Karla tiny cup Tyra’s (Warhammer 40,000 9th Edition) [56 PL, 6CP, 1,000pts]

  • Patrol Detachment 0CP (Tyranids) [56 PL, 1,000pts, 6CP]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Hive Fleet

        Selections: Leviathan

        Categories: Configuration, Leviathan

        Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control


        Abilities Description
        Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
        Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.

        If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.
        Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61.
        Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you.
        Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
        • Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.
    • HQ [11 PL, 190pts]

      • Winged Hive Tyrant [11 PL, 190pts]

        Selections: Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Tyrant Talons, Warlord, Warlord Trait: Alien Cunning

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, Fly, HQ, Lash Whip, Warlord, Leviathan

        Rules: Objective Secured

        Abilities: Alien Cunning, Death from Above, Death Throes (6"/D3), Lash Whip, Prehensile Pincer Tail, Psychic Barrier, Shadow in the Warp (Aura), Synapse, The Reaper of Obilterax, Will of the Hive Mind, Psychic Power: Catalyst, Hive Nexus, Onslaught, Smite, Psyker: Winged Hive Tyrant, Unit: Winged Hive Tyrant 1 (7+), Winged Hive Tyrant 2 (4-6), Winged Hive Tyrant 3 (1-3), Weapon: Monstrous Bonesword, Tyrant Talons


        Abilities Description
        Alien Cunning • This WARLORD has the Objective Secured ability.
        • This WARLORD counts as 5 models when determining control of an objective marker.
        • This WARLORD can start to perform an action, even if it Advanced or Fell Back this turn.
        Death from Above During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model.
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Prehensile Pincer Tail Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll.
        Psychic Barrier This model has a 4+ invulnerable save.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        The Reaper of Obilterax Model equipped with bonesword or monstrous bonesword only. That model's bonesword or monstrous bonesword gains the following abilities:
        • Each time an attack is made with this weapon, if that attack successfully wounds the target, the target suffers 1 mortal wound in addition to any other damage.
        • Each time an attack made with this weapon is allocated to an enemy model, that model cannot use any rules to ignore the wounds it loses.
        Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails
        Catalyst 6Synaptic LinkBlessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
        • Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another.
        Onslaught 6Synaptic LinkBlessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
        • Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        • That unit is eligible to declare a charge in a turn in which it Advanced.
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Winged Hive Tyrant 21Smite + 2 Hive Mind-
        Unit MWSBSSTWALdSave
        Winged Hive Tyrant 1 (7+) 16"2+2+77125103+
        Winged Hive Tyrant 2 (4-6) 12"3+3+77N/A5103+
        Winged Hive Tyrant 3 (1-3) 8"4+4+77N/A5103+
        Weapon RangeTypeSAPDAbilities
        Monstrous Bonesword MeleeMelee+3-43-
        Tyrant Talons MeleeMeleeUser-31Each time the bearer fights, it makes 2 additional attacks with this weapon.
    • Troops [8 PL, 155pts]

      • Tyranid Warriors [4 PL, 75pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter


        Abilities Description
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Tyranid Warrior 6"3+3+553394+
        Weapon RangeTypeSAPDAbilities
        Bonesword MeleeMelee+2-22-
        Deathspitter 24"Assault 35-21-
      • Tyranid Warriors [4 PL, 80pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops

        Abilities: Shadow in the Warp (Aura), Synapse, Warrior Spawning

        • Tyranid Warrior [30pts]

          Selections: Lash Whip and Bonesword, Venom Cannon [5pts]

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Venom Cannon

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter

        • Tyranid Warrior [25pts]

          Selections: Deathspitter, Lash Whip and Bonesword

          Categories: Lash Whip

          Abilities: Lash Whip, Unit: Tyranid Warrior, Weapon: Bonesword, Deathspitter


        Abilities Description
        Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Tyranid Warrior 6"3+3+553394+
        Weapon RangeTypeSAPDAbilities
        Bonesword MeleeMelee+2-22-
        Deathspitter 24"Assault 35-21-
        Venom Cannon 36"Assault D38-32Blast
    • Elites [9 PL, 170pts]

      • Maleceptor [9 PL, 170pts]

        Selections: Massive Scything Talons, Power: Hive Nexus, Power: Neuroparasite, Power: Psychic Scream, Power: Smite

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Psyker, Synapse, Horned Chitin, Elites, Leviathan

