Teilnehmerlisten
++ Patrol Detachment 0CP (T'au Empire) [50 PL, , 999pts] ++ + Configuration + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Sept Choice: Bork'an Sept + No Force Org Slot + Kroot Hounds [1 PL, 24pts] . 4x Kroot Hound: 4x Ripping Fangs + HQ + Commander in Coldstar Battlesuit [9 PL, -2CP, 195pts]: 1. Precision of the Hunter, Burst Cannon, Burst Cannon, High-output Burst Cannon, Onager Gauntlet, Stratagem: Relic, Stratagem: Warlord Trait, T'au Flamer, Target Lock, Thermoneutronic Projector, Warlord . 2x Marker Drone: 2x Markerlight Ethereal [4 PL, -1CP, 85pts]: 2. Sense of Stone, 6. Wisdom of the Guides, Honour Blade, Hover Drone, Stratagem: Emergency Dispensation, The Humble Stave + Troops + Kroot Carnivores [3 PL, 60pts] . 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades + Elites + Crisis Battlesuits [20 PL, 385pts] . Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Target Lock . Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Target Lock . Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Target Lock . Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Target Lock . Crisis Shas'vre: Cyclic Ion Blaster, Early Warning Override, Fusion Blaster, Plasma Rifle . 2x Marker Drone: 2x Markerlight . Shield Drone: Shield Generator + Heavy Support + Riptide Battlesuit [13 PL, 250pts]: 2x Plasma Rifle, Early Warning Override, Ion Accelerator, Riptide Fists, Target Lock, Velocity Tracker ++ Total: [50 PL, 999pts] ++ Created with BattleScribe (https://battlescribe.net)m einen Text zu schreiben.
++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [31 PL, 3CP, 580pts] ++ + Configuration + **Chapter Selector**: Dark Angels Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Deathwing Vanguard Detachment [3CP] Detachment Command Cost [-3CP] Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Ezekiel [7 PL, 115pts]: 1) Mind Worm, 3) Righteous Repugnance, 5) Engulfing Fear, Warlord + Elites + Deathwing Command Squad [4 PL, 80pts] . Deathwing Sergeant . . Thunder Hammer & Storm Shield: Thunder hammer . Deathwing Terminator: Lightning Claw (Pair) Deathwing Knights [11 PL, 215pts]: Knight Master . 4x Deathwing Knight: 4x Mace of Absolution, 4x Storm shield Relic Terminator Squad [9 PL, 170pts] . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator: Combi-bolter, Lightning Claw . Relic Terminator Sergeant: Combi-bolter, Lightning Claw ++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [24 PL, -1CP, 420pts] ++ + Configuration + **Chapter Selector**: Dark Angels Detachment Command Cost [-3CP] Shared Faction Bonus [3CP] + Lord of War + Spartan [24 PL, -1CP, 420pts]: Storm bolter, Twin heavy bolter . Two quad lascannons ++ Total: [55 PL, 2CP, 1,000pts]
++ Outrider Detachment -3CP (Orks) [61 PL, , 1,000pts] ++ + Configuration + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Clan Kultur: Evil Sunz Detachment Command Cost [-3CP] Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Beastboss on Squigosaur [9 PL, 165pts]: Thump Gun, Warlord + Troops + Gretchin [2 PL, 40pts] . 10x Gretchin: 10x Grot Blaster Gretchin [2 PL, 40pts] . 10x Gretchin: 10x Grot Blaster + Fast Attack + Boomdakka Snazzwagons [5 PL, 90pts] . Boomdakka Snazzwagon DeffKoptas [16 PL, 200pts]: Boom Boyz . DeffKopta . DeffKopta . DeffKopta . DeffKopta Megatrakk Scrapjets [5 PL, 100pts] . Megatrakk Scrapjet Rukkatrukk Squigbuggies [6 PL, 95pts] . Rukkatrukk Squigbuggy Warbikers [8 PL, 135pts] . Boss Nob: Power Klaw . 4x Warbiker: 8x Dakkagun Warbikers [8 PL, 135pts] . Boss Nob: Power Klaw . 4x Warbiker: 8x Dakkagun ++ Total: [61 PL, 1,000pts] ++
++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [53 PL, 1CP, 993pts] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Cult Creed: The Twisted Helix Detachment Command Cost Game Type: 4. Chapter Approved: War Zone Nephilim + Stratagems [-2CP] + Gene-sire's Gifts [-1CP]: Extra Relic [-1CP] Relic [-1CP] + No Force Org Slot [7 PL, 150pts] + Reductus Saboteur [4 PL, 80pts]: Autopistol, Blasting Charges, Demolition Charge, Frag Grenades, Remote Explosives Sanctus [3 PL, 70pts]: Cult Sniper Rifle, Familiar's Claws, Relic: The Gift From Beyond + HQ [8 PL, 160pts] + Jackal Alphus [4 PL, 80pts]: Autopistol, Blasting Charges, Cult Sniper Rifle Magus [4 PL, 80pts]: Autopistol, Force stave, Magus Bio-dagger, Power: Mass Hypnosis, Power: Might From Beyond, Relic: The Unwilling Orb, Warlord + Troops [15 PL, 247pts] + Acolyte Hybrids [3 PL, 45pts] . 