Sven M

  • Harlequins
  • Chaos Knights

Sven M - Harlequins (Warhammer 40,000 9th Edition) [48 PL, 1CP, 997pts]

  • Patrol Detachment 0CP (Aeldari - Harlequins) [48 PL, 1CP, 997pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Saedath Characterisation

        Selections: Dark: Dark Deeds

        Categories: Configuration

        Abilities: Dark: Dark Deeds


        Abilities Description Ref
        Dark: Dark Deeds Each time a model with this characterisation is destroyed by a melee attack, roll one D6: on a 4+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as a result of this ability).
        Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
    • HQ [5 PL, -2CP, 110pts]

      • Troupe Master [5 PL, -2CP, 110pts]

        Selections: 3: A Foot in the Future, Harlequin's Kiss [10pts], Plasma Grenades, Queen of Shards [1 PL, 25pts], Shuriken Pistol, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord, Harlequin's Kiss

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons

        Abilities: A Foot in the Future, Choreographer of War (Aura), Queen of Shards, Stratagem: Relic, Stratagem: Warlord Trait, Troupe Master Weapons, Unit: Troupe Master, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Cegorach's Rose

          Selections: Treasures of the Aeldari Relic

          Categories: Harlequin's Kiss

          Abilities: Cegorach's Rose, Weapon: Cegorach's Rose


        Abilities Description Ref
        A Foot in the Future Each time this Warlord Advances, do not make an Advance roll. Instead, until the end of the phase, add D3+3" to the Move characteristic of this Warlord.
        Each time you make a charge roll for this Warlord, you can add 6 to the result.
        Cegorach's Rose HARLEQUINS model with Harlequin's Kiss only. This Relic replaces a Harlequin's kiss and has the following profile:
        Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180
        Queen of Shards Each time this model makes a melee attack, on an unmodified wound roll of 5+, invulnerable saving throws cannot be made against that attack.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180
        Unit MWSBSSTWALdSave Ref
        Troupe Master 8"2+2+335696+ Codex: Aeldari p180
        Weapon RangeTypeSAPDAbilities Ref
        Cegorach's Rose MeleeMelee+2-23Each time an attack is made with this weapon, you can re-roll the wound roll. The bearer has the HARLEQUIN'S KISS keyword.
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Troops [17 PL, 277pts]

      • Troupe [9 PL, 137pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Caress

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Embrace

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol

        • Player [18pts]

          Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol

          Categories: Harlequin's Kiss

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Harlequin's Caress MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Embrace MeleeMelee+1-22- Codex: Harlequins
        Harlequin's Kiss MeleeMelee+1-22- Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 65pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Troupe [4 PL, 75pts]

        Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>

        Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin Weapons

        • Lead Player [18pts]

          Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades

          Unit: Lead Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades

        • Player [18pts]

          Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades

          Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenades

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

        • Player [13pts]

          Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol


        Abilities Description Ref
        Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword.
        Unit MWSBSSTWALdSave Ref
        Lead Player 8"3+3+332486+ Codex: Harlequins p58
        Player 8"3+3+331486+ Codex: Harlequins p58
        Weapon RangeTypeSAPDAbilities Ref
        Fusion Pistol 6"Pistol 18-4D6+2-
        Harlequin's Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Fast Attack [12 PL, 255pts]

      • Skyweavers [8 PL, 165pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive

        • Skyweaver [55pts]

          Selections: Skyweaver Haywire Cannon [5pts], Zephyrglaive [5pts]

          Unit: Skyweaver, Weapon: Skyweaver Haywire Cannon, Zephyrglaive


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Skyweaver Haywire Cannon 24"Heavy D3+13-3D3Blast. Each time an attack is made with this weapon against a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Codex: Aeldari p184
        Zephyrglaive MeleeMelee+2-22- Codex: Harlequins
      • Skyweavers [4 PL, 90pts]

        Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core

        Rules: Luck of the Laughing God, Rising Crescendo

        Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers

        • Skyweaver [45pts]

