Liste Andre K.

Demons - Andre K. - GDL4 (Warhammer 40,000 9th Edition) [99 PL, 2CP, 2,000pts]

  • Battalion Detachment 0CP (Chaos - Daemons) [99 PL, 2CP, 2,000pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Chaos Allegiance

        Selections: Chaos Undivided

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • No Force Org Slot [6 PL, 115pts]

      • Fluxmaster [6 PL, 115pts]

        Selections: Bolt of Change, Disc blades, Gaze of Fate, Ritual dagger, Smite, Staff of change [5pts]

        Categories: Character, Faction: Legiones Daemonica, Cavalry, Horrors, Psyker, Faction: Tzeentch, Fly, Faction: Chaos, Herald, Daemon, No Force Org Slot, NFOS Tzeentch Herald

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Fluxmaster, Herald of Tzeentch (Aura), Psychic Power: Bolt of Change, Gaze of Fate, Smite, Psyker: Fluxmaster, Unit: Fluxmaster, Weapon: Disc blades, Ritual dagger, Staff of change


        Abilities Description Ref
        Fluxmaster In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
        Herald of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
        Psychic Power Warp ChargeRangeDetails Ref
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Gaze of Fate 7N/ABlessing. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Fluxmaster 21Smite and 2 powers from the Tzeentch discipline-
        Unit MWSBSSTWALdSave Ref
        Fluxmaster 12"4+3+346286+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Disc blades MeleeMelee401Malefic 1
        Ritual dagger MeleeMeleeUser-11-
        Staff of change 18"Assault 3+4-42-
    • HQ [35 PL, -4CP, 715pts]

      • Daemon Prince of Chaos [9 PL, -1CP, 185pts]

        Selections: A'rgath, the King of Blades, Hellforged sword [10pts], Khorne, Malefic talons, Relics of the Brass Citadel [-1CP], Wings [2 PL, 35pts]

        Categories: HQ, Character, Faction: Legiones Daemonica, Monster, Faction: Chaos, Daemon Prince, Daemon, Faction: Khorne, Fly

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: A'rgath, the King of Blades, Prince of Chaos (Aura), Unit: Daemon Prince of Chaos (Wings, Khorne), Weapon: Hellforged sword, Malefic talons


        Abilities Description Ref
        A'rgath, the King of Blades Select one melee weapon the bearer is equipped with.
        - Add 1 to the Damage characteristic of that weapon.
        - Each time the bearer makes a melee attack with that weapon, you can ignore any or all modifiers to that attack's hit roll and any or all modifiers to that attack's wound roll.
        - That weapon is now considered a Relic for all rules purposes.
        Prince of Chaos (Aura) While a friendly LEGIONES DAEMONICA <ALLEGIANCE> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Unit MWSBSSTWALdSave Ref
        Daemon Prince of Chaos (Wings, Khorne) 12"2+2+8688105+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Hellforged sword MeleeMelee+1-33-
        Malefic talons MeleeMeleeUser-12Each time this model fights, it makes 1 additional attack with this weapon.
      • Daemon Prince of Chaos [9 PL, -1CP, 185pts]

        Selections: Corruption, Hellforged sword [10pts], Malefic talons, Relics of the Great Garden [-1CP], Wings [2 PL, 35pts]

        Categories: HQ, Character, Faction: Legiones Daemonica, Monster, Faction: Chaos, Daemon Prince, Daemon, Psyker, Faction: Nurgle, Fly

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Corruption, Prince of Chaos (Aura), Unit: Daemon Prince of Chaos (Wings, Nurgle), Weapon: Hellforged sword, Malefic talons

        • Nurgle

          Selections: Smite

          Psychic Power: Smite, Psyker: Daemon Prince of Chaos


        Abilities Description Ref
        Corruption Select one melee weapon the bearer is equipped with:
        - Add 1 to the Damage characteristic of that weapon.
        - Each time an attack made with that weapon is allocated to a model, that model cannot use any rules to ignore the wounds it loses.
        - That weapon is now considered to be a Relic for all rules purposes.
        Prince of Chaos (Aura) While a friendly LEGIONES DAEMONICA <ALLEGIANCE> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Daemon Prince of Chaos 11Smite and one power from the Nurgle discipline-
        Unit MWSBSSTWALdSave Ref
        Daemon Prince of Chaos (Wings, Nurgle) 12"2+2+7786105+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Hellforged sword MeleeMelee+1-33-
        Malefic talons MeleeMeleeUser-12Each time this model fights, it makes 1 additional attack with this weapon.
      • Lord of Change [17 PL, -2CP, 345pts]

