Klimpie Liga 3 Rückrunde (Warhammer 40,000 9th Edition) [116 PL, 8CP, 15 Cabal Points, 1,997pts]
Thousand Sons - Back for War
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Battalion Detachment 0CP (Chaos - Thousand Sons) [116 PL, 8CP, 15 Cabal Points, 1,997pts]
Rules: Brotherhood of Sorcerers
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Cults of the Legion
Selections: Cult of Duplicity
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Stratagems [-1CP]
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Sorcerous Arcana [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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No Force Org Slot [7 PL, -1CP, 2 Cabal Points, 115pts]
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Sorcerer in Terminator Armour [7 PL, -1CP, 2 Cabal Points, 115pts]
Selections: 12. Twist of Fate, 22. Swelled by the Warp, 6. Aetherstride, Battle-psyker [1 PL, 10pts], Force stave, High Acolytes [-1CP], Prosperine khopesh, Seer's Bane, Smite
Categories: Character, Infantry, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Faction: Heretic Astartes, Faction: Arcana Astartes, No Force Org Slot, Sorcerer (Thrall), Cult of Duplicity
Rules: Cabbalistic Rituals, Malicious Volleys
Abilities: Aetherstride, Battle-psyker, Seer's Bane, Teleport Strike, Terminator Armour, Psychic Power: Smite, Sorcerous Facade, Swelled by the Warp, Twist of Fate, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator Armour (6. Aetherstride, Battle-psyker), Weapon: Force stave, Prosperine khopesh, Seer's Bane
Abilities Description Ref Aetherstride - Add 3" to the Move characteristic of this WARLORD.
- This WARLORD is eligible to declare a charge during the same turn it Fell Back.
- Each time this WARLORD makes a Normal Move, a charge move, an Advance or Falls Back, it moves as though it can FLY.Battle-psyker Change this model's Ballistic Skill and Weapon Skill characteristics to 2+, and change its Attacks characteristic to 5. Seer's Bane Models with force sword or Prosperine khopesh only. Seer's Bane replaces a force sword or Prosperine khopesh. Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Terminator Armour This model has a 5+ invulnerable save. Psychic Power Warp Charge Range Details Ref Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Swelled by the Warp 6 12" Blessing: If manifested, select one friendly THOUSAND SONS model within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to that model's Strength characteristic and 1 to its Attacks characteristic. Twist of Fate 8 12" Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves. Psyker Cast Deny Powers Known Other Ref Sorcerer in Terminator Armour 2 1 Smite and two powers from the Dark Hereticus discipline and/or Discipline of Change - Unit M WS BS S T W A Ld Save Ref Sorcerer in Terminator Armour (6. Aetherstride, Battle-psyker) 8" 2+ 2+ 4 4 5 5 9 2+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Prosperine khopesh Melee Melee +1 -3 2 - Seer's Bane Melee Melee +2 -4 D3 Each time an attack is made with this weapon against a PSYKER unit, this weapon has a Strength characteristic of x2. Each time an attack made with this weapon is allocated to a PSYKER unit, that attack has a Damage characteristic of D6.