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades . Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades Acolyte Hybrids [3 PL, 45pts] . 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades . Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades Acolyte Hybrids [3 PL, 45pts] . 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades . Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades Acolyte Hybrids [3 PL, 45pts] . 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades . Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades Acolyte Hybrids [3 PL, 67pts] . 3x Acolyte Hybrid (Hand Flamer) [36pts]: 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades, 3x Hand Flamer [9pts] . Acolyte Hybrid (Heavy Weapon) [19pts]: 2x Demolition Charge [10pts], Blasting Charges, Frag Grenades . Acolyte Leader [12pts]: Blasting Charges, Cult Claws and Knife, Frag Grenades, Hand Flamer [3pts] + Elites [15 PL, 276pts] + Purestrain Genestealers [8 PL, 150pts]: Proficient Planning: They Came From Below [1 PL, 10pts] . 10x Purestrain Genestealer [140pts]: 10x Cult Claws and Talons Purestrain Genestealers [7 PL, 126pts] . 9x Purestrain Genestealer [126pts]: 9x Cult Claws and Talons + Fast Attack [8 PL, 160pts] + Achilles Ridgerunners [4 PL, 80pts] . Achilles Ridgerunner [4 PL, 80pts]: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber Achilles Ridgerunners [4 PL, 80pts] . Achilles Ridgerunner [4 PL, 80pts]: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber ++ Total: [53 PL, 1CP, 993pts] ++
++ Patrol Detachment 0CP (Imperium - Adepta Sororitas) [51 PL, 1CP, 1,000pts] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Order Convictions: Order: Bloody Rose + HQ [14 PL, -1CP, 280pts] + Morvenn Vahl [14 PL, -1CP, 280pts]: Fidelis, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage + Troops [9 PL, 170pts] + Battle Sister Squad [3 PL, 60pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior [16pts]: Chainsword, Frag & Krak grenades, Plasma pistol [5pts] Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior [11pts]: Chainsword, Frag & Krak grenades . . Bolt Pistol & Boltgun: Bolt pistol, Boltgun Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Sister Superior [11pts]: Chainsword, Frag & Krak grenades . . Bolt Pistol & Boltgun: Bolt pistol, Boltgun + Elites [14 PL, -1CP, 290pts] + Hospitaller [3 PL, -1CP, 50pts]: Bolt pistol, Chirurgeon's tools, Stratagem: Saint in the Making [-1CP], Warlord Trait: 4. Beacon of Faith Paragon Warsuits [11 PL, 240pts] . Paragon [80pts]: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace . Paragon [80pts]: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Mace . Paragon Superior [80pts]: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Blade + Fast Attack [4 PL, 60pts] + Seraphim Squad [4 PL, 60pts] . 4x Seraphim [48pts]: 8x Bolt pistol, 4x Frag & Krak grenades . Seraphim Superior [12pts]: Bolt pistol, Bolt pistol, Frag & Krak grenades + Heavy Support [6 PL, 120pts] + Retributor Squad [6 PL, 120pts] . Retributor Superior [12pts]: Chainsword, Frag & Krak grenades . . Bolt Pistol & Boltgun: Bolt pistol, Boltgun . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [22pts]: Bolt pistol, Frag & Krak grenades, Ministorum Heavy Flamer [10pts] . Retributor w/ Heavy Weapon [22pts]: Bolt pistol, Frag & Krak grenades, Ministorum Heavy Flamer [10pts] + Dedicated Transport [4 PL, 80pts] + Sororitas Rhino [4 PL, 80pts]: Storm bolter ++ Total: [51 PL, 1CP, 1,000pts] ++
++ Patrol Detachment -2CP (Necrons) [36 PL, , 600pts] ++ + Configuration + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Detachment Command Cost [-2CP] Dynasty Choice: Dynasty: Szarekhan Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Technomancer [5 PL, -1CP, 70pts]: Canoptek Cloak, Dynastic Heirlooms, Relic: Veil of Darkness + Troops + Immortals [4 PL, 80pts]: 5x Immortal, Tesla Carbine + Elites + Triarch Stalker [7 PL, 120pts]: Particle Shredder Triarch Stalker [7 PL, 120pts]: Particle Shredder + Fast Attack + Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm: 4x Feeder Mandibles + Heavy Support + Lokhust Heavy Destroyers [9 PL, 150pts] . 3x Lokhust Heavy Destroyer (Gauss Destructor): 3x Gauss Destructor ++ Supreme Command Detachment +2CP (Necrons) [21 PL, 5CP, 400pts] ++ + Configuration + Detachment Command Cost [2CP] Dynasty Choice: Dynasty: Szarekhan + Primarch | Daemon Primarch | Supreme Commander + The Silent King [21 PL, 3CP, 400pts] . 2x Triarchal Menhir: 2x Annihilator Beam ++ Total: [57 PL, 5CP, 1,000pts] ++
