Liste Jens

Sisters Jens H (Warhammer 40,000 9th Edition) [102 PL, 3CP, 1,997pts]

  • Battalion Detachment 0CP (Imperium - Adepta Sororitas) [102 PL, 1,997pts, 3CP]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Order Convictions

        Selections: Order: Bloody Rose

        Categories: Configuration

        Abilities: Quick to Anger


        Abilities Description
        Quick to Anger - Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        - Each time a model with this conviction makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.
    • No Force Org Slot [5 PL, 90pts]

      • Hospitaller [3 PL, 50pts]

        Selections: Bolt pistol, Chirurgeon's tools

        Categories: Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Hospitaller, Faction: Imperium, Infantry, Sanctified, No Force Org Slot

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Medicus Ministorum (Aura), Non-Militant Order, Sacred Healing, Unit: Hospitaller, Weapon: Bolt pistol, Chirurgeon's Tools


        Abilities Description
        Medicus Ministorum (Aura) While a friendly ADEPTUS MINISTORUM INFANTRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Non-Militant Order If your army is Battle-forged, then for each Detachment that includes either a CANONESS or CANONESS SUPERIOR unit, one HOSPITALLER unit can be included in that Detachment without taking up a Battlefield Role slot.
        Sacred Healing At the end of your Movement phase, this model can heal one friendly ADEPTUS MINISTORUM INFANTRY model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Unit MWSBSSTWALdSave
        Hospitaller 6"4+3+334383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Chirurgeon's Tools MeleeMeleeUser-11-
      • Repentia Superior [2 PL, 40pts]

        Selections: Frag & Krak grenades, Neural Whips

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Faction: Imperium, Infantry, Repentia Superior, No Force Org Slot

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Driven Onward, Overseer of Redemption (Aura), Scourge of the Penitent, Unit: Repentia Superior, Weapon: Frag grenades, Krak grenades, Neural Whips


        Abilities Description
        Driven Onward In your Command phase, you can select one friendly <ORDER> SISTERS REPENTIA unit within 3" of this model. If you do so, until the end of the turn, this model and that unit are both eligible to declare a charge in a turn in which they Advanced, and, until the end of the turn, each time a charge roll is made for this model or that unit, roll one additional D6 and discard one of the results.
        Overseer of Redemption (Aura) While a friendly <ORDER> SISTERS REPENTIA unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the wound roll.
        Scourge of the Penitent If your army is Battle-forged, then for each Detachment that includes a SISTERS REPENTIA unit, one REPENTIA SUPERIOR unit can be included in that Detachment without taking up a Battlefield Role slot.
        Unit MWSBSSTWALdSave
        Repentia Superior 6"3+3+334583+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Neural Whips MeleeMeleeUser-21Each time an attack is made with this weapon against a unit (excluding VEHICLE units), if no models in the target unit have a Leadership characteristic of 8 or more, add 1 to that attack's wound roll.
    • HQ [19 PL, 380pts, -2CP]

      • Canoness [5 PL, 100pts, -1CP]

        Selections: Blessed Blade [10pts], Bolt pistol, Frag & Krak grenades, Stratagem: Saint in the Making [-1CP], Warlord Trait: 4. Beacon of Faith

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Beacon of Faith, Lead the Righteous (Aura), Rosarius, Stratagem: Saint in the Making, Unit: Canoness, Weapon: Blessed Blade, Bolt pistol, Frag grenades, Krak grenades

        • Word of the Emperor [2 PL, 40pts]

          Selections: Blessing, Miraculous ability

          Abilities: Word of the Emperor: Blessing, Word of the Emperor: Miraculous ability