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HQ [21 PL, 8 Cabal Points, 395pts]
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Ahriman [9 PL, 3 Cabal Points, 180pts]
Selections: 11. Tzeentch's Firestorm, 13. Doombolt, 21. Temporal Manipulation, 5. Otherworldly Prescience, Black Staff of Ahriman, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Warlord
Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman, Faction: Chaos, Faction: Arcana Astartes, Exalted Sorcerer, Fly, Cavalry, Warlord
Rules: Cabbalistic Rituals
Abilities: Arch-Sorcerer of Tzeentch, Lord of the Thousand Sons (Aura) - Ahriman, Otherworldly Prescience, Sigil of Corruption, Psychic Power: Doombolt, Smite, Temporal Manipulation, Tzeentch's Firestorm, Psyker: Ahriman, Unit: Ahriman (Disc of Tzeentch), Weapon: Black Staff of Ahriman, Frag grenades, Inferno Bolt Pistol, Krak grenades
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Disc of Tzeentch [1 PL, 20pts]
Selections: Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities Description Ref Arch-Sorcerer of Tzeentch Each time a Psychic test is taken for this model, you can re-roll that test. Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. Lord of the Thousand Sons (Aura) - Ahriman While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Otherworldly Prescience Once per battle, before making a saving throw for this WARLORD, empyric entities can grant him visions of fate. If they do, until the end of the turn, this WARLORD has a 3+ invulnerable save. Sigil of Corruption This model has a 4+ invulnerable save. Psychic Power Warp Charge Range Details Ref Doombolt 6 18" Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Temporal Manipulation 5 12" Blessing: If manifested, select one friendly THOUSAND SONS model (excluding VEHICLES) within 12" of this PSYKER. That model is healed and regains up to D3 lost wounds. Each model can only be healed once per turn. Tzeentch's Firestorm 6 18" Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of 5+ instead. Psyker Cast Deny Powers Known Other Ref Ahriman 3 3 Smite and three powers from the Discipline of Change and/or Discipline of Vengeance. - Unit M WS BS S T W A Ld Save Ref Ahriman (Disc of Tzeentch) 12" 2+ 2+ 4 4 6 5 9 3+ Weapon Range Type S AP D Abilities Ref Black Staff of Ahriman Melee Melee +3 -1 3 - Disc blades Melee Melee 4 0 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Krak grenades 6" Grenade 1 6 -1 D3 - -
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Exalted Sorcerer [7 PL, 3 Cabal Points, 125pts]
Selections: 12. Glamour of Tzeentch, 22. Weaver of Fates, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Fly, Cavalry, Cult of Duplicity, Cult of Duplicity Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Smite, Sorcerous Facade, Weaver of Fates, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer (Disc of Tzeentch), Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades
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Disc of Tzeentch [1 PL, 25pts]
Selections: Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities Description Ref Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. Lord of the Thousand Sons (Aura) While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Sigil of Corruption This model has a 4+ invulnerable save. Psychic Power Warp Charge Range Details Ref Glamour of Tzeentch 6 18" Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Weaver of Fates 7 18" Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. Psyker Cast Deny Powers Known Other Ref Exalted Sorcerer 2 1 Smite and two powers from the Discipline of Change and/or Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Exalted Sorcerer (Disc of Tzeentch) 12" 2+ 2+ 4 4 5 5 9 3+ Weapon Range Type S AP D Abilities Ref Disc blades Melee Melee 4 0 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Force stave Melee Melee +3 -1 D3 - Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Krak grenades 6" Grenade 1 6 -1 D3 - -
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Infernal Master [5 PL, 2 Cabal Points, 90pts]
Selections: 2. Fires of the Abyss, 21. Presage, 6. Malefic Maelstrom, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Umbralefic Crystal
Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Cult of Duplicity, Cult of Duplicity Warlord
Rules: Cabbalistic Rituals
Abilities: Infernal Master, Umbralefic Crystal, Infernal Pacts: Fires of the Abyss, Malefic Maelstrom, Psychic Power: Presage, Smite, Sorcerous Facade, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades
Abilities Description Ref Infernal Master This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make one pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful. Umbralefic Crystal Once per battle, in your Command phase, you can select the bearer or one friendly THOUSAND SONS INFANTRY unit within 6" of the bearer and remove it from the battlefield, In the Reinforcement step of that turn's Movement phase, set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. Infernal Pacts Ability Ref Fires of the Abyss If this pact is successful, the closest enemy unit within 15" of and visible to this INFERNAL MASTER suffers D3 mortal wounds. Malefic Maelstrom If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack. Psychic Power Warp Charge Range Details Ref Presage 7 18" Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Psyker Cast Deny Powers Known Other Ref Infernal Master 1 1 Smite and one from the Discipline of Change or the Discipline of Vengeance. Unit M WS BS S T W A Ld Save Ref Infernal Master 6" 3+ 3+ 4 4 4 4 9 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Krak grenades 6" Grenade 1 6 -1 D3 -
