IH-Rückrunde (Warhammer 40,000 9th Edition) [102 PL, 2,000pts, 7CP]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [102 PL, 2,000pts, 7CP]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Iron Hands

        Categories: PC: IH, Configuration

        Rules: The Flesh Is Weak

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-1CP]

      • Stratagem: Relic of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • Agents of the Imperium [5 PL, 100pts]

      • Culexus Assassin [5 PL, 100pts]

        Selections: Animus Speculum, Psyk-out Grenades

        Categories: Character, Infantry, Faction: Officio Assassinorum, Faction: Imperium, Agent of the Imperium, Culexus Assassin

        Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes

        Abilities: Abomination, Etherium, Life Drain, Psychic Assassin, Unit: Culexus Assassin, Weapon: Animus Speculum, Psyk-out Grenades


        Abilities Description
        Abomination This model can never be targeted or affected by psychic powers in any way. PSYKER units that are within 18" of any CULEXUS ASSASSINS must subtract 2 from Psychic tests and Deny the Witch tests they take.
        Etherium When resolving an attack that targets this model, the attacking model is treated as having a Weapon Skill and Ballistic Skill characteristic of 6+.
        Life Drain When resolving an attack made with a melee weapon by this model, a saving throw cannot be made unless it is an invulnerable saving throw.
        Psychic Assassin Attacks made by this model can target a PSYKER CHARACTER even if it is not the closest enemy unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.
        Unit MWSBSSTWALdSave
        Culexus Assassin 7"2+2+445496+
        Weapon RangeTypeSAPDAbilities
        Animus Speculum 18"Assault D35-41Whilst there are any enemy PSYKER units within 18" of the bearer, change this weapon’s Type characteristic to Assault D6.
        Psyk-out Grenades 6"Grenade D3201When resolving an attack made with this weapon against a PSYKER or DAEMON unit, a hit roll of 6+ inflicts 1 mortal wound on the target and the attack sequence ends. Blast.
    • HQ [13 PL, 250pts]

      • Primaris Chaplain on Bike [8 PL, 150pts]

        Selections: 2. Catechism of Fire, 5. Recitation of Focus, Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, The Tempered Helm, Twin Bolt rifle, Warlord, Wise Orator

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord

        Rules: Angels of Death

        Abilities: 2. Catechism of Fire, 5. Recitation of Focus, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, The Tempered Helm, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        Abilities Description
        2. Catechism of Fire If this litany is inspiring, select one friendly CORE or CHARACTER unit is within 6" of this PRIEST. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll.
        5. Recitation of Focus If this litany is inspiring, select one friendly CORE or CHARACTER unit within 6" of this PRIEST.. Each time a model in that unit makes a ranged attack, add 1 to that attack's hit roll.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        The Tempered Helm Whilst a model from your army with this Relic is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Relic.
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
        Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.
        Unit MWSBSSTWALdSave
        Primaris Chaplain on Bike 14"2+3+457493+
        Weapon RangeTypeSAPDAbilities
        Absolver Bolt Pistol 18"Pistol 15-12-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
      • Primaris Techmarine [5 PL, 100pts]

        Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm, The Ironstone

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, The Ironstone, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3
        The Ironstone At the start of each battle round, select one friendly IRON HANDS VEHICLE unit within 3" of the bearer. Until the start of your next battle round, when resolving an attack made against that Vehicle unit, if the bearer is within 3" of that Vehicle unit you can reduce any damage suffered by 1, to a minimum of 1 (this is not cumulative with any other rules that reduce damage).
        Unit MWSBSSTWALdSave
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [15 PL, 300pts]

      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [28 PL, 575pts, -3CP]

      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [10 PL, 190pts]

        Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Relic Contemptor Dreadnought [8 PL, 195pts, -3CP]

        Selections: Cyclone missile launcher [25pts], Merciless Logic, Stratagem: Hero of the Chapter [-1CP], Stratagem: March of the Ancients [-1CP], 2x Twin volkite culverin [30pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Character

        Rules: Angels of Death, Explodes (3"/1), Martial Legacy

        Abilities: Atomantic Shielding, Duty Eternal, Merciless Logic, Unit: Relic Contemptor Dreadnought (Stratagem: March of the Ancients), Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin


        Abilities Description
        Atomantic Shielding This model has a 5+ invulnerable save.
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Merciless Logic When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack.
        Unit MWSBSSTWALdSave
        Relic Contemptor Dreadnought (Stratagem: March of the Ancients) 8"3+3+779* +193+
        Weapon RangeTypeSAPDAbilities
        Cyclone missile launcher, Frag missile 36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile 36"Heavy 28-2D6-
        Twin volkite culverin 45"Heavy 8602Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage
    • Fast Attack [24 PL, 450pts]

