Rückrunde von Torben (Warhammer 40,000 9th Edition) [105 PL, 6CP, 2,000pts]
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Super-Heavy Detachment -6CP (Imperium - Astra Militarum) [79 PL, -6CP, 1,565pts]
Rules: Defenders of Humanity, Hammer of the Emperor
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Configuration [-6CP]
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Detachment Command Cost [-6CP]
Categories: Configuration
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Regimental Doctrine
Selections: Gunnery Experts, Spotter Details
Categories: Configuration
Abilities: Gunnery Experts, Spotter Details
Abilities Description Ref Gunnery Experts When you roll to determine the Type characteristic of any weapon a VEHICLEmodel with this doctrine is equipped with, you can re-roll one of the dice. Spotter Details “Add 6" to the Range characteristic of Heavy weapons with a range of at least 24" that models with this doctrine are equipped with.
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Lord of War [79 PL, 1,565pts]
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Baneblade [26 PL, 515pts]
Selections: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Hunter-killer missile [5pts], Stat Damage (Baneblade), Twin heavy bolter
Categories: Baneblade, Titanic, Vehicle, Faction: Astra Militarum, Lord of War, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Steel Behemoth, Stat Damage - M/BS/A: Baneblade 1, Baneblade 2, Baneblade 3, Unit: Baneblade, Weapon: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Hunter-killer missile, Twin heavy bolter
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
Abilities Description Ref Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Steel Behemoth This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot while it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Baneblade 1 14-26+ 10" 4+ 9 Baneblade 2 7-13 7" 5+ 6 Baneblade 3 1-6 4" 6+ 3 Unit M WS BS S T W A Ld Save Ref Baneblade * 5+ * 9 8 26 * 8 3+ Weapon Range Type S AP D Abilities Ref Adamantium Tracks - Melee User -2 D3 Autocannon 48" Heavy 2 7 -1 2 - Baneblade Cannon 72" Heavy 3D6 9 -3 3 Blast. Demolisher cannon 24" Heavy D6 10 -3 D6 Blast Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. Lascannon 48" Heavy 1 9 -3 D6 - Twin heavy bolter 36" Heavy 6 5 -1 2 - -
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Baneblade [26 PL, 515pts]
Selections: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Hunter-killer missile [5pts], Stat Damage (Baneblade), Twin heavy bolter
Categories: Baneblade, Titanic, Vehicle, Faction: Astra Militarum, Lord of War, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Steel Behemoth, Stat Damage - M/BS/A: Baneblade 1, Baneblade 2, Baneblade 3, Unit: Baneblade, Weapon: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Hunter-killer missile, Twin heavy bolter
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
Abilities Description Ref Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Steel Behemoth This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot while it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Baneblade 1 14-26+ 10" 4+ 9 Baneblade 2 7-13 7" 5+ 6 Baneblade 3 1-6 4" 6+ 3 Unit M WS BS S T W A Ld Save Ref Baneblade * 5+ * 9 8 26 * 8 3+ Weapon Range Type S AP D Abilities Ref Adamantium Tracks - Melee User -2 D3 Autocannon 48" Heavy 2 7 -1 2 - Baneblade Cannon 72" Heavy 3D6 9 -3 3 Blast. Demolisher cannon 24" Heavy D6 10 -3 D6 Blast Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. Lascannon 48" Heavy 1 9 -3 D6 - Twin heavy bolter 36" Heavy 6 5 -1 2 - -
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Shadowsword [27 PL, 535pts]
Selections: Adamantium Tracks, Hull-down Deployment, Hunter-killer missile [5pts], Stat Damage (Baneblade), Twin heavy bolter, Volcano Cannon
Categories: Faction: <REGIMENT>, Faction: Imperium, Shadowsword, Titanic, Vehicle, Lord of War
Abilities: Explodes, Hull-down Deployment, Shadowsword Targeters, Smoke Launchers, Steel Behemoth, Stat Damage - M/BS/A: Baneblade 1, Baneblade 2, Baneblade 3, Unit: Shadowsword, Weapon: Adamantium Tracks, Hunter-killer missile, Twin heavy bolter, Volcano Cannon
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
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Lascannon & Twin Heavy Bolter Sponson [50pts]
Selections: Lascannon [50pts], Twin heavy bolter
Weapon: Lascannon, Twin heavy bolter
Abilities Description Ref Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Hull-down Deployment “This model receives the benefit of cover until the first time it moves in the battle.”
