Klimpie Thousand Sons S3 (Warhammer 40,000 9th Edition) [102 PL, 8CP, 14 Cabal Points, 2,000pts]
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Battalion Detachment 0CP (Chaos - Thousand Sons)
Rules: Brotherhood of Sorcerers
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Configuration
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Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Categories: Configuration
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Cults of the Legion
Selections: Cult of Mutation
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Stratagems
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Sorcerous Arcana
Selections: Additional Relics
Categories: Stratagems
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HQ
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Exalted Sorcerer
Selections: 12. Glamour of Tzeentch, 21. Presage, Inferno Bolt Pistol
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Infantry, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Cult of Mutation, Cult of Mutation Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Presage, Smite, Warp Reality, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades
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Exalted Sorcerer
Selections: 21. Temporal Manipulation, 31. Cacodaemonic Curse, Disc of Tzeentch, Paradigm of Change, Plasma pistol, The Stave Abominus, Touch of Vicissitude, Warlord
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Fly, Cavalry, Cult of Mutation, Cult of Mutation Warlord, Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Paradigm of Change, Sigil of Corruption, The Stave Abominus, Touch of Vicissitude, Psychic Power: Cacodaemonic Curse, Smite, Temporal Manipulation, Warp Reality, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer (Disc of Tzeentch, Paradigm of Change), Weapon: Force stave, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, The Stave Abominus
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Thousand Sons Daemon Prince
Selections: 11. Tzeentch's Firestorm, 22. Swelled by the Warp, 6. Aetherstride, Conniving Plate, Hellforged sword, High Acolytes, Wings
Categories: HQ, Character, Daemon, Monster, Faction: Heretic Astartes, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Daemon Prince, Faction: Chaos, Faction: Arcana Astartes, Cult of Mutation, Cult of Mutation Warlord, Fly
Rules: Cabbalistic Rituals, Jealous Tyrant
Abilities: Aetherstride, Chosen of Tzeentch, Conniving Plate, Lord of the Thousand Sons (Aura), Psychic Power: Smite, Swelled by the Warp, Tzeentch's Firestorm, Warp Reality, Psyker: Thousand Sons Daemon Prince, Unit: Thousand Sons Daemon Prince (Wings, 6. Aetherstride), Weapon: Hellforged sword, Malefic talon
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Troops
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Rubric Marines
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Mutation
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Psychic Power: Warp Reality, Unit: Rubric Marine
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Aspiring Sorcerer
Selections: 13. Doombolt, Inferno Bolt Pistol
Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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4x Rubric Marine w/ inferno boltgun
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
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Rubric Marines
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Mutation
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Psychic Power: Warp Reality, Unit: Rubric Marine
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Aspiring Sorcerer
Selections: Inferno Bolt Pistol
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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4x Rubric Marine w/ inferno boltgun
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
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Rubric Marines
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Mutation
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Psychic Power: Warp Reality, Unit: Rubric Marine
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Aspiring Sorcerer
Selections: Inferno Bolt Pistol
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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4x Rubric Marine w/ inferno boltgun
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
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Elites
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Chaos Contemptor Dreadnought
Selections: Hellforged cyclone missile launcher, 2x Twin volkite culverin
Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Mutation
Rules: Hateful Assault, Malicious Volleys, Martial Legacy
Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Twin volkite culverin
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Chaos Contemptor Dreadnought
Selections: Hellforged cyclone missile launcher, 2x Twin volkite culverin
Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Mutation
Rules: Hateful Assault, Malicious Volleys, Martial Legacy
Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Twin volkite culverin
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Helbrute
Selections: Missile launcher, Multi-melta
Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute, Faction: Arcana Astartes, Core, Cult of Mutation