          Selections: Shuriken Cannon, Star Bolas

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas

        • Skyweaver [45pts]

          Selections: Shuriken Cannon, Star Bolas

          Rules: Shuriken Weapons

          Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas


        Abilities Description Ref
        Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
        Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184
        Unit MWSBSSTWALdSave Ref
        Skyweaver 16"3+3+343484+ Codex: Harlequins p61
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
        Star Bolas 12"Assault D37-32Blast Codex: Aeldari p191
    • Heavy Support [10 PL, 260pts]

      • Voidweavers [5 PL, 130pts]

        Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers

        Rules: Luck of the Laughing God

        Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind

        • Voidweaver [5 PL, 130pts]

          Selections: Prismatic Cannon, 2x Shuriken Cannon

          Rules: Shuriken Weapons

          Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon


        Abilities Description Ref
        Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Voidweaver 16"3+3+556484+ Codex: Aeldari p185
        Weapon RangeTypeSAPDAbilities Ref
        Prismatic Cannon (Dispersed Pulse) 36"Heavy 3D35-31Blast Codex: Aeldari p185
        Prismatic Cannon (Focused Pulse) 36"Heavy 212-42D3- Codex: Aeldari p185
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Voidweavers [5 PL, 130pts]

        Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers

        Rules: Luck of the Laughing God

        Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind

        • Voidweaver [5 PL, 130pts]

          Selections: Prismatic Cannon, 2x Shuriken Cannon

          Rules: Shuriken Weapons

          Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon


        Abilities Description Ref
        Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Voidweaver 16"3+3+556484+ Codex: Aeldari p185
        Weapon RangeTypeSAPDAbilities Ref
        Prismatic Cannon (Dispersed Pulse) 36"Heavy 3D35-31Blast Codex: Aeldari p185
        Prismatic Cannon (Focused Pulse) 36"Heavy 212-42D3- Codex: Aeldari p185
        Shuriken Cannon 24"Heavy 36-12Shuriken.
    • Dedicated Transport [4 PL, 95pts]

      • Starweaver [4 PL, 95pts]

        Selections: 2x Shuriken Cannon

        Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver

        Rules: Shuriken Weapons

        Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon


        Abilities Description Ref
        Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186
        Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins
        Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185
        Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Transport Capacity Ref
        Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186
        Unit MWSBSSTWALdSave Ref
        Starweaver 16"3+3+556484+ Codex: Aeldari p186
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.

Selection Rules

Harlequin's Panoply: Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. (Codex: Aeldari p144)

Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)

Rising Crescendo: This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. (Codex: Aeldari p144)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()


Created with BattleScribe

Sven M - Chaos Knights (Warhammer 40,000 9th Edition) [52 PL, 1CP, 990pts]

  • Super-Heavy Detachment 0CP (Chaos - Chaos Knights) [28 PL, 530pts]

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Lord of War [28 PL, 530pts]

      • War Dog Executioner Squadron [9 PL, 175pts]

        Selections: House Herpetrax

        Categories: Lord of War, Faction: House Herpetrax, Faction: Iconoclast Household

        Rules: War Dog Squadron

        Fell Bond: Dauntless

        • War Dog Executioner [9 PL, 175pts]

          Selections: Diabolus heavy stubber, Nurgle - The Putrid Carapace [1 PL, 20pts], 2x War Dog autocannon

          Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog-Class, Core, Faction: Iconoclast Household, Faction: House Herpetrax, Nurgle

          Rules: Conquerors Without Mercy, Harbingers of Dread, Ion Shields, Objective Secured, Towering Foe

          Abilities: Explodes (War Dog), Favour of the Dark Gods: The Putrid Carapace, Unit: War Dog Executioner 1 (7+ wounds remaining), War Dog Executioner 2 (4-6 wounds remaining), War Dog Executioner 3 (1-3 wounds remaining), Weapon: Diabolus heavy stubber, War Dog autocannon