        Abilities Description
        Beacon of Faith At the start of your Command phase, if this WARLORD is on the battlefield, you gain 1 Miracle dice. This Miracle dice can only be used when your WARLORD performs an Act of Faith or uses a Miraculous ability and if not used by the start of your next Command phase, it is discarded. This Miracle dice can be used to perform an Act of Faith even if another unit from your army has already performed an Act of Faith this phase.
        Lead the Righteous (Aura) While a friendly <ORDER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Rosarius This model has a 4+ invulnerable save.
        Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Word of the Emperor: Blessing At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Word of the Emperor: Miraculous ability While an enemy unit is within Miracle range of this model, each time a model in a friendly <ORDER> CORE or <ORDER> CHARACTER units makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack.
        Unit MWSBSSTWALdSave
        Canoness 6"2+2+335493+
        Weapon RangeTypeSAPDAbilities
        Blessed Blade MeleeMelee+2-32-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Morvenn Vahl [14 PL, 280pts, -1CP]

        Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage

        Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ, Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Rage, Righteous Repugnance, Stratagem: Warlord Trait, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile


        Abilities Description
        Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1.
        Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.
        Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up).
        Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with.
        Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
        Righteous Rage Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        Unit MWSBSSTWALdSave
        Morvenn Vahl 8"2+2+558592+
        Weapon RangeTypeSAPDAbilities
        Fidelis 36"Heavy 36-12
        Lance of Illumination - Lunging Strike MeleeMelee+3-33Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage.
        Lance of Illumination - Sweeping Blow MeleeMeleeUser-21Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
        Paragon Missile Launcher - Prioris Missile 36"Heavy 28-2D6
        Paragon Missile Launcher - Sanctorum Missile 36"Heavy 2D6401Blast
    • Troops [9 PL, 165pts]

      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Sister Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [35 PL, 660pts, -1CP]

      • Celestian Sacresants [8 PL, 131pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Celestian, Celestian Sacresants, Elites, Core

        Rules: Acts of Faith, Sacred Rites, Shield of Faith

        Abilities: Bodyguard, Keepers of the Faith, Sacresant Shield

        • 8x Celestian Sacresant (Anointed Halberd) [112pts]

          Selections: 8x Anointed Halberd, 8x Bolt pistol, 8x Frag & Krak grenades

          Unit: Celestian Sacresant, Weapon: Anointed Halberd, Bolt pistol, Frag grenades, Krak grenades

        • Sacresant Superior [19pts]

          Selections: Bolt pistol, Frag & Krak grenades, Spear of the Faithful [5pts]

          Unit: Sacresant Superior, Weapon: Bolt pistol, Frag grenades, Krak grenades, Spear of the Faithful


        Abilities Description
        Bodyguard While a friendly SANCTIFIED CHARACTER or <ORDER> CHARACTER unit is within 3" of this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.
        Keepers of the Faith This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. In addition, each time this unit performs a Heroic Intervention or an enemy unit declares a charge against this unit while this unit is not within Engagement Range of any enemy units, this unit can Set to Defend. If it Sets to Defend, then until the end of the phase, it cannot fire Overwatch, but until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll.
        Sacresant Shield Models in this unit have a 4+ invulnerable save.
        Unit MWSBSSTWALdSave
        Celestian Sacresant 6"3+3+331282+
        Sacresant Superior 6"3+3+331392+
        Weapon RangeTypeSAPDAbilities
        Anointed Halberd MeleeMelee+3-31
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Spear of the Faithful MeleeMelee+3-32
      • Dogmata [4 PL, 65pts, -1CP]

        Selections: 2. Chorus of Spiritual Fortitude, 5. Verse of Holy Piety, Bolt pistol, Frag & Krak grenades, Mace of the Righteous, Relic: The Sigil Ecclesiasticus, Stratagem: Relic [-1CP], War Hymn

        Categories: Elites, Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Faction: Imperium, Character, Infantry, Priest, Dogmata

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: 2. Chorus of Spiritual Fortitude, 5. Verse of Holy Piety, Priest, Relic: The Sigil Ecclesiasticus, Sacred Task (Aura), Stratagem: Relic, Unflinching Determination, War Hymn, Unit: Dogmata, Weapon: Bolt pistol, Frag grenades, Krak grenades, Mace of the Righteous


