New Roster (Warhammer 40,000 9th Edition) [100 PL, 8CP, 1,996pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [49 PL, 11CP, 950pts]
Rules: Poisoned Weapon
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Black Heart: Thirst for Power
Abilities Description Ref Kabal of the Black Heart: Thirst for Power Units with this Obsession that have the Power From Pain ability (pg 89) treat the current battle round as being one higher than it actually is when determining what effects they gain.
If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART ARCHON, then until the end of the battle, all BLADES FOR HIRE units in that Detachment that have the Power From Pain ability also treat the current battle round as being one higher than it actually is when determining what effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. -
Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [5 PL, -1CP, 95pts]
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Archon [5 PL, -1CP, 95pts]
Selections: Ancient Evil, As Detachment (Kabal), Blast Pistol [5pts], Huskblade [5pts], Overlord, Stratagem: Tolerated Ambition [-1CP], The Djin Blade
Categories: Character, HQ, Infantry, Faction: Aeldari, Faction: Drukhari, Archon, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Stratagem: Tolerated Ambition, Unit: Archon, Weapon: Blast Pistol, Huskblade, The Djin Blade
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Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: Master Archon
Abilities: Splintered Genius
Abilities Description Ref Ancient Evil At the start of the Fight phase, you can select one enemy unit within Engagement Range of this WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Overlord (Aura) While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. Splintered Genius Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if you WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Unit M WS BS S T W A Ld Save Ref Archon 8" 2+ 2+ 3 3 5 5 9 4+ Weapon Range Type S AP D Abilities Ref Blast Pistol 6" Pistol 1 8 -4 D6 - Huskblade Melee Melee User -2 2 - The Djin Blade Melee Melee +1 -3 3 Each time the bearer fights, it makes 2 additional attacks with this weapon. At the end of the Fight phase, roll one D6 if the bearer made any attacks with this weapon: on a 1, the bearer suffers 1 mortal wound. -
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Troops [8 PL, 145pts]
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Kabalite Trueborn [8 PL, 145pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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6x Kabalite Trueborn [66pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Ref Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Ref Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Elites [8 PL, 180pts]
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Fast Attack [10 PL, 200pts]
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Scourges [5 PL, 100pts]
Categories: Fast Attack, Fly, Infantry, Scourges, Core, Haywire Grenade, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ghostplate Armour, Winged Strike
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Solarite [12pts]
Selections: Plasma Grenades, Shardcarbine
Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Abilities Description Ref Ghostplate Armour Models in this unit have a 5+ invulnerable save. Winged Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Scourge 14" 3+ 3+ 3 3 1 2 7 4+ Solarite 14" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) -
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Scourges [5 PL, 100pts]
Categories: Fast Attack, Fly, Infantry, Scourges, Core, Haywire Grenade, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ghostplate Armour, Winged Strike
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Solarite [12pts]
Selections: Plasma Grenades, Shardcarbine
Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Abilities Description Ref Ghostplate Armour Models in this unit have a 5+ invulnerable save. Winged Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Scourge 14" 3+ 3+ 3 3 1 2 7 4+ Solarite 14" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) -
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Dedicated Transport [18 PL, 330pts]
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Raider [6 PL, 115pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts], Phantasm Grenade Launcher [5pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance, Phantasm Grenade Launcher
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Grisly Trophies (Aura) While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Phantasm Grenade Launcher 18" Assault D3 - - - Blast. Each time a unit is hit with this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. -
Raider [6 PL, 110pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts], Phantasm Grenade Launcher [5pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance, Phantasm Grenade Launcher
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Phantasm Grenade Launcher 18" Assault D3 - - - Blast. Each time a unit is hit with this weapon, roll 2D6. If the result is higher than the Leadership characteristic of that unit, it suffers 1 mortal wound. -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Patrol Detachment 0CP (Aeldari - Drukhari) [34 PL, -3CP, 701pts]
Rules: Poisoned Weapon
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Cult of Strife: The Spectacle of Murder (Restricted)
Categories: Configuration, Faction: Drukhari, Faction: <Wych Cult>
Abilities: Cult of Strife: The Spectacle of Murder
Abilities Description Ref Cult of Strife: The Spectacle of Murder At the start of the Fight phase, if a unit with this Obsession is within Engagement Range of any enemy units, it can fight first that phase.