++ Patrol Detachment 0CP (Orks) [55 PL, 1CP, 1,000pts] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Clan Kultur: Goffs Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ [9 PL, -2CP, 160pts] + Beastboss on Squigosaur [9 PL, -2CP, 160pts]: 4. Brutal but Kunnin, Beastchoppa, Beasthide Mantle, Slugga, Squigosaur's Jaws, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord + Troops [15 PL, 300pts] + Beast Snagga Boyz [5 PL, 100pts] . 9x Beast Snagga Boy [90pts]: 9x Choppa, 9x Slugga . Beast Snagga Nob [10pts]: Power Snappa, Slugga Beast Snagga Boyz [5 PL, 100pts] . 9x Beast Snagga Boy [90pts]: 9x Choppa, 9x Slugga . Beast Snagga Nob [10pts]: Power Snappa, Slugga Beast Snagga Boyz [5 PL, 100pts] . 9x Beast Snagga Boy [90pts]: 9x Choppa, 9x Slugga . Beast Snagga Nob [10pts]: Power Snappa, Slugga + Elites [4 PL, 60pts] + Kommandos [4 PL, 60pts] . Boss Nob [16pts]: Power Klaw [5pts], Slugga, Stikkbombs . 4x Kommando [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs + Fast Attack [5 PL, 100pts] + Megatrakk Scrapjets [5 PL, 100pts] . Megatrakk Scrapjet [5 PL, 100pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles + Heavy Support [22 PL, 380pts] + Kill Rig [11 PL, 190pts]: 'Eavy Lobba, 2. Frazzle, 5. Beastscent, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower Kill Rig [11 PL, 190pts]: 'Eavy Lobba, 1. Roar of Mork, 2. Frazzle, Butcha Boyz, Savage Horns and Hooves, Saw Blades, Stikka Kannon, Wurrtower ++ Total: [55 PL, 1CP, 1,000pts] ++
> ++ Patrol Detachment 0CP (Tyranids) [49 PL, 1,000pts, 1CP] ++ > > + Configuration + > > Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) > > Detachment Command Cost > > Gametype: 4. Chapter Approved: War Zone Nephilim > > Hive Fleet: Adaptive, Leviathan > > + Stratagems + > > Relic [-1CP] > > + No Force Org Slot + > > Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Psychic Scream, > Power: Smite, 3x Zoanthrope > > + HQ + > > Hive Tyrant [9 PL, 195pts, -1CP]: Heavy Venom Cannon, Lash Whip and > Monstrous Bonesword, Power: Catalyst, Power: Onslaught, Power: Smite, > Relic: Shardgullet, Stratagem: Warlord Trait, Warlord, Warlord Trait: > Perfectly Adapted > > Neurothrope [5 PL, 100pts]: Power: Hive Nexus, Power: Onslaught, > Power: Psychic Scream, Power: Smite > > + Troops + > > Tyranid Warriors [4 PL, 90pts] > . Tyranid Warrior: Deathspitter, Lash Whip and Bonesword . Tyranid > Warrior: Deathspitter, Lash Whip and Bonesword . Tyranid Warrior: > Deathspitter, Lash Whip and Bonesword > > + Heavy Support + > > Biovores [9 PL, 135pts]: Show Spore Mine Rules . 3x Biovore: 3x > Chitin-barbed Fists, 3x Spore Mine Launcher > > Screamer-Killers [15 PL, 330pts] > . Screamer-Killer: Adaptive Physiology: Synaptic Enhancement, Adrenal > Glands, Spore Cysts, Toxin Sacs . Screamer-Killer: Adrenal Glands, > Spore Cysts, Toxin Sacs > > ++ Total: [49 PL, 1CP, 1,000pts]
1k test (Warhammer 40,000 9th Edition) [52 PL, 2CP, 1,000pts]
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Patrol Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [52 PL, 2CP, 1,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [3CP]
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**Chapter Selector**
Selections: Iron Hands
Categories: PC: IH, Configuration
Rules: The Flesh Is Weak
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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No Force Org Slot [2 PL, 50pts]
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Servitors [2 PL, 50pts]
Selections: 2x Plasma cannon [20pts], 4x Servitor, 2x Servo-arm
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Servitors, No Force Org Slot
Abilities: Mindlock, Unit: Servitor, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge, Servo-arm