        Abilities Description
        2. Chorus of Spiritual Fortitude If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER or ENGINE OF REDEMPTION unit within 6" of this PRIEST model.
        If that unit or its models are being affected by any psychic powers manifested by enemy models, the effects of those psychic powers on that unit and its models end.
        Until the start of your next Command phase, that unit and the models it contains are not affected by any psychic power manifested by enemy units.
        5. Verse of Holy Piety If this hymn is inspiring, select one friendly ADEPTUS SORORITAS CORE or ADEPTUS SORORITAS CHARACTER unit within 6" of this PRIEST model. Select one Sacred Rite that is not active for your army. That Sacred Rite is active for that unit in addition to any others that are active for your army.
        Priest This model knows War Hymn and one other hymn from the Hymns of Battle. In your Command phase, if this model is on the battlefield, it can intone one hymn it knows that has not already been intended by a friendly model this turn. Roll one D6: on a 3+, the intoned hymn is inspiring and takes effect until the start of your next Command phase.
        Relic: The Sigil Ecclesiasticus PRIEST model only.

        - The bearer knows one additional hymn from the Hymns of Battle (pg 73).
        - In your Command phase, the bearer can intone one additional hymn that it knows that has not already been intoned by a friendly model that turn.
        Sacred Task (Aura) While a friendly <ORDER> CORE unit that is performing an action is within 6" of this model, that unit can shoot without that action failing.
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once.
        Unflinching Determination In your Command phase, you can select one friendly <ORDER> CORE unit within 6" of this model. Until the start of your next Command phase, that unit has the Objective Secured ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an objective marker.
        War Hymn If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER or ENGINE OF REDEMPTION unit within 6" of this PRIEST model. Until the start of your next Command phase, add 1 to the attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave
        Dogmata 6"3+3+334383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Mace of the Righteous MeleeMelee+2-22
      • Paragon Warsuits [11 PL, 240pts]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Blade

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Blade

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Blade

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Blade

        • Paragon Superior [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace


        Abilities Description
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave
        Paragon 8"3+3+554382+
        Paragon Superior 8"3+3+554492+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon Grenade Launchers 24"Assault 26-1D3
        Paragon War Blade MeleeMelee+1-32Each time the bearer fights, it can make one additional attack with this weapon.
        Paragon War Mace MeleeMelee+4-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Sisters Repentia [6 PL, 112pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Elites, Sisters Repentia, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Martyrdom, Solace in Anguish, Zealot

        • 8x Sisters Repentia [112pts]

          Selections: 8x Penitent Eviscerator

          Unit: Sister Repentia, Weapon: Penitent Eviscerator


        Abilities Description
        Martyrdom If this unit is destroyed during any phase other than the Morale phase, then at the end of that phase, you gain 1 Miracle dice (pg 91).
        Solace in Anguish Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost.
        Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.
        Unit MWSBSSTWALdSave
        Sister Repentia 6"3+3+331287+
        Weapon RangeTypeSAPDAbilities
        Penitent Eviscerator MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Sisters Repentia [6 PL, 112pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Elites, Sisters Repentia, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Martyrdom, Solace in Anguish, Zealot

        • 8x Sisters Repentia [112pts]

          Selections: 8x Penitent Eviscerator

          Unit: Sister Repentia, Weapon: Penitent Eviscerator


        Abilities Description
        Martyrdom If this unit is destroyed during any phase other than the Morale phase, then at the end of that phase, you gain 1 Miracle dice (pg 91).
        Solace in Anguish Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost.
        Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.
        Unit MWSBSSTWALdSave
        Sister Repentia 6"3+3+331287+
        Weapon RangeTypeSAPDAbilities
        Penitent Eviscerator MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
    • Fast Attack [12 PL, 235pts]

      • Seraphim Squad [4 PL, 80pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim Squad, Fast Attack, Core, Jump Pack

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Angelic Visage, Sky Strike

        • 2x Seraphim [24pts]

          Selections: 4x Bolt pistol, 2x Frag & Krak grenades

          Unit: Seraphim, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Seraphim Superior [12pts]

          Selections: Bolt pistol, Bolt pistol, Frag & Krak grenades

          Unit: Seraphim Superior, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Seraphim w/ Special Weapons [22pts]

          Selections: 2x Ministorum Hand Flamers [10pts], Frag & Krak grenades

          Unit: Seraphim, Weapon: Frag grenades, Krak grenades, Ministorum Hand Flamer

        • Seraphim w/ Special Weapons [22pts]