Shadowsword Targeters Add 1 to any hit rolls you make for this model for shooting attacks that target TITANIC units. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Steel Behemoth This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model is selected to shoot while it is within Engagement Range of any enemy units, it can make attacks against eligible enemy units that are not within Engagement Range of it as if there were no enemy models within Engagement Range of it. Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Baneblade 1 14-26+ 10" 4+ 9 Baneblade 2 7-13 7" 5+ 6 Baneblade 3 1-6 4" 6+ 3 Unit M WS BS S T W A Ld Save Ref Shadowsword * 5+ * 9 8 26 * 8 3+ Weapon Range Type S AP D Abilities Ref Adamantium Tracks - Melee User -2 D3 Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. Lascannon 48" Heavy 1 9 -3 D6 - Twin heavy bolter 36" Heavy 6 5 -1 2 - Volcano Cannon 120" Heavy 3D3 16 -5 2D6 Blast. You can re-roll failed wound rolls when targeting TITANIC units with this weapon. -
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Battalion Detachment 0CP (Imperium - Astra Militarum) [26 PL, 12CP, 435pts]
Rules: Defenders of Humanity, Hammer of the Emperor
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Regimental Doctrine
Selections: Gunnery Experts, Spotter Details
Categories: Configuration
Abilities: Gunnery Experts, Spotter Details
Abilities Description Ref Gunnery Experts When you roll to determine the Type characteristic of any weapon a VEHICLEmodel with this doctrine is equipped with, you can re-roll one of the dice. Spotter Details “Add 6" to the Range characteristic of Heavy weapons with a range of at least 24" that models with this doctrine are equipped with.
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HQ [5 PL, 80pts]
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Company Commander [2 PL, 40pts]
Selections: Frag grenades, Laspistol, Power sword [5pts], Relic: Kurov's Aquila, Warlord
Categories: Officer, Character, Company Commander, Faction: <REGIMENT>, Faction: Imperium, Infantry, HQ, Warlord
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Frag grenades, Laspistol, Power sword
Abilities Description Ref Kurov's Aquila OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. Refractor Field This model has a 5+ invulnerable save. Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!Unit M WS BS S T W A Ld Save Ref Company Commander 6" 3+ 3+ 3 3 4 3 8 5+ Codex: Astra Militarum p30 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Laspistol 12" Pistol 1 3 0 1 - Power sword Melee Melee +1 -3 1 - -
Tempestor Prime [3 PL, 40pts]
Selections: Frag & Krak grenades, Hot-shot Laspistol
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Character, Faction: Imperium, Faction: Militarum Tempestus, Infantry, Officer, Tempestor Prime, HQ
Abilities: Aerial Drop, Voice of Command, Unit: Tempestor Prime, Weapon: Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!Unit M WS BS S T W A Ld Save Ref Tempestor Prime 6" 3+ 3+ 3 3 4 3 8 4+ Codex: Astra Militarum p39 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Hot-shot Laspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000 Core Book Krak grenades 6" Grenade 1 6 -1 D3 -
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Troops [18 PL, 315pts]
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Infantry Squad [3 PL, 60pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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5x Guardsman
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Guardsman W/ Special Weapon
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
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Guardsman w/ Vox-caster
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
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Heavy Weapon Team
Selections: Lasgun, Missile launcher
Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile
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Sergeant
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities Description Ref Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast. Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 - Plasma gun, Standard 24" Rapid Fire 1 7 -3 1 - Plasma gun, Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power sword Melee Melee +1 -3 1 - -
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Infantry Squad [3 PL, 60pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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5x Guardsman
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Guardsman W/ Special Weapon
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
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Guardsman w/ Vox-caster
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
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Heavy Weapon Team
Selections: Lasgun, Missile launcher
Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile
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Sergeant
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities Description Ref Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast. Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 - Plasma gun, Standard 24" Rapid Fire 1 7 -3 1 - Plasma gun, Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power sword Melee Melee +1 -3 1 - -
