Liste Colin

Colin GDL 4 Tzeentch Dämonen (Warhammer 40,000 9th Edition) [98 PL, 4CP, 1,995pts]

  • Battalion Detachment 0CP (Chaos - Daemons) [98 PL, 4CP, 1,995pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Chaos Allegiance

        Selections: Tzeentch

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • No Force Org Slot [4 PL, 85pts]

      • Changecaster [4 PL, 85pts]

        Selections: Gaze of Fate, Infernal Flames, Smite, Staff of change [5pts]

        Categories: Character, Faction: Legiones Daemonica, Infantry, Faction: Tzeentch, Psyker, Faction: Chaos, Herald, Horrors, Daemon, No Force Org Slot, NFOS Tzeentch Herald

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Changecaster, Herald of Tzeentch (Aura), Psychic Power: Gaze of Fate, Infernal Flames, Smite, Psyker: Changecaster, Unit: Changecaster, Weapon: Staff of change


        Abilities Description Ref
        Changecaster In your Command phase, select one friendly HORRORS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
        Herald of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
        Psychic Power Warp ChargeRangeDetails Ref
        Gaze of Fate 7N/ABlessing. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Changecaster 21Smite and 2 powers from the Tzeentch discipline-
        Unit MWSBSSTWALdSave Ref
        Changecaster 6"4+3+345286+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Staff of change 18"Assault 3+4-42-
    • HQ [42 PL, -2CP, 815pts]

      • Fateskimmer [9 PL, 150pts]

        Selections: Bolt of Change, Boon of Change, Retinue of Horrors [5pts], Screamer bites, Smite, Staff of change [5pts]

        Categories: Faction: Legiones Daemonica, Fly, Faction: Tzeentch, Psyker, Horrors, Faction: Chaos, Herald, Character, Daemon, Vehicle, HQ

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Fateskimmer, Herald of Tzeentch (Aura), Retinue of Horrors, Boon of Change - D3 Roll: 1 - Extra Limbs, 2 - Mystic Strength, 3 - Iron Skin, Psychic Power: Bolt of Change, Boon of Change, Smite, Psyker: Fateskimmer, Unit: Fateskimmer, Weapon: Screamer bites, Staff of change


        Abilities Description Ref
        Fateskimmer In your Command phase, select one friendly SCREAMERS unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.
        Herald of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1.
        Retinue of Horrors Add 1 to Psychic tests taken for the bearer.
        Boon of Change - D3 Roll Effect Ref
        1 - Extra Limbs Add 2" to the Move characteristic of models in that unit.
        2 - Mystic Strength Add 1 to the Strength characteristic of models in that unit.
        3 - Iron Skin Add 1 to the Toughness characteristic of models in that unit.
        Psychic Power Warp ChargeRangeDetails Ref
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Boon of Change 618"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table.

        If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Fateskimmer 21Smite and 2 powers from the Tzeentch discipline-
        Unit MWSBSSTWALdSave Ref
        Fateskimmer 14"4+3+369285+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Screamer bites MeleeMelee6-32Malefic 6
        Staff of change 18"Assault 3+4-42-
      • Kairos Fateweaver [16 PL, 320pts]

        Selections: Bolt of Change, Boon of Change, Gaze of Fate, Infernal Flames, Infernal Gateway, Smite, Staff of Tomorrow, Treason of Tzeentch

        Categories: HQ, Character, Faction: Legiones Daemonica, Fly, Monster, Lord of Change, Faction: Tzeentch, Faction: Chaos, Psyker, Daemon, Greater Daemon, Warp Locus

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemon Lord of Tzeentch (Aura), One Head Looks Back, One Head Looks Forward, Boon of Change - D3 Roll: 1 - Extra Limbs, 2 - Mystic Strength, 3 - Iron Skin, Psychic Power: Bolt of Change, Boon of Change, Gaze of Fate, Infernal Flames, Infernal Gateway, Smite, Treason of Tzeentch, Psyker: Kairos Fateweaver, Unit: Kairos Fateweaver 1 (12+ wounds remaining), Kairos Fateweaver 2 (6-11 wounds remaining), Kairos Fateweaver 3 (1-5 wounds remaining), Weapon: Staff of Tomorrow


        Abilities Description Ref
        Daemon Lord of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        One Head Looks Back Once per battle, when your opponent uses a Stratagem (excluding the Command Re-roll Stratagem) you can use this ability. If you do so, until the end of the battle, the CP cost your opponent must pay to use that Stratagem again is increased by 1.
        One Head Looks Forward Each time a Psychic test is taken for this model, add the current battle round number to the result.
        Boon of Change - D3 Roll Effect Ref
        1 - Extra Limbs Add 2" to the Move characteristic of models in that unit.
        2 - Mystic Strength Add 1 to the Strength characteristic of models in that unit.
        3 - Iron Skin Add 1 to the Toughness characteristic of models in that unit.
        Psychic Power Warp ChargeRangeDetails Ref
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Boon of Change 618"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table.