Abilities Description Ref Mindlock While this unit is within 6" of any friendly <CHAPTER> TECHMARINE units, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and Leadership of 9. In addtion, if your army is Battle-forged, then for each <CHAPTER> TECHMARINE unit included in a detachment, one <CHAPTER> SERVITORS unit can be included in that detachment without taking up a Battlefield Role slot. Unit M WS BS S T W A Ld Save Ref Servitor 5" 5+ 5+ 3 3 1 1 6 4+ Weapon Range Type S AP D Abilities Ref Plasma cannon, Standard 36" Heavy D3 7 -3 1 Blast. Plasma cannon, Supercharge 36" Heavy D3 8 -3 2 Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
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HQ [8 PL, -1CP, 145pts]
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Iron Father Feirros [8 PL, -1CP, 145pts]
Selections: Bolt pistol, Gorgon's Wrath, Harrowhand, 2x Servo-arm, Stratagem: Warlord Trait [-1CP], Student of History, Warlord
Categories: Faction: Adeptus Astartes, Faction: Imperium, HQ, Iron Hands, Mk X Gravis, Primaris, Techmarine, Master of the Forge, Warlord
Rules: Angels of Death
Abilities: Artificer Bionics, Blessing of the Omnissiah, Rites of Tempering, Signum Array, Stratagem: Warlord Trait, Student of History, Unit: Iron Father Feirros, Weapon: Bolt pistol, Gorgon's Wrath, Harrowhand, Servo-arm
Abilities Description Ref Artificer Bionics When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. Blessing of the Omnissiah At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 3" of it. That VEHICLE model regains up to 3 lost wounds. Each model can only be repaired once per turn. Rites of Tempering INFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. Signum Array In your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Student of History When this Warlord consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model Unit M WS BS S T W A Ld Save Ref Iron Father Feirros 5" 3+ 2+ 4 5 7 5 9 2+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Gorgon's Wrath 36" Heavy 3 5 -2 2 Harrowhand Melee Melee +3 -2 2 Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
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Troops [10 PL, 200pts]
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [18 PL, 350pts]
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Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber
Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber
Unit M WS BS S T W A Ld Save Ref Invictor Tactical Warsuit [1] (7+ wounds remaining) 10" 3+ 3+ 7 6 13 4 8 3+ Invictor Tactical Warsuit [2] (4-6 wounds remaining) 8" 4+ 4+ 7 6 N/A 4 8 3+ Invictor Tactical Warsuit [3] (1-3 wounds remaining) 6" 5+ 5+ 7 6 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy bolter 36" Heavy 3 5 -1 2 - Invictor fist Melee Melee x2 -3 3 Twin ironhail autocannon 48" Heavy 6 7 -1 2 Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 - -
Redemptor Dreadnought [10 PL, 190pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Redemptor Fist
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Heavy Onslaught Gatling Cannon 30" Heavy 12 6 -1 1 - Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Redemptor Fist Melee Melee x2 -3 D3+3 -
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Fast Attack [7 PL, 120pts]
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Inceptor Squad [7 PL, 120pts]
Selections: Assault bolter x2, 2x Inceptor [80pts], Inceptor Sergeant [40pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Assault bolter
Unit M WS BS S T W A Ld Save Ref Inceptor 10" 3+ 3+ 4 5 3 2 7 3+ Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Assault bolter 18" Assault 3 5 -1 1 -
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Heavy Support [7 PL, 135pts]
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Eradicator Squad [7 PL, 135pts]
Selections: Melta rifle
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Melta rifle
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2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Melta rifle 24" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2 -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
The Flesh Is Weak:
- Each time a model with this tactic would lose a wound, roll one D6: on a 6, that wound is not lost.
- Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
()
Created with BattleScribe
++ Patrol Detachment 0CP (Chaos - Chaos Space Marines) [56 PL, 999pts, ++ 1CP] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Legion: Black Legion + HQ [7 PL, 120pts, -1CP] + Master of Possession [7 PL, 120pts, -1CP]: Bolt pistol, Cursed Earth, Frag & Krak grenades, Liber Hereticus, Mark of Slaanesh [1 PL, 15pts], Pact of Flesh, Smite, Staff of Possession, Stratagem: Relic [-1CP], Warlord + Troops [15 PL, 234pts] + Cultist Mob [2 PL, 50pts] . 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades . Cultist Champion [5pts]: Frag & Krak grenades . . Autopistol and brutal assault weapon: Autopistol, Brutal assault weapon Legionaries [13 PL, 184pts]: Chaos Icon [5pts], Mark of Khorne [1 PL, 15pts] . Aspiring Champion [28pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts] . 6x Marine w/ astartes chainsword [108pts]: 6x Astartes chainsword, 6x Bolt pistol, 6x Frag & Krak grenades . Marine w/ heavy chainaxe [28pts]: Bolt pistol, Frag & Krak grenades, Heavy chainaxe [10pts] + Elites [19 PL, 375pts, -1CP] + Chaos Terminator Squad [19 PL, 375pts, -1CP]: Mark of Slaanesh [1 PL, 15pts] . Chaos Terminator [43pts]: Combi-melta [5pts], Power fist [5pts] . Chaos Terminator [43pts]: Combi-melta [5pts], Power fist [5pts] . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Chaos Terminator [33pts]: Accursed weapon, Combi-bolter . Terminator Champion [43pts, -1CP]: Black Rune of Damnation, Combi-melta [5pts], Power fist [5pts], Trophies of the Long War [-1CP] + Heavy Support [15 PL, 270pts] + Obliterators [15 PL, 270pts] . 3x Obliterator [15 PL, 270pts]: 3x Crushing fists, 3x Fleshmetal guns ++ Total: [56 PL, 999pts, 1CP] ++
++ Patrol Detachment 0CP (Tyranids) [50 PL, 1,000pts, ] ++ + Configuration + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim Hive Fleet: (Lurk) Territorial Instincts, Jormungandr + Stratagems + Hive Predator [-1CP]: Extra Warlord Trait Rarefied Enhancements [-1CP]: Extra Bio-artefact Relic [-1CP] + HQ + Tervigon [11 PL, 225pts]: Adrenal Glands, Massive Scything Talons, Power: Lurking Maws, Power: Paroxysm, Power: Smite, Relic: Gestation Sac, Stinger Salvoes Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Lurking Maws, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Tyrant Talons, Warlord, Warlord Trait: Adaptive Biology + Troops + Termagants [8 PL, 105pts]: Fleshborer, 15x Termagant + Elites + Maleceptor [9 PL, 220pts]: Massive Scything Talons, Power: Catalyst, Power: Lurking Maws, Power: Neuroparasite, Power: Smite + Heavy Support + Exocrine [11 PL, 225pts]: Adaptive Physiology: Dermic Symbiosis, Bio-plasmic Cannon, Powerful Limbs ++ Total: [50 PL, 1,000pts] ++
