Ligaliste_2022 (Warhammer 40,000 9th Edition) [112 PL, 8CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [112 PL, 2,000pts, 8CP]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Iron Hands Successor, Master Artisans, Minotaurs, Whirlwind of Rage

        Categories: PC: IH, Configuration

        Abilities: Master Artisans, Whirlwind of Rage


        Abilities Description
        Master Artisans Each time a unit with this tactic is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
        Whirlwind of Rage Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores an additional hit.

        You cannot select this tactic if you have already selected the Duellists tactic.
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • HQ [18 PL, 360pts]

      • Captain [6 PL, 120pts]

        Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Rites of War, Storm shield [10pts], Teeth of Terra, Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Warlord

        Rules: Angels of Death, Death from Above

        Abilities: Iron Halo, Rites of Battle, Rites of War, Storm shield, Teeth of Terra, Unit: Captain (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades, Teeth of Terra


        Abilities Description
        Iron Halo This model has a 4+ invulnerable save.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Teeth of Terra Models with an Astartes chainsword only. The Teeth of Terra replaces the bearer's Astartes chainsword.
        Unit MWSBSSTWALdSave
        Captain (Jump Pack) 12"2+2+445493+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Teeth of Terra MeleeMelee+1-22Each time the bearer fights, it can make 3 additional attacks with this weapon.
      • Hecaton Aiakos [8 PL, 160pts]

        Selections: Dreadnought combat weapon, Heavy plasma cannon, Storm bolter

        Categories: Faction: Adeptus Astartes, Hecaton Aiakos, Character, Vehicle, Dreadnought, Faction: Minotaurs, Contemptor Dreadnought, HQ

        Rules: Angels of Death, Explodes (3"/1)

        Abilities: Augmented Atomantic Shielding:, Battlesworn Warrior, Duty Eternal, Stampeding Fury, Unit: Hecaton Aiakos, Weapon: Dreadnought combat weapon, Heavy plasma cannon, Standard, Heavy plasma cannon, Supercharge, Storm bolter


        Abilities Description
        Augmented Atomantic Shielding: This model has a 4+ invulnerable save.
        Battlesworn Warrior This model cannot be selected to be your Warlord
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Stampeding Fury Each time this model makes a charge move, you can select one enemy unit within Engagement Range of it. Roll one D6, adding 1 to the result if that unit has the VEHICLE keyword: on a 3-5, that enemy suffers 1 mortal wound; on a 6+, that enemy suffers D3 mortal wounds
        Unit MWSBSSTWALdSave
        Hecaton Aiakos 8"2+2+779593+
        Weapon RangeTypeSAPDAbilities
        Dreadnought combat weapon MeleeMeleex2-33-
        Heavy plasma cannon, Standard 36"Heavy D37-32Blast
        Heavy plasma cannon, Supercharge 36"Heavy D38-33Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
        Storm bolter 24"Rapid Fire 2401-
      • Primaris Techmarine [4 PL, 80pts]

        Selections: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Unit MWSBSSTWALdSave
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [17 PL, 360pts]

      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Intercessor Squad [5 PL, 100pts]

        Selections: Stalker Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Stalker Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Stalker Bolt Rifle 36"Heavy 14-22-
    • Elites [47 PL, 710pts, -3CP]

      • Company Veterans [8 PL, 77pts]

        Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, Elites

        Rules: Angels of Death

        Abilities: Bodyguard

        • Company Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Company Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw

        • Company Veteran [24pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

          Abilities: Storm shield, Unit: Company Veteran, Weapon: Astartes Chainsword, Frag grenades, Krak grenades

        • Company Veteran Sergeant [26pts]

          Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]

          Unit: Company Veteran Sergeant, Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description
        Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Company Veteran 6"3+3+442283+
        Company Veteran Sergeant 6"3+3+442393+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
      • Company Veterans [3 PL, 48pts]

        Categories: Faction: Adeptus Astartes, Company Veterans, Faction: Imperium, Infantry, Command Squad, Core, Elites

        Rules: Angels of Death

        Abilities: Bodyguard

        • Company Veteran [24pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

          Abilities: Storm shield, Unit: Company Veteran, Weapon: Astartes Chainsword, Frag grenades, Krak grenades

        • Company Veteran Sergeant [24pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Storm shield [4pts]

          Abilities: Storm shield, Unit: Company Veteran Sergeant, Weapon: Astartes Chainsword, Frag grenades, Krak grenades


        Abilities Description
        Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Company Veteran 6"3+3+442283+
        Company Veteran Sergeant 6"3+3+442393+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Relic Contemptor Dreadnought [8 PL, 195pts, -3CP]

        Selections: Cyclone missile launcher [25pts], Merciless Logic, Stratagem: Hero of the Chapter [-1CP], Stratagem: March of the Ancients [-1CP], 2x Twin volkite culverin [30pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Character

