Ligaliste_2022 (Warhammer 40,000 9th Edition) [112 PL, 8CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [112 PL, 2,000pts, 8CP]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [12CP]
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**Chapter Selector**
Selections: Iron Hands Successor, Master Artisans, Minotaurs, Whirlwind of Rage
Categories: PC: IH, Configuration
Abilities: Master Artisans, Whirlwind of Rage
Abilities Description Master Artisans Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. Whirlwind of Rage Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores an additional hit.
You cannot select this tactic if you have already selected the Duellists tactic. -
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: Matched
Categories: Configuration
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HQ [18 PL, 360pts]
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Captain [6 PL, 120pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Rites of War, Storm shield [10pts], Teeth of Terra, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Warlord
Rules: Angels of Death, Death from Above
Abilities: Iron Halo, Rites of Battle, Rites of War, Storm shield, Teeth of Terra, Unit: Captain (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades, Teeth of Terra
Abilities Description Iron Halo This model has a 4+ invulnerable save. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Teeth of Terra Models with an Astartes chainsword only. The Teeth of Terra replaces the bearer's Astartes chainsword. Unit M WS BS S T W A Ld Save Captain (Jump Pack) 12" 2+ 2+ 4 4 5 4 9 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Teeth of Terra Melee Melee +1 -2 2 Each time the bearer fights, it can make 3 additional attacks with this weapon. -
Hecaton Aiakos [8 PL, 160pts]
Selections: Dreadnought combat weapon, Heavy plasma cannon, Storm bolter
Categories: Faction: Adeptus Astartes, Hecaton Aiakos, Character, Vehicle, Dreadnought, Faction: Minotaurs, Contemptor Dreadnought, HQ
Rules: Angels of Death, Explodes (3"/1)
Abilities: Augmented Atomantic Shielding:, Battlesworn Warrior, Duty Eternal, Stampeding Fury, Unit: Hecaton Aiakos, Weapon: Dreadnought combat weapon, Heavy plasma cannon, Standard, Heavy plasma cannon, Supercharge, Storm bolter
Abilities Description Augmented Atomantic Shielding: This model has a 4+ invulnerable save. Battlesworn Warrior This model cannot be selected to be your Warlord Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Stampeding Fury Each time this model makes a charge move, you can select one enemy unit within Engagement Range of it. Roll one D6, adding 1 to the result if that unit has the VEHICLE keyword: on a 3-5, that enemy suffers 1 mortal wound; on a 6+, that enemy suffers D3 mortal wounds Unit M WS BS S T W A Ld Save Hecaton Aiakos 8" 2+ 2+ 7 7 9 5 9 3+ Weapon Range Type S AP D Abilities Dreadnought combat weapon Melee Melee x2 -3 3 - Heavy plasma cannon, Standard 36" Heavy D3 7 -3 2 Blast Heavy plasma cannon, Supercharge 36" Heavy D3 8 -3 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. Storm bolter 24" Rapid Fire 2 4 0 1 - -
Primaris Techmarine [4 PL, 80pts]
Selections: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm
Abilities Description Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn. Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn. Unit M WS BS S T W A Ld Save Primaris Techmarine 6" 3+ 2+ 4 4 5 4 8 2+ Weapon Range Type S AP D Abilities Forge bolter 24" Assault 3 5 -1 2 Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades Frag grenades 6" Grenade D6 3 0 1 Blast. Grav-pistol 12" Pistol 1 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. Krak grenades 6" Grenade 1 6 -1 D3 - Mechadendrite Melee Melee +1 0 1 Each time the bearer fights, it makes 2 additional attacks with this weapon Omnissian power axe Melee Melee +2 -2 2 - Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
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Troops [17 PL, 360pts]
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Infiltrator Squad [6 PL, 130pts]
Selections: Helix gauntlet [10pts]
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Helix gauntlet, Omni-scramblers
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4x Infiltrator [96pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
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Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Abilities Description Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0. Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. Unit M WS BS S T W A Ld Save Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+ Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Marksman bolt carbine 24" Rapid Fire 1 4 0 1 Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack). -
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Infiltrator Squad [6 PL, 130pts]
Selections: Helix gauntlet [10pts]
Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Helix gauntlet, Omni-scramblers
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4x Infiltrator [96pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
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Infiltrator Sergeant [24pts]
Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine
Abilities Description Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0. Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit. Unit M WS BS S T W A Ld Save Infiltrator 6" 3+ 3+ 4 4 2 2 7 3+ Infiltrator Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Marksman bolt carbine 24" Rapid Fire 1 4 0 1 Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack). -
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Intercessor Squad [5 PL, 100pts]
Selections: Stalker Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Stalker Bolt Rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Stalker Bolt Rifle 36" Heavy 1 4 -2 2 - -
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Elites [47 PL, 710pts, -3CP]
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Company Veterans [8 PL, 77pts]
Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, Elites
Rules: Angels of Death
Abilities: Bodyguard
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Company Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]
Abilities: Storm shield, Unit: Company Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw
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Company Veteran [24pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]
Abilities: Storm shield, Unit: Company Veteran, Weapon: Astartes Chainsword, Frag grenades, Krak grenades
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Company Veteran Sergeant [26pts]
Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]
Unit: Company Veteran Sergeant, Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities Description Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Company Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Company Veteran Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
