhammer 40,000 9th Edition) [57 PL, 1,000pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [57 PL, , 1,000pts]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration [3CP]

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Deathwing Vanguard Detachment [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [7 PL, 115pts]

      • Ezekiel [7 PL, 115pts]

        Selections: 1) Mind Worm, 2) Aversion, 3) Righteous Repugnance, Frag & Krak grenades, The Deliverer, Traitor's Bane

        Categories: HQ, Ezekiel, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Deathwing, Faction: Imperium, Librarian, Psyker, Inner Circle, Chief Librarian, Infantry

        Rules: Angels of Death, Armour of Contempt, Inner Circle

        Abilities: Book of Salvation (Aura), Keeper of the Keys, Master Interromancer, Psychic Hood, Psychic Power: 1) Mind Worm, 2) Aversion, 3) Righteous Repugnance, Psyker: Ezekiel, Unit: Ezekiel, Weapon: Frag grenades, Krak grenades, The Deliverer, Traitor's Bane


        Abilities Description Ref
        Book of Salvation (Aura) While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability (see Codex: Space Marines).
        Keeper of the Keys This model has a 4+ invulnerable save.
        Master Interromancer Each time this model attempts to manifest a psychic power from the Interromancy discipline, add 1 to the Psychic test.
        Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Psychic Power Warp ChargeRangeDetails Ref
        1) Mind Worm 618"Malediction: Mind Worm has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER.

        • That unit suffers 1 mortal wound.
        • Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight until all other eligible units from your army have done so.
        2) Aversion 624"Malediction: Aversion has a warp charge value of 6. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase:

        • While that unit is within 6" of this PSYKER, subtract 1 from the Attacks characteristic of models in that unit.
        • Each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.
        3) Righteous Repugnance 712"Blessing: Righteous Repugnance has a warp charge value of 7. If manifested, select one friendly DARK ANGELS unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Psyker CastDenyPowers KnownOther Ref
        Ezekiel 22Smite, 3 from Interromancy
        Unit MWSBSSTWALdSave Ref
        Ezekiel 6"2+2+445392+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        The Deliverer 12"Pistol 14-12-
        Traitor's Bane MeleeMelee+2-3D3Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3.
    • Elites [50 PL, -3CP, 885pts]

      • Bladeguard Ancient [5 PL, -3CP, 85pts]

        Selections: 1-3. Watched, Frag & Krak grenades, Heavy Bolt Pistol, Pennant of Remembrance, Rites of War, Stratagem: Paragon of the Chapter [-1CP], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Character, Primaris, Bladeguard, Bladeguard Ancient, Ancient, Faction: Dark Angels, Elites, Inner Circle, Deathwing, Warlord

        Rules: Angels of Death, Inner Circle

        Abilities: 1-3. Watched, Astartes Banner [Aura], Deeds of Heroism [Aura], Pennant of Remembrance, Rites of War, Stratagem: Relic, Stratagem: Warlord Trait, Unit: Bladeguard Ancient, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades


        Abilities Description Ref
        1-3. Watched “Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed
        Astartes Banner [Aura] While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to the leadership characteristic of models in that unit. In addition, each time a model in such unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your shooting phase or make one attack with one of its melee weapons as if it were the fight phase. After resolving these attacks, the destroyed model is then removed.
        Deeds of Heroism [Aura] Add 1 to hit rolls for attacks made by friendly <CHAPTER> BLADEGUARD models whilst their unit is within 6" of this model.
        Pennant of Remembrance In your Command phase, select one DEATHWING INFANTRY CORE unit from your army within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Unit MWSBSSTWALdSave Ref
        Bladeguard Ancient 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
      • Deathwing Command Squad [4 PL, 70pts]

        Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing Command Squad, Deathwing, Core, Elites

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: Bodyguard, Crux Terminatus

        • Deathwing Sergeant [35pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [35pts]

          Selections: Lightning Claw (Pair)

          Unit: Deathwing Terminator, Weapon: Lightning claw


        Abilities Description Ref
        Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities Ref
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Knights [11 PL, 215pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        • 4x Deathwing Knight [172pts]

          Selections: 4x Mace of Absolution, 4x Storm shield

          Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

        • Knight Master [43pts]

          Selections: Flail of the Unforgiven, Storm shield

          Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Deathwing Knight 5"2+2+443282+
        Knight Master 5"2+2+443392+
        Weapon RangeTypeSAPDAbilities Ref
        Flail of the Unforgiven MeleeMelee+2-32Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
        Mace of Absolution MeleeMeleex2-23-
      • Deathwing Terminator Squad [9 PL, 190pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter


        Abilities Description Ref
        Crux Terminatus This model has a 5+ invulnerable save.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave Ref
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities Ref
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Terminator Squad [9 PL, 185pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter


        Abilities Description Ref
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave Ref
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities Ref
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Ravenwing Black Knights [12 PL, 140pts]

