Liste Kevin O.

2000 Pkt_Kevin O._GDL4 (Warhammer 40,000 9th Edition) [105 PL, 2CP, 2,000pts]

  • Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [64 PL, 1,180pts, -2CP]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration []

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Deathwing Vanguard Detachment [3CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

    • HQ [7 PL, 115pts]

      • Ezekiel [7 PL, 115pts]

        Selections: 1) Mind Worm, 2) Aversion, 3) Righteous Repugnance, Frag & Krak grenades, The Deliverer, Traitor's Bane

        Categories: HQ, Ezekiel, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Deathwing, Faction: Imperium, Librarian, Psyker, Inner Circle, Chief Librarian, Infantry

        Rules: Angels of Death, Armour of Contempt, Inner Circle

        Abilities: Book of Salvation (Aura), Keeper of the Keys, Master Interromancer, Psychic Hood, Psychic Power: 1) Mind Worm, 2) Aversion, 3) Righteous Repugnance, Psyker: Ezekiel, Unit: Ezekiel, Weapon: Frag grenades, Krak grenades, The Deliverer, Traitor's Bane


        Abilities Description
        Book of Salvation (Aura) While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability (see Codex: Space Marines).
        Keeper of the Keys This model has a 4+ invulnerable save.
        Master Interromancer Each time this model attempts to manifest a psychic power from the Interromancy discipline, add 1 to the Psychic test.
        Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Psychic Power Warp ChargeRangeDetails
        1) Mind Worm 618"Malediction: Mind Worm has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER.

        • That unit suffers 1 mortal wound.
        • Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight until all other eligible units from your army have done so.
        2) Aversion 624"Malediction: Aversion has a warp charge value of 6. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next Psychic phase:

        • While that unit is within 6" of this PSYKER, subtract 1 from the Attacks characteristic of models in that unit.
        • Each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.
        3) Righteous Repugnance 712"Blessing: Righteous Repugnance has a warp charge value of 7. If manifested, select one friendly DARK ANGELS unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Psyker CastDenyPowers KnownOther
        Ezekiel 22Smite, 3 from Interromancy
        Unit MWSBSSTWALdSave
        Ezekiel 6"2+2+445392+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        The Deliverer 12"Pistol 14-12-
        Traitor's Bane MeleeMelee+2-3D3Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3.
    • Elites [57 PL, 1,065pts, -2CP]

      • Bladeguard Ancient [5 PL, 85pts, -2CP]

        Selections: 1-3. Watched, Frag & Krak grenades, Heavy Bolt Pistol, Pennant of Remembrance, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Character, Primaris, Bladeguard, Bladeguard Ancient, Ancient, Faction: Dark Angels, Elites, Inner Circle, Deathwing, Warlord

        Rules: Angels of Death, Inner Circle

        Abilities: 1-3. Watched, Astartes Banner [Aura], Deeds of Heroism [Aura], Pennant of Remembrance, Stratagem: Relic, Stratagem: Warlord Trait, Unit: Bladeguard Ancient, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades


        Abilities Description
        1-3. Watched “Once per battle, in your opponent’s Psychic phase, this WARLORD can attempt to resist one additional psychic power, even if it is not a PSYKER and even if it is not within 24" of the enemy model manifesting that psychic power. When taking that Deny the Witch test, do not roll the dice; it is automatically passed
        Astartes Banner [Aura] While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to the leadership characteristic of models in that unit. In addition, each time a model in such unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your shooting phase or make one attack with one of its melee weapons as if it were the fight phase. After resolving these attacks, the destroyed model is then removed.
        Deeds of Heroism [Aura] Add 1 to hit rolls for attacks made by friendly <CHAPTER> BLADEGUARD models whilst their unit is within 6" of this model.
        Pennant of Remembrance In your Command phase, select one DEATHWING INFANTRY CORE unit from your army within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.
        Unit MWSBSSTWALdSave
        Bladeguard Ancient 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
      • Deathwing Knights [11 PL, 215pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        • 4x Deathwing Knight [172pts]

          Selections: 4x Mace of Absolution, 4x Storm shield

          Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

        • Knight Master [43pts]

          Selections: Flail of the Unforgiven, Storm shield

          Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Deathwing Knight 5"2+2+443282+
        Knight Master 5"2+2+443392+
        Weapon RangeTypeSAPDAbilities
        Flail of the Unforgiven MeleeMelee+2-32Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
        Mace of Absolution MeleeMeleex2-23-
      • Deathwing Knights [11 PL, 215pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        • 4x Deathwing Knight [172pts]

          Selections: 4x Mace of Absolution, 4x Storm shield

          Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution

        • Knight Master [43pts]

          Selections: Flail of the Unforgiven, Storm shield

          Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Deathwing Knight 5"2+2+443282+
        Knight Master 5"2+2+443392+
        Weapon RangeTypeSAPDAbilities
        Flail of the Unforgiven MeleeMelee+2-32Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
        Mace of Absolution MeleeMeleex2-23-
      • Deathwing Terminator Squad [9 PL, 190pts]

        Selections: Watcher in the Dark [5pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus, Watcher in the Dark

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Deathwing Terminator Squad [9 PL, 185pts]

        Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core

        Rules: Angels of Death, Armour of Contempt, Combat Squads, Inner Circle, Teleport Strike

        Abilities: Crux Terminatus

        • Deathwing Sergeant [33pts]

          Unit: Deathwing Sergeant

          • Storm Bolter & Power Sword

            Selections: Power sword, Storm bolter

            Weapon: Power sword, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter

        • Deathwing Terminator [38pts]