        Abilities Description Ref
        Explodes (War Dog) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Favour of the Dark Gods StandardFavoured Ref
        The Putrid Carapace Each time an attack with a Damage characteristic of 1 is allocated to this model, add 1 to any armour saving throw taken against that attack.Add 1 to this model's Toughness characteristic.
        Fell Bond Ability Ref
        Dauntless - Add 2 to the Wounds characteristic of WAR DOG-CLASS models with this bond.
        - Add 4 to the Wounds characteristic of TITANIC models with this bond.
        Unit MWSBSSTWALdSave Ref
        War Dog Executioner 1 (7+ wounds remaining) 12"3+3+6712483+
        War Dog Executioner 2 (4-6 wounds remaining) 10"4+4+67N/A483+
        War Dog Executioner 3 (1-3 wounds remaining) 8"5+5+67N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Diabolus heavy stubber 36"Heavy 4501-
        War Dog autocannon 60"Heavy 2D37-23-
      • War Dog Stalker Squadron [10 PL, 180pts]

        Selections: House Herpetrax

        Categories: Lord of War, Faction: House Herpetrax, Faction: Iconoclast Household

        Rules: War Dog Squadron

        Fell Bond: Dauntless

        • War Dog Stalker [10 PL, 180pts]

          Selections: Avenger chaincannon, Havoc multi-launcher [5pts], Khorne - Blood Shield [2 PL, 30pts], Slaughterclaw

          Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog-Class, Pterrorshades, Core, Faction: Iconoclast Household, Faction: House Herpetrax, Khorne

          Rules: Conquerors Without Mercy, Harbingers of Dread, Ion Shields, Objective Secured, Towering Foe

          Abilities: Explodes (War Dog), Favour of the Dark Gods: Blood Shield, Unit: War Dog Stalker 1 (7+ wounds remaining), War Dog Stalker 2 (4-6 wounds remaining), War Dog Stalker 3 (1-3 wounds remaining), Weapon: Avenger chaincannon, Havoc multi-launcher, Slaughterclaw


        Abilities Description Ref
        Explodes (War Dog) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Favour of the Dark Gods StandardFavoured Ref
        Blood Shield Once per battle, at the start of a Fight phase, the bearer can activate the Blood Shield. When it does, until the end of that phase:
        - Each time a melee attack is made by the bearer, invulnerable saving throws cannot be made against that attack.
        - Each time a melee attack is made against the bearer, invulnerable saving throws cannot be made against that attack.
        This model can activate its Blood Shield one additional time during the battle.
        Fell Bond Ability Ref
        Dauntless - Add 2 to the Wounds characteristic of WAR DOG-CLASS models with this bond.
        - Add 4 to the Wounds characteristic of TITANIC models with this bond.
        Unit MWSBSSTWALdSave Ref
        War Dog Stalker 1 (7+ wounds remaining) 12"3+3+6712483+
        War Dog Stalker 2 (4-6 wounds remaining) 10"4+4+67N/A483+
        War Dog Stalker 3 (1-3 wounds remaining) 8"5+5+67N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger chaincannon 36"Assault 126-21-
        Havoc multi-launcher 48"Heavy D6501Blast. This weapon can target units that are not visible to the bearer.
        Slaughterclaw MeleeMeleex2-3D3+3-
      • War Dog Stalker Squadron [9 PL, 175pts]

        Selections: House Herpetrax

        Categories: Lord of War, Faction: House Herpetrax, Faction: Iconoclast Household

        Rules: War Dog Squadron

        Fell Bond: Dauntless

        • War Dog Stalker [9 PL, 175pts]

          Selections: Avenger chaincannon, Character (Traitoris Lance), Coruscating Hate, Havoc multi-launcher [5pts], Reaper chaintalon, Tzeentch - Pyrothrone [1 PL, 25pts], Warlord

          Categories: Faction: Chaos, Faction: Chaos Knights, Vehicle, War Dog-Class, Pterrorshades, Core, Faction: Iconoclast Household, Faction: House Herpetrax, Character, Warlord, Tzeentch, Psyker