        Categories: Faction: Dark Angels, Faction: Imperium, Faction: Adeptus Astartes, Biker, Ravenwing Black Knights, Inner Circle, Core, Melta Bombs, Ravenwing, Elites

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Jink

        Abilities: Turbo-boost

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Huntmaster [35pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Huntmaster, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)


        Abilities Description Ref
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave Ref
        Ravenwing Black Knight 14"3+3+453283+
        Ravenwing Huntmaster 14"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma Talon (overcharge) 18"Assault 28-32On a hit roll of 1, the bearer is slain after all shots from this weapon have been resolved.
        Plasma Talon (standard) 18"Assault 27-31-

Force Rules

1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()

2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'. ()

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+. ()

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed. ()

Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon. ()

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. ()

Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks. ()

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


Created with BattleScribe

Kevin - Dark Angels 2 (Warhammer 40,000 9th Edition) [49 PL, 3CP, 1,000pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [42 PL, 820pts, 5CP]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration [3CP]

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Deathwing Vanguard Detachment [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [9 PL, 160pts, 2CP]

      • Azrael [9 PL, 160pts, 2CP]

        Selections: Bolt pistol, Frag & Krak grenades, Sword of Secrets, Warlord

        Categories: Faction: Adeptus Astartes, Azrael, Faction: Dark Angels, Faction: Imperium, Infantry, Character, Faction: Deathwing, HQ, Inner Circle, Chapter Master, Warlord

        Rules: Angels of Death, Armour of Contempt, Inner Circle

        Abilities: Chapter Master, Iron Halo, Lion Helm (Aura), Rites of Battle (Aura), Supreme Tactician, Watcher in the Dark, Unit: Azrael, Weapon: Bolt pistol, Frag grenades, Krak grenades, Sword of Secrets

        • Lion's Wrath

          Selections: Lion's Wrath - Master-crafted boltgun, Lion's Wrath - Master-crafted Plasma gun

          Weapon: Lion's Wrath - Master-crafted boltgun, Lion's Wrath - Master-crafted Plasma gun


        Abilities Description
        Chapter Master In your Command phase, select one friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Iron Halo This model has a 4+ invulnerable save.
        Lion Helm (Aura) While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks
        Rites of Battle (Aura) While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Supreme Tactician If your army is Battle-forged and this model is your WARLORD, you receive an additional 2 Command points.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Azrael 6"2+2+446592+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lion's Wrath - Master-crafted boltgun 24"Rapid fire 14-12Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
        Lion's Wrath - Master-crafted Plasma gun 24"Rapid fire 18-42Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll.
        Sword of Secrets MeleeMelee+2-42Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage.
    • Elites [33 PL, 660pts]

      • Deathwing Command Squad [4 PL, 70pts]

        Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing Command Squad, Deathwing, Core, Elites

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Teleport Strike

        Abilities: Bodyguard, Crux Terminatus

        • Deathwing Sergeant [35pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [35pts]

          Selections: Lightning Claw (Pair)

          Unit: Deathwing Terminator, Weapon: Lightning claw


        Abilities Description
        Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Knights [11 PL, 220pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Watcher in the Dark

        • 4x Deathwing Knight [172pts]

          Selections: 4x Mace of Absolution, 4x Storm shield

          Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

        • Knight Master [43pts]

          Selections: Flail of the Unforgiven, Storm shield

          Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Deathwing Knight 5"2+2+443282+
        Knight Master 5"2+2+443392+
        Weapon RangeTypeSAPDAbilities
        Flail of the Unforgiven MeleeMelee+2-32Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
        Mace of Absolution MeleeMeleex2-23-
      • Deathwing Terminator Squad [9 PL, 185pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Terminator Squad [9 PL, 185pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Power Fist [5pts]

            Selections: Power fist [5pts], Storm bolter

            Weapon: Power fist, Storm bolter


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
  • Auxiliary Support Detachment -2CP (Imperium - Adeptus Astartes - Dark Angels) [7 PL, 180pts, -2CP]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine, Understrength Units

    • Configuration [-2CP]

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • Fast Attack [7 PL, 180pts]

      • Inceptor Squad [7 PL, 180pts]

        Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]

        Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack, Faction: Dark Angels

        Rules: Angels of Death, Combat Squads, Death from Above

        Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged


        Unit MWSBSSTWALdSave
        Inceptor 10"3+3+453273+
        Inceptor Sergeant 10"3+3+453383+
        Weapon RangeTypeSAPDAbilities
        Plasma Exterminator, Standard 18"Assault D37-31Blast
        Plasma Exterminator, Supercharged 18"Assault D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.

Force Rules

1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+.

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed.

Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll.

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon.

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Understrength Units: If you are playing a matched play game, you are allowed to have an understrength unit in an Auxiliary Support Detachment. Due to constraints within Battlescribe, we are not able to reflect this in the error checking. To properly calculate your PL and Points, add the unit you want to take as an understrength unit and then open the context menu on each model in the unit you do not want to use via right click or tap and hold. Then delete the model from that context menu. This will permanently display an error in your list, but it will calculate your points correctly.

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.

Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.


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