        Abilities: Death Throes (6"/D3), Encephalic Diffusion, Psychic Barrier, Psychic Overload, Shadow in the Warp (Aura), Synapse, Psychic Overload: (1) 8+ Wounds, (2) 5-7 Wounds, (3) 1-4 Wounds, Psychic Power: Hive Nexus, Neuroparasite, Psychic Scream, Smite, Psyker: Maleceptor, Unit: Maleceptor 1 (8+), Maleceptor 2 (5-7), Maleceptor 3 (1-4), Weapon: Massive Scything Talons (Strike), Massive Scything Talons (Sweep)


        Abilities Description
        Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.
        Encephalic Diffusion This unit can attempt to perform the following psychic action:

        Encephalic Diffusion (Psychic Action - Warp Charge 6): In your Psychic phase, this PSYKER can attempt to perform this psychic action. If completed, until the start of your next Psychic phase, this PSYKER gains the following ability:

        Diffusion Field (Aura): While a friendly <HIVE FLEET> unit is within 6" of this PSYKER, each time a ranged attack is made against that unit, subtract 1 from the Strength characteristic of that attack.
        Psychic Barrier This model has a 4+ invulnerable save.
        Psychic Overload Each time this model successfully manifests a psychic power or completes a psychic action, if the result of the Psychic test was 7 or more, after resolving that psychic power, the closest enemy unit within 12" suffers the number of mortal wounds shown in the table below.
        Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
        • Subtract 1 from Psychic tests taken for that enemy unit.
        • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.
        Synapse While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests.
        Psychic Overload MWs
        (1) 8+ Wounds 3
        (2) 5-7 Wounds 2
        (3) 1-4 Wounds 1
        Psychic Power Warp ChargeRangeDetails
        Hive Nexus 7Synaptic LinkBlessing: Select one friendly LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another.
        Neuroparasite 7Synaptic Link or 18"Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
        Psychic Scream 518"Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power.
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Maleceptor 22Smite + 2 Hive MindWhenever a Maleceptor attempts to manifest a psychic power, add 1 to its Psychic test.
        Unit MWSBSSTWALdSave
        Maleceptor 1 (8+) 8"3+3+78153103+
        Maleceptor 2 (5-7) 7"4+4+78N/A3103+
        Maleceptor 3 (1-4) 5"5+5+78N/A3103+
        Weapon RangeTypeSAPDAbilities
        Massive Scything Talons (Strike) MeleeMelee+3-42D3-
        Massive Scything Talons (Sweep) MeleeMeleeUser-32Each time an attack is made with this profile, make 2 hit rolls instead of 1.
    • Heavy Support [28 PL, 485pts]

      • Carnifexes [7 PL, 120pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support

        Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood

        • Carnifex [7 PL, 120pts]

          Selections: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons

          Abilities: Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex Scything Talon, Heavy Venom Cannon


        Abilities Description
        Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack.
        Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
        Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound.
        Enhanced Senses The bearer has a Balistic Skill of 3+.
        Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.
        Unit MWSBSSTWALdSave
        Carnifex (Enhanced Senses) 8"3+3+679462+
        Weapon RangeTypeSAPDAbilities
        Carnifex Scything Talon MeleeMeleeUser-33Each time the bearer fights, it makes 1 additional attack with this weapon.
        Heavy Venom Cannon 36"Heavy 39-34-
      • Screamer-Killers [21 PL, 365pts]

        Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Carnifex, Core, Heavy Support

        Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood, Terrifying

        • Screamer-Killer [7 PL, 125pts]

          Selections: Adrenal Glands [10pts], Bio-plasmic Scream, Screamer-killer Talons

          Categories: Adrenal Glands

          Abilities: Adrenal Glands, Unit: Screamer-Killer, Weapon: Bio-plasmic Scream, Screamer-killer Talons

        • Screamer-Killer [7 PL, 125pts]

          Selections: Adrenal Glands [10pts], Bio-plasmic Scream, Screamer-killer Talons

          Categories: Adrenal Glands

          Abilities: Adrenal Glands, Unit: Screamer-Killer, Weapon: Bio-plasmic Scream, Screamer-killer Talons

        • Screamer-Killer [7 PL, 115pts]

          Selections: Bio-plasmic Scream, Screamer-killer Talons

          Unit: Screamer-Killer, Weapon: Bio-plasmic Scream, Screamer-killer Talons


        Abilities Description
        Adrenal Glands The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer.
        Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack.
        Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
        Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound.
        Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit.
        Terrifying Each time this model destroys a model in an enemy unit, until the end of the turn, subtract 1 from the Leadership characteristic of models in that enemy unit (to a maximum of -4).
        Unit MWSBSSTWALdSave
        Screamer-Killer 10"3+4+6791062+
        Weapon RangeTypeSAPDAbilities
        Bio-plasmic Scream 18"Assault D68-41Blast
        Screamer-killer Talons MeleeMeleeUser-33-

Selection Rules

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.


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