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Infantry Squad [3 PL, 60pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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5x Guardsman
Selections: 5x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Guardsman W/ Special Weapon
Selections: Plasma gun
Unit: Guardsman, Weapon: Plasma gun, Standard, Plasma gun, Supercharge
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Guardsman w/ Vox-caster
Selections: Lasgun, Vox-caster
Abilities: Vox-caster, Unit: Guardsman, Weapon: Lasgun
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Heavy Weapon Team
Selections: Lasgun, Missile launcher
Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile
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Sergeant
Selections: Plasma pistol, Power sword
Unit: Sergeant, Weapon: Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Abilities Description Ref Vox-caster If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster. Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Heavy Weapons Team 6" 4+ 4+ 3 3 2 2 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Missile launcher, Frag missile 48" Heavy D6 4 0 1 Blast. Missile launcher, Krak missile 48" Heavy 1 8 -2 D6 - Plasma gun, Standard 24" Rapid Fire 1 7 -3 1 - Plasma gun, Supercharge 24" Rapid Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power sword Melee Melee +1 -3 1 - -
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Militarum Tempestus Scions [3 PL, 45pts]
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops
Abilities: Aerial Drop
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4x Scion [36pts]
Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestor [9pts]
Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39 Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39 Weapon Range Type S AP D Abilities Ref Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - Warhammer 40,000 Core Book Hot-shot Laspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000 Core Book Krak grenades 6" Grenade 1 6 -1 D3 - -
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Militarum Tempestus Scions [3 PL, 45pts]
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops
Abilities: Aerial Drop
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4x Scion [36pts]
Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestor [9pts]
Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39 Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39 Weapon Range Type S AP D Abilities Ref Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - Warhammer 40,000 Core Book Hot-shot Laspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000 Core Book Krak grenades 6" Grenade 1 6 -1 D3 - -
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Militarum Tempestus Scions [3 PL, 45pts]
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops
Abilities: Aerial Drop
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4x Scion [36pts]
Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestor [9pts]
Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39 Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39 Weapon Range Type S AP D Abilities Ref Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - Warhammer 40,000 Core Book Hot-shot Laspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000 Core Book Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [3 PL, 40pts]
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Militarum Tempestus Command Squad [3 PL, 40pts]
Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Militarum Tempestus, Infantry, Tempestus Command Squad, Elites
Abilities: Aerial Drop
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Tempestus Scion
Selections: Frag & Krak grenades, Hot-Shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestus Scion
Selections: Frag & Krak grenades, Hot-Shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestus Scion
Selections: Frag & Krak grenades, Hot-Shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
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Tempestus Scion
Selections: Frag & Krak grenades, Hot-Shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Abilities Description Ref Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Ref Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Hot-shot Lasgun 18" Rapid Fire 1 3 -2 1 - Warhammer 40,000 Core Book Krak grenades 6" Grenade 1 6 -1 D3 - -
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Force Rules
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
Hammer of the Emperor: If every <REGIMENT> unit in your army is drawn from the same regiment, then each time a <REGIMENT> model from your army makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Note that units listed as Advisors and Auxilla do not prevent other Astra Militarum units from your army from gaining this rule, but Advisors and Auxilla units never benefit from this rule. (April 2022 Balance Dataslate p2)
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