      • Storm Speeder Thunderstrike [8 PL, 150pts]

        Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Thunderstrike, Fast Attack

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike [2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining), Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod


        Unit MWSBSSTWALdSave
        Storm Speeder Thunderstrike [1] (6+ wounds remaining) 16"3+2+5610373+
        Storm Speeder Thunderstrike [2] (3-5 wounds remaining) 12"3+3+56N/A273+
        Storm Speeder Thunderstrike [3] (1-2 wounds remaining) 8"3+4+56N/A173+
        Weapon RangeTypeSAPDAbilities
        Stormfury missiles 48"Heavy 110-3D6-
        Thunderstrike las-talon 36"Heavy 29-3D6-
        Twin Icarus rocket pod 24"Heavy 2D37-12Blast. Each time an attack is made with this weapon against an Aicraft unit, add 1 to that attack's hit roll
      • Storm Speeder Thunderstrike [8 PL, 150pts]

        Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Thunderstrike, Fast Attack

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike [2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining), Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod


        Unit MWSBSSTWALdSave
        Storm Speeder Thunderstrike [1] (6+ wounds remaining) 16"3+2+5610373+
        Storm Speeder Thunderstrike [2] (3-5 wounds remaining) 12"3+3+56N/A273+
        Storm Speeder Thunderstrike [3] (1-2 wounds remaining) 8"3+4+56N/A173+
        Weapon RangeTypeSAPDAbilities
        Stormfury missiles 48"Heavy 110-3D6-
        Thunderstrike las-talon 36"Heavy 29-3D6-
        Twin Icarus rocket pod 24"Heavy 2D37-12Blast. Each time an attack is made with this weapon against an Aicraft unit, add 1 to that attack's hit roll
      • Storm Speeder Thunderstrike [8 PL, 150pts]

        Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Fly, Vehicle, Storm Speeder, Thunderstrike, Fast Attack

        Rules: Angels of Death, Explodes (6"/D3)

        Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike [2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining), Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod


        Unit MWSBSSTWALdSave
        Storm Speeder Thunderstrike [1] (6+ wounds remaining) 16"3+2+5610373+
        Storm Speeder Thunderstrike [2] (3-5 wounds remaining) 12"3+3+56N/A273+
        Storm Speeder Thunderstrike [3] (1-2 wounds remaining) 8"3+4+56N/A173+
        Weapon RangeTypeSAPDAbilities
        Stormfury missiles 48"Heavy 110-3D6-
        Thunderstrike las-talon 36"Heavy 29-3D6-
        Twin Icarus rocket pod 24"Heavy 2D37-12Blast. Each time an attack is made with this weapon against an Aicraft unit, add 1 to that attack's hit roll
    • Heavy Support [17 PL, 325pts, -1CP]

      • Eradicator Squad [7 PL, 135pts]

        Selections: Melta rifle

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Melta rifle 24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2
      • Sicaran Omega [10 PL, 190pts, -1CP]

        Selections: Heavy bolter [15pts], Omega plasma array

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Relic, Sicaran Omega, Vehicle, Faction: <Chapter>, Sicaran, Smokescreen, Heavy Support

        Rules: Angels of Death, Explodes (6"/D3), Martial Legacy

        Unit: Sicaran Omega [1] (7+ wounds remaining), Sicaran Omega [2] (4-6 wounds remaining), Sicaran Omega [3] (1-3 wounds remaining), Weapon: Heavy bolter, Omega plasma array - Standard, Omega plasma array - Supercharged


        Unit MWSBSSTWALdSave
        Sicaran Omega [1] (7+ wounds remaining) 14"6+3+6714382+
        Sicaran Omega [2] (4-6 wounds remaining) 7"6+4+67N/AD382+
        Sicaran Omega [3] (1-3 wounds remaining) 4"6+5+67N/A182+
        Weapon RangeTypeSAPDAbilities
        Heavy bolter 36"Heavy 35-12-
        Omega plasma array - Standard 36"Heavy 68-32-
        Omega plasma array - Supercharged 36"Heavy 69-33Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

Combat Doctrines: (See page 125 of Codex Space Marines)

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.

Selection Rules

Agent of the Imperium: If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Execution Force: If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound.

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more than 9" from any enemy model.

Lightning Reflexes: A model with this special rule has a 4+ invulnerable save.

Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP

The Flesh Is Weak: - Each time a model with this tactic would lose a wound, roll one D6: on a 6, that wound is not lost.
- Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.


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