          Rules: Conquerors Without Mercy, Harbingers of Dread, Ion Shields, Objective Secured, Towering Foe

          Abilities: Explodes (War Dog), Favour of the Dark Gods: Pyrothrone, Psychic Power: Coruscating Hate, Smite, Unit: War Dog Stalker 1 (7+ wounds remaining), War Dog Stalker 2 (4-6 wounds remaining), War Dog Stalker 3 (1-3 wounds remaining), Weapon: Avenger chaincannon, Havoc multi-launcher, Reaper chaintalon, Reaper chaintalon - Strike, Reaper chaintalon - Sweep


        Abilities Description Ref
        Explodes (War Dog) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Favour of the Dark Gods StandardFavoured Ref
        Pyrothrone - If this model is not a KNIGHT ABOMINANT, it gains the PSYKER keyword; it can attempt to manifest one psychic power in your Psychic phase and attempt to deny one power in your opponent's Psychic phase. This model knows Smite and one power from the Warp Storm discipline.
        - If this model is a KNIGHT ABOMINANT, it knows one additional power from the Warp Storm discipline and it can attempt to manifest one additional psychic power in your Psychic phase.
        In each of your Psychic phases, you can re-roll one Psychic test taken for this model.
        Fell Bond Ability Ref
        Dauntless - Add 2 to the Wounds characteristic of WAR DOG-CLASS models with this bond.
        - Add 4 to the Wounds characteristic of TITANIC models with this bond.
        Psychic Power Warp ChargeRangeDetails Ref
        Coruscating Hate 618"Witchfire. If manifested, the closest enemy unit within 12" and visible to this PSYKER suffers D3 mortal wounds. Then roll one D6: on a 2-3, the closest other enemy unit within 6" of and visible to that enemy unit suffers 1 mortal wound; on a 4+, it suffers D3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Unit MWSBSSTWALdSave Ref
        War Dog Stalker 1 (7+ wounds remaining) 12"3+3+6712483+
        War Dog Stalker 2 (4-6 wounds remaining) 10"4+4+67N/A483+
        War Dog Stalker 3 (1-3 wounds remaining) 8"5+5+67N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger chaincannon 36"Assault 126-21-
        Havoc multi-launcher 48"Heavy D6501Blast. This weapon can target units that are not visible to the bearer.
        Reaper chaintalon -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Reaper chaintalon - Strike MeleeMelee+4-43-
        Reaper chaintalon - Sweep MeleeMeleeUser-31Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
  • Super-Heavy Auxiliary Detachment -3CP (Chaos - Chaos Knights) [24 PL, 1CP, 460pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Shared Faction Bonus [3CP]

        Categories: Configuration

        Rules: Shared Faction Bonus

    • Lord of War [24 PL, -2CP, 460pts]

      • Knight Abominant [24 PL, -2CP, 460pts]

        Selections: 4. Knight Diabolus, Balemace, Character (Tyrannical Court) [-1CP], Corrupted Heirlooms [-1CP], Diabolus heavy stubber, Electroscourge, House Herpetrax, The Storm Malevolent, Titanic feet, Undivided - Blessing of the Dark Master [2 PL, 30pts], Veil of Medrengard, Volkite combustor, Winds of the Warp

        Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Vehicle, Titanic, Core, Pterrorshades, Abhorrent-Class, Psyker, Knight Abominant, Faction: House Herpetrax, Faction: Iconoclast Household, Character, Pantheon Undivided

        Rules: Conquerors Without Mercy, Harbingers of Dread, Ion Shields, Super-heavy Walker, Towering Foe

        Abilities: Explodes (Titanic), Knight Diabolus, Veil of Medrengard, Favour of the Dark Gods: Blessing of the Dark Master, Fell Bond: Dauntless, Psychic Power: Smite, The Storm Malevolent, Winds of the Warp, Psyker: Knight Abominant, Unit: Knight Abominant 1 (13+ wounds remaining), Knight Abominant 2 (7-12 wounds remaining), Knight Abominant 3 (1-6 wounds remaining), Weapon: Balemace, Diabolus heavy stubber, Electroscourge, Titanic feet, Volkite combustor