          Unit: Deathwing Terminator

          • Storm Bolter & Chainfist [5pts]

            Selections: Chainfist [5pts], Storm bolter

            Weapon: Chainfist, Storm bolter


        Abilities Description
        Crux Terminatus This model has a 5+ invulnerable save.
        Unit MWSBSSTWALdSave
        Deathwing Sergeant 5"3+3+443392+
        Deathwing Terminator 5"3+3+443282+
        Weapon RangeTypeSAPDAbilities
        Chainfist MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3.
        Power sword MeleeMelee+1-31-
        Storm bolter 24"Rapid Fire 2401-
      • Ravenwing Black Knights [12 PL, 175pts]

        Categories: Faction: Dark Angels, Faction: Imperium, Faction: Adeptus Astartes, Biker, Ravenwing Black Knights, Inner Circle, Core, Melta Bombs, Ravenwing, Elites

        Rules: Angels of Death, Armour of Contempt, Inner Circle, Jink

        Abilities: Turbo-boost

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Corvus Hammer, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Corvus Hammer, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Corvus Hammer, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Black Knight [35pts]

          Selections: Bolt pistol, Corvus Hammer, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Black Knight, Weapon: Bolt pistol, Corvus Hammer, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)

        • Ravenwing Huntmaster [35pts]

          Selections: Bolt pistol, Corvus Hammer, Frag & Krak grenades, Plasma Talon

          Unit: Ravenwing Huntmaster, Weapon: Bolt pistol, Corvus Hammer, Frag grenades, Krak grenades, Plasma Talon (overcharge), Plasma Talon (standard)


        Abilities Description
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave
        Ravenwing Black Knight 14"3+3+453283+
        Ravenwing Huntmaster 14"3+3+453383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Corvus Hammer MeleeMelee+1-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma Talon (overcharge) 18"Assault 28-32On a hit roll of 1, the bearer is slain after all shots from this weapon have been resolved.
        Plasma Talon (standard) 18"Assault 27-31-
  • Patrol Detachment -2CP (Imperium - Adeptus Astartes - Dark Angels) [41 PL, 820pts, 4CP]

    Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Armour of Contempt, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine

    • Configuration [4CP]

      • **Chapter Selector**

        Selections: Dark Angels

        Categories: PC: DA, Configuration

      • Battle Size [6CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Game Type

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [6 PL, 95pts]

      • Chaplain in Terminator Armour [6 PL, 95pts]

        Selections: 6. Canticle of Hate (Aura), Crozius arcanum, Litany of Hate, Storm bolter

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Chaplain, Terminator, HQ, Faction: Dark Angels, Deathwing

        Rules: Angels of Death, Inner Circle, Teleport Strike

        Abilities: 6. Canticle of Hate (Aura), Litany of Hate, Rosarius, Spiritual Leaders, Unit: Chaplain in Terminator Armour, Weapon: Crozius arcanum, Storm bolter


        Abilities Description
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Litany of Hate If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Unit MWSBSSTWALdSave
        Chaplain in Terminator Armour 5"2+3+445392+
        Weapon RangeTypeSAPDAbilities
        Crozius arcanum MeleeMelee+2-12-
        Storm bolter 24"Rapid Fire 2401-
    • Troops [5 PL, 90pts]

      • Tactical Squad [5 PL, 90pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops, Faction: Dark Angels

        Rules: Angels of Death, Combat Squads

        Unit: Space Marine, Space Marine Sergeant

        • 4x Space Marine [72pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Space Marine Sergeant [18pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades

          Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave
        Space Marine 6"3+3+442173+
        Space Marine Sergeant 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [16 PL, 320pts]

      • Ravenwing Apothecary [6 PL, 135pts]

        Selections: Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades

        Categories: Character, Faction: Dark Angels, Faction: Adeptus Astartes, Biker, Faction: Imperium, Apothecary, Inner Circle, Ravenwing, Elites, Chief Apothecary

        Rules: Angels of Death, Inner Circle, Jink

        Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Turbo-boost, Unit: Ravenwing Apothecary, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Black Knight Bike

          Selections: Astartes grenade launcher

          Rules: Armour of Contempt

          Abilities: Turbo-boost, Weapon: Frag shell, Krak shell


        Abilities Description
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave
        Ravenwing Apothecary 14"3+3+455383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Frag shell 30"Assault D6301Blast
        Krak grenades 6"Grenade 16-1D3-
        Krak shell 30"Assault 16-1D3-
      • Redemptor Dreadnought [10 PL, 185pts]

        Selections: 2x Storm Bolters, Heavy flamer, Macro Plasma Incinerator, Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites, Faction: Dark Angels

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Heavy flamer, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist, Storm bolter


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
    • Fast Attack [7 PL, 180pts]

      • Inceptor Squad [7 PL, 180pts]

        Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]

        Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack, Faction: Dark Angels

        Rules: Angels of Death, Combat Squads, Death from Above

        Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged


        Unit MWSBSSTWALdSave
        Inceptor 10"3+3+453273+
        Inceptor Sergeant 10"3+3+453383+
        Weapon RangeTypeSAPDAbilities
        Plasma Exterminator, Standard 18"Assault D37-31Blast
        Plasma Exterminator, Supercharged 18"Assault D38-32Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Heavy Support [7 PL, 135pts]

      • Eradicator Squad [7 PL, 135pts]

        Selections: Melta rifle

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Faction: Dark Angels, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Melta rifle 24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2

Force Rules

1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making such an attack, it has a Ballistic Skill characteristic of 5+.

Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed.

Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll.

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon.

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.


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