Abilities: Explodes, Frenzy, Monstrous Resilience, Unit: Helbrute, Weapon: Missile launcher, Frag missile, Missile launcher, Krak missile, Multi-melta
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Helbrute
Selections: Missile launcher, Multi-melta
Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute, Faction: Arcana Astartes, Core, Cult of Mutation
Abilities: Explodes, Frenzy, Monstrous Resilience, Unit: Helbrute, Weapon: Missile launcher, Frag missile, Missile launcher, Krak missile, Multi-melta
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Scarab Occult Terminators
Selections: Hellfyre missile rack
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Mutation
Rules: Malicious Volleys
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Warp Reality, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack
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Scarab Occult Sorcerer
Selections: 32. Psychic Stalk, Inferno combi-bolter
Psychic Power: Psychic Stalk, Smite, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter
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3x Terminator
Selections: 3x Inferno combi-bolter, 3x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
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Terminator w/ Heavy Weapon
Selections: Soulreaper cannon
Weapon: Prosperine khopesh, Soulreaper cannon
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Scarab Occult Terminators
Selections: Hellfyre missile rack
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Mutation
Rules: Malicious Volleys
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Warp Reality, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack
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Scarab Occult Sorcerer
Selections: Inferno combi-bolter
Psychic Power: Smite, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter
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3x Terminator
Selections: 3x Inferno combi-bolter, 3x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
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Terminator w/ Heavy Weapon
Selections: Soulreaper cannon
Weapon: Prosperine khopesh, Soulreaper cannon
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Heavy Support
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Defiler
Selections: Havoc launcher, Inferno combi-melta, Twin lascannon
Categories: Heavy Support, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Defiler, Smokescreen, Cult of Mutation
Rules: Malicious Volleys
Abilities: Daemonic, Explodes, Infernal Regeneration, Unit: Defiler 1 (8+ wounds remaining), Defiler 2 (4-7 wounds remaining), Defiler 3 (1-3 wounds remaining), Weapon: Defiler cannon, Defiler claws, Havoc launcher, Inferno combi-melta, Inferno combi-melta - Inferno boltgun, Inferno combi-melta - meltagun, Twin lascannon
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Profile Summary
Abilities | Description | Ref |
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Aetherstride | - Add 3" to the Move characteristic of this WARLORD. - This WARLORD is eligible to declare a charge during the same turn it Fell Back. - Each time this WARLORD makes a Normal Move, a charge move, an Advance or Falls Back, it moves as though it can FLY. |
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All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. | |
Atomantic Shielding | This model has a 5+ invulnerable save. | |
Chosen of Tzeentch | This model has a 4+ invulnerable save. | |
Conniving Plate | - The bearer has a Save characteristic of 2+. - In the Fight phase, each time an enemy model within Engagement Range of the bearer selects targets for its attacks, it can only allocate up to half of its close combat attacks against the bearer (rounding up). |
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Daemonic | This model has a 5+ invulnerable save. | |
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. | |
Explodes | When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. | |
Frenzy | Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1. | |
Infernal Regeneration | In your Command phase, this model regains 1 lost wound. | |
Lord of the Thousand Sons (Aura) | While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Monstrous Resilience | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |
Paradigm of Change | Add 1 to this model's Wounds and Attacks characteristics. | |
Relentless Hatred | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1) | |
Sigil of Corruption | This model has a 4+ invulnerable save. | |
Teleport Strike | During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |
Terminator Armour | This model has a 5+ invulnerable save. | |
The Stave Abominus | Model with force stave only. The Stave Abominus replaces the bearer's force stave. | |
Touch of Vicissitude | Each time a melee attack is made by this WARLORD, an unmodified hit roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
Psychic Power | Warp Charge | Range | Details | Ref |
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Cacodaemonic Curse | 6 | 18" | Malediction: If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Strength characteristic of ranged weapons models in that unit are equipped with. | |
Doombolt | 6 | 18" | Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. | |
Glamour of Tzeentch | 6 | 18" | Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. | |