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Troops [36 PL, 4 Cabal Points, 487pts]
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Rubric Marines [12 PL, 1 Cabal Points, 215pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Psychic Power: Sorcerous Facade, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 26pts]
Selections: 32. Pyric Flux, Force stave, Smite, Warpflame pistol [5pts]
Psychic Power: Pyric Flux, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Warpflame pistol
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7x Rubric Marine w/ warpflamer [189pts]
Selections: 7x Warpflamer [42pts]
Weapon: Warpflamer
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Psychic Power Warp Charge Range Details Ref Pyric Flux 5 12" Blessing: If manifested, select one friendly ARCANA ASTARTES unit within 12" of this PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers, warpflame pistols and heavy warpflamers (and any relics that replace one of these weapons) that models in that unit are equipped with. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Warpflame pistol 12" Pistol D6 3 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Warpflamer 12" Assault D6 4 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Rubric Marines [12 PL, 1 Cabal Points, 131pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Psychic Power: Sorcerous Facade, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 26pts]
Selections: 31. Empyric Guidance, Force stave, Smite, Warpflame pistol [5pts]
Psychic Power: Empyric Guidance, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Warpflame pistol
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5x Rubric Marine w/ inferno boltgun [105pts]
Selections: 5x Inferno boltgun
Weapon: Inferno boltgun
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Psychic Power Warp Charge Range Details Ref Empyric Guidance 4 12" Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of Rapid Fire and Heavy weapons models in that unit are equipped with. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Inferno boltgun 24" Rapid Fire 1 4 -2 1 - Warpflame pistol 12" Pistol D6 3 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Rubric Marines [12 PL, 2 Cabal Points, 141pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 26pts]
Selections: 31. Empyric Guidance, Force stave, Smite, Warpflame pistol [5pts]
Psychic Power: Empyric Guidance, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Warpflame pistol
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5x Rubric Marine w/ inferno boltgun [105pts]
Selections: 5x Inferno boltgun
Weapon: Inferno boltgun
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point. Psychic Power Warp Charge Range Details Ref Empyric Guidance 4 12" Blessing: If manifested, select one friendly THOUSAND SONS unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 6" to the Range characteristic of Rapid Fire and Heavy weapons models in that unit are equipped with. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Inferno boltgun 24" Rapid Fire 1 4 -2 1 - Warpflame pistol 12" Pistol D6 3 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Elites [37 PL, -2CP, 1 Cabal Points, 775pts]
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Chaos Contemptor Dreadnought [8 PL, -1CP, 165pts]
Selections: Hellforged cyclone missile launcher [25pts], 2x Hellforged heavy plasma cannon
Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Rules: Martial Legacy
Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Hellforged heavy plasma cannon, Hellforged heavy plasma cannon - Standard, Hellforged heavy plasma cannon - Supercharge
Abilities Description Ref Atomantic Shielding This model has a 5+ invulnerable save. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Relentless Hatred Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1) Unit M WS BS S T W A Ld Save Ref Chaos Contemptor Dreadnought 8" 3+ 3+ 7 7 9 4 8 3+ Weapon Range Type S AP D Abilities Ref Hellforged cyclone missile launcher - - - - - Before selecting targets, select one of the profiles below to make attacks with. Hellforged cyclone missile launcher - frag missile 36" Heavy 2D6 4 0 1 Blast Hellforged cyclone missile launcher - krak missile 36" Heavy 2 8 -2 D6 - Hellforged heavy plasma cannon - - - - - Before selecting targets, select one of the profiles below to make attacks with. Hellforged heavy plasma cannon - Standard 36" Heavy D3 7 -3 2 Blast Hellforged heavy plasma cannon - Supercharge 36" Heavy D3 8 -3 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. -
Chaos Contemptor Dreadnought [8 PL, -1CP, 165pts]
Selections: Hellforged cyclone missile launcher [25pts], 2x Hellforged heavy plasma cannon
Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Rules: Martial Legacy
Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Hellforged heavy plasma cannon, Hellforged heavy plasma cannon - Standard, Hellforged heavy plasma cannon - Supercharge