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [55 PL, 1CP, 1,000pts] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Craftworld Selection: Ulthwe: Foresight of the Damned Detachment Command Cost Game Type: 4. Chapter Approved: War Zone Nephilim + No Force Org Slot [3 PL, 45pts] + Seer Council (Unit) [3 PL, 45pts] . Warlocks [3 PL, 45pts]: 3. Enhance/Drain, Smite . . Warlock [25pts]: Shuriken Pistol, Singing Spear [5pts] . . Warlock [20pts]: Shuriken Pistol, Witchblade + HQ [5 PL, -2CP, 95pts] + Farseer [5 PL, -2CP, 95pts]: 2. Doom, 4. Crushing Orb, 4. Executioner, Shuriken Pistol, Smite, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Ulthwe: Fate Reader, Warlord, Witchblade . The Ghosthelm of Alishazier: Treasures of the Aeldari Relic + Troops [8 PL, 140pts] + Rangers [4 PL, 75pts]: Wireweave Net [10pts] . 5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol Rangers [4 PL, 65pts] . 5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol + Elites [16 PL, 250pts] + Wraithlord [8 PL, 125pts]: 2 x Shuriken Catapult, Ghostglaive [15pts], 2x Scatter Laser [10pts], Wraithbone Fists Wraithlord [8 PL, 125pts]: 2 x Shuriken Catapult, Ghostglaive [15pts], 2x Scatter Laser [10pts], Wraithbone Fists + Fast Attack [6 PL, 135pts] + Warp Spiders [6 PL, 135pts] . 4x Warp Spider [88pts]: 4x Death Spinner . Warp Spider Exarch [1 PL, 47pts]: Surprise Assault [1 PL, 15pts], Two Death Spinners & Powerblades [10pts] + Heavy Support [17 PL, 335pts] + Support Weapons [9 PL, 195pts]: 3x Support Weapon w/ D-Cannon [9 PL, 195pts] Wraithseer [8 PL, 140pts]: 3. Enhance/Drain, Ghostspear, Shuriken Cannon [10pts], Smite ++ Total: [55 PL, 1CP, 1,000pts] ++
++ Patrol Detachment 0CP (Chaos - Thousand Sons) [11 Cabal Points, 54 ++ PL, 1,000pts, 1CP] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Cults of the Legion: Cult of Time Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ [6 Cabal Points, 14 PL, 270pts, -2CP] + Ahriman [3 Cabal Points, 9 PL, 180pts]: 12. Glamour of Tzeentch, 13. Doombolt, 23. Temporal Surge, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol, Smite . Disc of Tzeentch [1 PL, 20pts]: Disc blades Infernal Master [3 Cabal Points, 5 PL, 90pts, -2CP]: 2. Seeker After Shadows [1 Cabal Points], 31. Empyric Guidance, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Umbralefic Crystal, Warlord + Troops [4 Cabal Points, 19 PL, 290pts] + Rubric Marines [2 Cabal Points, 6 PL, 110pts]: Icon of Flame [1 Cabal Points] . Aspiring Sorcerer [1 Cabal Points, 21pts]: 31. Cacodaemonic Curse, Force stave, Inferno Bolt Pistol, Smite . 3x Rubric Marine w/ inferno boltgun [63pts]: 3x Inferno boltgun . Rubric Marine w/ soulreaper cannon [26pts]: Soulreaper cannon [5pts] Rubric Marines [2 Cabal Points, 13 PL, 180pts]: Icon of Flame [1 Cabal Points] . Aspiring Sorcerer [1 Cabal Points, 1 PL, 36pts]: 32. Pyric Flux, Ardent Automata [1 PL, 15pts], Force stave, Smite, Warpflame pistol . 6x Rubric Marine w/ warpflamer [144pts]: 6x Warpflamer [18pts] + Elites [1 Cabal Points, 21 PL, 440pts] + Scarab Occult Terminators [1 Cabal Points, 21 PL, 440pts]: 2x Hellfyre missile rack [20pts] . Scarab Occult Sorcerer [1 Cabal Points, 1 PL, 50pts]: 21. Presage, Force stave, Inferno combi-bolter, Rites of Coalescence [1 PL, 10pts], Smite . 7x Terminator [280pts]: 7x Inferno combi-bolter, 7x Prosperine khopesh . Terminator w/ Heavy Weapon [45pts]: Prosperine khopesh, Soulreaper cannon [5pts] . Terminator w/ Heavy Weapon [45pts]: Prosperine khopesh, Soulreaper cannon [5pts] ++ Total: [11 Cabal Points, 54 PL, 1CP, 1,000pts] ++