        Abilities Description Ref
        Explodes (Titanic) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
        Knight Diabolus - Add 1 to this WARLORD's Attacks characteristic.
        - Each time this WARLORD makes a melee attack, re-roll a hit roll of one.
        Veil of Medrengard - The bearer has a 4+ invulnerable save against ranged attacks.
        - The bearer has a 6+ invulnerable save against melee attacks.
        Favour of the Dark Gods StandardFavoured Ref
        Blessing of the Dark Master Each time an attack is made against this model, your opponent cannot re-roll the hit roll, cannot re-roll the wound roll and cannot re-roll the Damage roll.Each time an attack is made against this model, an unmodified hit roll of 1-3 for that attack fails, irrespective of any abilties that the weapon or the model making the attack may have.
        Fell Bond Ability Ref
        Dauntless - Add 2 to the Wounds characteristic of WAR DOG-CLASS models with this bond.
        - Add 4 to the Wounds characteristic of TITANIC models with this bond.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        The Storm Malevolent 718"Malediction. If manifested, select one enemy unit within 18" of this PSYKER. Until the end of your next psychic phase, each time a friendly CHAOS KNIGHT model makes a melee attack against that unit:
        - Add 1 to that attack's wound roll.
        - On an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage.
        A maximum of 3 mortal wounds can be inflicted on each enemy unit per phase as the result of this psychic power.
        Winds of the Warp 6-Blessing (Aura) If manifested, until the start of your next psychic phase:
        - Each time this PSYKER loses a wound, roll one D6: on a 5+, that wound is not lost.
        - If the result of the psychic test was 8 or more, while a friendly <DREAD HOUSEHOLD> WAR DOG-CLASS model is within 6" of this PSYKER, each time that model loses a wound, roll one D6: on a 6, that wound is not lost.
        Psyker CastDenyPowers KnownOther Ref
        Knight Abominant 21Smite and two powers from the Warp Storm discipline.-
        Unit MWSBSSTWALdSave Ref
        Knight Abominant 1 (13+ wounds remaining) 10"3+3+8824393+
        Knight Abominant 2 (7-12 wounds remaining) 8"4+4+88N/A393+
        Knight Abominant 3 (1-6 wounds remaining) 6"5+5+88N/A393+
        Weapon RangeTypeSAPDAbilities Ref
        Balemace MeleeMeleeUser-22Each time the bearer fights, it makes D3 additional attacks with this weapon.
        Diabolus heavy stubber 36"Heavy 4501-
        Electroscourge MeleeMeleeUser-23Each time an attack is made with this weapon, make 3 hit rolls instead of 1.
        Titanic feet MeleeMeleeUser-22-
        Volkite combustor 30"Heavy 610-13Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any normal damage.

Selection Rules

Conquerors Without Mercy: When a model with this Traitoris Ambition fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved:
- Add 1 to the Attacks characteristic of this model.
- Improve the Armour Penetration of melee weapons this model is equipped with by 1. ()

Harbingers of Dread: See pp98-99 of Codex: Chaos Knights. ()

Ion Shields: Models in this unit have a 5+ invulnerable save against ranged attacks. ()

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Shared Faction Bonus: If a player's army includes one or more Super-Heavy Auxiliary Detachments, you can change the Command Benefits of one of them to: '+3 Command points if the unit in this Detachment is not your WARLORD, but it is from the same Faction as your WARLORD's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)

Super-heavy Walker: This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. ()

Towering Foe: This model counts as 5 models when determining control of an objective marker (if this model is a Titanic model, it instead counts as 10 models when determining control of an objective marker). ()

War Dog Squadron: The first time this unit is set up on the battlefield, if it contains more than one model, each model in the unit must be set up within 6" of at least one other model from this unit.

From that point onwards, each model operates independently and is treated as a separate unit. ()


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