Each time you declare a charge for a unit with this Obsession, if there are no other units from your army within Engagement Range of any of the enemy units selected as targets of that charge, add 1 to the charge roll. -
Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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Stratagems [-1CP]
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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HQ [4 PL, -1CP, 95pts]
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Succubus [4 PL, -1CP, 95pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Competitive Edge, Stratagem: Tolerated Ambition [-1CP], The Triptych Whip
Categories: HQ, Character, Infantry, Faction: Aeldari, Faction: Drukhari, Succubus, Faction: Wych Cult of Strife
Rules: Blade Artists, Power From Pain
Abilities: Brides of Death (Aura), Competitive Edge, Lightning Dodge, No Escape, Stratagem: Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: The Triptych Whip
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Agoniser & Archite Glaive
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
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Show Stealer (Strife) [1 PL, 15pts]
Selections: Show Stealer [1 PL, 15pts]
Categories: Master Succubus
Abilities: Show Stealer
Abilities Description Ref Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Competitive Edge Each time this WARLORD fights, if all of its attacks target one enemy unit, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the inflict damage step of the attack sequence during the fight. Lightning Dodge This model has a 4+ invulnerable save. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Show Stealer Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if you WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Combat Drugs Effect Ref Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. Unit M WS BS S T W A Ld Save Ref Succubus 8" 2+ 2+ 3 3 5 6 8 6+ Weapon Range Type S AP D Abilities Ref Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) Archite Glaive Melee Melee +2 -3 1 - The Triptych Whip Melee Melee User -3 2 Poisoned Weapon (2+). Each time the bearer is selected to fight, add 3 to their Attacks characteristic until the end of the phase. -
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Troops [11 PL, -1CP, 230pts]
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Hekatrix Bloodbrides [8 PL, -1CP, 170pts]
Selections: 2 - Grave Lotus (Combat Drug), As Detachment (Wych Cult)
Categories: Infantry, Hekatrix Bloodbrides, Troops, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, Hekatrix Bloodbrides, No Escape, Combat Drugs: Grave Lotus
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Hekatrix [-1CP, 20pts]
Selections: Agoniser [5pts], Morvaine's Agoniser, Plasma Grenades, Splinter Pistol, Stratagem: Hekatrix of the Crucibael [-1CP]
Unit: Bloodbride Hekatrix, Weapon: Agoniser, Morvaines's Agoniser, Plasma Grenades, Splinter Pistol
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7x Hekatrix Bloodbride [105pts]
Selections: 7x Hekatarii Blade, 7x Plasma Grenades, 7x Splinter Pistol
Unit: Hekatrix Bloodbride, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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Hekatrix Bloodbride w/ Hydra Gauntlets [20pts]
Selections: Hydra Gauntlets [5pts], Plasma Grenades
Weapon: Hydra Gauntlets, Plasma Grenades
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Hekatrix Bloodbride w/ Shardnet and Impaler [25pts]
Selections: Plasma Grenades, Shardnet and Impaler [10pts]
Weapon: Plasma Grenades, Shardnet and Impaler
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. Hekatrix Bloodbrides Each time an attack made by a model in this unit would trigger the Blade Artists ability (pg 89), the Armour Penetration characteristic of that attack is increased by 3 instead of 1. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Combat Drugs Effect Ref Grave Lotus Add 1 to the Strength characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Bloodbride Hekatrix 8" 2+ 3+ 3 3 1 4 9 6+ Hekatrix Bloodbride 8" 2+ 3+ 3 3 1 3 8 6+ Weapon Range Type S AP D Abilities Ref Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Hydra Gauntlets Melee Melee +2 -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Morvaines's Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) (see Codex: Drukhari). Each time the bearer fights, after all its attacks have been resolved, select one enemy unit that was hit by an attack made with this weapon (you cannot select a VEHICLE or MONSTER unit). Until the start of your next turn that enemy unit cannot Fall Back. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Shardnet and Impaler Melee Melee User -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Wyches [3 PL, 60pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, No Escape, Combat Drugs: Hypex
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Hekatrix [12pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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4x Wych [48pts]
Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Combat Drugs Effect Ref Hypex Add 2" to the Move characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Elites [3 PL, 75pts]
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Mandrakes [3 PL, 75pts]
Categories: Elites, Infantry, Mandrakes, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Fade Away, From Out of the Shadows, Shadow Creatures, Shrouded From Sight
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4x Mandrake [60pts]
Selections: 4x Baleblast, 4x Glimmersteel Blade
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
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Nightfiend [15pts]
Selections: Baleblast, Glimmersteel Blade
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