        Rules: Angels of Death, Explodes (3"/1), Martial Legacy

        Abilities: Atomantic Shielding, Duty Eternal, Merciless Logic, Unit: Relic Contemptor Dreadnought (Stratagem: March of the Ancients), Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin


        Abilities Description
        Atomantic Shielding This model has a 5+ invulnerable save.
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Merciless Logic When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack.
        Unit MWSBSSTWALdSave
        Relic Contemptor Dreadnought (Stratagem: March of the Ancients) 8"3+3+779* +193+
        Weapon RangeTypeSAPDAbilities
        Cyclone missile launcher, Frag missile 36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile 36"Heavy 28-2D6-
        Twin volkite culverin 45"Heavy 8602Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage
      • Vanguard Veteran Squad [14 PL, 210pts]

        Selections: Jump Pack [2 PL, 21pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Vanguard Veteran (Jump Pack) 12"3+3+442283+
        Vanguard Veteran Sergeant (Jump Pack) 12"3+3+442393+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
      • Vanguard Veteran Squad [14 PL, 180pts]

        Selections: Jump Pack [2 PL, 18pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave
        Vanguard Veteran (Jump Pack) 12"3+3+442283+
        Vanguard Veteran Sergeant (Jump Pack) 12"3+3+442393+
        Weapon RangeTypeSAPDAbilities
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
    • Heavy Support [26 PL, 500pts, -1CP]

      • Devastator Squad [8 PL, 165pts]

        Selections: Armorium Cherub [5pts]

        Categories: Faction: Adeptus Astartes, Devastator Squad, Faction: Imperium, Infantry, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Armorium Cherub, Signum, Unit: Devastator Marine, Devastator Marine Sergeant

        • Devastator Marine Sergeant [18pts]

          Selections: 2x Astartes Chainsword, Frag & Krak grenades

          Weapon: Astartes Chainsword, Frag grenades, Krak grenades

        • Devastator Marine w/Heavy Weapon [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta


        Abilities Description
        Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again.
        Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+.
        Unit MWSBSSTWALdSave
        Devastator Marine 6"3+3+442173+
        Devastator Marine Sergeant 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Grav-cannon 30"Heavy 45-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Devastator Squad [8 PL, 165pts]

        Selections: Armorium Cherub [5pts]

        Categories: Faction: Adeptus Astartes, Devastator Squad, Faction: Imperium, Infantry, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Armorium Cherub, Signum, Unit: Devastator Marine, Devastator Marine Sergeant

        • Devastator Marine Sergeant [18pts]

          Selections: 2x Astartes Chainsword, Frag & Krak grenades

          Weapon: Astartes Chainsword, Frag grenades, Krak grenades

        • Devastator Marine w/Heavy Weapon [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Devastator Marine w/Heavy Weapon [38pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta


        Abilities Description
        Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again.
        Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+.
        Unit MWSBSSTWALdSave
        Devastator Marine 6"3+3+442173+
        Devastator Marine Sergeant 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Grav-cannon 30"Heavy 45-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Whirlwind Scorpius [10 PL, 170pts, -1CP]

        Selections: Scorpius multi-launcher

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Relic, Whirlwind Scorpius, Faction: <Chapter>, Smokescreen, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3), Martial Legacy

        Unit: Whirlwind Scorpius [1] (6+ wounds remaning), Whirlwind Scorpius [2] (3-5 wounds remaning), Whirlwind Scorpius [3] (1-2 wounds remaning), Weapon: Scorpius multi-launcher


        Unit MWSBSSTWALdSave
        Whirlwind Scorpius [1] (6+ wounds remaning) 12"6+3+6711383+
        Whirlwind Scorpius [2] (3-5 wounds remaning) 6"6+4+67N/AD383+
        Whirlwind Scorpius [3] (1-2 wounds remaning) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Scorpius multi-launcher 48"Heavy 3D36-22Blast. This weapon can target units not visible to the firing model.
    • Dedicated Transport [4 PL, 70pts]

      • Drop Pod [4 PL, 70pts]

        Selections: Deathwind launcher

        Categories: Faction: Adeptus Astartes, Drop Pod, Faction: Imperium, Vehicle, Transport, Dedicated Transport

        Rules: Angels of Death, Death from Above, Explodes (6"/1)

        Abilities: Drop Pod Assault, Transport: Transport, Unit: Drop Pod, Weapon: Deathwind launcher


        Abilities Description
        Drop Pod Assault This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it.
        Transport Capacity
        Transport This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models.
        Unit MWSBSSTWALdSave
        Drop Pod --3+668-83+
        Weapon RangeTypeSAPDAbilities
        Deathwind launcher 12"Heavy D6501Blast.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound.

Explodes (6"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers 1 mortal wound.

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP


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