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Company Veterans [3 PL, 48pts]
Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, Elites
Rules: Angels of Death
Abilities: Bodyguard
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Company Veteran [24pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]
Abilities: Storm shield, Unit: Company Veteran, Weapon: Astartes Chainsword, Frag grenades, Krak grenades
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Company Veteran Sergeant [24pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]
Abilities: Storm shield, Unit: Company Veteran Sergeant, Weapon: Astartes Chainsword, Frag grenades, Krak grenades
Abilities Description Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Company Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Company Veteran Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Relic Contemptor Dreadnought [8 PL, 195pts, -3CP]
Selections: Cyclone missile launcher [25pts], Merciless Logic, Stratagem: Hero of the Chapter [-1CP], Stratagem: March of the Ancients [-1CP], 2x Twin volkite culverin [30pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Character
Rules: Angels of Death, Explodes (3"/1), Martial Legacy
Abilities: Atomantic Shielding, Duty Eternal, Merciless Logic, Unit: Relic Contemptor Dreadnought (Stratagem: March of the Ancients), Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin
Abilities Description Atomantic Shielding This model has a 5+ invulnerable save. Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Merciless Logic When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. Unit M WS BS S T W A Ld Save Relic Contemptor Dreadnought (Stratagem: March of the Ancients) 8" 3+ 3+ 7 7 9 * +1 9 3+ Weapon Range Type S AP D Abilities Cyclone missile launcher, Frag missile 36" Heavy 2D6 4 0 1 Blast. Cyclone missile launcher, Krak missile 36" Heavy 2 8 -2 D6 - Twin volkite culverin 45" Heavy 8 6 0 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage -
Vanguard Veteran Squad [14 PL, 210pts]
Selections: Jump Pack [2 PL, 21pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities Description Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
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Vanguard Veteran Squad [14 PL, 180pts]
Selections: Jump Pack [2 PL, 18pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities Description Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
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Heavy Support [26 PL, 500pts, -1CP]
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Devastator Squad [8 PL, 165pts]
Selections: Armorium Cherub [5pts]
Categories: Faction: Adeptus Astartes, Devastator Squad, Faction: Imperium, Infantry, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Armorium Cherub, Signum, Unit: Devastator Marine, Devastator Marine Sergeant
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Devastator Marine Sergeant [18pts]
Selections: 2x Astartes Chainsword, Frag & Krak grenades
Weapon: Astartes Chainsword, Frag grenades, Krak grenades
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Devastator Marine w/Heavy Weapon [28pts]
Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]
Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
Abilities Description Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again. Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. Unit M WS BS S T W A Ld Save Devastator Marine 6" 3+ 3+ 4 4 2 1 7 3+ Devastator Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Grav-cannon 30" Heavy 4 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. Krak grenades 6" Grenade 1 6 -1 D3 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Devastator Squad [8 PL, 165pts]
Selections: Armorium Cherub [5pts]
Categories: Faction: Adeptus Astartes, Devastator Squad, Faction: Imperium, Infantry, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Armorium Cherub, Signum, Unit: Devastator Marine, Devastator Marine Sergeant
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Devastator Marine Sergeant [18pts]
Selections: 2x Astartes Chainsword, Frag & Krak grenades
Weapon: Astartes Chainsword, Frag grenades, Krak grenades
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Devastator Marine w/Heavy Weapon [28pts]
Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]
Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Devastator Marine w/Heavy Weapon [38pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
Abilities Description Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again. Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. Unit M WS BS S T W A Ld Save Devastator Marine 6" 3+ 3+ 4 4 2 1 7 3+ Devastator Marine Sergeant 6" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Grav-cannon 30" Heavy 4 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. Krak grenades 6" Grenade 1 6 -1 D3 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Whirlwind Scorpius [10 PL, 170pts, -1CP]
Selections: Scorpius multi-launcher
Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Relic, Whirlwind Scorpius, Faction: <Chapter>, Smokescreen, Heavy Support
Rules: Angels of Death, Explodes (6"/D3), Martial Legacy
Unit: Whirlwind Scorpius [1] (6+ wounds remaning), Whirlwind Scorpius [2] (3-5 wounds remaning), Whirlwind Scorpius [3] (1-2 wounds remaning), Weapon: Scorpius multi-launcher
Unit M WS BS S T W A Ld Save Whirlwind Scorpius [1] (6+ wounds remaning) 12" 6+ 3+ 6 7 11 3 8 3+ Whirlwind Scorpius [2] (3-5 wounds remaning) 6" 6+ 4+ 6 7 N/A D3 8 3+ Whirlwind Scorpius [3] (1-2 wounds remaning) 3" 6+ 5+ 6 7 N/A 1 8 3+ Weapon Range Type S AP D Abilities Scorpius multi-launcher 48" Heavy 3D3 6 -2 2 Blast. This weapon can target units not visible to the firing model.
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Dedicated Transport [4 PL, 70pts]
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Drop Pod [4 PL, 70pts]
Selections: Deathwind launcher
Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Transport, Dedicated Transport
Rules: Angels of Death, Death from Above, Explodes (6"/1)
Abilities: Drop Pod Assault, Transport: Transport, Unit: Drop Pod, Weapon: Deathwind launcher
Abilities Description Drop Pod Assault This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it. Transport Capacity Transport This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. Unit M WS BS S T W A Ld Save Drop Pod - - 3+ 6 6 8 - 8 3+ Weapon Range Type S AP D Abilities Deathwind launcher 12" Heavy D6 5 0 1 Blast.
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
Combat Doctrines: (See page 125 of Codex Space Marines)
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound.
Explodes (6"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers 1 mortal wound.
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP
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