Abilities Description Ref Atomantic Shielding This model has a 5+ invulnerable save. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Relentless Hatred Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1) Unit M WS BS S T W A Ld Save Ref Chaos Contemptor Dreadnought 8" 3+ 3+ 7 7 9 4 8 3+ Weapon Range Type S AP D Abilities Ref Hellforged cyclone missile launcher - - - - - Before selecting targets, select one of the profiles below to make attacks with. Hellforged cyclone missile launcher - frag missile 36" Heavy 2D6 4 0 1 Blast Hellforged cyclone missile launcher - krak missile 36" Heavy 2 8 -2 D6 - Hellforged heavy plasma cannon - - - - - Before selecting targets, select one of the profiles below to make attacks with. Hellforged heavy plasma cannon - Standard 36" Heavy D3 7 -3 2 Blast Hellforged heavy plasma cannon - Supercharge 36" Heavy D3 8 -3 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. -
Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]
Selections: 2x Hellfyre missile rack [20pts]
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack
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Scarab Occult Sorcerer [1 PL, 1 Cabal Points, 55pts]
Selections: 23. Temporal Surge, Force stave, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts], Smite
Abilities: Rites of Coalescence, Psychic Power: Smite, Temporal Surge, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter
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7x Terminator [280pts]
Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
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Terminator w/ Heavy Weapon [45pts]
Selections: Prosperine khopesh, Soulreaper cannon [5pts]
Weapon: Prosperine khopesh, Soulreaper cannon
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Terminator w/ Heavy Weapon [45pts]
Selections: Prosperine khopesh, Soulreaper cannon [5pts]
Weapon: Prosperine khopesh, Soulreaper cannon
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Rites of Coalescence In your Command phase, another model in this model's unit regains all lost wounds. Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Terminator Armour This model has a 5+ invulnerable save. Psychic Power Warp Charge Range Details Ref Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Sorcerous Facade 8 6" Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models. Temporal Surge 7 6" Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move. Psyker Cast Deny Powers Known Other Ref Scarab Occult Sorcerer 1 1 Smite and one power from the Discipline of Change or Discipline of Vengeance. - Unit M WS BS S T W A Ld Save Ref Scarab Occult Sorcerer 5" 3+ 3+ 4 4 3 3 9 2+ Scarab Occult Terminator 5" 3+ 3+ 4 4 3 3 8 2+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Hellfyre missile rack 36" Heavy 2 8 -2 D3 - Inferno combi-bolter 24" Rapid Fire 2 4 -2 1 - Prosperine khopesh Melee Melee +1 -3 2 - Soulreaper cannon 24" Heavy 5 6 -3 1 - -
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Heavy Support [15 PL, 225pts]
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Chaos Rapier Carrier [5 PL, 75pts]
Selections: Boltgun, Graviton cannon
Categories: Heavy Support, Faction: Chaos, Vehicle, Artillery, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Abilities: Artillery and Crew, Unit: Chaos Rapier Carrier, Weapon: Boltgun, Graviton cannon
Abilities Description Ref Artillery and Crew Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crwe models cannot be targeted or attacked spearately and that visibility and range are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. Unit M WS BS S T W A Ld Save Ref Chaos Rapier Carrier 4" 3+ 3+ 4 5 5 2 7 3+ Weapon Range Type S AP D Abilities Ref Boltgun 24" Rapid Fire 1 4 0 1 - Graviton cannon 36" Heavy D6 6 -3 2 Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. -
Chaos Rapier Carrier [5 PL, 75pts]
Selections: Boltgun, Graviton cannon
Categories: Heavy Support, Faction: Chaos, Vehicle, Artillery, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Abilities: Artillery and Crew, Unit: Chaos Rapier Carrier, Weapon: Boltgun, Graviton cannon
Abilities Description Ref Artillery and Crew Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crwe models cannot be targeted or attacked spearately and that visibility and range are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. Unit M WS BS S T W A Ld Save Ref Chaos Rapier Carrier 4" 3+ 3+ 4 5 5 2 7 3+ Weapon Range Type S AP D Abilities Ref Boltgun 24" Rapid Fire 1 4 0 1 - Graviton cannon 36" Heavy D6 6 -3 2 Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. -
Chaos Rapier Carrier [5 PL, 75pts]
Selections: Boltgun, Graviton cannon
Categories: Heavy Support, Faction: Chaos, Vehicle, Artillery, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity
Abilities: Artillery and Crew, Unit: Chaos Rapier Carrier, Weapon: Boltgun, Graviton cannon
Abilities Description Ref Artillery and Crew Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crwe models cannot be targeted or attacked spearately and that visibility and range are measured to and from the Rapier Carrier's model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. Unit M WS BS S T W A Ld Save Ref Chaos Rapier Carrier 4" 3+ 3+ 4 5 5 2 7 3+ Weapon Range Type S AP D Abilities Ref Boltgun 24" Rapid Fire 1 4 0 1 - Graviton cannon 36" Heavy D6 6 -3 2 Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2.
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Force Rules
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Selection Rules
Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
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Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP. ()
Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
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