        If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3.
        Gaze of Fate 7N/ABlessing. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Infernal Gateway 818"Witchfire. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead.
        Smite 536"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Treason of Tzeentch 718"Malediction. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit is not affected by the aura abilities of other enemy units.
        Psyker CastDenyPowers KnownOther Ref
        Kairos Fateweaver 33Smite and all powers from the Pandaemoniac discipline-
        Unit MWSBSSTWALdSave Ref
        Kairos Fateweaver 1 (12+ wounds remaining) 12"3+3+67225105+/3+
        Kairos Fateweaver 2 (6-11 wounds remaining) 10"4+3+67N/A4105+/3+
        Kairos Fateweaver 3 (1-5 wounds remaining) 8"5+3+67N/A3105+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Staff of Tomorrow MeleeMelee+2-32D3-
      • Lord of Change [17 PL, -2CP, 345pts]

        Selections: Architect of Deception [2 PL, 35pts], Baleful sword [10pts], Bolt of Change, Incorporeal Form, Infernal Flames, Infernal Gateway, Smite, Staff of Tzeentch, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], The Impossible Robe, Warlord

        Categories: HQ, Character, Faction: Legiones Daemonica, Fly, Lord of Change, Monster, Psyker, Faction: Tzeentch, Faction: Chaos, Greater Daemon, Daemon, Warlord

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Architect of Deception, Daemon Lord of Tzeentch (Aura), Incorporeal Form, Master of Magicians, Stratagem: Relic, Stratagem: Warlord Trait, The Impossible Robe, Psychic Power: Bolt of Change, Infernal Flames, Infernal Gateway, Smite, Psyker: Lord of Change, Unit: Lord of Change 1 (11+ wounds remaining), Lord of Change 2 (6-10 wounds remaining), Lord of Change 3 (1-5 wounds remaining), Weapon: Baleful sword, Staff of Tzeentch


        Abilities Description Ref
        Architect of Deception Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.
        Daemon Lord of Tzeentch (Aura) While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Incorporeal Form Each time an attack is made against this WARLORD, subtract 1 from that attack's wound roll.
        Master of Magicians Each time a Psychic test is taken for this model, add 1 [to] the result. If this model has 10 or more wounds remaining, add 2 to the result instead.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        The Impossible Robe Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0.
        Psychic Power Warp ChargeRangeDetails Ref
        Bolt of Change 718"Witchfire. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6.
        - For each 5+, that enemy unit suffers 1 mortal wound.
        - For each model destroyed as a result of these mortal wounds, that unit suffers 1 additional mortal wound (to a maximum of 3). These additional mortal wounds cannot generate any addtional mortal wounds.
        Infernal Flames 718"Blessing. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack's wound roll.
        Infernal Gateway 818"Witchfire. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Lord of Change 32Smite and three powers from the Tzeentch discipline.-
        Unit MWSBSSTWALdSave Ref
        Lord of Change 1 (11+ wounds remaining) 12"3+3+67205105+/3+
        Lord of Change 2 (6-10 wounds remaining) 10"4+3+67N/A4105+/3+
        Lord of Change 3 (1-5 wounds remaining) 8"5+3+67N/A3105+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Baleful sword MeleeMelee+1-33Malefic 3
        Staff of Tzeentch MeleeMeleeUser-23-
    • Troops [24 PL, 520pts]

      • Blue Horrors [3 PL, 70pts]

        Categories: Troops, Faction: Chaos, Faction: Legiones Daemonica, Faction: Tzeentch, Infantry, Daemon, Core, Horrors

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Capering Horrors, Split, Unit: Brimstone Horror

        • 10x Blue Horror

          Selections: 10x Coruscating flames

          Unit: Blue Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Capering Horrors - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits and you can add 1 Brimstone Horror model to this unit. When doing so, that Brimstone Horror model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
      • Pink Horrors [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror

        • Iridescent Horror

          Selections: Coruscating flames

          Unit: Iridescent Horror, Weapon: Coruscating flames

        • 9x Pink Horror

          Selections: 9x Coruscating flames

          Unit: Pink Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
        - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
        - If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
        - If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
        - Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Iridescent Horror 6"4+3+331176+/3+
        Pink Horror 6"4+3+331166+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
      • Pink Horrors [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror

        • Iridescent Horror

          Selections: Coruscating flames

          Unit: Iridescent Horror, Weapon: Coruscating flames

        • 9x Pink Horror

          Selections: 9x Coruscating flames

          Unit: Pink Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
        - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
        - If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
        - If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
        - Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Iridescent Horror 6"4+3+331176+/3+
        Pink Horror 6"4+3+331166+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
      • Pink Horrors [7 PL, 150pts]

        Selections: Daemonic icon, Instrument of Chaos

        Categories: Faction: Legiones Daemonica, Horrors, Infantry, Faction: Tzeentch, Troops, Faction: Chaos, Daemon, Core, Icon, Instrument

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Daemonic icon, Exploding Horrors, Instrument of Chaos, Split, Unit: Blue Horror, Brimstone Horror

        • Iridescent Horror

          Selections: Coruscating flames

          Unit: Iridescent Horror, Weapon: Coruscating flames

        • 9x Pink Horror

          Selections: 9x Coruscating flames

          Unit: Pink Horror, Weapon: Coruscating flames


        Abilities Description Ref
        Daemonic icon While this unit contains any models with a daemonic icon:
        - It has the ICON keyword.
        - Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
        Exploding Horrors While this unit only contains Blue Horror or Brimstone Horror models:
        - This unit cannot perform actions.
        - This unit can never gain the Objective Secured ability.
        Instrument of Chaos While this unit contains any models with an Instrument of Chaos:
        - It has the INSTRUMENT keyword.
        - Add 1 to the Leadership characteristics of models in this unit.
        Split Each time an enemy unit shoots or fights, after resolving those attacks, if any Pink Horror, Iridescent Horror or Blue Horror models in this unit were destroyed as a result of those attacks but this unit was not destroyed, make a Split roll for each destroyed model. To make a Split roll, roll one D6: on a 4+, that model splits.
        - If a Pink Horror or Iridescent Horror model splits, you can add up to 2 Blue Horror models to this unit (this can increase the size of this unit above its Starting Strength and does not change this unit's Power Rating).
        - If a Blue Horror model splits, you can add 1 Brimstone Horror model to this unit.
        - Each time a model is added to this unit, that model cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit.
        Unit MWSBSSTWALdSave Ref
        Blue Horror 6"5+4+231156+/4+
        Brimstone Horror 6"5+4+131146+/5+
        Iridescent Horror 6"4+3+331176+/3+
        Pink Horror 6"4+3+331166+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Coruscating flames 18"Assault 2+1-11-
    • Elites [14 PL, 300pts]

      • Exalted Flamer [4 PL, 75pts]

        Selections: Fire of Tzeentch

        Categories: Character, Faction: Legiones Daemonica, Elites, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Blazing Warpfile (Aura), Manifestation of Destruction, Unit: Exalted Flamer, Weapon: Fire of Tzeentch, Fire of Tzeentch (Blue), Fire of Tzeentch (Pink)


        Abilities Description Ref
        Blazing Warpfile (Aura) While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
        Manifestation of Destruction This model can never have a Relic or a Warlord Trait.
        Unit MWSBSSTWALdSave Ref
        Exalted Flamer 10"3+3+655486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Fire of Tzeentch -----Before selecting targets, select one of the profiles below to make attacks with.
        Fire of Tzeentch (Blue) 18"Assault 3+3-43-
        Fire of Tzeentch (Pink) 12"Assault 2D6User-21Each time an attack is made with this weapon profile, that attack automatically hits the target.
      • Exalted Flamer [4 PL, 75pts]

        Selections: Fire of Tzeentch

        Categories: Character, Faction: Legiones Daemonica, Elites, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Blazing Warpfile (Aura), Manifestation of Destruction, Unit: Exalted Flamer, Weapon: Fire of Tzeentch, Fire of Tzeentch (Blue), Fire of Tzeentch (Pink)