          Selections: 2x Ministorum Hand Flamers [10pts], Frag & Krak grenades

          Unit: Seraphim, Weapon: Frag grenades, Krak grenades, Ministorum Hand Flamer


        Abilities Description
        Angelic Visage The invulnerable save models in this unit receive from the Shield of Faith ability (pg 90) is improved by 1 (to a maximum of 4+).
        Sky Strike During deployment, you can set up this unit in the skies instead of setting it up on the battlefield, if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave
        Seraphim 12"3+3+331283+
        Seraphim Superior 12"3+3+331393+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Ministorum Hand Flamer 12"Pistol D6401Each time an attack is made with this weapon, that attack automatically hits the target.
      • Zephyrim Squad [8 PL, 155pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim Squad, Fast Attack, Jump Pack, Core, Zephyrim Squad

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Angelic Visage, Sky Strike

        • 9x Zephyrim [135pts]

          Selections: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword

          Unit: Zephyrim, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword

        • Zephyrim Superior [20pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power sword, Zephyrim Pennant [5pts]

          Abilities: Zephyrim Pennant, Unit: Zephyrim Superior, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword


        Abilities Description
        Angelic Visage The invulnerable save models in this unit receive from the Shield of Faith ability (pg 90) is improved by 1 (to a maximum of 4+).
        Sky Strike During deployment, you can set up this unit in the skies instead of setting it up on the battlefield, if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Zephyrim Pennant The bearer has the following ability: 'The Righteous Path (Aura): While a friendly <ORDER> CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit.'
        Unit MWSBSSTWALdSave
        Zephyrim 12"3+3+331383+
        Zephyrim Superior 12"3+3+331493+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [18 PL, 387pts]

      • Retributor Squad [9 PL, 201pts]

        Selections: 2x Armourium Cherub [20pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Armourium Cherub, Storm of Retribution

        • 3x Retributor [36pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Retributor Superior [17pts]

          Selections: Chainsword, Frag & Krak grenades, Ministorum Hand Flamer [5pts]

          Unit: Retributor Superior, Weapon: Chainsword, Frag grenades, Krak grenades, Ministorum Hand Flamer

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta


        Abilities Description
        Armourium Cherub Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn.
        Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack.
        Unit MWSBSSTWALdSave
        Retributor 6"4+3+331173+
        Retributor Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Ministorum Hand Flamer 12"Pistol D6401Each time an attack is made with this weapon, that attack automatically hits the target.
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Retributor Squad [9 PL, 186pts]

        Selections: Armourium Cherub [10pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Armourium Cherub, Storm of Retribution

        • 3x Retributor [36pts]

          Selections: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

          Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Retributor Superior [12pts]

          Selections: Chainsword, Frag & Krak grenades

          Unit: Retributor Superior, Weapon: Chainsword, Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta


        Abilities Description
        Armourium Cherub Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn.
        Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack.
        Unit MWSBSSTWALdSave
        Retributor 6"4+3+331173+
        Retributor Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
    • Dedicated Transport [4 PL, 80pts]

      • Sororitas Rhino [4 PL, 80pts]

        Selections: Storm bolter

        Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3 Transport), Transport: Sororitas Rhino, Unit: Sororitas Rhino [1] (6+ wounds remaining), Sororitas Rhino [2] (3-5 wounds remaining), Sororitas Rhino [3] (1-2 wounds remaining), Weapon: Storm bolter


        Abilities Description
        Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Transport Capacity
        Sororitas Rhino This model has a transport capacity of 10 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave
        Sororitas Rhino [1] (6+ wounds remaining) 12"6+3+6710383+
        Sororitas Rhino [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Sororitas Rhino [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Storm bolter 24"Rapid Fire 2401-

Selection Rules

Acts of Faith: One Miracle Die is generated at the start of each Player Turn.

Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test

There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.

Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Sacred Rites: This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.

2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).

3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.

4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.

5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.

Shield of Faith: Models in this unit have a 6+ invulnerable save.

In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.


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