Presage | 7 | 18" | Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. | |
Psychic Stalk | 5 | 18" | Witchfire: If manifested, select one enemy unit that is not a VEHICLE, MONSTER or CHARACTER within 18" of and visible to this PSYKER. Roll 2D6: if the result is greater than the unmodified Leadership characteristic of that unit, one model in that unit selected by your opponent is slain. | |
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. | |
Swelled by the Warp | 6 | 12" | Blessing: If manifested, select one friendly THOUSAND SONS model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to that model's Strength characteristic and 1 to its Attacks characteristic. | |
Temporal Manipulation | 5 | 12" | Blessing: If manifested, select one friendly THOUSAND SONS model (excluding VEHICLES) within 12" of this PSYKER. That model is healed and regains up to D3 lost wounds. Each model can only be healed once per turn. | |
Tzeentch's Firestorm | 6 | 18" | Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of 5+ instead. | |
Warp Reality | 6 | 24" | Malediction: If manifested, select one terrain feature within 24" of and visible to this PSYKER, then select one enemy unit within 3" of that terrain feature. Until the start of your next Psychic phase, halve that unit's Move characteristic and subtract 1 from Advance rolls and charge rolls made for it. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
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Aspiring Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change or the Discipline of Vengeance | - | |
Exalted Sorcerer | 2 | 1 | Smite and two powers from the Discipline of Change and/or Discipline of Vengeance | - | |
Scarab Occult Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change or Discipline of Vengeance. | - | |
Thousand Sons Daemon Prince | 2 | 1 | Smite and two powers from the Discipline of Change and/or Discipline of Vengeance. | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
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Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Chaos Contemptor Dreadnought | 8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ | |
Defiler 1 (8+ wounds remaining) | 8" | 3+ | 3+ | 8 | 7 | 14 | 5 | 8 | 3+ | |
Defiler 2 (4-7 wounds remaining) | 6" | 4+ | 4+ | 8 | 7 | N/A | 5 | 8 | 3+ | |
Defiler 3 (1-3 wounds remaining) | 4" | 5+ | 5+ | 8 | 7 | N/A | 5 | 8 | 3+ | |
Exalted Sorcerer | 6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | |
Exalted Sorcerer (Disc of Tzeentch, Paradigm of Change) | 12" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 3+ | |
Helbrute | 6" | 3+ | 3+ | 6 | 7 | 8 | 5 | 8 | 3+ | |
Rubric Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Scarab Occult Sorcerer | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | |
Scarab Occult Terminator | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 2+ | |
Thousand Sons Daemon Prince (Wings, 6. Aetherstride) | 15" | 2+ | 2+ | 7 | 6 | 8 | 5 | 10 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
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Defiler cannon | 72" | Heavy D6 | 8 | -2 | 3 | Blast | |
Defiler claws | Melee | Melee | x2 | -3 | D6 | - | |
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | Blast. | |
Hellforged cyclone missile launcher | - | - | - | - | - | Before selecting targets, select one of the profiles below to make attacks with. | |
Hellforged cyclone missile launcher - frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast | |
Hellforged cyclone missile launcher - krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - | |
Hellforged sword | Melee | Melee | +1 | -3 | 3 | - | |
Hellfyre missile rack | 36" | Heavy 2 | 8 | -2 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - | |
Inferno combi-bolter | 24" | Rapid Fire 2 | 4 | -2 | 1 | - | |
Inferno combi-melta | - | - | - | - | - | Before selection targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack's hit roll. | |
Inferno combi-melta - Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - | |
Inferno combi-melta - meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Malefic talon | Melee | Melee | User | -1 | 2 | Each time this model fights, it makes 1 additional attack with this weapon. | |
Missile launcher, Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast. | |
Missile launcher, Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - | |
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | |
Plasma pistol, Standard | 12" | Pistol 1 | 7 | -3 | 1 | - | |
Plasma pistol, Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | |
Prosperine khopesh | Melee | Melee | +1 | -3 | 2 | - | |
Soulreaper cannon | 24" | Heavy 5 | 6 | -3 | 1 | - | |
The Stave Abominus | Melee | Melee | +3 | -1 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | |
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - | |
Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Force Rules
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Selection Rules
Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. ()
Jealous Tyrant: You can include a maximum of one DAEMON PRINCE unit in each THOUSAND SONS Detachment in your army. ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
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Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP. ()
Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
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