        Abilities Description Ref
        Blazing Warpfile (Aura) While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
        Manifestation of Destruction This model can never have a Relic or a Warlord Trait.
        Unit MWSBSSTWALdSave Ref
        Exalted Flamer 10"3+3+655486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Fire of Tzeentch -----Before selecting targets, select one of the profiles below to make attacks with.
        Fire of Tzeentch (Blue) 18"Assault 3+3-43-
        Fire of Tzeentch (Pink) 12"Assault 2D6User-21Each time an attack is made with this weapon profile, that attack automatically hits the target.
      • Flamers [6 PL, 150pts]

        Categories: Elites, Faction: Legiones Daemonica, Fly, Infantry, Faction: Tzeentch, Flamers, Faction: Chaos, Daemon, Core

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        • 5x Flamer [125pts]

          Selections: 5x Flickering flames

          Unit: Flamer, Weapon: Flickering flames

        • Pyrocaster [25pts]

          Selections: Flickering flames

          Unit: Pyrocaster, Weapon: Flickering flames


        Unit MWSBSSTWALdSave Ref
        Flamer 12"4+3+543376+/3+
        Pyrocaster 12"4+3+543486+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Flickering flames 12"Assault D6+3User-21Each time an attack is made with this weapon, that attack automatically hits the target.
    • Fast Attack [8 PL, 150pts]

      • Screamers [8 PL, 150pts]

        Categories: Fast Attack, Faction: Legiones Daemonica, Fly, Faction: Tzeentch, Faction: Chaos, Daemon, Core, Beast

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Manifestation, Warp Storm

        Abilities: Riders of the Immaterial Winds, Slashing Dive

        • 5x Screamer [150pts]

          Selections: 5x Lamprey bite

          Unit: Screamer, Weapon: Lamprey bite


        Abilities Description Ref
        Riders of the Immaterial Winds Each time this unit Advances, you can instead remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models.
        Slashing Dive In your Movement phase, after this unit makes a Normal Move or Advances, if you did not set this unit up again using the Riders of the Immaterial Winds ability, you can select one enemy unit this unit moved across as part of that move. Roll one D6 for each model in this unit that moved across that enemy unit: on a 4+, that enemy unit suffers 1 mortal wound.
        Unit MWSBSSTWALdSave Ref
        Screamer 16"4+-443386+/3+
        Weapon RangeTypeSAPDAbilities Ref
        Lamprey bite MeleeMelee+2-32-
    • Heavy Support [6 PL, 125pts]

      • Burning Chariot [6 PL, 125pts]

        Selections: Fire of Tzeentch, Horror Infestation [5pts], Screamer bites

        Categories: Faction: Legiones Daemonica, Fly, Faction: Tzeentch, Heavy Support, Faction: Chaos, Exalted Flamer, Flamers, Vehicle, Daemon

        Rules: Daemonic Invulnerablity, Daemonic Terror (Aura), Malefic Weapons, Manifestation, Warp Storm

        Abilities: Blazing Warpfile (Aura), Horror Infestation (Aura), Unit: Burning Chariot, Weapon: Fire of Tzeentch, Fire of Tzeentch (Blue), Fire of Tzeentch (Pink), Screamer bites


        Abilities Description Ref
        Blazing Warpfile (Aura) While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
        Horror Infestation (Aura) While an enemy unit is within 12" of this model, subtract 1 from Psychic tests taken for that unit.
        Unit MWSBSSTWALdSave Ref
        Burning Chariot 14"4+3+669484+/4+
        Weapon RangeTypeSAPDAbilities Ref
        Fire of Tzeentch -----Before selecting targets, select one of the profiles below to make attacks with.
        Fire of Tzeentch (Blue) 18"Assault 3+3-43-
        Fire of Tzeentch (Pink) 12"Assault 2D6User-21Each time an attack is made with this weapon profile, that attack automatically hits the target.
        Screamer bites MeleeMelee6-32Malefic 6

Selection Rules

Daemonic Invulnerablity: Instead of a normal Save characteristic, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic. This characteristic has 2 values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, the saving throw cannot be modified in any way. ()

Daemonic Terror (Aura): While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit's Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit. ()

Malefic Weapons: Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads "Malefic" and then a value. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.

Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from or improve their characteristics in any way. ()

Manifestation: During deployment, you can set up this model in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set this unit up anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of the turn. If the WARP LOCUS has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases, you can instead set this unit up anywhere on the battlefield with one of the following restrictions:
- Wholly within your deployment zone and more than 3" away from any enemy models.
- Neither wholly within your deployment zone nor within your opponent's deployment zone, and more than a number of inches away from away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9"). ()

Warp Storm: This ability can be used to apply Warp Storm effects to eligible units from your army. ()


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