++ Battalion Detachment 0CP (Orks) [67 PL, , 997pts] ++ + Configuration [3CP] + Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP] Clan Kultur: Goffs Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ [15 PL, -3CP, 280pts] + Big Mek w/ Shokk Attack Gun [6 PL, 110pts]: Shokk Attack Gun, Stikkbombs Warboss [5 PL, -2CP, 100pts]: Da Killa Klaw, Kustom Shoota, Power Klaw [10pts], Proper Killy (Goffs), 2x Slugga, Stikkbombs, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord Weirdboy [4 PL, -1CP, 70pts]: 3. Da Jump, 4. Fists of Gork, Scorched Gitbonez, Stratagem: Extra Gubbinz [-1CP], Weirdboy Staff + Troops [24 PL, 256pts] + Boyz [10 PL, 88pts] . Boss Nob [8pts]: Choppa, Slugga, Stikkbombs . 10x Ork Boy w/ Slugga & Choppa [80pts]: 10x Choppa, 10x Slugga, 10x Stikkbombs Boyz [10 PL, 88pts] . Boss Nob [8pts]: Choppa, Slugga, Stikkbombs . 10x Ork Boy w/ Slugga & Choppa [80pts]: 10x Choppa, 10x Slugga, 10x Stikkbombs Gretchin [2 PL, 40pts] . 10x Gretchin [40pts]: 10x Grot Blaster Gretchin [2 PL, 40pts] . 10x Gretchin [40pts]: 10x Grot Blaster + Elites [14 PL, 221pts] + Meganobz [6 PL, 120pts] . Boss Meganob [40pts]: Killsaw [5pts], Killsaw [5pts], Stikkbombs . Meganob [40pts]: Killsaw [5pts], Killsaw [5pts], Stikkbombs . Meganob [40pts]: Killsaw [5pts], Killsaw [5pts], Stikkbombs Tankbustas [8 PL, 101pts]: Bomb Squig [5pts] . Boss Nob [16pts]: Rokkit Launcha . 4x Tankbusta [64pts]: 4x Rokkit Launcha . Tankbusta w/ Pistols [16pts]: Pair of Rokkit Pistols + Fast Attack [6 PL, 100pts] + Stormboyz [6 PL, 100pts] . Boss Nob [10pts]: Choppa, Slugga, Stikkbombs . 9x Stormboy [90pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs + Heavy Support [8 PL, 140pts] + Lootas [8 PL, 140pts] . 8x Loota [112pts]: 8x Deffgun, 8x Stikkbombs . Spanner [14pts]: Big Shoota, Stikkbombs . Spanner [14pts]: Big Shoota, Stikkbombs ++ Total: [67 PL, 997pts] ++
Springer Liste 2.GDT 10/09/22 (Warhammer 40,000 9th Edition) [42 PL, 2CP, 995pts]
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Patrol Detachment 0CP (Aeldari - Harlequins) [42 PL, 2CP, 995pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Game Type
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Saedath Characterisation
Selections: Dark: Dark Deeds
Categories: Configuration
Abilities: Dark: Dark Deeds
Abilities Description Ref Dark: Dark Deeds Each time a model with this characterisation is destroyed by a melee attack, roll one D6: on a 4+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as a result of this ability).