Abilities Description Ref Fade Away Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcement step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. From Out of the Shadows During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Shadow Creatures Models in this unit have a 5+ invulnerable save. Shrouded From Sight Each time an attack targets this unit, subtract 1 from that attack's hit roll. Unit M WS BS S T W A Ld Save Ref Mandrake 8" 3+ 3+ 4 3 1 3 7 7+ Nightfiend 8" 3+ 3+ 4 3 1 4 8 7+ Weapon Range Type S AP D Abilities Ref Baleblast 18" Assault 2 4 -1 1 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any additional damage. Glimmersteel Blade Melee Melee User -1 1 - -
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Fast Attack [16 PL, 301pts]
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Hellions [11 PL, 221pts]
Selections: 4 - Painbringer (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Power From Pain
Abilities: Hit and Run, Combat Drugs: Painbringer
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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12x Hellion [204pts]
Selections: 12x Hellglaive, 12x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Combat Drugs Effect Ref Painbringer Add 1 to the Toughness characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Scourges [5 PL, 80pts]
Categories: Fast Attack, Fly, Infantry, Scourges, Core, Haywire Grenade, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ghostplate Armour, Winged Strike
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Scourge with Special / Heavy weapon [17pts]
Selections: Plasma Grenades, Shredder [5pts]
Unit: Scourge, Weapon: Plasma Grenades, Shredder
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Scourge with Special / Heavy weapon [17pts]
Selections: Plasma Grenades, Shredder [5pts]
Unit: Scourge, Weapon: Plasma Grenades, Shredder
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Scourge with Special / Heavy weapon [17pts]
Selections: Plasma Grenades, Shredder [5pts]
Unit: Scourge, Weapon: Plasma Grenades, Shredder
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Scourge with Special / Heavy weapon [17pts]
Selections: Plasma Grenades, Shredder [5pts]
Unit: Scourge, Weapon: Plasma Grenades, Shredder
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Solarite [12pts]
Selections: Plasma Grenades, Shardcarbine
Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Abilities Description Ref Ghostplate Armour Models in this unit have a 5+ invulnerable save. Winged Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Scourge 14" 3+ 3+ 3 3 1 2 7 4+ Solarite 14" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Ref Plasma Grenades 6" Grenade D6 4 -1 1 Blast Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) Shredder 18" Assault D6 6 -1 1 Blast -
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Patrol Detachment 0CP (Aeldari - Drukhari) [17 PL, 345pts]
Rules: Poisoned Weapon
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Cult of Strife: The Spectacle of Murder (Restricted)
Categories: Configuration, Faction: Drukhari, Faction: <Wych Cult>
Abilities: Cult of Strife: The Spectacle of Murder
Abilities Description Ref Cult of Strife: The Spectacle of Murder At the start of the Fight phase, if a unit with this Obsession is within Engagement Range of any enemy units, it can fight first that phase.
Each time you declare a charge for a unit with this Obsession, if there are no other units from your army within Engagement Range of any of the enemy units selected as targets of that charge, add 1 to the charge roll. -
Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [8 PL, 145pts]
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Drazhar [8 PL, 145pts]
Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Aeldari, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [3 PL, 60pts]
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Wyches [3 PL, 60pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, No Escape, Combat Drugs: Hypex
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Hekatrix [12pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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4x Wych [48pts]
Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Combat Drugs Effect Ref Hypex Add 2" to the Move characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Fast Attack [6 PL, 140pts]
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Reavers [3 PL, 70pts]
Selections: 6 - Splintermind (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Splintermind
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Arena Champion [30pts]
Selections: Bladevanes, Heat Lance [10pts], Splinter Pistol
Unit: Arena Champion, Weapon: Bladevanes, Heat Lance, Splinter Pistol
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2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Combat Drugs Effect Ref Splintermind Improve the Ballistic Skill and Leadership of models in this unit by 1. Unit M WS BS S T W A Ld Save Ref Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+ Reaver 18" 3+ 3+ 3 4 2 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Heat Lance 18" Heavy 1 8 -4 D6+2 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Reavers [3 PL, 70pts]
Selections: 6 - Splintermind (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Aeldari, Faction: Drukhari, Faction: Wych Cult of Strife
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Splintermind
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Arena Champion [30pts]
Selections: Bladevanes, Heat Lance [10pts], Splinter Pistol
Unit: Arena Champion, Weapon: Bladevanes, Heat Lance, Splinter Pistol
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2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Combat Drugs Effect Ref Splintermind Improve the Ballistic Skill and Leadership of models in this unit by 1. Unit M WS BS S T W A Ld Save Ref Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+ Reaver 18" 3+ 3+ 3 4 2 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Heat Lance 18" Heavy 1 8 -4 D6+2 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Force Rules
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful. (Codex: Drukhari)
Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()
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