        Selections: Architect of Deception [2 PL, 35pts], Baleful sword [10pts], Bolt of Change, Incorporeal Form, Infernal Flames, Infernal Gateway, Relics of the Impossible Fortress [-1CP], Smite, Staff of Tzeentch, Stratagem: Warlord Trait [-1CP], The Impossible Robe, Warlord

        Categories: HQ, Character, Faction: Legiones Daemonica, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Greater Daemon, Daemon, Warlord

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Architect of Deception, Daemon Lord of Tzeentch (Aura), Incorporeal Form, Master of Magicians, Stratagem: Warlord Trait, The Impossible Robe, Psychic Power: Bolt of Change, Infernal Flames, Infernal Gateway, Smite, Psyker: Lord of Change, Unit: Lord of Change 1 (11+ wounds remaining), Lord of Change 2 (6-10 wounds remaining), Lord of Change 3 (1-5 wounds remaining), Weapon: Baleful sword, Staff of Tzeentch


        Abilities Description Ref
        Architect of Deception Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.
        Daemon Lord of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Incorporeal Form Each time an attack is made against this WARLORD, subtract 1 from that attack's wound roll.
        Master of Magicians Each time a Psychic test is taken for this model, add 1 [to] the result. If this model has 10 or more wounds remaining, add 2 to the result instead.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        The Impossible Robe Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0.
        Psychic Power Warp ChargeRangeDetails Ref
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Infernal Gateway 818"Witchfire. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Lord of Change 32Smite and three powers from the Tzeentch discipline.-
        Unit MWSBSSTWALdSave Ref
        Lord of Change 1 (11+ wounds remaining) 12"3+3+67205105+/3+
        Lord of Change 2 (6-10 wounds remaining) 10"4+3+67N/A4105+/3+
        Lord of Change 3 (1-5 wounds remaining) 8"5+3+67N/A3105+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Baleful sword MeleeMelee+1-33Malefic 3
        Staff of Tzeentch MeleeMeleeUser-23-
    • Troops [25 PL, 540pts]

      • Bloodletters [6 PL, 130pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Troops, Faction: Khorne, Infantry, Faction: Legiones Daemonica, Bloodletters, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 9x Bloodletter

          Selections: 9x Hellblade

          Unit: Bloodletter, Weapon: Hellblade

        • Bloodreaper

          Selections: Hellblade

          Unit: Bloodreaper, Weapon: Hellblade


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave Ref
        Bloodletter 6"3+3+541265+/4+
        Bloodreaper 6"3+3+541375+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Hellblade MeleeMeleeUser-32-
      • Bloodletters [6 PL, 130pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Troops, Faction: Khorne, Infantry, Faction: Legiones Daemonica, Bloodletters, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 9x Bloodletter

          Selections: 9x Hellblade

          Unit: Bloodletter, Weapon: Hellblade

        • Bloodreaper

          Selections: Hellblade

          Unit: Bloodreaper, Weapon: Hellblade


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave Ref
        Bloodletter 6"3+3+541265+/4+
        Bloodreaper 6"3+3+541375+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Hellblade MeleeMeleeUser-32-
      • Blue Horrors [3 PL, 70pts]

        Categories: Troops, Faction: Chaos, Faction: Legiones Daemonica, Faction: Tzeentch, Infantry, Daemon, Core, Horrors

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Capering Horrors, Split, Unit: Brimstone Horror

        • 10x Blue Horror

          Selections: 10x Coruscating flames

          Unit: Blue Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Capering Horrors - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits and you can add 1 Brimstone Horror model to this unit. When doing so, that Brimstone Horror model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
      • Nurglings [3 PL, 60pts]

        Categories: Faction: Legiones Daemonica, Faction: Nurgle, Nurglings, Swarm, Faction: Chaos, Daemon, Troops, Non-Compulsory Troop

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Bothersome Scamps, Mischief Makers, Tide of Tiny Bodies

        • 3x Nurgling Swarms [60pts]

          Selections: 3x Diseased claws and teeth

          Unit: Nurgling Swarm, Weapon: Diseased claws and teeth


        Abilities Description Ref
        Bothersome Scamps Each time an attack is made against this unit, subtract 1 from that attack's hit roll.
        Mischief Makers During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" from yor opponent's deployment zone and any enemy models.
        Tide of Tiny Bodies if your army is Battle-forged, this unit cannot be selected to fill a compulsory Battlefield Role slot in a Detachment.
        Unit MWSBSSTWALdSave Ref
        Nurgling Swarm 5"4+4+234466+/5+
        Weapon RangeTypeSAPDAbilities Ref
        Diseased claws and teeth MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target.
      • Pink Horrors [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Instrument, Icon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror

        • Iridescent Horror

          Selections: Coruscating flames

          Unit: Iridescent Horror, Weapon: Coruscating flames

        • 9x Pink Horror

          Selections: 9x Coruscating flames

          Unit: Pink Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
        - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
        - If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
        - If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
        - Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Iridescent Horror 6"4+3+331176+/3+
        Pink Horror 6"4+3+331166+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
    • Elites [28 PL, 535pts]

      • Bloodcrushers [6 PL, 135pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Elites, Bloodletters, Faction: Legiones Daemonica, Cavalry, Faction: Khorne, Faction: Chaos, Core, Daemon, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Instrument of Chaos

        • 2x Bloodcrusher [90pts]

          Selections: 2x Bladed horn, 2x Hellblade

          Rules: Malefic Weapons

          Unit: Bloodcrusher, Weapon: Bladed horn, Hellblade

        • Bloodhunter [45pts]

          Selections: Bladed horn, Hellblade

          Rules: Malefic Weapons

          Unit: Bloodhunter, Weapon: Bladed horn, Hellblade


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Unit MWSBSSTWALdSave Ref
        Bloodcrusher 10"3+3+554374+/4+
        Bloodhunter 10"3+3+554484+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Bladed horn MeleeMeleeUser-21Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2.
        Hellblade MeleeMeleeUser-32-
      • Exalted Flamer [4 PL, 75pts]

        Selections: Fire of Tzeentch

        Categories: Character, Faction: Legiones Daemonica, Elites, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Blazing Warpfile (Aura), Manifestation of Destruction, Unit: Exalted Flamer, Weapon: Fire of Tzeentch, Fire of Tzeentch (Blue), Fire of Tzeentch (Pink)


        Abilities Description Ref
        Blazing Warpfile (Aura) While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
        Manifestation of Destruction This model can never have a Relic or a Warlord Trait.
        Unit MWSBSSTWALdSave Ref
        Exalted Flamer 10"3+3+655486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Fire of Tzeentch -----Before selecting targets, select one of the profiles below to make attacks with.
        Fire of Tzeentch (Blue) 18"Assault 3+3-43-
        Fire of Tzeentch (Pink) 12"Assault 2D6User-21Each time an attack is made with this weapon profile, that attack automatically hits the target.
      • Flamers [6 PL, 125pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 4x Flamer [100pts]

          Selections: 4x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave Ref
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Flamers [6 PL, 100pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 3x Flamer [75pts]

          Selections: 3x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave Ref
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Flamers [6 PL, 100pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 3x Flamer [75pts]

          Selections: 3x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave Ref
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
    • Fast Attack [5 PL, 95pts]

      • Flesh Hounds [5 PL, 95pts]

        Categories: Fast Attack, Beast, Faction: Legiones Daemonica, Flesh Hounds, Faction: Khorne, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Collar of Khorne, Savage Pounce

        • 4x Flesh Hound [76pts]

          Selections: 4x Gore-drenched fangs

          Unit: Flesh Hound, Weapon: Gore-drenched fangs

        • Gore Hound [19pts]

          Selections: Burning Roar, Gore-drenched fangs

          Unit: Gore Hound, Weapon: Burning roar, Gore-drenched fangs


        Abilities Description Ref
        Collar of Khorne Once in each of your opponent’s Psychic phases, you can select one model in this unit to attempt to resist a psychic power in the same manner as a PSYKER by taking a Deny the Witch test. To do so, that model must be within 24" of the enemy model manifesting that psychic power.
        Savage Pounce Each time a model in this unit makes an attack with its gore-drenched fangs, if that model's unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack's Damage characteristic.
        Unit MWSBSSTWALdSave Ref
        Flesh Hound 12"3+-542375+/4+
        Gore Hound 12"3+-542485+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Burning roar 12"Assault D64-11Each time an attack is made with this weapon, it automatically hits the target.
        Gore-drenched fangs MeleeMeleeUser-21-

Selection Rules

Daemonic Invulnerablity: Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way. ()

Daemonic Terror (Aura): While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit. ()

Malefic Weapons: Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads "Malefic" and then a value. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.

Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from or improve their characteristics in any way. ()

Manifestation: During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9"). ()

Warp Storm: This ability can be used to apply Warp Storm effects to eligible units from your army. ()


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