Each time a model with this characterisation makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
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HQ [5 PL, -1CP, 105pts]
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Troupe Master [5 PL, -1CP, 105pts]
Selections: Aeldari Power Sword [5pts], Fusion Pistol [5pts], Plasma Grenades, Stratagem: Relic [-1CP], Veiled King [1 PL, 20pts], Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Choreographer of War (Aura), Stratagem: Relic, Troupe Master Weapons, Veiled King, Unit: Troupe Master, Weapon: Aeldari Power Sword, Fusion Pistol, Plasma Grenades
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The Storied Sword
Selections: Treasures of the Aeldari Relic
Abilities: The Storied Sword, Weapon: The Storied Sword
Abilities Description Ref Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Storied Sword HARLEQUINS model with Aeldari Pwoer Sword only. This Relic replaces an Aeldari Power Sword and has the following profile: Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180 Veiled King Each time this model make a melee attack, unless the target is a VEHICLE or MONSTER unit, an unmodified wound roll of 2+ is always successful. Unit M WS BS S T W A Ld Save Ref Troupe Master 8" 2+ 2+ 3 3 5 6 9 6+ Codex: Aeldari p180 Weapon Range Type S AP D Abilities Ref Aeldari Power Sword Melee Melee +1 -3 1 - Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 The Storied Sword Melee Melee +2 -3 2 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Troops [8 PL, 170pts]
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Troupe [4 PL, 85pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 85pts]
Categories: Faction: Aeldari, Infantry, Troops, Troupe, Haywire Grenades, Core, Faction: <Saedath>
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Elites [3 PL, 70pts]
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Death Jester [3 PL, 70pts]
Selections: Jester's Blade, Shrieker Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Unit: Death Jester, Weapon: Jester's Blade, Shrieker Cannon
Abilities Description Ref Death is Not Enough Each model that is destroyed by an attack made by this model counts as two models in the Morale phase. Codex: Aeldari p183 Unit M WS BS S T W A Ld Save Ref Death Jester 8" 2+ 2+ 3 3 5 5 9 6+ Codex: Aeldari p183 Weapon Range Type S AP D Abilities Ref Jester's Blade Melee Melee +1 -1 1 - Shrieker Cannon 30" Assault 3 6 -2 2 Shuriken. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Codex: Aeldari p183
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Fast Attack [8 PL, 200pts]
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Skyweavers [4 PL, 100pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Skyweavers [4 PL, 100pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
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Skyweaver [50pts]
Selections: Shuriken Cannon, Zephyrglaive [5pts]
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Zephyrglaive
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Zephyrglaive Melee Melee +2 -2 2 - Codex: Harlequins -
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Heavy Support [10 PL, 260pts]
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Dedicated Transport [8 PL, 190pts]
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Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
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Selection Rules
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Ignore the table listed in the Luck of the Laughing God ability. Instead, at the start of the battle round, you gain 0 Luck re-rolls, regardless of the battle size. You can only gain Luck re-rolls by making a Luck of the Laughing God roll. (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
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++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [56 PL, , 997pts] ++ + Configuration + **Chapter Selector**: Space Wolves Battle Size [3CP]: 2. Incursion (51-100 Total PL / 501-1000 Points) Detachment Command Cost Gametype: 4. Chapter Approved: War Zone Nephilim + HQ + Captain in Terminator Armour [6 PL, -2CP, 110pts]: Aura of Majesty, Chainfist, Combi-melta, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, The Armour of Russ Njal Stormcaller [7 PL, -1CP, 140pts]: 2. Murderous Hurricane, 4. Instincts Awoken, 5. Storm Caller, Resolve of the Bear, Stratagem: Warlord Trait, Warlord + Troops + Blood Claws [8 PL, 128pts] . 4x Blood Claw: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades . Blood Claw Pack Leader: Astartes Chainsword . Wolf Guard Terminator Pack Leader: Power fist, Storm bolter Grey Hunters [8 PL, 138pts]: 4x Astartes Chainsword, Wolf Standard . Grey Hunter Pack Leader: Astartes Chainsword . 4x Grey Hunter w/Bolt Pistol: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades . Wolf Guard Terminator Pack Leader: Chainfist, Storm bolter + Elites + Wolf Guard Terminators [9 PL, 165pts] . Wolf Guard in Terminator Armour: Lightning Claw, Lightning Claw . Wolf Guard in Terminator Armour: Lightning Claw, Lightning Claw . Wolf Guard in Terminator Armour: Lightning Claw, Lightning Claw . Wolf Guard in Terminator Armour: Lightning Claw, Lightning Claw . Wolf Guard Terminator Pack Leader: Lightning Claw, Lightning Claw + Heavy Support + Long Fangs [9 PL, 158pts]: Armorium Cherub . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang Pack Leader: Astartes Chainsword . . Boltgun and Bolt Pistol . Wolf Guard Terminator Pack Leader: Chainfist, Cyclone missile launcher, Storm bolter Long Fangs [9 PL, 158pts]: Armorium Cherub . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang: Boltgun . Long Fang Pack Leader: Astartes Chainsword . . Boltgun and Bolt Pistol . Wolf Guard Terminator Pack Leader: Cyclone missile launcher, Storm bolter, Storm shield ++ Total: [56 PL, 0CP, 997pts] ++